Seahunter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Seahunter

Creature — Human Mercenary

(3), Tap: Search your library for a Merfolk permanent card and put that card into play. Then shuffle your library.

Tsukimi on Fish, Inc.

1 year ago

Dakomos I am playtesting my merfolk deck this weekend and I will keep this in mind. That was my initial thought with Seahunter, that most of our merfolk are 3 or less anyways but the temptation of using that once a turn with cards like Seedborn Muse is strong. I also expect my deck to slap a big target on my back after I play a few games, I'll report back on Seahunter.

Has Vanquisher's Banner been working well for you? I have tried it in other tribal decks but it always feels just a tad too expensive manawise.

Also, I am debating throwing in a Quicksilver Fountain because it guarantees us the use of islandwalk, fits the theme, and messes with our opponent's mana. Might be too mean though.

Also, how has your deck been with board wipes and mass removal? The temptation to include a Creeping Renaissance is strong.

Dakomos on Fish, Inc.

1 year ago

I did not include Seahunter solely becuase I don't like to use too many tutors. My deck already is very strong and consistent and therefore often the target of my playgroup.

My best bet is to always swim under the radar and win out of nowhere. Seahunter always has a giant target on its back and is therefore not included. Additionally I found his effect to not be that insanely strong since most merfolk dont cost that much mana anyway and I found myself to nearly always tutor Tishana, Voice of Thunder as a result of that. But looking at my past games I think I'd more often than not tutor for the MVP of this deck Merrow Reejerey.

Do you have an idea which card(s) to cut for it?

Tsukimi on Fish, Inc.

1 year ago

Working on a similar build and I love your deck! With access to seedborn muse and other effects I am surprised you didn't include Seahunter. Too expensive mana wise?

blueiris on The sea's rage is a mere glimpse of our power

2 years ago

Following up~

I think I'm going to test with both Arcane Adaptation and Maskwood Nexus , then remove one if needed. I like the idea of seeing one of these every match, so we'll see if it's too much or not.

Re: Sensei's Divining Top , I'll leave it out of this build based on your advice. I love some Top , and have other decks that use it, so thanks for the feedback suggesting that it's not entirely crucial.

Agreed with Seahunter , it's in the deck, and so are both Forerunner of the Heralds & Merrow Harbinger . I guess with the redundancy of this and changeling I was hoping for more consistency, but can certainly trim anything that's excessive.

What do you think about these one drop merfolk? I like Reef Shaman , Tideshaper Mystic , and Tidal Warrior for land control in either direction.

I've got the Dramatic Scepter combo in the deck I run Top in, so those cards won't make the cut in this deck. The goal for me overall is to have decks with varying play styles.

I'd be open to any advice! Here's my 99: Kumena, Just Tap It In

Thanks, again for your amazing list!

Pheardemons on The sea's rage is a mere glimpse of our power

2 years ago

blueiris - Thanks for the comment and compliment. I'm glad I could help you!

I have recently taken out Arcane Adaptation because, before Maskwood Nexus , I was only playing one effect like this and was doing fine. I'm testing Maskwood Nexus over Arcane Adaptation for the effect of making tokens. As of now, I have not missed having both effects, but it has been a recent change so I'm still testing.

The deck can operate just fine without everything being a merfolk. This is an effect to help with tokens from Master of Waves and so Seahunter can tutor out any creature that I need ( Frilled Mystic and Venser, Shaper Savant come to mind here). This kind of effect allows me to use the effects of Lullmage Mentor , draw ability of Kumena , and Merrow Reejerey to a better, more efficient extent. Not required, but helps greatly.

If you don't like Sensei's Divining Top for whatever reason, you don't need to play it. I'm the kind of player who will tell you to play with cards you like than what other people "expect" or "staple" type cards. I like Top because of the utility. This deck's number one goal is to be able to untap on other player's turn. I can draw a card (more likely with Kumena ), activate top to dig one deeper than before, to do it again on everyone's turn to try and ensure I draw what I need. I will agree that taking it out will definitely simplify the deck haha. Because Kumena is a powerful draw engine you don't need it.

I don't have Merrow Harbinger because I am playing Seahunter . He is FAR superior in my opinion. In saying that, a second tutor does become better if you play both Maskwood Nexus and Arcane Adaptation because it could become a Worldly Tutor with a body on the board. I would say playtest with and without it, and see how you like it.

I have gone through multiple iterations of this deck. I have recently left the infinite combo of Isochron Scepter and Dramatic Reversal because I didn't get it often enough to matter. It became a "win more." I will miss putting a Mana Drain on Isochron Scepter turn two haha. I'm trying to go back to one of my earlier iterations with Opposition and I'm REALLY trying to find a way to put Asceticism , Wrap in Vigor , Svyelun of Sea and Sky , and Illusionist's Bracers into the deck. They just seem like slower cards that I don't need, but want. That rant was just to say let me know if you have any other questions or options because I have probably tried a lot of them. If you have a list I'm down to look at it if you tell me what you're trying to do.

ClockworkSwordfish on High-cost abilities

3 years ago

I always liked using Training Grounds and similar effects with the level up creatures - good candidates include Brimstone Mage, Hada Spy Patrol and Kabira Vindicator. I also felt it really put Dark Impostor over the top!

If you were willing to make room for a toolbox, it also pairs perfectly with the rebels (Lin Sivvi, Defiant Hero et al.) and other creature-fetchers like Skyshroud Poacher, Moggcatcher and Seahunter.

ObIviom on Sygg, River Guide

3 years ago

Hey! I really like your deck, it reminds me of my own Sygg, River Guide deck. Sygg, Freed from Control

With my build of the deck, I only use Merfolk, a True Merfolk tribal deck (with the exception of Seahunter as it's too good), even though some wizards would make the deck run a lot faster, I chose otherwise. Your mana base seems rather good, and most of your card choices seem pretty solid for good card removal and control.

However, I did notice that you aren't running Pemmin's Aura , which is functionally a second Freed from the Real .

Our decks are quite different, and yet similar due to Sygg's nature, I do quite like your build :)

0rc on Afishent Kumena

3 years ago

Nice deck. I play a very similar and very mean Kumena deck. I also went back and forth on +1/+1 counters and ultimately did settle on it as I felt that combat damage was the most appropriate win con for merfolk (in part because I also play Legacy Fish). I don’t think assembling and executing your infinite mana combo is more efficient than winning with unblockable +100/+100 merfolk or generating so much card draw that you win with Thassa's Oracle. Both of my options also synergize directly with your commander. +1/+1 counters are accelerated by Doubling Season and Hardened Scales. You can flash in Simic Ascendancy on the end step just before your turn, and with a little finesse, win. With Doubling Season, either Kiora Planeswalker is a nasty surprise as well. Massive card draw comes not only from Seafloor Oracle, but from Bident of Thassa, Coastal Piracy, and now Reconnaissance Mission. My version of this deck replaces your standard countermagic and removal suite with Force of Will, Force of Negation, Mana Drain, and Cyclonic Rift but you probably don’t need to be told that these cards are very good. Gaea's Cradle and Growing Rites of Itlimoc  Flip are insanely good in merfolk aggro. The only non-merfolk creatures I include (aside from Seahunter) Are Deadeye Navigator, Deepglow Skate, Collector Ouphe, and Vigor. I should say, my merfolk deck is known to beat the seaweed out of many competitive decks. I hope this helps.

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