Captain's Hook

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Captain's Hook

Artifact — Equipment

Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.

Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

king-saproling on Brass Balls WIP

2 years ago

Spark Double, Sakashima of a Thousand Faces, or Sakashima the Impostor copying Brass lets you steal multiple things per turn. Strionic Resonator can do the same by copying Brass's EOT triggered ability.

Captain's Hook would allow you to turn a stolen creature into a pirate. The menace is nice too. Overall the card is pretty useful for a Brass deck.

Spectral Sailor is a cheap pirate with flying. Good for getting Brass's effect to happen sooner. Kari Zev, Skyship Raider is similar as she is hard to block and provides another attacking pirate.

To be honest with you, I don't think Brass is a good vehicle for a chaos deck. A lot of setup is needed for Brass to do her thing efficiently, and the more chaos stuff you include the less likely you are to use Brass effectively. But if combining the themes of pirates and chaos means a lot to you then it makes sense. I'd suggest more changes (such as more low-cmc evasive pirates and more 2-cmc mana rocks) to maximize Brass's strengths but you'd probably have to forgo the chaos cards to include those.

carpecanum on Yarr, There be Pirates

2 years ago

Lightning-Rig Crew . Kediss, Emberclaw Familiar . Captain's Hook .

Double Strike would give you two triggers

If you are damaging all opponents, Sigil of Sleep is terrifying

thenewlollipopjam on Malcolm, Siren of The Flying Dutchman | V-OJT

3 years ago

So, I'm actually working on a high-powered combo deck similar to this, although I paired Malcolm, Keen-Eyed Navigator with Vial Smasher the Fierce , for a few reasons; Curiosity has a target in the command zone, making Vial Smasher a pirate can cause him to make treasure, and adding black can help me find my combo pieces.

I wanted to play combos from the beginning cuz I'm a Johnny at heart. Instead of using Arcane Adaptation (cuz I forgot about it) and Maskwood Nexus (the only copy I own is in another deck) I instead used Runed Stalactite and Captain's Hook . Will be switching over eventually, and adding black gives me access to not only Mayhem Devil as another combo piece, but there are a slew of add-black pirates that help disrupt the field.

Savage1988 on Tracking Treasure Down - Malcolm+Vial Smasher EDH

3 years ago

“I'm not terribly attached to it, though.”

Unlike the Captain's Hook of course, my mistake ;)

I just noticed (like the comment before me) you only run 33 lands (including mdfc). I try not to go below 38 lately and have noticed much less screw in doing so. Of course, 4-5 more cuts seems heavy, here’s some more suggestions though:

  • Fire Whip is cool with malcolm but fragile
  • Valakut Exploration is a way to “draw cards” but if you don’t run the lands to trigger it
  • Black Market you don’t really have a sink for this mana, so where will you put it? It will charge up naturally over time but optimistically this gives you 1 mana by turn 5 and 3 or 4 by turn 7 in my experience

Have you played the deck yet? How was Nadier's Nightblade? At first i thought “why” but it’s a decent wincon with all the treasures!

BenjaminPMiller on School of Rocks

3 years ago

TheBestMagicCard I considered Sunforger but I wanted to try to avoid it for originality and a more casual approach to Boros equipment. Definitely if people want to upgrade stuff id say include it and probably add a couple more instants to the deck. I also considered the Kaldra equipment and maybe should've included them but ended up using my budget on equipment like Bloodforged Battle-Axe and Helm of the Host .

And sorry I guess it wasn't super clear but Ardenn, Intrepid Archaeologist is a big part of the deck and lets you attach your equipment to target permanent which with Helm of the Host or any other equipment in the deck you could use Ardenn to attach them to your opponents creatures. That's why Captain's Hook was included in the list as some removal. Just some janky stuff. Thanks for the concern though and for the recommendations.

king-saproling on The Curse of Ardenn and Ludevic

3 years ago

Captivating Glance seems like it'd be very good here, as the control effect continues to apply even after the glance moves to something else. Custody Battle works similarly. And Fractured Loyalty, which is particularly strong because you can target the enchanted creature with Ardenn's ability to get the creature, then later move fractured loyalty to something else with Ardenn's ability and repeat the process to gain multiple creatures over time.

These might interest you too: Captain's Hook (attach to opp's creature using Ardenn, then pass it along to keep destroying dudes), Assault Suit, Infectious Rage, Steam Vines, Shifting Shadow, Spirit Link, Aurelia, the Warleader, Spark Double, Copy Enchantment, Clever Impersonator

mitcho78 on

3 years ago

protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat

wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering

other fun card Coalhauler Swine

fighting for exemple Titanic Brawl Dromoka's Command Khalni Ambush  Flip Inscription of Abundance Ulvenwald Tracker

redirection Spitemare Boros Reckoner Rite of Passage Pariah's Shield Pariah

same effect Vigor Retaliator Griffin The Ozolith Phytohydra

get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger

boost and finish Pathbreaker Ibex Thunderfoot Baloth

become huge Inquisitor's Flail Solidarity of Heroes Hydra's Growth Invigorating Surge Furnace of Rath Kalonian Hydra Duelist's Heritage on yours creatures and on a creature attacking you

Block more or become blocked Bloodthirsty Blade and all goad Nemesis Mask Lure Brave the Sands can block 2 creatures with your commander Entangler Goblin Diplomats

juste some exemple, make a choice now :)

Coward_Token on Commander Legends Spoilers

3 years ago

Hullbreacher: this could have been a card imo. With Malcolm, Keen-Eyed Navigator in mind, why is getting non- ramp in this set? (Also, kinda mixing metaphors with Hull Breach around.)

Sakashima of a Thousand Faces: oh baby, finally a replacement/complement to Mirror Gallery: cheaper, doesn't group hug, and actually does something outside of janky combos. Making multiple Krark's Thumbs in my Obligatory Zndrsplt & Okaun Coins Deck is looking a bit less magical christmas land, esp. as Sakashima can copy Zndrsplt, Eye of Wisdom for great profit.

Coercive Recruiter: nice alternative to Captivating Crew for Admiral Beckett Brass, with no need to mess around with Captain's Hook

"Reyav, Master Smith": yeah he's an uncommon but this isn't an interesting direction to take in

Mana Drain: very nice reprint

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