- 1x Arid Mesa
- 1x Battlefield Forge
- 1x Brushland
- 1x Cavern of Souls
- 1x City of Brass
- 1x Clifftop Retreat
- 1x Command Tower
- 1x Evolving Wilds
- 1x Forbidden Orchard
- 7x Forest
- 1x Karplusan Forest
- 2x Mountain
- 1x Path of Ancestry
- 2x Plains
- 1x Plateau
- 1x Rith's Grove
- 1x Rogue's Passage
- 1x Rootbound Crag
- 1x Sacred Foundry
- 1x Savannah
- 1x Skarrg, the Rage Pits
- 1x Stomping Ground
- 1x Sunhome, Fortress of the Legion
- 1x Sunpetal Grove
- 1x Taiga
- 1x Temple Garden
- 1x Terramorphic Expanse
- 1x Unclaimed Territory
- 1x Windswept Heath
- 1x Wooded Foothills
- 1x Aggravated Assault
- 1x Gratuitous Violence
- 1x Overwhelming Stampede
- 1x Rage Reflection
- 1x Savage Beating
- 1x Titanic Ultimatum
- 1x True Conviction
- 1x Bellowing Aegisaur
- 1x Burning Sun's Avatar
- 1x Carnage Tyrant
- 1x Charging Monstrosaur
- 1x Colossal Dreadmaw
- 1x Deathgorge Scavenger
- 1x Goring Ceratops
- 1x Grazing Whiptail
- 1x Huatli's Snubhorn
- 1x Imperial Aerosaur
- 1x Kinjalli's Sunwing
- 1x Raging Swordtooth
- 1x Ranging Raptors
- 1x Raptor Hatchling
- 1x Ravenous Daggertooth
- 1x Regisaur Alpha
- 1x Ripjaw Raptor
- 1x Shining Aerosaur
- 1x Sky Terror
- 1x Snapping Sailback
- 1x Steadfast Armasaur
- 1x Sun-Blessed Mount
- 1x Sun-Crowned Hunters
- 1x Thrash of Raptors
- 1x Thundering Spineback
- 1x Verdant Sun's Avatar
- 1x Wakening Sun's Avatar
- 1x Burgeoning
- 1x Chromatic Lantern
- 1x Herald’s Horn
- 1x Keeper of Progenitus
- 1x Kinjalli's Caller
- 1x Otepec Huntmaster
- 1x Sol Ring
- 1x Urza's Incubator
- 1x Asceticism
- 1x Brave the Sands
- 1x Cultivate
- 1x Desert
- 1x Dinosaur Stampede
- 1x Drover of the Mighty
- 1x Farseek
- 1x Fungusaur
- 1x Gruul War Chant
- 1x Hunting Grounds
- 1x Kessig Wolf Run
- 1x Kindred Boon
- 1x Kodama's Reach
- 1x Lightning Greaves
- 1x Mayael's Aria
- 1x Mirri's Guile
- 1x Overrun
- 1x Privileged Position
- 1x Pyrohemia
- 1x Reinforcements
- 1x Rishkar's Expertise
- 1x Selvala's Stampede
- 1x Slayers' Stronghold
- 1x Sunbird's Invocation
- 1x Swiftfoot Boots
- 1x Teferi's Protection
- 1x That Which Was Taken
Comments View Archive
Ambuscade? An instant speed one-sided fight spell should be great, especially with the massive power of dinos. It can also be used as a pseudo-double strike in combat if needed!
October 4, 2017 6:46 a.m.
Shadow12721 - I honestly don't run any real fight cards. Yeah, Domri and Huatli have fight abilities, I'm not too worried about fighting other creatures. I'm actually worried more about trying to protect my creatures... just don't know what to take out for them. I like my combat tricks. Thought about getting rid of my cheat abilities since Gishath cheats very well. Some of my draw spells might go after I start playing. I know my acceleration package is complete and will not mess with it. The two tutors are good for top deck manipulation. So the fight cards are out, but I would like to get into the protection field.
October 4, 2017 7:37 a.m.
I think it's a good idea to cut your cheat cards because you're basically wasting card slots for an effect that your commander already provides. There is no need for redundancy (especially since tucking the commander doesn't work anymore). So you should take out Lurking Predators and Genesis Wave for the time being.
I'm not a fan of heroic intervention because it is a card that will be stuck in your hand being useless most of the time. Additionaly, it depends on your meta if it does work. In my meta for example there are a lot of sac effects or Cyclonic Rift.
In my naya deck I have made rather good experiences with Stranglehold as a very versatile and preemptive card that stops your opponents to search for the right answer for your threats. But this again depends on your meta game. In my meta there are a lot of black tutor effects.
A similar preemptive and versatile card that protects your expensive threats from getting countered would be City of Solitude.
October 4, 2017 11:06 a.m.
