Target creature gets -3/-0 until end of turn.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dizzy Spell Discussion
1 month ago
Thoughts on these? Heartstone, Dizzy Spell (finds amulet or training grounds), Cosima, God of the Voyage Flip, Trench Behemoth, Flooded Shoreline, Icebreaker Kraken, Kefnet the Mindful, Copy Artifact (copy amulet to get an extra mana out of every land), Mirrormade, Sculpting Steel, Illusionist's Bracers, Gauntlet of Power, Seer's Sundial, Vedalken AEthermage, Step Through, Terrain Generator
6 months ago
7 months ago
How about transmute cards? They can tutor up any card depending on it's CMC.
Tolaria West transmutes for any 0 mana cost card. Dizzy Spell transmutes for any 1 mana cost card. Muddle the Mixture transmutes for any 2 mana cost card. Drift of Phantasms transmutes for any 3 mana cost card.
7 months ago
Other cards you might consider: - High Tide . Why are you not running High Tide? It makes going off with Orvar super easy, and it's tutorable with Spellseeker . Casting it multiple times by recurring it with Archaeomancer or Mystic Sanctuary is great. - Dizzy Spell . Can be used defensively and to trigger Orvar, but it also tutors for most of the repeatable spells ( Clockspinning , etc.). - Sudden Substitution . "Nice Expropriate you've got there. Why don't we trade? You get this Spellseeker I've already used, and I'll get your extra turns. And a new Spellseeker. No, you don't get to respond." - Merchant Scroll . Tutor all the instants. - Spark Double . Lets you have any number of Orvars. Targeting one Island and getting eight is rather nice. - Glimpse the Cosmos . Dig six cards deep for at most . - Confounding Conundrum . Replaces itself and slows down the opposing ramp decks, getting more punishing with every copy. Eventually acts as a way to draw your deck. (Generate infinite mana, then copy it decksize times.)
More spendy suggestions: - Sakashima of a Thousand Faces . Like the original, can enter without becoming a copy, meaning you can target him and make a token version—which can enter as a copy of something. Also lets you have any number of Orvars. - Treachery . Goes infinite in the same way as Peregrine Drake , while also providing value without Orvar or a repeatable target source. - Palinchron . Goes infinite in the same way as Peregrine Drake, and can even go infinite without Orvar, provided you have something like ...
8 months ago
Ok, so as a beforehand this may be a longer post because I'm debating turning my casual Orvar list into a cEDH list myself. So it'll be a bit of out loud brainstorming :P Hope it's helpful and not TLDR...
Lands: Tolaria West as an additional tutor for Mystic Sanctuary or Nykthos (or in a pinch a mana rock or pact of negation on a combo turn)
Swarmyard can provide some incidental protection for Orvar
Things I'm considering that aren't on your list Creatures:
Spellstutter Sprite With Orvar out it hits any two drop. being able to gradually increase it's effectiveness with one mana cantrips seems good, especially when you are also playing cloud of fairies... which leads me into
Glen Elendra Archmage is a little high on the CMC side, but we're already running lots of 4 drops and a six drop as a potential win con. So I think at first glance the downside is negligible. Plus it plays into the inadvertent fairy theme...
Artisan of Forms is literally the best creature on the field. Both hers and Orvar's ability trigger's on cast. So you just stack her trigger first then copy whatever she becomes and get that as the token. Instant speed Dockside Extortionist ?
Vedalken AEthermage Literally only running for wizard cycling. Most of our outlets are wizards. In your current list you have 8. all worth tutoring for IMO. I'm currently running like 9-10 so it's pretty impactful
Venser, Shaper Savant Acts like spellstutter sprite, but hit's anything. And you can just let the copy go away upon resolution of the legend rule.
Spells: For sake of brevity I'll just list the cards you don't have on your list that I'm considering and why I'm considering them...
Glamerdye can target lands (which is probably one of Orvar's strongest abilities) and it has retrace, so it's recurable, and instant speed. all plusses.
Dizzy Spell tutor or copy trigger. essentially a modal spell. very good.
Cerulean Wisps cantrips and untaps a creature, potentially very useful depending on cedh meta. I have Kraum and Pako in mine so having a blocker is often needed. Also can help slow annoying tymna.
Rescue is interesting, still not sold on it. But it does give you a copy of a creature, and allows you to save/replay an etb critter. Orvar is able to mitigate losing creatures by making copies of them usually, but he can't save himself and copying into a board wipe does nothing.
Blink of an Eye target's permanents, can draw you a card and there is another card with a different name that does the same thing
Flood of Recollection Pet card of mine, single use but I like it on turns I want to go off with High Tide and don't want to exile it with JVP or Snapcaster. works well with Narset's reversal too...which I'm not running lol.
