Honden of Infinite Rage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Eternal Masters Uncommon
Champions of Kamigawa Uncommon

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Honden of Infinite Rage

Legendary Enchantment — Shrine

At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

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Honden of Infinite Rage Discussion

squirlfood on Tornado of Souls

3 months ago

I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.

Catgroove on #GotPain?

8 months ago

Any reason for not running Honden of Night's Reach if you are already running Honden of Infinite Rage? Thoughts on Eye of Ugin? Cheapens your Eldrazi even more and can tutor some of them given you have nothing else to spend your mana on.

CkajLanoa on Changeling: Shrines 5-25?

9 months ago

Do creatures with "Changeling" (example: Amoeboid Changeling) count as a "Shrine" (example: Honden of Infinite Rage)? There are only five shrines ever printed, and are all Legendary Enchantments that act the same way as the given example. The are (in no particular order): Honden of Infinite Rage; Honden of Cleansing Fire; Honden of Life's Web; Honden of Night's Reach; and Honden of Seeing Winds.

Mr.Wimples on

10 months ago

Sac kit I was talking about earlier:

Innocent Blood

Barter in Blood

Fleshbag Marauder

Merciless Executioner (if you don't mind breaking the zombie theme for utility)

Grave Pact

Dictate of Erebos

Butcher of Malakir

Killing Wave

Thrax likes wraths (destroy all creature effects). Consider adding cards that have sweeping power like that.

Rooftop Storm is a must.

Consider some board-based card advantage such as:

Phyrexian Arena

Underworld Connections

The Honden cycle for red blue and black would work well in this deck and I really like them:

Honden of Seeing Winds

Honden of Infinite Rage

Honden of Night's Reach

LostenVortimer on Destroyer of the Universe

11 months ago

This is awesome! Honden of Infinite Rage and Honden of Night's Reach could be cut for something like Furnace of Rath or Gratuitous Violence. Void Winnower is no fun, so unless you are wanting to be mean, I would replace it with something more useful. Exquisite Blood is an auto-include here. +1 from me!

Lightman0359 on By our powers combined...! (EDH Walkers)

1 year ago

Contagion Clasp, while a downgrade from the engine, gives you an early play, small creature removal, and an extra proliferate source, especially with Teferi, Temporal Archmage's -1 ability, adding 6+ loyalty to everyone every turn.

also try the Retreat cards from BFZ block, I run the Blue and Black ones in my bolas deck, with Ghost Town and all 5 on the field you get your choice of 5 out of 10 abilities every turn like tapping creatures, scry 1, making 1/1s, gaining life, +1/+1 to your team, +1/+1 counter to a cteature, +2/+0, +1/+0 and deathtouch, gain 2 life, everyone loses 1 life and you gain 1, target creature can't block. All incidental abilities, but doing them every time you play a land [1+ times a turn, more if you have Venser, the Sojourner flicker a land or 2, like the temples for more scrying...

Another card cycle to try are the Hondens from Kamigawa, individually they are ok, but if you can assemble Honden-Tron, you are drawing 5 cards Honden of Seeing Winds, gaining 10 Life Honden of Cleansing Fire , making 5 1/1 colorless spirits Honden of Life's Web, dealing 5 damage to anything Honden of Infinite Rage and making an opponent discard 5 cards Honden of Night's Reach. I run the red, black and blue ones in my Bolas deck and they do the business

MentalBlok on

1 year ago

I really like Rakdos-he's very explosive and can lay down the beats by bringing in big stompy stuff way ahead of schedule. As far as spells go, Lightning Bolt should go. I get that it deals damage to let you cast Rakdos, but there are better ways of doing that. Mogg Fanatic, Honden of Infinite Rage, Cunning Sparkmage, Lobber Crew, and so on are good ways of getting the damage to cast Rakdos through. You have some good creatures, but you could safely run more threats in place of things like Vault Skirge, Vexing Devil, Stigma Lasher, etc. Some cards I love in my deck: Soul of New Phyrexia, Breaker of Armies, Reaper from the Abyss, Avatar of Woe, Steel Hellkite, Kaervek the Merciless. You could cut down a few of your mana rocks to do that, especially colorless sources, since Rakdos reduces colorless costs. Nice deck other wise.

CosmicTurban on You thought Mayael liked fattys?

1 year ago

So I want to try to add in Tormented Soul, Goblin Arsonist, Vexing Devil, Blood Artist, Immobilizer Eldrazi, Viashino Heretic, Vampire Nighthawk, Tunneling Geopede, Honden of Infinite Rage, Hellrider, and Moltensteel Dragon. But I only wanna run like 3 to 5 of these cards with an emphasis on castability early game to prepare for the arrival of Rakdos. I'm thinking I want the soul, the arsonist, and maybe the devil for my 1 drops, the artist for a 2 drop, the honden and either the geopede or the heretic for 3 drops, and I think I prefer hellrider over the dragon. This is hard. Any thoughts?

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