Keldon Warlord

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Keldon Warlord

Creature — Human Barbarian

Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.

Squee_Spirit_Guide on Ready, Set, Ko…Bold!

1 year ago

I've always thought Kobolds would be fun to build around! How about Orcish Oriflamme for maximum Kobold attack? Also, Keldon Warlord could be an alternate finisher.

Epicurus on When did you start playing, …

2 years ago

My first deck was a blue/white weenie deck, with Flying Men, Savannah Lions and Counterspells. I quickly started running mono-white weenie, which is why to this day I get offended when people badmouth white. That first white weenie is actually still together 30 years later, it just gets updated every few years or so. And it still wins more often than not. Armageddon + Howling Mine + a crap load of creatures that only cost one mana = a lot more powerful than people want to give it credit for. More than half of the cards in that deck were pulled from packs of Revised (3rd Edition) that I bought back then; including the cards I listed above, as well as Swords to Plowshares.

I'm with Fuzzy003 on the power creep thing. However, just like I said in a previous comment about another topic, it's really always been that way. Back in the day, if you weren't playing black/blue draw/control or Suicide black, you weren't going to win any tournaments. The only real combo was Channel + Fireball , but a good lockdown control deck was nearly impossible to beat (besides the fact that Channel was one of the first non-ante cards ever banned, because it was too easy to win with it).

I did once own a turn 2 Guilty Conscience + Stuffy Doll deck. It won every game I played. As such, it was pretty boring. I never competed with it, because it was Vintage legal, and I didn't have Power 9 cards with which to make it a turn 1 deck. So I ended up selling it (which I've regretted ever since, because this was before Commander drove up the prices of the four Plateau in there from $75/each to well over $300/each, and the Wheel of Fortune in there that I had pulled from a pack jumped from $40 at the time to I-don't-wanna-know how much it is now).

The best I ever did at a competition was getting 3rd place out of 50 people back in ('95/'96?) with a budget Goblin tribal deck, that ran such beauties as Goblin Balloon Brigade and Keldon Warlord, hahaha. Of course, my Wheel of Fortune and Sol Ring were in that deck, as well as the Howling Mines, but remember, that's when WoF listed at a whopping $10. I believe that I even had a couple Juggernaut in there. And I beat some very competitive decks with all that jank. It was awesome.

I decided to post this story partly because the last couple of y'all made me nostalgic for the old days. Also, though, to say that:

  • a) it's kinda annoying to me, having been playing as long as I have, that everyone plays Commander now. I miss the old 60 card constructed formats. I have a lot of fond memories playing 8-player games in what was basically Legacy format (though you can call it "casual" or "kitchen table" if you like). Not to mention how much Commander format has inflated prices of individual cards.

  • b) I personally find infinite combos to be a nuisance, and wish that more people shied away from them in casual play. Honestly, it's more about variety and creativity than anything else. I'm tired of looking at the 31 flavors of Thassa's Oracle decks, for example. Like, someone will be like "Hey, check out my new (insert legendary creature here) deck." And I say "oh, I love that guy! What's the theme?" And they reply with something like "It's (insert creature type) tribal, with synergies built around (insert mechanic)... and it wins by going infinite with XYZ and casting Thassa's Oracle." And then, when I say "Oh, so it's a Thassa's Oracle deck," they get butthurt, because they think they're being creative in their construction of a deck that wins using exactly the same card as a million other people's decks. "But, but, MY Thassa's Oracle deck is different!"

I don't mean to be a downer or an old fogey, I just appreciate a bit more creativity than that. Always have. And since there's a finite number of ways to go infinite in any given color combination, and a finite number of wincons that flow from those infinite combos, decks that do so all look the same to me. Just a bunch of fetch, removal and draw surrounding a combo. 50% of the deck is setting up and executing the combo, and the other 50% is protection/denial/removal. So what percentage is leftover for theme?

Anyway, that's this old man's grumpy gripe about the state of the game these days. The old budget Goblin deck wouldn't stand a chance anymore. Although, I would put my White Weenie against any 60-card casual deck you'd want to try to throw at it ;)

But I don't want that rant about Commander or infinite combos to be the final takeaway from my post here. Fact is, I've ultimately enjoyed the journey. The ups and downs are as much a part of that journey as they are with anything else in life. Here I am, still playing a game that I learned before I had pubes. And still enjoying it. And I taught my kids to play it, and they love it too (though, maybe I should have gotten them into drugs instead, because it would probably be a cheaper hobby, hahaha). And I've been around the block long enough to know that nothing lasts forever, so I hope to keep on enjoying it until kids don't like it anymore and it ends up fading away.

Like I said in a previous comment, I was really excited about Neon Dynasty. I haven't seen anything from New Capenna yet that has me as excited, but time will tell. And The Brothers' War has me stoked. In other words, to hell with my complaints about the state of the game these days. Let's throw some damn cards! Turn 'em sideways! Play on!

Arthurshepard80 on Fallen Empires (Goblin:The Battle of Helm's Deep)

2 years ago

Saccox probabilmente il mazzo avrebbe bisogno di un aggiustata, comunque è un mazzetto per divertirsi.Ci sarebbero anche altre idee,usare Blood Moon insieme all'abilità passa montagna (abilità che non viene più considerata)ma saliamo di prezzo.Comunque l'art di Keldon Warlord è fantastica.

FormOverFunction on Which Commander To Use?

3 years ago

If there’s room, it might be worth tossing in a Keldon Warlord as a backup/holdout. We like swarms of things, right? ;p

BabyK on Goblin Commander

6 years ago

Run Krenko, Mob Boss and lots of low cmc goblins and goblin token generation like Goblin Rally, with a finisher of Clickslither with Fling or Patron of the Akki and Goblin War Strike. It gets nuts, fast. Keldon Warlord likes this deck as well

Creeper_Math on Heather

6 years ago

Let's go with dem VINTAGE :DDDD

Nice! Good to see another person with vintage cards... I only got one Keldon Warlord Sadly :P

laserdisque on Royal Rumble

6 years ago

+1 for Keldon Warlord

HOPMONSTER on Alesha, Who Smiles at Her Bank Account

7 years ago

Haven't looked much into building around Alesha myself. but this looks like a fun build. I think I would try to incorporate more of the x/x power/toughness creatures to explode out of your graveyard like revenant: Geist-Honored Monk, Keldon Warlord, Lost Order of Jarkeld, Malignus, Minion of the Wastes, Mortivore, Serra Avatar, etc.

As a lover of black and reamination, personally I would probably take this in a zombie direction, but that would just be my take.

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