Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Shivan Meteor Discussion
1 month ago
Silverquill is just sort of bad because he wants you to be convincing the table to gang up on one person, but he doesn't really do enough to incentivize following your plan, so while it does benefit those who go with you . . . if they decide to take you out first, Shadrix over here does nothing to protect you and suddenly you've gone from the 3v1 or 2v1 you intended to the archenemy, except you're the archenemy with no capacity to actually play the archenemy because your commander doesn't draw 3 cards each turn.
Velomachus feels like fixed Narset. Cut out the color for extra turns, make it so you can only cast one, and oh, there's a very smol restriction on what cards you can cast with it. Yeah, there's still a couple extra combat spells, and those are totally worth it with him, but mostly you're doing cool things like shooting fire at stuff. Come to think of it, most of what you'll be doing is chucking Shivan Meteor s at things.
1 month ago
Looks like good fun! I question Goblin Balloon Brigade , but simultaneously, you'll be the only one in your city who runs it!
2 months ago
You could run something like Boros Reckoner as an earlier-game deterrent. He isn't indestructible like your namesake cards, but he blocks little creatures while hurting your opponent, takes out mid-sized creatures with First Strike and can even trade with huge creatures or chump them to blast your opponent. They're also handy to have around when that Blasphemous Act goes off!
By the way, I feel like you might as well run Shivan Meteor over Into the Maw of Hell. Blowing up a land is probably purely secondary, so it's one mana cheaper for the same damage and can even be set up earlier if you have nothing to do on turn three.
4 months ago
6 months ago
protection Hammer of Nazahn Darksteel Plate Shield of the Oversoul Indestructibility Timely Ward Bastion Protector Boros Charm Heroic Intervention Valorous Stance Inspiring Call Flawless Maneuver Deflecting Swat
wipe boad and boost yourself Subterranean Tremors Storm's Wrath Deafening Clarion Hammerfist Giant Fault Line Warmonger Starstorm Scourge of Kher Ridges Pyrohemia Chain Reaction Ryusei, the Falling Star Lavabrink Floodgates Into the Maw of Hell Shivan Meteor Star of Extinction Blasphemous Act Volcanic Offering
other fun card Coalhauler Swine
get back monarch Soltari Visionary Zealot il-Vec Loyal Apprentice Lieutenant Kirtar Selfless Spirit Blinkmoth Nexus and all flying creature Academy Raider Haunted Cloak Shadowspear get trample Captain's Hook Cobbled Wings Pyreheart Wolf Trailblazer's Boots Frontier Warmonger Court of Ire Regal Behemoth and creature with trigger
juste some exemple, make a choice now :)
7 months ago
I would look at using the indestructible as your win condition. You can easily have a deck using the ones that will win you games as well.
Stuffy Doll, of course. There is also a new one, Brash Taunter. Just blocking with the taunter can win games. But you would be better off with adding big burn spells in the deck. Stuff like Shivan Meteor. Another doll, Creepy Doll, helps kill creatures while being indestructible.
Lastly, if you splash or use white in the deck, Elspeth, Knight-Errant's ultimate is crazy.
11 months ago
I agree, Spitemare is a lot of fun and was actually in the initial decklist, but I switched it out for Spiteful Sliver because it was more cost efficient while serving the same purpose. I like Roast/Lightning Axe, but I'm not sure what I would take out to try it. As for Dictate of the Twin Gods, I'm going to try it with the sideboard Shivan Meteor/Purphoros's Intervention. Thanks for the suggestions.
2 years ago
Seems like you should be running more forests, since your green creatures need lots of green (mostly 2 each) and Rorix Bladewing and Shivan Meteor come later, when you'll have more time to get those mountains. Additionally, I don't know how much either of those cards are really helping the game plan, since Shivan Meteor is expensive single target removal in a deck that's trying to be aggro, and Rorix Bladewing seems a little late to play. Those cards are awesome, I just don't know how well they work together. Also, the deck's awesome, I really love Llanowar Augur and've never seen it before.