|Commander / EDH||Legal|
Printings View all
|Duel Decks: Knights vs. Dragons||Rare|
Combos Browse all
Creature — Dragon
Amplify 3 (As this card enters the battlefield, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)
Tap: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to target creature or player.
Price & Acquistion Set Price Alerts
|Have (7)||Splashy , bradyofportdetroit , johnsongrantr , BlueMageBrandon , geazykagar , rakdos24 , MattN7498|
Kilnmouth Dragon Discussion
1 week ago
You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.
If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.
Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:
- Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
- Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
- Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
- Scourge of Valkas: Dragon Tempest's Father.
- Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.
Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:
- Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
- Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
- Sarkhan's Triumph: Dragon Tutor.
- Carbonize: Burn that stops regeneration and it exiles the victim.
- Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.
1 month ago
Oloro_Magic i dont know if you are aware, but Kilnmouth Dragon is not modern legal. also, See the Unwritten is better than Planar Bridge for putting creatures into play. 6 mana for 2 creatures is better than 14 mana for one.
1 month ago
I don't know if you are aware but Dragonspeaker Shaman is not legal in modern. If you want to make dragons cheaper you have to play Dragonlord's Servant. However I find the most efficient way to get dragons out is Elvish Piper as eventually you are just paying one to play dragons.
See the Unwritten is just bad, at that point just play Planar Bridge. Additionally, you really should invest in Birds of Paradise for your mana dorks, and for flavor purposes Flame Slash could find a home here.
3 months ago
Tainted Strike is a good card. People chump block infect damage but figure they can let regular damage through, then bam. In multi-player you can cast it on an opponents creature.
Dictate of the Twin Gods could be an ugly surprise
3 months ago
4 months ago
4 months ago
8 months ago
@Adamaro: I've played my deck probably 75+ times and Kilnmouth Dragon may only have been relevant in 1/10 of those but it was very important. You are bound to run into a situation where your hand ends up full of dragons, either from an underwhelming opening hand; an unlucky Dragon Mage/Knollspine Dragon/Wheel of Fortune; or bad draws. In scenarios such as this you can use it draw a lot of cards with Knollspine Dragon, and even if all you can do is tutor it for 15 damage, that is better than being a sitting duck. My deck also utilizes a lot of copy creature/copy ability/untap creature cards so you can get more mileage out of it.
It is also another source of damage for Worldgorger Dragon combos. Sometimes your Scourge of Valkas/Bogardan Hellkite/Spawn of Thraxes will be MIA and you just need a way to deal direct damage to win. Similarly, if those same dragons are MIA, you can use it as a way to kill utility creatures such as Blood Artist/Deadeye Navigator/Seedborn Muse.
I am definitely looking into tuning the deck to have sac outlets so I can add Hoarding Dragon back in. It is what enables the Sword of Feast and Famine/Hellkite Charger combo which should be considered basically non-existent if playing without Hoarding Dragon.
I don't know how I feel about Skyship Weatherlight. It has a very powerful ability but an investment to put a card in hand is approaching untenable, especially since it can potentially be destroyed before you can activate it. If all you need is one card I think Gamble would be the better option, even if you risk losing said card.
The sideboard I have is mostly for when I go to play at my LGS. People are dicks there and like to run Grand Arbiter Augustin IV stax and Zur the Enchanter Doomsday type decks so the anti-blue cards are a necessity there. My group doesn't play much blue so there isn't much reason to have it in there normally.