Prohibit

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Common
Invasion (INV) Common

Combos Browse all

Prohibit

Instant

Kicker (You may pay an additional as you play this spell.)

Counter target spell if its converted mana cost is 2 or less. If the kicker cost was paid, counter that spell if its converted mana cost is 4 or less instead.

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Prohibit Discussion

Grubbernaut on Jescaw

1 month ago

I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21

I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.

Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?

Maaagic on Murasa Tron

7 months ago

Replace the Electrostatic Bolt and Scorching Lava s with Lightning Bolts.

Replace the Prohibit s and Dispel with something like Mana Leak or Negate.

Replace the Ghostly Flicker with an Ulamog's Crusher, as I see Ulamog's Crusher being good in your deck, and Ghostly Flicker doesn't do that much in your deck.

Also, in a Mystical Teachings deck Havenwood Wurm seems insane.

Add 2 more Expedition Maps, they are very important!

I love the idea, by the way.

HobbyGamer007 on Talrand, Sky Scummoner

8 months ago

Looks quite solid on first glance. You run lot's of good cards and your curve and average cmc looks good. However you also run a few bad cards. Let me pitch some ideas for replacements:

Consider Compulsive Research, Pulse of the Grid and Thirst for Knowledge as cheaper faster draw spells than Opportunity and Jace's Ingenuity which are both way too expensive.

Overwhelming Intellect is way too expensive. The only expensive counterspell that can prove it's worth is Cryptic Command all others should be cmc 2 and at most 3.

Swan Song!

Since you play a lot of creature hate, this might be your meta. Try Dissipation Field and Propaganda.Chain of Vapor!Reality Shift!Unsubstantiate

Maybe try Kindred Discovery and name drake? Could be worth it and might draw an insane amount of cards.Maybe Tamiyo, the Moon Sage and target yourself with the -2 if you have lot's of drakes.Reliquary Tower and Thought Vessel because keeping 20 counters in hand is fun.

If you ever run close to milling yourself, try fitting Laboratory Maniac in as another fun wincon.If that way doesn't work you can try the opposite path and go recurring stuff with Timetwister(Budget: Day's Undoing / Time Reversal)

Refill your entire hand with Windfall.

More playable counterspells in no particular power order Abjure, Condescend, Flusterstorm(Opponents also help with storm), Logic Knot, !!!Mana Drain!!!, Memory Lapse, Mental Misstep(if your meta is running many 1cmc spells), Spell Snare, Miscalculation, Power Sink, Pact of Negation, Prohibit, Remand, Spell Siphon, Syncopate, Dissolve, maybe Unified Will. Please don't play all of them, some of the conditional ones might be VERY bad. Sometimes a Cancel is better than a cmc2 conditional that you can't cast for some reason. You know how your deck plays and what fit's in there. More here: http://magiccards.info/query?q=o%3Acounter+o%3Atarget+o%3Aspell+c%21u+cmc%3C%3D3&v=card&s=cname

As I said this is some ideas, some might be very bad but most should be quite good in the deck. There's so many ways to play Talrand, just keep playing lot's of spells so you keep making free drakes. Maybe even play Phyrexian Altar and or Ashnod's Altar to pitch your drakes in to pay for more counterspells..

If you ask specific questions and provide some info about your meta I'd be happy to help :)

TheCobra on $500 Inalla Reanimator

8 months ago

Is Prohibit really better than, say, Arcane Denial or Miscalculation?

Landonius on Pauper Prowess Priests

9 months ago

I like it! Super aggro but with potential to be fairly resilient. Why not replace Mana Tithe with some blue counters like Prohibit or Memory Lapse? They might be a bit more versatile...

HurricaneZach on Enchanted Blade

1 year ago

The mana is surprisingly consistent (I usually have 2 of the 3 colors by T3 and the 3rd color shortly after). The removal in the format is why I focus so much on the counters in the deck as they are my only protection against the removal. Prohibit and Hindering Light have been all stars in this category. I'm thinking of running a 4th Heliod's Pilgrim to cut back on some of the enchantments (switching to a toolbox kind of strategy utilizing those) and fill the slots with extra counters. What do you think?

etgohome on

1 year ago

Hi! It's a good idea, but I think you could replace some cards.Journey to Nowhere instead of Pacifism ? Also Victim of Night or Doom Blade are better removal than Murder, Diabolic Edict and Chainer's Edict if you don't want to target the opponent's creatures.Preordain it's one of the best ways to draw in pauper in early game.Counterspell, Mana Leak, Prohibit are good counter options.

Pray4Valor on Wydwen Control aka How not to make Friends

1 year ago

@ Kiyomeii

Prohibit ; Is to limiting. It's an expensive Spell Snare or a very limited 4 mana counter.

Wipe Away ; 3 mana for a bounce that can't be responded to isn't worth when we have Into the Roil that's cheaper and faster and can cycle itself or Cyclonic Rift which is cheaper and can be used as a mass bounce.

Hero's Blade ; Is weaker and offers less utility compared to Sword of Fire and Ice or Umezawa's Jitte.

Nihil Spellbomb ; I agree that our store meta has been shifting to quite a few graveyard focussed decks, I would rather run Relic of Progenitus. It lets you selectively pick out the dangerous cards in their graveyards and can just exile all graveyards to eliminate all potential options.

Sword of Feast and Famine ; Running this sword over Sword of Fire and Ice is personal preference. I find that the ping effect and draw from Sword of Fire and Ice has helped me more. But this is a viable alternative.

Crux of Fate ; A worse Damnation, would only use it as a temporary replacement or if you are on a budget.

Despise ; The deck runs enough creature counters and removal that creature specific discard is not needed.

Notion Thief ; I have this card on my watch list for future testing.

Capsize ; Same reasoning as with Wipe Away, to slow and the buyback to much for the early/midgame. You will always have better ways to spend that 3 extra mana to have laying around.

@ PanicButton

Isochron Scepter ; I find it a bit to slow, seeing as you want 4 mana to be able to cast it and atleast use it once. However I will test it. My store meta is generally slow except for a few decks, so it might do some work.

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