
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Soltari Visionary
Creature — Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.




DreadKhan on
Katilda WIDE boi
7 months ago
Harmonious Archon would probably play incredibly well in here since it sets base power and toughness, and the counters your Commander puts out mean that even a single use of the ability means all your creature outclass all of your opponents. If you wanted to make a lot of enemies you could try Humility, but that's also fairly expensive! If you did want to try it out (maybe as a proxy for awhile to see if other people hate it) the idea would be to develop a wide board and put a counter on each, then play Humility and stomp everyone with Overrun effects (Green has a bunch that are budget). If you have the Archon out it'd be hilarious to use Nacatl War-Pride to clear someone's board (it also means everything else of yours gets in vs that player since their creatures get tokens to block).
Since you already use +1 counters, you might like Metastatic Evangel, Proliferate is a really strong ability if it's at all relevant to your strategy, and this is a repeatable source. If you Proliferate a counter that doesn't stack (like a Trample counter), you can move it with Nesting Grounds. If you have any other Proliferate cards kicking around, maybe Evolution Sage or Contagion Engine, these would be great in here too I suspect.
If you find people are clobbering you with artifact and enchantments I'd use Aura Shards, assuming your opponents aren't going to flip the table, I also like Soltari Visionary as a repeatable removal and evasive creature. Transmogrifying Wand is good without Proliferate sources, but if you add both the card is pretty strong creature hate.
YMMV naturally but I suspect your deck would run more smoothly if you could sneak a few more lands into the list; if you really want to keep your creature count high you could try throwing in a few man-lands like Mishra's Factory and Treetop Village. If you want I could dig around for a few more, I'd want 33 or 34 lands for a deck like this, especially since you don't run a lot of land ramp (stuff like Rampant Growth). You might also look into Modal Dual-Face Cards, Strength of the Harvest Flip is the GW option, but Bala Ged Recovery Flip is amazing, and many good players swear by Ondu Inversion Flip, this type of card shines brightly when you'd probably want the type of effect the card side produces but are running the MDFC as a redundant copy of the effect; you don't run Ondu Inversion as your only wipe generally, you run it as your 3rd or 4th one, and if you don't need a wipe it's a land. I wouldn't cut lands to add MDFCs at your present land count, but if you were at say 33 true lands and snuck in 2 or 3 MDFCs you'd probably much happier with how this list plays out.
If you want more help with anything in particular I or someone else could probably give some ideas! Hope you have fun with your list, I love building a deck out of what I've got kicking around, you usually end up with so much character and flavor.
ClockworkSwordfish on
Clerical Error
8 months ago
A pauper cleric deck seems cool, as Doubtless One provides a very solid finisher, but some of your card choices seem like they could use improvement!
For instance, Cleric of the Forward Order, Kelsinko Ranger and Three Tree Mascot all essentially have no ability in this build. I'd swap them out for Clerics that bring a little more to the table, such as Bane's Invoker, Lunarch Veteran Flip or Dawnbringer Cleric. You might also like Crimson Acolyte and Obsidian Acolyte as ways to protect against common removal in the format, and more removal from critters like Monk Realist or Soltari Visionary.
DreadKhan on
lonely goth girl
11 months ago
Axis is your own effect, so it isn't affected by your own Hexproof (this is different than Shroud, see Lightning Greaves), unless you mean you run into that card a lot? If so then Axis won't be as consistent, but you could also consider running Soltari Visionary to blow up Enchantments.
One nice thing about Skullclamp is that you can always put it on your creature that is most likely to be killed, this at least nets you 2 cards if it happens (it also stacks with actual sacrifice effects since it doesn't kill the creature unless it has 1 toughness).
I can see you being iffy about Angel's Trumpet, but my theory was that with your Commander people are almost certainly going to try to swing at one another, because if they don't all their creatures are going to die and give you the only board. Meanwhile, those 1/1s have evasion, so even if most opponents will benefit from vigilance, your creatures might not care because they can still get in (and are then available to block). It might depend on how people in your area play, so no offense taken.
