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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Stonybrook Banneret
Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost less to cast.
theNeroTurtle on
She Churnin'
8 months ago
I see that not "every" creature you have is a wizard. With that, if it were I wouldn't suggest this card. But, I think Stonybrook Banneret would be great in this build.
Riptide Laboratory is also super OP response cards.
Balaam__ on
Wizfolk Wizkids
1 year ago
Merfolk is a great starting point to build out, as it’s been well established for years (decades) and is relatively straightforward and pretty cheap, all things considered.
Without knowing exactly what cards are at your disposal, I can only give general suggestions. The easiest path to improvement here is to go the Lords path. Merfolk play well together, and a handful of Lords like Lord of Atlantis and Master of the Pearl Trident can create a powerful army for you. Aside from that, Islandwalk is a merfolk’s best friend. Toss a Spreading Seas in the mix to make sure, and you have a decent deck. On the positive side, I see a few cards here already that would fit that profile—Streambed Aquitects, Merrow Reejerey, Stonybrook Banneret etc
Azoth2099 on
Naban Wizard Tribal
3 years ago
Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:
Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic Flip
Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway
Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge
Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)
Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll
Lands: Cavern of Souls
Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!
DarthSeatb3lt on
Barrin, Master Wizard
4 years ago
The synergy with Induced Amnesia is fantastic!
I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls
I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.
fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection Flip, Minn, Wily Illusionist
and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium
The rest are just decent control/draw.
Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.
For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song
For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.
Overall your deck looks like a ton of fun to play already, just adding in my thoughts.
Zobi on
Merfolk 2
4 years ago
Maybe replacing Stonybrook Banneret because it only reduces the cost of the other Stonybrook Bannerets and the Merrow Reejereys. Something like Master of Waves or Svyelun of Sea and Sky could match.
GrimlockVIII on
Representation: List of Tribal Support in Pauper
5 years ago
Aight, so here's some pauper tribal stuff you're missing out on.
Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.
Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil
Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie
Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage
Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka
Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs
Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando
Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?
Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.
Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.
SueMe on
Merfolk Tappers
5 years ago
I like the idea! Here are my suggestions:
4x Springleaf Drum > 4x Stonybrook Banneret : It seems your curve is mostly 2 drops. This change will smooth out your curve. Plus, the Drum synergizes with Judge of Currents .
2x Judge of Currents + 2x Renegade Freighter > 4x Wavecrash Triton : The only cards I see that synergize with Triton are Vapor Snag and Fall from Favor . Prooobably not what you want to be doing. These two replacements will offer you a wincon, as well as the full tappy package.
IvanS on
Naban Wizard Pod
5 years ago
You need to have
Sapphire Medallion
/
Stonybrook Banneret
/
Baral, Chief of Compliance
in play for that one to work.
with 2 high tides active, you tap 2 island to add 6 mana, then you can play archaeomancer and return it to your hand with snap as many times as you want, getting 2 extra mana each time.



