Web of Inertia

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Web of Inertia

Enchantment

At the beginning of each opponent's combat phase, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn.

hootsnag on Hurkyl, Tempo Master Wizard

1 year ago

Portent, Crawlspace, Web of Inertia, Dream Tides, War Tax, Glacial Chasm, Monastery Siege, Cryptic Command, Extract, Portcullis, Dissipation Field, Overburden, Archmage Ascension, Frozen Aether, Reins of Power, Rapid Hybridization, Siren's Call, Cyclonic Rift, Mission Briefing, Reality Shift, and Resculpt are just a few you could potentially use. You can very easily go creatureless if you want to. You just have to lean on different win conditions and use cards like Ward of Bones /etc.

DreadKhan on

1 year ago

I play Zur in cEDH, I used to use Web of Inertia with Rest in Peace to make me immune to attacks, handy vs stuff like Eldrazi (or Najeela) where even a single swing can be a disaster, even if I don't take damage. There is also Energy Field that works with Rest in Peace fwiw. At the moment I use Solitary Confinement to be immune to a lot of stuff, and I give it Shroud via Greater Auramancy. Confinement is a bit more onerous than Island Sanctuary, but it's also a much bigger effect.

I also like using Dovescape and Malevolent Hermit  Flip (well, Benevolent Geist) to turn off a lot of my opponent's spells while not affecting my own (other than giving me birds now), all of your 'tax on attack' effects make those birds feel very bad. Hermit by itself is a pretty handy card to have down, U to counter anything big, and it's an ability so it's hard to interact with. Dovescape is a really big deal if you can resolve it, even if you don't have Geist down. If you're worried about Zur getting blocked, there are some Unblockable auras you can run, or even Thassa, God of the Sea if you want to run something really weird.

I find the card War Tax is a surprisingly relevant effect to have around when a game is going badly for me, I can sink spare mana into it to make sure a player cannot swing, technically at anyone. You can use the card as a politics piece, taxing anyone who won't agree to attack who you choose, which is a very annoying ability to have. Duelist's Heritage and Michiko's Reign of Truth  Flip are nice ways to help close a game out with Zur.

Grasp of Fate is a really funny card Zur has access to, it feels like one of the 'they made this card for Zur players, didn't they' cards. The Restoration of Eiganjo  Flip is probably worth a look, at it's worst it's an enchantment that finds you a land drop, it's ability to recur anything small can be useful (and can be land ramp in white) as well, and the body it becomes is just big enough to matter.

Rocketman988 on Screamie Dreamie, the Horror Explorer

1 year ago

@Rasaru- sorry for the super late reply! I hadn't had a chance to play with the deck in a while, but I got some good games in recently and found that Ubmris had ZERO issues becoming absolutely massive, but protecting him and surviving table aggro was the harder part. With that in mind, recent changes have been made to protect Umbris and myself more with removal of some of the weaker mill cards (Web of Inertia, Propaganda, Homeward Path, Force of Negation). Got some cool new toys in Captain N'ghathrod and Irenicus's Vile Duplication.

DreadKhan on zur slide ( partially tuned )

1 year ago

Not sure if you want a wipe, but Slaughter the Strong is pretty synergistic with Zur, as would Retribution of the Meek, especially if you don't use Voltron.

Rest in Peace and Web of Inertia as well as Energy Field are pretty good protection, while Rest in Peace is just a great card for Zur to have in the toolbox IMHO, many players are big on graveyard stuff, Zur's fetch means you don't have to be as dependent.

If your meta has big scary creatures that take over the game by themselves, Dance of Many is pretty funny.

Lord_Of_Harvest on Lemme Cast a Curse on You

2 years ago

Protean Thaumaturge and Web of Inertia are both really good additions to this deck!

And I don't see a reason not to include Curse of Thirst, considering 22% of your deck is already curses. The extra damage never hurts and when the player dies, you can reattach it to another player!

DreadKhan on Zur the Dom

2 years ago

Dance of Many is a cool card, which can duplicate the best thing out usually, which is nice. The other duplication enchantments, Copy Enchantment and Mirrormade are both useful with All That Glitters , IIRC it's about the fastest Voltron you can generate with Zur. Estrid's Invocation works nicely with Detention Sphere , allowing you to wipe a token type per turn at no cost, handy in some matchups.

Web of Inertia and Rest in Peace is a nice way to be safe from enemy attackers, and to halt anyone else trying to use their graveyard. It has no ongoing cost like Solitary Confinement , and works vs attack triggers (like an enemy Zur or Eldrazi).

I usually prefer Oubliette over Darksteel Mutation (though I run both!) because you can sac the 0/1, and it doesn't deal with auras or equipment like the Oubliette does.

Shuper on Ranar combo

2 years ago

First of all, love the deck.

I have been building my own version and this has given me some different ways of looking at things, thanks.

Secondly, some thoughts or questions:

I hadn't thought of Web of Inertia , Energy Field , or Mystifying Maze . Thanks.

connor_s on Not Another Zur Deck

3 years ago

DreadKhan I used to have Rule of Law in, but ended cutting it for Arcane Laboratory so it can be pitched to Force of Will more regularly. It can absolutely get in the way of the consultation win, but I play with Ad Nauseam players and it hurts them far more often. I dont know why I never thought of copying Helm of Obedience . Maybe ill put Mirrormade back in.

I dont think I've ever even seen Web of Inertia . Worth considering for sure.

In my playgroup, I have a hard time winning through voltron. I took All That Glitters out, but with more copy enchantment/artifact effects, it would be worth including again

Thank you for your suggestions!

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