Also, you should really include Scroll Rack and Sylvan Library. Even if there was no additional syngergy with Gishath, Sun's Avatar they would be great. In my opinion, they should be staples in all naya decks because of the cardselection/-draw but in Gishath edh they are even better. I would even go so far as to say that they are the two best cards in the deck!
With Scroll Rack you can always put the useless dinosaurs from your hand on top of the library to 'draw' some fresh cards and then let Gishath cheat those dinosaurs directly into play.
Sylvan Library lets you line up your dinosaurs on top of the library until gishath is ready to hit. You can choose to only draw utility cards (ramp, removal) and lands as long as not all of the three top cards are dinosaurs. If you reveal no dinosaurs with sylvan library, but you want to hit with Gishath that turn, you can even increase your odds by drawing all three of the cards.
Additionally I would recommend to play a lot of the green land-fetching sorceries (Kodama's Reach, Cultivate, Farseek, Hunting Wilds, Skyshroud Claim, etc.) as your ramp package because they thin out the library for Gishath and have great synergy with Scroll Rack and Sylvan Library because they let you shuffle it.
These recommendations are based on the assumption that you really don't want to draw and cast the dinosaurs in this deck. Better cheat them into play and have your hand filled with support.
October 4, 2017 2:16 p.m.
My bad, I just saw that I already commented on your deck in the archives.
October 4, 2017 2:22 p.m.
Bxbx - It's fine. I was never a huge fan of Scroll Rack or Sylvan Library. Don't get me wrong, they are good cards, just not my cup of tea. The accel package for this deck is really good. I do like it. I have almost no issues with mana when I test played it. If I were to play land fetching spells I would play spells that let me pick any land. Not just forest or basic lands. Once I have the deck in paper I will defiantly think more into the listed cards. The two cheat cards are cards up for change.
October 4, 2017 8:49 p.m.
If you want protection, my only recommendation is Asceticism. It'll also regenerate creatures. As for what to take out. Settle the Wreckage is only good in really specific situations so mabye take that out.
October 7, 2017 3:50 p.m.
Okay mezz2296, I like your style of thinking. :D Once I get the deck to 100% I will take out StW for Asceticism. The hexproof for all my creature and regenerate is not too bad.
October 7, 2017 4:27 p.m.
October 9, 2017 9:25 p.m.
ndgipper - I would run pyro but there is just not enough enrage dinosaurs. I did have Drover in there, but I opted to take him out to make room for other creatures.
October 10, 2017 5:41 a.m.
ndgipper - I might put Drover back into the deck if I feel my ramp needs a boost. Might switch all my cards that make my dinosaurs cost less in their own category. That will free up 4 spots in my accel package. I would have to take out four cards. :/
October 10, 2017 9:09 a.m.
Welcome to the jungle! That's one pretty badass deck, man. How does she play?
October 10, 2017 3:29 p.m.
Thank you RingoDingo92! I really wanted to run Greaves and Boots, but I had to cut them from the deck to make room for more dinosaurs. I am not too worried about the mana curve for I want to get big dinosaurs out fast. I am thinking about adding four more ramp cards.
October 10, 2017 5:30 p.m.
Ramping is a good idea, especially with all those fatty dinos. I definitely think that's a smart move.
October 10, 2017 8:35 p.m.
I am waiting to get the deck 100% complete and test her out first before I start making a bunch of modifications. That way I know how she runs. So far the first thing I think I'm going to do is change up the ramping ability, and than add protection. If Rivals adds more enrage creatures, I'll add cards that will trigger enrage.
October 11, 2017 5:13 a.m.
A card I came across lately is Desert. If you plan to put in more enrage creatures in the future and if your manabase can handle it this is perfect for triggering enrage now and then without wasting a slot - plus the ability to ping tokens and the like.
October 11, 2017 6:58 a.m.
Bxbx: Not bad thinking. If Rivals gives us more enrage, I'll have to throw in Desert.
October 11, 2017 7:18 a.m.
One more thing: I think some of the planeswalkers don't have to be in this deck.
Huatli, Dinosaur Knight and Huatli, Warrior Poet are cool flavorwise but they don't do much in EDH. For its six mana the abilities of Huatli, Dinosaur Knight do not have enough impact. Huatli, Warrior Poet at least makes dinosaurs without costing any loyalty, which may warrant her inclusion. Her +1 may be cool sometimes but is not what you typically need in this kind of deck.
Samut, the Tested is good because of its +1 but you already have a lot of cards that grant your creatures double strike. It's worth considering to take out one of those cards and put in Xenagos, God of Revels instead, because he also gives a big dmg boost to Gishath while at the same time comboing even further with the double strike cards. The -2 would be only good for triggering enrage.
October 11, 2017 7:56 a.m.
I like my Huatli's. She's my faviorte of all the Planeswalkers so far. So she will be staying. I will find something to take out for Xenagos. I have been thinking about tossing him in anyway. I like Samut because of the double strike ability and she can trigger my enrage.
October 11, 2017 8:03 a.m.
