Stonybrook Banneret

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stonybrook Banneret

Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Merfolk spells and Wizard spells you cast cost less to cast.

theNeroTurtle on She Churnin'

8 months ago

I see that not "every" creature you have is a wizard. With that, if it were I wouldn't suggest this card. But, I think Stonybrook Banneret would be great in this build.

Riptide Laboratory is also super OP response cards.

Balaam__ on Wizfolk Wizkids

1 year ago

Merfolk is a great starting point to build out, as it’s been well established for years (decades) and is relatively straightforward and pretty cheap, all things considered.

Without knowing exactly what cards are at your disposal, I can only give general suggestions. The easiest path to improvement here is to go the Lords path. Merfolk play well together, and a handful of Lords like Lord of Atlantis and Master of the Pearl Trident can create a powerful army for you. Aside from that, Islandwalk is a merfolk’s best friend. Toss a Spreading Seas in the mix to make sure, and you have a decent deck. On the positive side, I see a few cards here already that would fit that profile—Streambed Aquitects, Merrow Reejerey, Stonybrook Banneret etc

Azoth2099 on Naban Wizard Tribal

3 years ago

Wizards were my 1st Commander archetype! Here some recs to help you get to, execute & get more value out of your stated wincons a bit faster:

Creatures: Stonybrook Banneret, Snapcaster Mage, Sea Gate Stormcaller, Micromancer, Archmage of Echoes & Wandering Archaic  Flip

Artifacts: Jeweled Amulet, Springleaf Drum, Pyre of Heroes, Urza's Incubator, Sensei's Divining Top & Cryptic Gateway

Enchantments: Mystic Remora, Rhystic Study, Parallel Thoughts, Kindred Discovery & Virtue of Knowledge

Instants: Long-Term Plans & Intuition (just proxy it, who cares lol)

Sorceries: Personal Tutor, Solve the Equation, Step Through, Fabricate, Merchant Scroll

Lands: Cavern of Souls

Incorporating some of the Tutors and card draw & Ramp here will get you there imho. Let me know what you think!

DarthSeatb3lt on Barrin, Master Wizard

4 years ago

The synergy with Induced Amnesia is fantastic!

I like the idea of the deck - seems very unique and fun. A couple suggestions you could consider: it looks like you're dabbling in the wizard synergy but you could go a bit deeper for even more synergy with cards like Cyclone Summoner, Docent of Perfection  Flip, Minn, Wily Illusionist,Patron Wizard, Trophy Mage,Tribute Mage, Trinket Mage, Jace's Archivist and Azami, Lady of Scrolls

I think the above additions would help you keep the theme of your deck while offering more synergies all around. If you take this approach, you could also look to include Stonybrook Banneret as a budget medallion.

fetch your token fodder generators with: Trophy Mage,Tribute Mage, Trinket Mage create more fodder with: Docent of Perfection  Flip, Minn, Wily Illusionist

and bounce more with: Cyclone Summoner Stern Proctor & Equilibrium

The rest are just decent control/draw.

Additionally, in keeping with the bounce theme you may want to consider Into the Roil, Blink of an Eye, Disperse, and maybe even Capsize or Snap the former three will let you bounce your own targets for more ETBs/protection and in a pinch they can bounce those pesky enchantments blue has so much trouble dealing with.

For counterspells, the lower the mana cost, the better the counter. there are some great budget options if you find you've always got a handful of cards for free counters (Misdirection Disrupting Shoal) but one of the classics that isn't too pricey isArcane Denial but I'm quickly growing to loveAn Offer You Can't Refuse and Swan Song

For removal, the bounce theme is always great but for those pesky indestructible creatures I auto-include Resculpt in every blue deck I make.

Overall your deck looks like a ton of fun to play already, just adding in my thoughts.

Zobi on Merfolk 2

4 years ago

Maybe replacing Stonybrook Banneret because it only reduces the cost of the other Stonybrook Bannerets and the Merrow Reejereys. Something like Master of Waves or Svyelun of Sea and Sky could match.

GrimlockVIII on Representation: List of Tribal Support in Pauper

5 years ago

Aight, so here's some pauper tribal stuff you're missing out on.

Dinosaurs: Commune with Dinosaurs, Kinjalli's Caller, Pterodon Knight, Stampeding Horncrest, Sun-Crested Pterodon, Thrash of Raptors, and Knight of the Stampede.

Giants: Crush Underfoot, Elvish Handservant, Kithkin Greatheart, and Stinkdrinker Daredevil

Faeries: Spellstutter Sprite, Thieving Sprite, Faerie Trickery, Silvergill Douser, Boggart Sprite-Chaser, Violet Pall, and Latchkey Faerie

Wizards: Information Dealer, Ixidor's Will, Lavamancer's Skill, Stonybrook Banneret, Step Through, and Vedalken AEthermage

Warriors: Brighthearth Banneret, Expedition Champion, and Herald of Dromoka

Pirates: Buccaneer's Bravado, Fiery Cannonade, Headstrong Brute, and Sea Legs

Allies: Akoum Battlesinger, Bojuka Brigand, Graypelt Hunter, Halimar Excavator, Highland Berserker, Joraga Bard, Kalastria Healer, Makindi Patrol, Makindi Shieldmate, Nimana Sell-Sword, Ondu Champion, Oran-Rief Survivalist, Spawnbinder Mage, Tajuru Beastmaster, Tuktuk Grunts, Umara Raptor, and Zada's Commando

Also btw would you count the party mechanic from Zendikar Rising as semi-tribal support or nah?

Also you're missing Rogue and Elemental support, but some of said support overlaps with other tribes like Faeries, Goblins, and Warriors.

Also I'm leaving out Merfolk, Zombies, and Goblins cuz those are just a whole ass can of worms.

SueMe on Merfolk Tappers

5 years ago

I like the idea! Here are my suggestions:

4x Springleaf Drum > 4x Stonybrook Banneret : It seems your curve is mostly 2 drops. This change will smooth out your curve. Plus, the Drum synergizes with Judge of Currents .

2x Judge of Currents + 2x Renegade Freighter > 4x Wavecrash Triton : The only cards I see that synergize with Triton are Vapor Snag and Fall from Favor . Prooobably not what you want to be doing. These two replacements will offer you a wincon, as well as the full tappy package.

IvanS on Naban Wizard Pod

5 years ago

You need to have Sapphire Medallion / Stonybrook Banneret / Baral, Chief of Compliance in play for that one to work.
with 2 high tides active, you tap 2 island to add 6 mana, then you can play archaeomancer and return it to your hand with snap as many times as you want, getting 2 extra mana each time.

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