Geode Golem

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon

Combos Browse all

Geode Golem

Artifact Creature — Golem

Trample

Whenever Geode Golem deals combat damage to a player, you may cast your commander from the command zone without paying its mana cost. (You still pay any additional costs.)

Geode Golem Discussion

Yesterday on Wank Stain

1 month ago

Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.

Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.

The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.

Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.

Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.

Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!

Derek_TheWreck on Vilis, Broker of Value

3 months ago

I quite like your version of the deck as well. Other than the cards you've already suggested me, there are a few cards in here I might add to my own especially that juicy Stunning Reversal .

As for the cards I would suggest you, I think you should try adding Glacial Chasm as it can help you survive early game (though it doesn't synergize well with Geode Golem ) as well as Maze of Ith for the same purpose.

Bojuka Bog is a good pick to counter decks that are highly dependant on their graveyard.

If you end up adding multiple non-Swamp lands, I really suggest Urborg, Tomb of Yawgmoth as well as a way to try fetching it.

Chainer, Dementia could be really good if well used, but sadly Doom Whisperer is also a Nightmare so those cards don't synergize that well. Unless you have a way to protect the Chainer, then they'll synergize well.

I don't know if Exquisite Blood is out of your budget, but it's a really good lifegain card. And it stacks with lifelink so buffing a lifelink creature with Unspeakable Symbol can make it really hard for your opponent to deal with that much lifegain.

Osbert on Vilis' Big Black...Mana

3 months ago

So Vilis likes to draw cards... like ALL the cards, so where's your Reliquary Tower ?

Geode Golem is also a cute way to cheat Vilis out. It doesn't get around commander tax but it does let you ignore his mana cost. I don't know about you but dropping Vilis with all my lands untapped sounds pretty tasty.

Osbert on Vilis Mono Black Commander

3 months ago

Mono black decks can take advantage of some very specific cards: Jet Medallion , Caged Sun , and Contamination (if you're feeling spikey), Cabal Ritual , and Bubbling Muck . The rituals hurt a lot less due to Villis's amazing ability to draw cards. Heartless Summoning is also a fantastic creature ramp card when your deck is composed primarily of large creatures like demons, however it prevents you from keeping x/1 creatures around. In my opinion it is VERY worth it because there is little difference between an 8/8 and a 7/7 but saving 2 mana on every creature makes a huge impact.

Mindslicer makes everyone hell bent but you will often pull ahead with Villis afterward so it could be a decent include.

Villis costs ALOT of mana and adding commander tax to that makes it crippling so I suggest including some ways to cheat him into play through reanimiation or other tricks. Geode Golem and Command Beacon can get Villis out of the command zone much sooner than normal and you can abuse Black's amazing reanimation spells to cheat him into play more efficiently than returning him to the command zone. Chainer, Dementia Master , Animate Dead , Dance of the Dead , Reanimate (also draws you 8 cards after he enters!!), Strands of Night , there are so many more I haven't listed.

Loxodon Warhammer is a fantastic equipment that serves multiple purpose by giving your flying demons trample and the much desires lifelink. This also turns Villis into a 2 hit commander damage killer making it even a win condition.

Including some quality sacrifice outlets feels like a must in a mono black deck because you are always playing with the grave. High Market and Miren, the Moaning Well are great sac outlets in land slots. Ashnod's Altar , Phyrexian Altar , Spawning Pit and Dimir House Guard are also good option that can serve multiple purposes.

oliveoilonyaasscureshemorrhoid on Mirror Gallery

3 months ago

Hello again. I'm throwing around ideas and what do you think of Geode Golem + Sisay, Weatherlight Captain or General Tazri to tutor out Zada? And what about spellslinger and Talrand, Sky Summoner / Noyan Dar, Roil Shaper / Jeskai Ascendancy -like spells and free range spells like Manamorphose / Gitaxian Probe / Invigorate ? And if we are doing token/clone stuff I would think Blood Artist / Falkenrath Noble / Poison-Tip Archer would be a good wincon.

Phexo on Ugin the Ineffable + All is Dust

3 months ago

Just_A_Friend I agree that Command Beacon is a better card then Geode Golem but it is currently out of my budget so, for now, I'll stick with the latter. I would definitely recommend this archetype, the Eldrazi are of course a very strong creature type and the colorless aspect adds a unique challenge to the deck building process.

Just_A_Friend on Ugin the Ineffable + All is Dust

3 months ago

Yooo! I had the exact same idea for an oathbreaker deck. Great minds, no? I'm looking into different strategies to run with and I haven't picked one yet. I might use your list as inspiration. Ugin+Eldralzi seems like a funny combo. Have you considered Command Beacon ? It's a little better than Geode Golem when the game starts to drag on.

TurtleLordMTG on Aminatou's Time Friends - Temporary

3 months ago

Okey, cool! Then I would firstly recommend to take away four lands since (mathematically) you only need about 36 lands to have a good enough chance to draw them without drawing too many at any given time (also depends on how you shuffle of course ;) ). Then I would also again recommend to take a look at my deck when it comes to which lands you should play to up those a notch since there are a lot of lands that aren't very useful (especially the double-lands with no other effects) in the precon.

Other cards I genereally recommend to take out other than the lands:

Crystal Ball

Seer's Lantern

Adarkar Valkyrie

Conundrum Sphinx

Duskmantle Seer

Enigma Sphinx

Geode Golem

Jeskai Infiltrator

Loyal Subordinate

Loyal Unicorn

Magus of the Balance

Ninja of the Deep Hours

Serra Avatar

Silent-Blade Oni

Sower of Discord

Army of the Damned

Skull Storm

Cloudform

Lightform

So these are cards that I don't feel are good enough for the deck idea (casual/budget or not) or simply lack theme-quality. Feel free to ask if you need help replacing these cards with the cards you have or find cards that could fit the deck! :)

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Geode Golem occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%