Hey Boza. So Caerwyn informed me and the rest of the Deckwatch that TappedOut is looking for content and regular contributors. I had the idea to write a Decklord/Helper of the Week article, featuring one of the top 20 users on the Community tab. I could also expand outside of that pool based on user suggestions or nominations.
Are you still in charge of articles? I've put together a list of a few basic questions and about ten more longer ones that can be tailored to the individual being featured. I can share them with you if you think this is a good idea and want to move forward with it. Then I'll start reaching out to some people on the list, and we can move forward when I've got some info back from them.
Let me know what you think. [email protected]
October 18, 2019 12:17 p.m.
Hey mate, I was wondering. I know the whole RPG game sort of fell apart, but did you have a character you'd like to make for it? :)
And I'm still open to play if you'd like. Maybe we could work together to streamline rules and formatting to get it back up and running in a new thread.
October 6, 2019 8:23 p.m. Edited.
Please login to comment
Well, I am at a loss then Falcoshin. It is kind of presumed you want feedback when you post here. Otherwise, why do it?
Plus, if 4 different people think you should take a card down a notch, maybe they have noticed something you haven't. But what am I saying?
None of those people actually "put enough thought into the card and refuse to admit it", in addition to "not playing the damn game" and lets not forget those people also lack "serious understanding of the game".
I know you are a great person who can discern people's abilities to play the game over the Internet, how much thought they quantitively put nto a card and compare it to the quantity you put in, and also discern the otherwise intangible understanding of the game. All in the most polite and cordial tones, of course.
October 16, 2019 11:11 a.m. Edited.
The problem comes when you ask for feedback, receive it, yet dismiss it with "you have no serious understanding of the game". How do you expect that to generate any discussion?
October 16, 2019 10:42 a.m.
Hey, Aurelia was a garbage card in the Standard it was printed in, so don't go comparing your card to it.
Additionally, the cards are not really comparable, as untapping your own and untapping others creatures are quite different things.
October 16, 2019 9:33 a.m.
The fix is easy - just add "Sacrifice Syr marden, tournamnet champion" at the end. Make it a one-tme use thing.
October 16, 2019 9:18 a.m.
Extract N - As an additional cost to cast this spell, exile N cards from graveyards. If the average converted mana cost is N or greater, do X.
For example, with extract 3, you have the option to exile 3 cards from any graveyards. If their total CMC is 9 or more, eg the average is 3 or more, you get an extra effect. Note that this is an additional cost. You cannot cast a card with extract 3 unless there are at least 3 cards across graveyards.
The effect would be themed for the bog dwelling Sultai colors, but then I decided against it and made it Golgari exclusive. No real plane on which to base it.
4 Cards, one per rarity Show
Extract 2 - As an additional cost, exile 2 cards from graveyards. If the average converted mana cost of the cards is 2 or greater, scry 2, then draw 2 cards and lose 2 life.
Otherwise, draw 2 and lose 2 life.
Creature - Beast (Uncommon)
Extract 2 - As an additional cost, exile 2 cards from graveyards. If the average converted mana cost of the cards is 2 or greater, gains first strike and deathouch until end of turn.
Extract 3 - As an additional cost, exile 3 cards from graveyards. If the average converted mana cost of the cards is 3 or greater, return 2 target creature cards from your graveyard to the battlefield. Otherwise, return them to your hand and draw a card.
Legendary Crature - Zombie Wizard
Essence X - As an additional cost, exile X cards from graveyards. If the average converted mana cost of the cards is X or greater, your opponents lose X life. You gain life equal to twice the amount of life lost this way. ~ enters the battlefield with X +1/+1 counters on it.
October 15, 2019 7:36 a.m. Edited.
DwaginFodder - simple yet effective. The card examples are nice, especially the Mark card, Glissa's chosen should probably be at least part black. Really, not much to say here - all is clear cut and well done.
TypicalTimmy - while I like the flavor of throwing everything behind one spell, the card example is incredibly overpowered. And the problem with this effect is it is not easy to downscale. If you make Raven's Crime with despair, you need only have more cards in hand to have your opponent discard their hand. Given that you can deckbuild to make this effect much more powerful, I am fearful it can downscaled enough.
dbpunk - a sultai colored I mill keyword is nice and simple. the cards presented raise a few eyebrows, but nothing too major. I have an issue with creatures and spells having different wordings of the ability and the templating of the cards (no type line on one card, no rarity on any cards), queen is not a creature type, especially now with noble. But overall, there is nothing wrong with this one, it is a generically good and deceptively powerful ability.
Woiteck 1 - Putting the life cost there makes this not too OP, which is good, but is it good enough. Both cards presented would not be particularly good in any format - well, the creature at least. The Necropotence over there might be pretty good, if you have the life for it (commander). Overall, given those cards, I am quite undecided.
Woiteck 2 - This has the opposite problem - I do not think it is costed good. Ignoring the fact that this works differently for creatures and spells, these are not costed enough. With the life loss attached and the exile, it is very flavorful, but these are just... too oppressive I think. Needs serious work and better cards to represent those. The end was good, but the beast is not spectacular.
Top 3 Show
Word of advise - refrain from submitting more than 1 idea - it is part of the design constraint to come up with one thing and polish it. And usually, if you have multiple ideas, neither will be polished enough.
October 15, 2019 2:42 a.m. Edited.
Let me confirm that real quick - Gattison, all of the will be up to the GM of the week - the group can stumble onto a interplanar portal Bolas failed to find and be transpored to the Jetsons world.