A few you might consider trimming are: Blight Herder, this is a lot of mana for very little value if you can't make the 1/1s. Ironclad Slayer seems like a poor fit to me, when I run stuff like this it's always in my opener! Do you have many cards that care about Ugin, the Ineffable's effect? 6 mana is an awful lot for this effect when Vindicate exists, and the tokens are pretty minor in Commander, I think you need to care about each of the abilities for Ugin to make sense. Is Relic Seeker in here just to find Dowsing Dagger? It seems like it'd be a challenge to actually achieve Renown with Seeker. All That Glitters is often a very strong card, but I'm not entirely convinced you have enough synergy to make it work, is Voltron really a good plan in this deck? Angelic Purge and Bone Shards are pretty 'meh' removal spells for an Orzhov deck, White has the best versatile removal effects by itself, to say nothing of Anguished Unmaking and Utter End, both of those are instants, and neither costs you a body (and both are more versatile). There is also Generous Gift in White, which lacks exile but hits anything. I don't love Celestial Judgement, aren't you likely to have a lot of 1/1s? It's great if you've got Cathar's Crusade out, but it can be pretty bad without it. Piercing Rays seems pretty unimpactful, it has too many limitations for a Sorcery speed effect that costs more than Path to Exile or Swords to Plowshares. I don't like Acolyte's Reward, if you've got lots of White devotion surely you could just block?
Hope some of this helps!
DreadKhan on
Ghave It All I Got
1 year ago
Not sure if you're looking for any new ideas, but since I thought of a few I thought I'd mention, in case you can find them! Mazirek, Kraul Death Priest and One with the Kami would be very good in here, and are very good together. If you also have something like Pawn of Ulamog or Sifter of Skulls you can turn any sacrificed non-token creature into a colourless mana (as well as a token creature). Pitiless Plunderer and Chatterfang, Squirrel General are both very good together and very good with your Commander. Jade Mage can make Saprolings for only 2G, and Ant Queen can make a 1/1 insect for only 1G. Skullclamp is really good value if you have a lot of 1 toughness tokens, paying 1 and killing your token to draw 2 feels great. Welcoming Vampire is a nifty option if you can make a token on each opponent's turn, as is Bennie Bracks, Zoologist. Soltari Champion is a neat anthem that is really hard to block, and Soltari Visionary is a handy way to cripple any Enchantment heavy decks, because very few decks can block Shadow creatures. With your counter theme you might use Incubation Druid, it's great value if you can cheaply get a counter on it. Ordeal of Nylea is good ramp if you can cheat some counters to speed it up.
Last_Laugh on
Marisi's Goad Club
1 year ago
Bothersome Quasit and Bedlam allow you to goad unimpeded. Bedlam is a bit ballsy and has the potential to backfire but the quasit is worth its weight in gold here.
Vengeful Ancestor is a stud here.
Beloved Chaplain, Soltari Foot Soldier, Soltari Champion, Soltari Visionary, Spirit en-Dal, Spirit Mantle, and Champion of Lambholt will ensure you get through in combat to goad someone.
Authority of the Consuls in addition to Urabrask makes it so every hastey boy isn't sent your way and makes it impossible for your opponents to play fresh ungoaded blockers.
I've also had really good results out of 'deals combat damage to an opponent' effects due to a lack of blockers once a goad chain gets going. Stuff like Aerial Extortionist, Ancient Gold Dragon, and Scepter of Celebration.
A pet card of mine that's hilariously effective here is Kusari-Gama. It'll get your big boys through or wipe their board. Equip it to Soltari Guerrillas to ensure no one can block ANY of your creatures without immediate retaliation.
Anyways, feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Marisi the Pimp - (Combat) Trickin' Hoes
DreadKhan on
Dude, We're Getting the Band Back Together
1 year ago
Not sure if it's too weak, but when I was playing with only older cards I was surprisingly happy with what Orim, Samite Healer could do, preventing 3 damage can be enough to make combat way more complicated for your opponents. If you have creatures with First Strike and Banding somewhat often, you might like cards that do the opposite of Orim, the clunkiest I can think of is Elite Archers, if you have this out and some Banding First Strike creatures it might make combat scary enough to matter. White used to get a fair number of creatures like this. Sorry if this kind of stuff isn't up to your deck's standards!
