As Lich enters the battlefield, you lose life equal to your life total.
You don't lose the game for having 0 or less life.
If you would gain life, draw that many cards instead.
Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game.
When Lich is put into a graveyard from the battlefield, you lose the game.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
2 months ago
MFBOOM No. The only things in the game that lead to damage are —
- Combat damage from creatures as the combat damage step begins (C.R. 510.2), and actions of the form "[source] deal(s) ... damage" or "damage ... is dealt to".
Note also that damage to players USUALLY causes loss of life, but not always (C.R. 119.3). Life loss is not damage. Damage usually results in life loss, corner cases exist in terms of infect for example. Other corner cases exist with cards that say you cannot take damage like Platinum Emperion.
Sometimes, damage does not result in life loss (if the source of damage had infect, for example, or the player receiving the damage controls Platinum Emperion).
If you have Glacial Chasm out, something like Impact Tremors will not deal you damage but if someone casts Exsanguinate you will still lose life even though you've got a "Prevent all damage that would be dealt to you." effect in play.
We are basically we are going down a rabbit hole here. Long story short, google "Is loss of life damage?" and you will find 800 people who will explain it better than me. I promise you, it does work that way with Lich. Damage causes loss of life. Losing life does not equate to being dealt damage.
2 months ago
Mono Black can't typically remove its own enchantments, so I had the idea to create a God-Eternal Bontu deck with the idea of using her to sacrifice those enchantments.
I'm looking for enchantments (or other permanents) with only black or colourless colour identity, that have a nice pay-off, but can become serious problems if left on the battlefield. Along the line of:
- Colfenor's Plans
- Demonic Lore
- Demonic Pact
- Forbidden Crypt
- Immortal Coil
- Midnight Oil
- Treacherous Blessing
- Yawgmoth's Agenda
But not along the lines of Lich and that stuff that's good to donate but not to sacrifice.
Thanks a bunch in advance.
11 months ago
MFBOOM Looking at Martyr of Sands again, I will admit that it is pretty good even if you only had two white cards in hand. With a lich effect out, that would be six cards for as little as one mana that turn, which is pretty good. With Tymna the Weaver as a commander, I agree that it is a pretty decent pick for this deck.
Lich and Ad Nauseam do actually combo together. Lich specifically says "you do not lose the game for having less than zero life". That means that you are completely unaffected by the life loss from Ad Nauseam. Lich's downside of sacrificing permanents only happens when you are dealt damage, which is different from losing life. This doesn't work with Lich's Mastery or Nefarious Lich, but it is a solid combo nonetheless, especially since this deck has several ways to find these cards.
Overall, I can understand using Aetherflux Reservoir as a wincon, but I think that focusing on getting off the Ad Nauseam or Peer into the Abyss and assembling your win from there is much more reliable. It's overall much more mana efficient, which is usually the way you want to go.
11 months ago
Thanks for the great comments X-Factor11105! You nailed the reasoning why I’m hesitant to run more colorless rocks. The draw is great, but the deck is unbelievably color hungry. Trying to cast Rakdos in the early game is so hard without the color pips. The deck hits 6 mana around turn 3 consistently, but that only leaves 3 lands for color producing. I wish it hadn’t required such an expensive mana base honestly, but having the right colors early makes a world of difference in game.
Like I mentioned in a previous comment, since I am selective about what creatures I let go to the graveyard, I get a ton of value out of Exhume . An early game loot effect means I get a massive, scary demon of my choice into play while most players get a utility creature back (or nothing at all early game). It isn’t in the deck to stop creatures from being removed from our board but instead to cheat them out in the first place for very little mana!
Burnt Offering has been a superstar. The idea with cards like it that sacrifice creatures for mana is to be able to turn our resources that don’t die to Rakdos the Defiler swings into mana that will win us the game on subsequent turns. Opponents don’t expect a Lich + Repay in Kind combo when the deck is down to 2 lands on field, or the overloaded Mizzix's Mastery . Burnt offering makes that possible!
“Give it an inch and it’ll take you a mile” is exactly right! The Rakdos way is to make everything an opponent tries to do to stop you feel like it helped you instead. My playgroup has learned that if I have even a single demon on board or a haste enabler active, there’s a chance the deck might do something absurd and end up winning next turn.
1 year ago
Phoenix of Your Ashes
Legendary Creature - Phoenix Avatar
Flying, Indestructible, Haste
This card's power and toughness are equal to your starting life total minus your current life total.
Pay 1 life: Add to your mana pool. Play this ability only while this card is in the graveyard, and only to cast this card.
You may cast this card from the graveyard.
When this card enters the battlefield, if it didn't enter from the graveyard, you lose the game.
1 year ago
Avatar of Addiction
Creature - Elemental Avatar
: Put a -1/-1 counter on target creature. Any player may play this ability.
Creatures with -1/-1 counters on them get +1/+1 for each counter instead, as though the counters are treated as +1/+1 counters.
Avatar of Addiction gets +1/+1 for each creature with a -1/-1 counter on it.
_"With him, we feel strong, but without him, we shall surely perish."
-- Barrenton Medic_