Creature — Dinosaur
If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead.
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Charging Tuskodon occurrence in decks from the last year
Latest Decks as Commander
Charging Tuskodon Discussion
4 months ago
Change Charging Tuskodon's ability so that it says "a creature you control" instead of its name. Fog will prevent both the damage doubling replacement effect like Coward_Token and I are suggesting and the trigger you have written since the combat damage is never dealt.
5 months ago
TonyStark9001 Sure thing, that's great.
But my point still stands on Charging Tuskodon. Your deck will definitely be better if it got swapped for Regisaur Alpha or Shifting Ceratops. Commune with Dinosaurs also really gives you some great selection. You can't always expect to have Llanowar Elves in your opener, so having other options for turn 1 is always nice.
What I meant was that your beaters cost 5 and up. If you don't have your rampers on curve (or they get removed) you're stuck going 1 for 1 until you find a 5th land. The land count is also in the lower end, given your high curve.
Keep in mind that the Pioneer format is quite a lot stronger than Standard.
Don't take it to heart mate, it's just my 2 cents on how to hopefully improve the deck. If it works for you, just ignore my suggestions.
5 months ago
You're totally right mate. That came out worse than intended. Sorry.
Let me start over:
Love the dinos, love the name.
A few things to consider:
For competitive play, decks like this want a strong and efficient curve. For most decks, that usually means to lower the curve. Yours starts at 5, which is too slow in many cases. Even with some ramp and removal. Some good options could be Ripjaw Raptor and Marauding Raptor - this is obviously best with Enrage creatures, but definitely outshines Otepec Huntmaster at that point. Regisaur Alpha and Ghalta, Primal Hunger are also great cards, that happen to follow your trample theme. Both should be stronger than Yidaro, Wandering Monster and Zilortha, Strength Incarnate. The latter doesn't really synergize with anything in the deck.
You've gone hard on the spot removal to make up for the curve. Going one for one doesn't always cut it though, when you have no early pressure or card advantage. You'll run out of juice or just get outclassed. I'm a greedy guy myself, but I've run into that same problem myself several times before.
I think Commune with Dinosaurs is a must in dino tribal. It just adds some good consistency + it lets you play fewer lands without fear of mana screw. 4 copies + 22-23 lands should be enough, depending on your curve.
I'm not saying to build exactly like in this video, but she goes more in detail about deckbuilding and card choices in the first 5 minutes, so it might be of help -
Hope that helps. Good luck!
1 year ago
Etali, Primal Storm is a fantastic Dinosaur card for commander
Carnage Tyrant is one of the better Dinosaurs
Guardian Project for card draw
Charging Tuskodon can be a massive hay maker.
Regal Behemoth for card draw and ramp
Ripjaw Raptor for card draw
Wakening Sun's Avatar is a very specific tribal wrath
Frontier Siege can give you either mana or a ETB fight trigger
Urza's Incubator to make them all cheaper
Sol Ring for mana
1 year ago
Testing out Rampaging Brontodon in place of Thundering Spineback . I'm currently trying to decide if this is a deck that wants to go more tall (in which case Charging Tuskodon could be added) or wide ( Crested Herdcaller gets a consideration then). Grimlock's front promotes going wide while the back wants to go tall. I feel like a lot of other tribes are much better than dinosaurs at going wide, and so Thundering Spineback is taking a back seat to the very large Rampaging Brontodon for now.
1 year ago
Pour niaiser avec le Enrage :
D'autres sources pour ping tes créatures :
D'autres idées :
2 years ago
There's a whooole bunch of cards that would do nicely in this deck in Ixalan. If you're looking for cards, start by buying packs and boxes from there (as that's where you'll find literally all of your dinosuar).
If I were building the deck, the first thing I'd do is throw out some of the unriliable or unfitting cards like Pterodon Knight, Huatli's Spurring, and Built to Smash. As for adding cards, I like the idea of Charging Tuskodon and creatures activate abilities when damaging players (psst, Gishath, Sun's Avatar). Lightning Strike and the like provide good creature removal, and Territorial Hammerskull have are good evasion effects.
Green would benefit the deck tremendously. There are dinosaurs aplenty in green, and it could provide some much needed ramp (more mana faster) and creature buffing.
Cards I would consider adding are Blood Mist (one of my favorites), Cobbled Wings, Thundering Spineback, regisaur alpha , Gishath, Sun's Avatar if you can get your hands on one or two, and Cherished Hatchling.
Just look around in Ixalan and see what works and what doesn't while you're playing. was and is my best friend when I'm looking for cards to add to a deck.
PS: Your deck is standard, not modern, unless you imagine adding cards from non-standard sets in the future.