Prohibit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
Invasion (INV) Common

Combos Browse all

Prohibit

Instant

Kicker (You may pay an additional as you play this spell.)

Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.

Prohibit Discussion

Degaine on 85-card Teachings Creatureless Control

1 month ago

Hmmm... Maybe I'll say it this way - I like to play for fun and with stupid ideas, but if I play some kind of daw-go, then I want to play only (almost) unconditional counterspels and removals like Prohibit or excludes and Rend Flesh , Ashes to Ashes or sac effects, instead of essence scatter and doom blade. I just want to be able to kill gurmag with every or at least "most" of my spells. Yea, prohibit doesn't hit him, but this card can counter a lot of cards in this format. Prohibit is pauper version of Spell Snare in modern. Or even better!

I personally love prohibit and most of the time my decks are little "kinky", because I play to much counterspels - 4 counterspell, 4 excludes and 2-4 prohibits, but there is only one excuse. My local meta is control heavy, so my deck can be a little slower :)

And answering your question - no, not prohibits. I would cut preordians instead, but am not a big fan of card selection in draw-creatureless-go, so probably I can't be helpful here...

sceptikal on 85-card Teachings Creatureless Control

1 month ago

Degaine: I definitely want 4x Exclude , I've just been worried about not having enough two-mana interaction. Would you recommend removing Prohibit to fill out the playset or taking out some removal spells?

I've been testing Think Twice over the past few days actually, and I'm definitely liking it more than AK. I wanted to test it for longer before making any changes, but I'm definitely loving it so far.

You're right, the category should be "Deck Filtering." I fixed it.

Daedalus19876 on Flash Gordon

3 months ago

Unless I’m missing something (I am not a Pauper player) I’d rather have 2 more copies of Mana Leak than the two Prohibit, and I’d run a third Brainstorm over Devious Cover-Up (I am not a fan of 4-Mana counterspells).

PauperPower on Flame On (Grixis Control)

3 months ago

Modern isn't my jam, but is Prohibit relevant in the format? Seems like hit has a ton of hits in a relatively fast format.

Either way the deck looks sweet, love Grixis builds. +1

Rarian on Infinite Eternities That Also Last A Long Time

7 months ago

Hello Nakhla. I’d like to ask whether you’ve considered any possible includes from the newest sets :)? Particulary Blink of an Eye and Spellseeker have caught my attention. Blink of an Eye is basically functional reprint of Into the Roil, do we want two copies of this effect? Maybe in Prohibit slot?

Grubbernaut on Jescaw

10 months ago

I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21

I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.

Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?

Maaagic on

1 year ago

Replace the Electrostatic Bolt and Scorching Lava s with Lightning Bolts.

Replace the Prohibit s and Dispel with something like Mana Leak or Negate.

Replace the Ghostly Flicker with an Ulamog's Crusher, as I see Ulamog's Crusher being good in your deck, and Ghostly Flicker doesn't do that much in your deck.

Also, in a Mystical Teachings deck Havenwood Wurm seems insane.

Add 2 more Expedition Maps, they are very important!

I love the idea, by the way.

HobbyGamer007 on Talrand, Scum of the Sky

1 year ago

Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:

Consider Compulsive Research, Pulse of the Grid and Thirst for Knowledge as cheaper faster draw spells than Opportunity and Jace's Ingenuity which are both way too expensive.

Overwhelming Intellect is way too expensive. The only expensive counterspell that can prove it's worth is Cryptic Command all others should be cmc 2 and at most 3.

Swan Song!

Since you play a lot of creature hate, this might be your meta. Try Dissipation Field and Propaganda.Chain of Vapor!Reality Shift!Unsubstantiate

Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.

If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)

Refill your entire hand with Windfall.

More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname

As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..

If you ask specific questions and provide some info about your meta I'd be happy to help :)

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Prohibit occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%