Soltari Champion

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Soltari Champion

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, all other creatures you control get +1/+1 until end of turn.

DreadKhan on Casual Flyers Esper Tymna

4 days ago

Soltari Champion and Soltari Visionary are pretty solid Shadows to throw into an evasive deck, Thalakos Deceiver and Thalakos Dreamsower are both utility creatures that have Shadow, and Dauthi Voidwalker is unheard of value for BB. You might care enough about an unblockable pirate for Changeling Outcast to be interesting.

Strixhaven Stadium is pretty good if you expect to sneak in more often than opponents can hit you, synergizes well with stuff like War Tax or Propaganda/Ghostly Prison type stuff. You could even throw in a source of lifelink, Whip of Erebos is low to the ground, Noble Purpose stacks with Lifelink and True Conviction also doubles your power while offering lifelink. I find I love having lifelink on my evasives, as they tend to be smaller. Another payoff might be Grim Hireling, which can generate plenty of treasure, which can either help with your high levels of card draw or remove things if you're desperate. Even obvious Smothering Tithe is a pretty solid card in a deck with this much card draw built in, but it is annoying to play/play against.

Dowsing Dagger  Flip and Sword of the Animist are good ramp with evasives.

Must be nice playing games with this much access to card advantage!

Last_Laugh on Isshin: Attacking Frenzy

2 months ago

Nice job building this thing on a semi budget. I do have a few suggestions for you though.

Hanweir Battlements  Meld and Ogre Battledriver both provide haste. Battledriver has the benefit temporarily buffing everyone including all your tokens.

Vault of the Archangel and just the THREAT of activation goes a long way... as does the life gained when you do use it.

Signal Pest and Soltari Champion are 2 cheap pumps that really add up fast. Both are evasive and pretty easy to keep alive through combat.

Last but not least is Devilish Valet. This guy will finish people out of nowhere thanks to built in haste and trample. 1 attack with Adeline out = 6 tokens which makes the Valet 64 power. Krenko or Mardu Ascendency with this can get out of hand. I made 23 tokens with Krenko and Adeline in a turn and this dude had over 8 million power...

Feel free to check out my list for ideas. Overall it's not budget friendly but there's some in there. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Crow-Umbra on Isshin: Mardu for Dummies

4 months ago

No worries! I'm glad you liked my first couple suggestions ACapo18.

I've played my Isshin deck about 5-7 times IRL with some more games on the horizon for this weekend. I think I swapped out Cunning Rhetoric after my first couple of games. In my experiences, it wasn't much of a deterrent, and the cards it exiled weren't particularly useful.

I love Prosper, Tome-Bound; he's one of my recent favorite commanders. I understand how he can be a card advantage engine, but I think him and the other Impulse draw sub-theme is kind of disjointed with the aggro, go-wide stuff that Isshin wants to do. If you needed to, you can likely keep Prosper and Laelia, but Bell Borca, Spectral Sergeant feels kind of out of place compared to the other 2. If you like Impulse draw, have you looked at Florian, Voldaren Scion? He can dig down and pseudo-tutor depending on how much damage you're throwing around each combat.

I can see what you're going for with the creatures that care about Modified status, but I don't think they synergize enough, or have enough support with the rest of your deck to keep included. I personally like Breena, the Demagogue the most (I run her in my own list), but I don't think you're running enough Modified enablers to keep some of the others. That's ultimately your call depending on which ones you like most.

Mirror Box also feels kind of out of place as an anthem effect, since it only helps your Legends. The only other card in your 99 that this really benefits is Rionya, Fire Dancer

Underworld Sentinel also seems really slow for the payoff that it can potentially achieve.

I think if you cut any of those cards, you could likely include a bit more: token productions damage anthems, draw, and board protection. Here are some cards I've played with in my list that I like:

Hopefully these additional suggestions are helpful. Would be happy to keep exchanging ideas if you would like. I have an Isshin primer write-up on my profile where I discuss some card options, in case that's of any interest to you. I've generally found that keeping Isshin's mana curve fairly low allows him to rebuild pretty quickly after waves of removal.

