Aggressive Mammoth

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Core Set 2019 (M19) Rare

Combos Browse all

Aggressive Mammoth

Creature — Elephant

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Other creatures you control have trample.

Aggressive Mammoth Discussion

Sorin_Markov_1947 on Green standard counter

3 days ago

Is this a budget deck? If so, ignore most of what I say. If this is competitive, I have some suggestions.

  1. Regulate your cards. You have a lot of 1-2 ofs, and a lot of cards that don't fit with your theme. Take out Aggressive Mammoth , and probably Bloom Hulk since he's a little under-powered (same with Outmuscle ). God-Eternal Rhonas also doesn't fit your theme, and neither do Nissa's Triumph , or Circuitous Route or Gingerbread Cabin or Growth Cycle or Season of Growth .

  2. You need more power. You just need cards that are effective and can win you the game. Consider adding blue or white (or both) so you have more selection; some of the highest-power cards for this archetype are found in G/U or G/W colors. If you're staying in mono-green, add some more Yorvo, Lord of Garenbrig s, replace Vivien, Nature's Avenger for Vivien, Arkbow Ranger , drop Evolving Wilds for Fabled Passage , Incubation Druid can replace all the ramp we've been taking out, Voracious Hydra has value coming out the ears, even with all its heads, Pelt Collector is good, and Stonecoil Serpent is just good. Nissa, Who Shakes the World is great too. Those are all ideas; take what you want and leave the rest.

  3. Interaction is needed. Because we're taking out Outmuscle , we've got almost nothing to interact with the board spell-wise. And here's where my advice becomes unhelpful. This archetype in mono-green really just doesn't have any good interaction besides Voracious Hydra . You need to splash white or blue to get some removal or bounce or anything. All green has is fight.

Again, if this is just casual and you don't care about spending $100-200 on a deck to make it competitive, ignore most of what I just said.

MagicShmagic on Some cards

3 months ago

Will happily take your advice

Kjartan on Some cards

3 months ago

I'm not sure I like the Green splash here.

Aggressive Mammoth , at triple seems way too difficult to cast with just a splash.

Mutant's Prey is probably just bad. You have access to better removal in white, and the fact that you need a creature with a +1/+1 counter on it to even work means that you will have many situations where you can't even cast it.

Behemoth Sledge is great, but probably not worth plashing for as a single card if you cut the other two, which I think you should.

On another note, I suggest you keep your deck at 60 cards, and if you don't you should definitely add more lands.

Elf0491 on Mono Green Standard Turbo-Ooze

4 months ago

Looks like a pretty fun and straightforward deck! If I may, is there any particular direction you are trying to take this deck? Letting people know where you want to go will help them give appropriate feedback. In any event, here are two solid ideas to consider:

Replace Silhana Wayfinder with Llanowar Elves or Druid of the Cowl . Either will ramp you without taking your next draw away from you, and the druid is suprisingly resilient for a mana dork.

When you're going for green smash, the number one priority is making sure your huge creatures actually get through. Thus, run Aggressive Mammoth ! It's a powerful creature itself, and makes sure as much of your damage is getting through as possible.

CantEvenMagic on Explore this, Bitch!

4 months ago

In your mono-green deck, you should add some more ramp cards, while also putting in some larger creaures, not just End-Raze Forerunners .

You coul add some other larger cards like Aggressive Mammoth or Ghalta, Primal Hunger . You can also add some more ramp like Elvish Mystic or, if you have none, Arbor Elf .

With some new editions, you can improve your already nice deck! These are just ideas and you don't NEED to add these sugestions.

Good luck with your deck!

MattyPatty on Proliferating Tokens

4 months ago

I might add Ajani, the Greathearted and Pledge of Unity because you don't have many ways to get +1/+1 counters on your creatures in the first place (with a total of 6 cards that actually have something to do with counters). I would cut your Silverback Shaman s, Aggressive Mammoth s, your Silhana Wayfinder , and one of your Woodland Champion s for 3x Ajani's, and 4x Pledge of Unity's. Your land count is also way too low. 19 lands is not nearly enough to play on curve. Adding more would definitely increase the decks fluidity. Cutting your Law-Rune Enforcer s and your Hunted Witness s to add more lands could be a great start!

Hope this Helps!

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Aggressive Mammoth occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%