|Commander / EDH||Legal|
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|Champions of Kamigawa||Uncommon|
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Honden of Infinite Rage
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
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Honden of Infinite Rage Discussion
5 days ago
Why the Non-land, Non-Creature as a "Commander"? I did a quick Gatherer search - http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Land%22]+![%22Creature%22]+[%22Legendary%22] - and most of them are Artifacts, with a few enchantments smattered among them.
Even then, you're going to need to do something about Honden of Infinite Rage - free passive damage, Mindslaver, for all the fun that comes with that being able to repeatedly steal your opponent's turns...
Also, your format encourages direct damage, rather than creatures. Yes, it's probably more efficient to use them as attackers in the long run, but being able to only attack with three at once is a massive hindrance, especially when the defender can block with three creatures as well. Prodigal Pyromancer hits up the best of both styles, being repeatable direct damage without taking up an action on your turn - because you can use him on your opponent's turn. And he's Common, so you can have four in your already burn-oriented deck, no problems.
I would run a deck, with Red for the burn and white for the damage prevention. Heck, this is a format in which Healing Salve is actually viable!
4 months ago
I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.
9 months ago
Any reason for not running Honden of Night's Reach if you are already running Honden of Infinite Rage? Thoughts on Eye of Ugin? Cheapens your Eldrazi even more and can tutor some of them given you have nothing else to spend your mana on.
10 months ago
Do creatures with "Changeling" (example: Amoeboid Changeling) count as a "Shrine" (example: Honden of Infinite Rage)? There are only five shrines ever printed, and are all Legendary Enchantments that act the same way as the given example. The are (in no particular order): Honden of Infinite Rage; Honden of Cleansing Fire; Honden of Life's Web; Honden of Night's Reach; and Honden of Seeing Winds.
11 months ago
Sac kit I was talking about earlier:
Merciless Executioner (if you don't mind breaking the zombie theme for utility)
Thrax likes wraths (destroy all creature effects). Consider adding cards that have sweeping power like that.
Rooftop Storm is a must.
Consider some board-based card advantage such as:
The Honden cycle for red blue and black would work well in this deck and I really like them:
1 year ago
This is awesome! Honden of Infinite Rage and Honden of Night's Reach could be cut for something like Furnace of Rath or Gratuitous Violence. Void Winnower is no fun, so unless you are wanting to be mean, I would replace it with something more useful. Exquisite Blood is an auto-include here. +1 from me!
1 year ago
Contagion Clasp, while a downgrade from the engine, gives you an early play, small creature removal, and an extra proliferate source, especially with Teferi, Temporal Archmage's -1 ability, adding 6+ loyalty to everyone every turn.
also try the Retreat cards from BFZ block, I run the Blue and Black ones in my bolas deck, with Ghost Town and all 5 on the field you get your choice of 5 out of 10 abilities every turn like tapping creatures, scry 1, making 1/1s, gaining life, +1/+1 to your team, +1/+1 counter to a cteature, +2/+0, +1/+0 and deathtouch, gain 2 life, everyone loses 1 life and you gain 1, target creature can't block. All incidental abilities, but doing them every time you play a land [1+ times a turn, more if you have Venser, the Sojourner flicker a land or 2, like the temples for more scrying...
Another card cycle to try are the Hondens from Kamigawa, individually they are ok, but if you can assemble Honden-Tron, you are drawing 5 cards Honden of Seeing Winds, gaining 10 Life Honden of Cleansing Fire , making 5 1/1 colorless spirits Honden of Life's Web, dealing 5 damage to anything Honden of Infinite Rage and making an opponent discard 5 cards Honden of Night's Reach. I run the red, black and blue ones in my Bolas deck and they do the business
1 year ago
I really like Rakdos-he's very explosive and can lay down the beats by bringing in big stompy stuff way ahead of schedule. As far as spells go, Lightning Bolt should go. I get that it deals damage to let you cast Rakdos, but there are better ways of doing that. Mogg Fanatic, Honden of Infinite Rage, Cunning Sparkmage, Lobber Crew, and so on are good ways of getting the damage to cast Rakdos through. You have some good creatures, but you could safely run more threats in place of things like Vault Skirge, Vexing Devil, Stigma Lasher, etc. Some cards I love in my deck: Soul of New Phyrexia, Breaker of Armies, Reaper from the Abyss, Avatar of Woe, Steel Hellkite, Kaervek the Merciless. You could cut down a few of your mana rocks to do that, especially colorless sources, since Rakdos reduces colorless costs. Nice deck other wise.