|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Uncommon|
|Champions of Kamigawa (CHK)||Uncommon|
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Honden of Infinite Rage
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
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Honden of Infinite Rage Discussion
1 month ago
Cards I'm thinking of adding:Akroma, Angel of Fury
2 months ago
Nothing is "implied" in Magic.
Effects that reference a card type (such as "Shrine") mean cards of that type. These effects do not care about card names. Card names only matter if they're explicitly referenced (e.g., in Accumulated Knowledge).
2 months ago
4 months ago
Legendary Creature - Shrine Spirit
At the beginning of your upkeep, put a charge counter on Rage Incarnate.
Whenever a non-creature source would deal damage to a creature or player, that source deals an extra amount of damage equal to the number of Shrines you control minus one.
Whenever you cast a non-creature spell, you may remove any number of charge counters from Rage Incarnate. If you do, reduce its cost by or for each counter you remove in this manner.
5 months ago
Well for starters, you definitely want more precombat damage sources (usually 7-8 total). Consider:
- Chandra, Fire of Kaladesh Flip
- Nettle Drone
- Cryptolith Fragment Flip
- Honden of Infinite Rage
- Lim-Dul's Hex
- Retreat to Hagra
Those last 4 are important because they're not creatures, so harder to remove.
Lastly, the very nature of the deck means you develop a huge board very fast, then probably get wiped. So consider not playing out your entire hand at once, so you can recover from wipes easier.
6 months ago
Why the Non-land, Non-Creature as a "Commander"? I did a quick Gatherer search - http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Land%22]+![%22Creature%22]+[%22Legendary%22] - and most of them are Artifacts, with a few enchantments smattered among them.
Even then, you're going to need to do something about Honden of Infinite Rage - free passive damage, Mindslaver, for all the fun that comes with that being able to repeatedly steal your opponent's turns...
Also, your format encourages direct damage, rather than creatures. Yes, it's probably more efficient to use them as attackers in the long run, but being able to only attack with three at once is a massive hindrance, especially when the defender can block with three creatures as well. Prodigal Pyromancer hits up the best of both styles, being repeatable direct damage without taking up an action on your turn - because you can use him on your opponent's turn. And he's Common, so you can have four in your already burn-oriented deck, no problems.
I would run a deck, with Red for the burn and white for the damage prevention. Heck, this is a format in which Healing Salve is actually viable!
11 months ago
I would say the biggest problem with this Rakdos, Lord of Riots build is the lack or cheap sources of early damage that cost no mana to activate by the time you have the needed to drop Rakdos, Lord of Riots. Rakdos Ickspitter, Spiteful Returned, Mardu Shadowspear, and Goblin Fireslinger are the only cards I see that guarantee damage assuming they have blockers. I would Up the count of cards that do this job to at least 10, If you do that you can afford to convert the rest of these dinky creatures to the Plethera of beat sticks that this guild has access to. Other worthwhile cards for this job are Cinder Pyromancer, Cunning Sparkmage, Dauthi Slayer, Goblin Arsonist, Honden of Infinite Rage, Lobber Crew, Mogg Fanatic, Nettle Drone, Goblin Sharpshooter, and Tunneling Geopede.
1 year ago
Any reason for not running Honden of Night's Reach if you are already running Honden of Infinite Rage? Thoughts on Eye of Ugin? Cheapens your Eldrazi even more and can tutor some of them given you have nothing else to spend your mana on.