Kilnmouth Dragon

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kilnmouth Dragon

Creature — Dragon

Amplify 3 (As this card enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)

Flying

Tap: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.

Squidcod on Tiamat, Mother of Dragons

1 year ago

I've not tried it yet, but I'm very optimistic about Kilnmouth Dragon

Combined with Tiamat, it's a guaranteed 12 +1/+1 tokens on the 5 dragon fetch.

DM_Aramis on Tiamat's Coven

2 years ago

Hi there multimedia, thanks for the tips and sorry for the late reply. I've updated a few things since my original post actually and I have found a few of the cards that you said I should get rid of less than helpful. The only one I disagree with I think is actually Icefall Regent. I use it to pin down some really strong threats sometimes it's actually become one of my most targeted cards with my playgroup now. Also I did at Kilnmouth Dragon as well which can be a games ender if not dealt with.

I'm going to buy most of the cards that you suggested to add tomorrow I think, I might not do the Hellkit Charger though only as I don't really care for infinite combos, call it loser talk, but those plays just aren't my jam.

In any case, I really appreciate your advice! It's been really helpful and maybe I'll hear from you again when I post my ice and zombie tribal (Whitewalker) deck.

carpecanum on Tiamat's Coven

2 years ago

If you're going to put 5+ dragons into your hand you need to have Kilnmouth Dragon in the wings waiting.

Everything you have has flying. Bower Passage is fun.

Spirit of Resistance, Blessing of the Nephilim and maybe Collective Restraint

jonno.scott on Atla dragons make it fun cheap and easy babay!!!

3 years ago

Looking quickly through your list, Kilnmouth Dragon , Naya Charm and Wardscale Dragon are decent but a little underwhelming compared to these additions, IMO.

TheOneDemon on Here there be DRAGONS!

3 years ago

NVM, already cut Kilnmouth Dragon for Force of Vigor lol. I'll probably take out Deathbringer Regent for Hunting Grounds when I receive it.

TheOneDemon on Here there be DRAGONS!

3 years ago

Feiryn Yeah after posting about Mystical Tutor, I did have the thought that it wouldn't really be useful in my deck lol. Regarding life penalty, I was thinking similar too, that if I lose due to it, it's probably my own fault xD.

I have looked at Kolaghan, the Storm's Fury a few times to cut, but I think against the decks I've been vs'ing it would likely come in handy (Proliferate is one, get some big boys out).. Might cut Kilnmouth Dragon.

Feiryn on Here there be DRAGONS!

3 years ago

I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.

If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:

Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.

Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.

Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.

Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao

As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.

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