I'd recommend checking out some of the cards that are dinosaurs now that Ixalan has been released. Deathmist Raptor & Fungusaur come immediately to mind, especially Fungusaur with a built-in Enrage trigger.
October 12, 2017 7:30 a.m.
I've been fighting putting Fungusaur into the deck... It's an itch that won't go away type thing. He's actually a good Enrage trigger, but I want the card to actually say Dinosaur.
October 12, 2017 7:47 a.m.
CardTyrant If it's a thing against the physical print of the card, I guess that's a valid reason. But he IS a dino now, despite his text. There are a couple raptors from Legions and Scourge that were labelled as beasts as well.
But Fungusaur belongs here, in my opinion. Especially if you end up adding Pyrohemia for the Enrage triggers.
October 12, 2017 8:14 a.m.
Getting my promo gishath in the mail today!!! WOOOO
October 12, 2017 11:33 a.m.
Congrats Hamster2558! I am waiting on PucaTrade to come through. I can't buy anything just yet.
October 13, 2017 5:47 a.m.
Add Sorrow's Path for the lulz and enrage trigger.
+1, I love me some dinos.
October 16, 2017 1:27 a.m.
Lhurgyof, Sorrow's Path seems a tad bit confusing. Does it switch the blockers? I like the enrage trigger, but I feel enrage does not have enough creatures to actually be a main part of the deck yet. I'm hoping in the next set, they make more enrage creatures. One that exiles/destroys an enchantment/artifact would be nice.
October 16, 2017 6:30 a.m.
I'm making a Gishath too, what do you think of these cards:
Planar Bridge - Yeah, it's 8, but any permanent goes onto the field
Lifecrafter's Bestiary - Scry and draw
Nahiri's Machinations - I imagine this working best when my opponent has a 1/1 deathtouch and I want to attack with Gishath. Can also trigger enrage
Tilonalli's Skinshifter - I'm on the fence about this one, tbh
Somberwald Sage - Same here, because it's a 0/1, but it ramps pretty well
Pathbreaker Ibex - Another way to win
Samut, Voice of Dissent - Another haste enabler and gives one creature pseudo vigilance. I also like running two or three legendary creatures that match my colours, so that might be clouding my judgement a bit.
Yisan, the Wanderer Bard - Tutor/ramp
I would also like to propose a new theme song: https://youtu.be/428IyxSfsls
October 16, 2017 9:02 a.m.
I wouldn't run Planar Bridge just because it's very high costing, and for 8 mana, I can be doing something else. Gishath and a few other cheat cards of mine dig deep enough that I'll get what I want most of the time.
I do like Lifecrafter's Bestiary, I just didn't have room for it.
Nahiri's Machinations is actually a really good card. I liked it when it first came out. It's a great enrage enabler and it'll protect Gishath, but again, I didn't have room for it.
Tilonalli's Skinshifter is a no go. Just because I can get two of one creature when Skinshifter attacks, it's just not good enough for Gishath. I didn't even look at this card when I started drafting.
The original draft had Somberwald Sage in it. I took her out only because I needed room. I might return her. I don't know yet.
I run a lot of cards that give me Pathbreaker Ibex like effects. I would't run Pathbreaker Ibex just because its not a dinosaur.
Arlinn Kord is not too bad, but I feel that Dormi Rade is better. She does give trample, but not a real big boost.
I do run the Planeswalker Samut, but ask for Samut, Voice of Dissent; the CMC is just too high for me to run her. Giving haste is nice, but for five mana it's just worth it.
Yisan, the Wanderer Bard is amazing in my green beast deck, here however I feel he'll be just like the Bridge. Dead most of the time, since Gishath will dig deep.
Hope my advice helped out Epidilius
October 16, 2017 5:14 p.m.
I've noticed that the nuttiest draws in this deck involve a lot of the enchantments. Honestly, most of the enchantments you put there are strangely the MVPs of the deck.
October 16, 2017 5:21 p.m.
It does help, thank you. Once I get mine built, I'll post a link for you.
October 16, 2017 6:21 p.m.
CardTyrant: Yes, as long as the block switch is legal it changed which creatures are blocking.
October 17, 2017 11:54 a.m.
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|Date added||4 months|
|Last updated||23 hours|
This deck is Commander / EDH legal.
|Tokens||Domri, 3/3 Dinosaur, 1/1 Spirit|
|Folders||Keep An Eye On, Cool decks by other people, Dinosaurs are the Best, Snakerush's folder for inevitable dinosaur domination, Need to playtest, Cool, COMMANDER, Potential Decks, Guidelines, EDH, See all 33|
|Top rank||#3 on 2017-10-10|
Revision 37 (23 hours ago)
|+1||City of Brass||main|
|+1||Gishath, Sun's Avatar||main|
|+1||Burning Sun's Avatar||main|
|-1||Gishath, Sun's Avatar||main|
|-1||Swords to Plowshares||main|
|+1||Congregation at Dawn||main|
|-1||Settle the Wreckage||main|
|-1||Keeper of Progenitus||main|