I've always loved a good 'tap to really annoy your opponent' type cards, some of my general purpose favorites are Spurnmage Advocate, Pulsemage Advocate, Intrepid Hero, Devout Witness, and the huge pie break Preacher. I think WotC stopped making cards like this because they're incredibly annoying to play against rather than them being functionally bad, but it is true that they come out and do nothing for a cycle. Sorry they don't have Banding, but they can help you win more games.
Again, not sure if it's too weak, but I've rarely been disappointed by Noble Purpose, it even stacks with Lifelink sources if you've got any. Spare life turns slugfest type games that old cards often produce into gradual advantage for you.
Since you have some Vigilance sources, maybe Righteous Fury would do some work? Even weirder, what about a Meekstone? Most of your bodies are small, it's a lot like another Crackdown.
I feel like if you're going to run Glorious Anthem you might consider Soltari Champion, the other White Shadow I often sneak into decks is Soltari Visionary. They both do something quite useful, but Visionary is a bit more meta dependent, some groups avoid Enchantments. Technically Soltari Champion works better with a Meekstone than a normal Anthem will.
DreadKhan on
The Golem
2 years ago
In budget decks I always want a Transmogrifying Wand, removal tends to help budget decks a lot more than higher power decks because it's usually harder for a budget deck to just 'go over the top' and win via brute force. GW is really, really good at removing stuff, it's a specialty of both colours at this point.
A few things I use in my Selesnya deck, which is also interested in tokens, might fit in here. Gigantomancer is a lot of mana to get out, but all buffs stack with 7/7 base p/t. Harmonious Archon is an unbelievably good card in a deck that can go reasonably wide, it makes everyone equal, meaning anything that gets even +0/+1 is suddenly terrifying, same with First Strike. Keeper of Fables is a big dumb version of Toski, Bearer of Secrets, but Toski is very much not budget. Soltari Visionary is a weird old card that can remove an enchantment each time it gets in for damage, and most people don't run any Shadows. Hour of Reckoning might work if most people don't run many tokens in your area. Shamanic Revelation is better in decks that don't have very big creatures but tend to have lots, Return of the Wildspeaker and it's ilk are better if you have a very tall creature. Abundance is great in budget decks where you might struggle to find enough card draw, it gets you more consistent value for each draw. Felidar Retreat might be a bit pricey, but getting a free +1/+1 counter on each creature matters more in a deck with tokens. Similarly, Idol of Oblivion isn't super cheap but it's a strong effect with token generation.
If you like Myriad Landscape, Blighted Woodland also exists, ramp on a land is really sweet, even if it's not the most efficient ramp (it enters untapped). Devout Witness is repeatable removal vs artifacts and enchantments.
There is an old cycle in Selesnya that's really useful in some cases, most of them are budget but the odd one is pricier (though not very). They all work on the principle that you give an opponent back cards from their graveyard to get access to a really strong effect. I've had good results with Spurnmage Advocate, Pulsemage Advocate and Nullmage Advocate, but take a look if you've got a few minutes. They're all from the Judgement set iirc, but some got reprints. One fun thing you can do with these is target something someone else was planning to reanimate/dredge with, there are a decent number of Magic cards that people play in EDH that they want/need in their graveyard.
Hope some of this is relevant/these aren't outside your budget! Good luck and have fun!
DreadKhan on
2 years ago
Soltari Champion and Soltari Visionary are pretty solid Shadows to throw into an evasive deck, Thalakos Deceiver and Thalakos Dreamsower are both utility creatures that have Shadow, and Dauthi Voidwalker is unheard of value for BB. You might care enough about an unblockable pirate for Changeling Outcast to be interesting.
Strixhaven Stadium is pretty good if you expect to sneak in more often than opponents can hit you, synergizes well with stuff like War Tax or Propaganda/Ghostly Prison type stuff. You could even throw in a source of lifelink, Whip of Erebos is low to the ground, Noble Purpose stacks with Lifelink and True Conviction also doubles your power while offering lifelink. I find I love having lifelink on my evasives, as they tend to be smaller. Another payoff might be Grim Hireling, which can generate plenty of treasure, which can either help with your high levels of card draw or remove things if you're desperate. Even obvious Smothering Tithe is a pretty solid card in a deck with this much card draw built in, but it is annoying to play/play against.
Dowsing Dagger Flip and Sword of the Animist are good ramp with evasives.
Must be nice playing games with this much access to card advantage!