Artificer's Intuition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Artificer's Intuition

Enchantment

(Blue), Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

SufferFromEDHD on There's Treasure Everywhere

2 years ago

BX223Hunter exactly. Something to use extra treasure on. My other choice was Cromat.

It needs a revisit as treasure continues to get printed and pushed. Playing with all the artifact lands is a real treat. Lots of silly synergies. Artificer's Intuition + Surly Badgersaur is so janky and so good. Wins games.

How's 4 color Breya playing out?

SufferFromEDHD on 5 Color Treasure Tribal

2 years ago

There's Treasure Everywhere

Been tweaking 5 color treasure tribal for years now. My super secret tech is all the artifact lands + Goblin Welder, Goblin Engineer and/or Artificer's Intuition.

Reckless Fireweaver = Disciple of the Vault #2

Cranial Plating potential win condition.

WarpedZerghead on Sen Triplets

2 years ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

lagotripha on Grixis Academy

2 years ago

Asmo does have some neat setups with artifact synergy - especially with engineer offering resurrection.

A big one I've worked with is Artificer's Intuition, while Riddlesmith can work it isn't where I like to take it.

Part of the reason I've found asmo a lot easier in budget brews is cycling lands - either Sojourner's Companion and artifact taplands or cycling derserts.

Blood Fountain has been surprisingly good in Atog style count artifact lists, and the discard is also there. Bomat Courier in more aggressive lists too.

And as always, a 1-of Trading Post is exceptionally good with food tokens.

Grind on Muzzio Madness

3 years ago

Cool deck!!
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!

Grind on Elsha Storm

3 years ago

sweet deck!!! this looks like a blast to play!!!
here are some quick thoughts...
Basalt Monolith seems like a shoe-in and you already run rings of brighthearth so it goes infinite.
Sensei's Divining Top is expensive, but if you can afford it, it's great with your commander and when you have rings + basalt, you can draw your whole deck.
given your artifact theme, Unwinding Clock seems great, like it would go great with staff of domination and empowered autogenerator which you already run. Blinkmoth Urn is another option for more mana generation, im not a huge fan of it b/c it can help your opponent too, but some people like it.
you might consider Artificer's Intuition , early game you can discard your high CMC artifacts to get useful things like sol ring and your artifact lands. you could even get Expedition Map to get Academy Ruins , and then you can get your artifacts back from your graveyard.
another thought, i would not run endless atlas in a 3-color deck. generally there is a low chance you get 3 basics of any one type, so most likely this will be a dead draw. I would consider a draw engine like Monastery Siege or Outpost Siege to generate card advantage.
also i don't know if you want another combo, but if you get 2 of your artifact cost-reducers out, then if you get both Junk Diver and Myr Retriever they go infinite if you have a sac outlet like Ashnod's Altar or Phyrexian Altar . it's kind of fiddly b/c there are so many pieces, but it's something to think about if you want to run or not.
finally, sometime syou want a way to sac your artifacts, like both your wellsprings. Daretti, Scrap Savant is a powerhouse in artifact decks, to recur your important artifacts and sac the ones you don't need. if you are looking for a low cmc sac outlet, i am a big fan of Claws of Gix .
anyway those are just some thoughts! i know you won't like all of them but hopefully at least a couple are useful to you. cheers and have fun, good luck with the deck!

Grind on Artifactual News (Urza, Chief Artificer)

3 years ago

Sweet deck.
Thoughts about Artificer's Intuition?

seshiro_of_the_orochi on

3 years ago

Sorry for the triple post, but the concept of the deck really has me hooked, so I kept on finding new cards:

Lumengrid Augur seems to be a pretty cool draw engine here.

Artificer's Intuition: Just wtf?

Mirrodin Besieged is a great wincon.

Riddlesmith: Another pretty neat draw engine.

Thirst for Knowledge

Foundry Inspector

Myr Retriever

Final Parting

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