Gilder Bairn

Gilder Bairn

Creature — Ouphe

, : For each counter on target permanent, put another of those counters on that permanent.

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Trade

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Gilder Bairn Discussion

aponiato on Zaxara, the Exemplary EDH

4 months ago

Recommend considering Hydra's Growth and Gilder Bairn for token doubling shenanigans.

aponiato on Omnath, Locus of the Roil EDH

4 months ago

I'd also consider Gilder Bairn de rigueur

KaraZorEl on Infinite Counters on Callow Jushi?

5 months ago

Hmm, looks like

Gilder Bairn, Training Grounds, and Paradise Mantle work for putting infinite counters on something.

For this deck, I'm thinking Ghost of Ramirez DePietro and Kodama of the East Tree as commanders.

TheRealSpecialK on Infinite Counters on Callow Jushi?

5 months ago

Super round about way of doing this, but if you can generate obscene amounts of mana and can enchant Gilder Bairn with something that taps it (like Paradise Mantle), you could go off and generate lots of counters.

Destroyerbirb on Sakashima, of a thousand faces …

5 months ago

Last_Laugh I see you did some quick math.

So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.

Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.

Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.

Baleful Force and similar cards are very good, giving you lots of card advantage.

Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)

Cloning a Gray Merchant of Asphodel will close a game.

Avatar of Woe can prevent your opponents from playing magic, and good ol' Blightsteel Colossus is going to lose you all your friends plus one.

Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.

Finally, Branching Evolution and Primal Vigor are must removes.

Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!

0rc on +1+1 Bant

7 months ago

Nice list. Here’s my suggestions: Doubling Season (you’re running craterhoof so I don’t see how this shouldn’t be included), Karn's Bastion (not great but is sometimes just enough), Gilder Bairn + Paradise Mantle (can be infinite with another enabler but good enough as is). You should consider running any other decent walkers that ult at 2x devotion. Look at The Ozolith as well.

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