Last_Laugh on Attackharmonicon

4 months ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Last_Laugh on Obi-Wan Can Blow Me

4 months ago

I have a few suggestions for you. The main things I'm noticing is your creature's avg cmc is really high (4.45 avg), a slight lack of ramp/draw, and a lack of ways to protect your board from combat/boardwipes. You've got most of what I'm pointing out in that giant maybeboard... but what the hell.

First, creatures: Skyknight Vanguard is a cheap token producer. Soltari Champion equals +2+2 for your team w/ Isshin and Shadow means it'll survive combat. Breena, the Demagogue and Tymna the Weaver both help with card draw. I'd cut like 5-7 creatures and a few costly non-creatures that cost 5+ for these and other additions.

Ramp: Get all of your Talismans in here. Talisman of Indulgence, Talisman of Hierarchy, and Talisman of Conviction. Fellwar Stone deserves a spot too honestly.

Protection: Reconnaissance, Dolmen Gate, and Gustcloak Savior all protect during combat (the first 2 + Iroas ought to cut it but the bird is budget friendly). Boros Charm, Teferi's Protection, and Flawless Maneuver are all excellent options for boardwipe protection (I recommend at least 2 if not all 3).

Muh Favorite Attack Trigger: Fireflux Squad has been amazing. Exile 2 tokens and turn them into gas.

Feel free to check out my list for ideas. It's currently the 2nd ranked Isshin list on the site, so upvotes are appreciated. Isshin - Army of Darkness

Last_Laugh on Smack Smack, Isshin Attack

4 months ago

The first thing that's jumping out at me is how many high drop creatures you're running. I bothered to do the math and your creature avg. cmc comes in at a whopping 5.04. I suggest more 3 drop and under creatures like Hanweir Garrison  Meld, Skyknight Vanguard, Soltari Champion, Akroan Hoplite, Honored Crop-Captain, Breena, the Demagogue, Captain Lannery Storm, Coastline Marauders, and Mirror Entity while removing some of your highest cmc creatures.

Feel free to check out my list for inspiration. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

Last_Laugh on Two Heavens as One

4 months ago

Nice deck, but you are a bit high on 4+ cmc cards. I'd suggest more 3 drop and under cards like Krenko, Tin Street Kingpin. He produces a crapton of tokens and they aren't attacking when they enter which makes them much easier to protect. Reconnaissance/Dolmen Gate are 2 more ways to attack safely without risk of losing any creatures. Boros Charm to protect your board. Soltari Champion is a free double anthem that no one is able to block). Last I'd suggest the talismans to help ramp into some of the fatties you have left Talisman of Hierarchy, Talisman of Indulgence, and Talisman of Conviction.

Feel free to check out my list for ideas. Upvotes are appreciated. Isshin - Army of Darkness

DreadKhan on Frontline Guardians (Mono-White Soldier Deck)

8 months ago

I'm not sure what kind of decks you usually face, but if your friends are playing more competitive decks, two cards that work well with Soldiers might be Deafening Silence as a soft but cheap Rule of Law or Archon of Emeria as a hard one, and you could run Vryn Wingmare as a Thalia effect. Having either out makes life very tedious for competitive decks, both can be extremely obnoxious.

Cathar Commando is definitely a card to look at before it goes up more in price, not sure if Thalia, Guardian of Thraben is worth looking at if you want an upgrade to consider. Better removal might be nice, but Swords to Plowshares isn't cheap, nor is Path to Exile or Fateful Absence. On a harsher budget, I like Oblivion Ring because it actually takes whatever it's dealing with off the field, which can stop static abilities but enables enter the battlefield on them if it gets destroyed. Hard to say if that's better or worse than Pacifism.

You might try something like Containment Priest if they are cheating on creatures somehow, or Intrepid Hero even to blow them up for cheap. Soltari Champion is a fun Soldier to buff your attackers (and is very evasive), and Soltari Visionary is a good way to handle enchantments, maybe a sideboard card.

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