ScionsStillLive - I will update the deck page as well with that (and additional rules), but basically, everyone who comments would have to friend me to be able to edit the deck. The weekly GM will archive the discussion to clean it up and the only post to show up would be his/hers with the newest story entry. Since anyone who participates can be the GM, it is best to just ask everybody to friend me.
Naturally, this means this will be entirely community driven and open to griefing, but I think the participating users will be above that.
I will be working to finalize both the deck and this page during this week and I will update you once done.
October 14, 2019 3:09 a.m.
Just a note, I will be reviewing all the posts and making a decision tomorrow around this time. So, you have about 24 hours for your entries.
October 14, 2019 3:01 a.m.
Pretty good despair mechanics so far! Tzefick - you can jump in and out of the game at any time, so do not worry about missing a couple.
To both, while it is fairly easy to guess, adding rarity to custom cards is a good idea. And I really appreciate the spoiler tags as it keeps the thread neat and tidy :)
Keep them coming, great job so far!
October 11, 2019 11:52 a.m.
Great, some awesome suggestions! I will update the deck description as soon as possible and provide more re-read and clarify and structure everything better. I have relied on tagging users who commented previously to maintain interest from the previous thread as best as possible while hopefully improving user experience.
I will definetely add a section where everyone should send me a friend request, since you cannot edit the deck otherwise, which is bad. I want users to drive this crazy train as much as possible :)
October 9, 2019 11:12 a.m.
The most interactive commander I can think of in these colors are the Shattergang Brothers . But Mathas is a suggestion I support even more.
October 9, 2019 9:44 a.m.
I knew there would be some kinks to work out, and I think this is the best way to do it.
October 9, 2019 8:23 a.m.
Please join the new thread the-rpg-game-discussion-thread
Which incorporates some of the suggestions generated in this thread to the new format and allows for rules discussion before and after the game launch.
October 9, 2019 8:22 a.m.
I will post the first challenge (might not even be the same one as the first iteration) in about a week to allow for time to iron out any issues here.
October 9, 2019 8:15 a.m.
The RPG Game Discussion Thread is for any discussion related to The RPG Custom Card Game.
Any question you have outside the game, like the rules, can be posted here. You can also ask any questions.
I will be sure to nominate any participant as an editor for the deck, so that the winner can archive the story and post the new challenge (I need a friend request for that).
October 9, 2019 8:14 a.m.
this is a variation of the excellent Myriad Landscape , but somehow even worse - takes 8 lands tapped over 6 turns to have the same oomph Myriad can generate with 3 lands over 3 turns.
October 9, 2019 8 a.m. Edited.
Eh, this is not particularly good. I would say this is a mashup between Eldrazi Monument and 6 mana elspeth. I do not get the blue in her color identity though. None of the abilities are outside the realm of GW. Additionally, with Ghired raising the bar for token commanders.
I would make her 4GW and make the "copy token" ability on another condition - "when Norn attacks, create a token copy of that creature" or "when a +1/+1 counter is put on a creature token you control, create a copy of that token".
October 9, 2019 7:51 a.m.
I would substitute fear (which does not jive well with assassins - you cannot fear what you do not see until it stabs you) with shadow. Which makes Kylar interesting - you make tokens with deathouch that cannot block normal creatures, until kylar him/herself dies.
The elite assassin has severe memory issues - you should not expect people in physdical card game to remember the next turn whether a certain cost was paid last turn or 5 turns ago. and the wording "poisonous 1 and haste until EOT" makes it seem it has poisonous 1 until end of turn, which I assume is not the intention.
Assanination has a problem - it is too bad without the contract. Not only do you get a discount, but you get an extra positive effect? I would cost it 2BB, the contract cost at BB, and make it so that the player who played ASSASSINATION loses 2 life.
Overall, the contract mechanic is not very good - it requires too much for a simple cost reduction. For example, you have to play an assassination in order to make a second assassination cost less, which is not cool.
October 9, 2019 7:34 a.m.
As an alternative, you can sleeve one commander in a red sleeve, the other in a blue one, and the whole deck in purple ones.
For example, I sleeved Muldrotha, the Gravetide in Dragonshield petroleum sleeves, which are really reminiscent of mid-way point between blue, black and green.
October 8, 2019 9:19 a.m. Edited.
FollowersPauperAddict — d_k-m dot o dot b at hotmail d — Bossie965 — snotice — GobboE — PrinceofPauper — GlissasTraitor — Kyresh — EddCrawley — SwaggyMcSwagglepants — — Onyx77 — Paully1109 — Tolluf — — King_of_the_Myr — cpt_srg_potato — starsaremyocean — Gorgut00 — khachuchrianz — — quesobueno123 — turtur — iambrutality
Commander / EDH*
SCORE: 6 | 9 COMMENTS | 556 VIEWS | IN 1 FOLDER
SCORE: 26 | 31 COMMENTS | 3280 VIEWS | IN 10 FOLDERS
SCORE: 8 | 7 COMMENTS | 1977 VIEWS | IN 4 FOLDERS
SCORE: 2 | 2 COMMENTS | 748 VIEWS
SCORE: 67 | 94 COMMENTS | 10581 VIEWS | IN 31 FOLDERS
SCORE: 2 | 8 COMMENTS | 656 VIEWS | IN 1 FOLDER
SCORE: 72 | 52 COMMENTS | 9671 VIEWS | IN 39 FOLDERS
SCORE 2 | COMMENTS 0 | VIEWS 483
|Avg. deck rating||13.05|
|Favorite formats||Pauper, Highlander|
|Good Card Suggestions||1567|
|Last activity||2 days|