Sunblade Elf

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Uncommon

Combos Browse all

Sunblade Elf

Creature — Elf Warrior

Sunblade Elf gets +1/+1 as long as you control a Plains.

4W: Creatures you control get +1/+1 until end of turn.

Price & Acquistion Set Price Alerts

M15

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Sunblade Elf Discussion

SP3CTR3_chelts on GW tokens and life gain

1 week ago

Hey,

I'm always glad to see another person join the growing ranks of the Selesnya.

The first thing I would say about the deck is try to make it as consistent as possible. This is normally done by running as many as possible of the better cards. I understand this is probably because of the fact that you have just started so your collection is limited but it might be something to keep in mind as you progress. The opposite is true with populate cards, with big tokens they make a big impact and with small tokens they do not do much.

Next decide fully what direction you want to take the deck. What are your win conditions and how are you going to obtain them? The two classics for tokens in this colour are either: Flooding the board with lots of smaller tokens or cheaply duplicating bigger tokens. This should help you identify which cards to cut. For example Tolsimir is brilliant when running lots of smaller tokens but his benifit is not doing as much if you are playing bigger creatures.

As for a side board it is a reactionary selection of cards. so really you need to think who you are playing against and what cards would combat their decks. For example i would say that authority of the consuls is more of a side board card, as even though it is brilliant against some decks it can be a bit of a waste against others. When I started (and i started with a low to the ground token elf deck) I did not worry about a side board because it is more for competitive play.

some other ideas from my first deck: I love the cards Wilt-Leaf Liege Sunblade Elf These are very good for swarming the board.

Wall of Roots is a perfect card for a big stompy deck giving you protection early game and mana to cast your bigger cards early.

I would also put some form of flying defence in the deck (or even the side board). Sandwurm Convergence can be a good one (although the mana cost is steep) I,m sorry for prattling on so much, I hope I helped. Any questions id be happy to answer.

solarbeam on Soldier Mayhem

5 months ago

Looks like a fun deck! A few things, you're really going to want to address the mana base, you're heavier on the white than green, so I'd run more white sources than green. Lands like Horizon Canopy, Fortified Village, and Temple of Plenty are great budget lands. Since you're running 6 drops, I would strongly recommend going up to 24 lands as well.

Anthems like Radiant Destiny, Paragon of New Dawns, and Vanquisher's Banner are very good. Always Watching is also fantastic, but unfortunately does not pump your tokens.

Some soldiers to consider would be

Thraben Inspector, great stats for the cost and the clue lets you replace her whenever you need to.

Thraben Standard Bearer, which just lets you turn dead cards into soldiers.

Thalia, Heretic Cathar Fantastic soldier that can mess up your opponents plans and let you win.

Hanweir Militia Captain  Flip, while she does not pump out soldiers as she flips, she's still a massive creature for two mana

Sergeant-at-Arms the versatility this guy offers is very nice.

Archetype of Courage is a kind of pseudo-lord

Sunblade Elf A cheap soldier that turns into an anthem later in the game

Bishop of Rebirth while not a soldier, allows you to return your dead soldiers to life

Other cards to consider

Elspeth, Sun's Champion a bit pricey, but an incredible game ender

Elspeth, Knight-Errant the Sun's Champion's little sister

Declaration in Stone Removal is pretty important to staying alive and winning the game.

Ulvenwald Mysteries A card that punishes your opponent for killing your dudes and refills your board

Harmonize Straight up card draw

Heroic Intervention Save your dudes

Ajani Unyielding His plus will almost always get you at least one thing, and his other two abilities are good too

Hope this was a little helpful

DeRotto17 on G/W Aggro/Midrange

6 months ago

Nice deck! As a Selesnya fan myself, I agree with your metagame thoughts. As far as your deck goes, few things:

I would actually prefer having Dryad Militant in the maindeck over Loam Lion. The Lion doesn't benefit from the bonus that Wilt-Leaf Liege provides and Dryad Militant can be a real pain for decks that rely on their graveyard (ex. Snapcaster Mage).

Sunblade Elf isn't a terrible choice, but I would prefer his spot be given to a creature that can help you speed up the game a little. Green doesn't provide much of a flying presence so having a creature like Birds of Paradise I feel takes care of 2 issues: it allows you a flying presence on the battlefield to deal with threats you wouldn't normally be able to deal with, and it also allows you to slap a Rancor on it for a nice attacking option as well (aside from providing me mana of any color!). This comes in handy more than you think, and having a turn 2 Loxodon Smiter can really turn the tide in your favor early on.

Also Voice of Resurgence is a fantastic card and I would highly recommend it, especially over a placeholder like Watchwolf. I'd also recommend playtesting with a Gavony Township.

That's all I'll say for now, as any more comments will have your deck looking exactly like mine, haha.

Lame_Duck on "Yes...Tribal" [CoCo Warriors]

10 months ago

I think your deck would benefit from a few more 1-drops like Narnam Renegade or Sunblade Elf to help ensure you can use all your mana efficiently in the first few turns. Metallic Mimic is always good in aggressive tribal decks too.

If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.

Ballzanya on Selesnya Aggro

1 year ago

I think Dryad Militant or Experiment One are both better than Sunblade Elf.

Freezingfist on W/G Heroic

1 year ago

Interesting deck, Aespinoza10. I've always liked the Heroic mechanic, even though it doesn't hold up very well in the Modern meta.

As it is, you have more spells than creatures... which means you're more likely to have a handful of spells, and nothing to cast them on.

My personal take on cuts? Sunblade Elfx4, Common Bondx2, Hardened Scalesx2, Gods Willingx2, Mutagenic Growthx2, Path to Exilex1, Seeds of Strengthx1, Sigil Blessingx4, Rancorx2, Forestx1, Giant Growthx4

Just these cuts should put you at 60.

Some things to add/think about?

Spells with Flashback Thrill of the Hunt, Travel Preparations. These give you repeat-targetting spells to keep the buffs coming.

Spells with Rebound. Emerge Unscathed, Prey's Vengeance... same reason.

Brave the Elements would give your line of weenies protection all at once... Won't stop edicts or Damnation, but it's a decent sideboard option.

This is just from a cursory glance, but what do you think?

OutOfBasics on Selesnyan Force Midrange

1 year ago

Sweet, I've been looking for G/W ideas for a good while, and I like how this deck looks! +1!

I wonder if the mana base would benefit from Razorverge Thicket or Wooded Bastions? I understand the "painful mana" problems! Also, could Dryad Militant be another curve-filling option? Even just swapping out a couple of Sunblade Elfs for some might be an idea (especially since Militants get +2/+2 from Wilt-Leaf Liege).

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