Run Away Together considering this as a way to deal with a threat and copy one of my creatures.
Cards I love:
Energy Tap this is great. didn't even consider it. solid inclusion.
Time Spiral and transmute artifact... mentioning these just because I'm jealous...
Treachery Ditto ^
Sakashima of a Thousand Faces love the silly synergy with Nykthos. Ridiculous.
Pyre of Heroes This is silly, didn't even see this spoiled. Birthing pod in colorless? are they crazy!
Cards I'm "meh" on:
Memory Crystal You're only running (I think) two buyback spells. So most of the time it's a dead card. I see Drift of Phantasms, but id rather be tutoring for the buyback card or something more impactful. Also copying sapphire medallion helps buyback and other non buyback spells.
Drift of Phantasms very linear tutor in cedh imo. I get that it hits hullbreacher, spellseeker, etc. I think I would personally rather slot additional control. But if you love the card run the card.
Inga Rune-Eyes Not impactful enough for me in a 4 drop slot. scrying one statistically is akin to drawing half a card, so three is one and a half?. You could run the 3 drop fairy that draws you a card for more fairy synergy lol... sorry, maybe I have a fairy problem. Also, I'm not sure how often you'll get her second line to happen. I don't see how you trigger that without investing multiple cards to copy her? unless I'm missing something? does it happen often for you?
Grim Monolith without an infinite mana outlet I don't think it does enough. Also I didn't Sol Ring in your list easy swap?
Extraplanar Lens In general I think this is a bad card. ramp it out early and someone smashes it, your down a land and probably a turn. Plus you have to imprint a land every time you make a copy of it. so the downside for their removal becomes even greater in my estimation. Orvar already ramps well enough to not need this card. but high risk high reward I guess.
I'm also soft on the tribute/trinket mage. They're good for the thing they grab but they're not ultimately what I want to be copying. you could run Shipwreck Dowser and Salvager of Secrets instead and lean into the Archaeomancer synergies, but then our cost is getting higher, and obviously you could copy what they tutor for... back to the balance of creature targets vs permanent targeting spells...
I think that's it... If I missed why you are running something let me know, like I said I'm brainstorming myself so the discourse will be super helpful for me, hope this was helpful for you! Also I should go back and read comments... yeah I'm that guy...
Thanks for posting the list!
11 months ago
This deck is actually pretty cool. One thing I'd recommend is Prismite and Stonework Packbeast here, as you can create infinite mana with Alena, Freed From the Real, and one of these this way, assuming a creature with at least 3 power has entered the battlefield this turn (turn two of the red mana into a blue mana). You also have a fair amount of infinite mana outlets, like Fireball and Volcanic Rambler to help you with this. I'd also recommend the 4 blue tutors in PDH, Merchant Scroll, Dizzy Spell, Muddle the Mixture, and Drift of Phantasms to get what you need, but I like it.
1 year ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
Font of Mythos
Winds of Change
1 year ago
Your list is pretty good so far. Here are a few cards you may or may not like to include:
Burning Inquiry, Dramatic Reversal (infinite mana with Isochron and a few rocks), Dark Deal, Fascination, Grafdigger's Cage, Incendiary Command, Jace, Wielder of Mysteries, Kederekt Parasite, Lim-Dul's Vault, Niv-Mizzet, Parun (combos with Curiosity and similar effects), Notion Thief, Psychosis Crawler, Relic of Progenitus, Thassa's Oracle, and Winds of Change.
For your rocks I'd recommend adding probably 4-5 more, but I'd say you've done good in sticking to the 2 cmc ones. More signets, more talismans, maybe a Fellwar Stone or Mind Stone are all definitely good options.
I want to ask what a lot of the transmute cards are in your deck for? What are you trying to fetch at 1 cmc with Dizzy Spell or 5 cmc with Brainspoil? Muddle is generally pretty good for fetching combo pieces like Isochron Scepter, but at lot of the others are kind of head scratchers to me. I'd also advise you to evaluate why you chose the cards you did, how impactful they would be in the format, and how they synergize with the rest of your deck. For example, in a multiplayer format with 3 opponents and usually plenty of creatures, how often is Diabolic Edict going to be something you're happy about drawing? Similarly, I know you have a bounce subtheme going on, but is Cowardice really something you want to be running in a deck that focuses on keeping creatures like your commander or Fate Unraveler out on the field? Wouldn't you rather counter those threats than have a mere targeting throw a wrench in your plans? Also on the topic of bounce, would you rather be running a bounce sumbtheme or be using your blue for counters and your black for straight up removal? Maybe you wouldn't, maybe you would, I just think it's worth asking the questions you know?
Nekusar and wheels are always fun to see in action. I hope you enjoy EDH and I hope I was able to help! :^)