Target creature gets -3/-0 until end of turn.
Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dizzy Spell Discussion
2 weeks ago
Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?
With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.
Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?
Font of Mythos
Winds of Change
2 weeks ago
Your list is pretty good so far. Here are a few cards you may or may not like to include:
Burning Inquiry, Dramatic Reversal (infinite mana with Isochron and a few rocks), Dark Deal, Fascination, Grafdigger's Cage, Incendiary Command, Jace, Wielder of Mysteries, Kederekt Parasite, Lim-Dul's Vault, Niv-Mizzet, Parun (combos with Curiosity and similar effects), Notion Thief, Psychosis Crawler, Relic of Progenitus, Thassa's Oracle, and Winds of Change.
For your rocks I'd recommend adding probably 4-5 more, but I'd say you've done good in sticking to the 2 cmc ones. More signets, more talismans, maybe a Fellwar Stone or Mind Stone are all definitely good options.
I want to ask what a lot of the transmute cards are in your deck for? What are you trying to fetch at 1 cmc with Dizzy Spell or 5 cmc with Brainspoil? Muddle is generally pretty good for fetching combo pieces like Isochron Scepter, but at lot of the others are kind of head scratchers to me. I'd also advise you to evaluate why you chose the cards you did, how impactful they would be in the format, and how they synergize with the rest of your deck. For example, in a multiplayer format with 3 opponents and usually plenty of creatures, how often is Diabolic Edict going to be something you're happy about drawing? Similarly, I know you have a bounce subtheme going on, but is Cowardice really something you want to be running in a deck that focuses on keeping creatures like your commander or Fate Unraveler out on the field? Wouldn't you rather counter those threats than have a mere targeting throw a wrench in your plans? Also on the topic of bounce, would you rather be running a bounce sumbtheme or be using your blue for counters and your black for straight up removal? Maybe you wouldn't, maybe you would, I just think it's worth asking the questions you know?
Nekusar and wheels are always fun to see in action. I hope you enjoy EDH and I hope I was able to help! :^)
3 weeks ago
Could also consider Stream of Thought as a mill win con. You can run Dizzy Spell as another way to get Stream. Make infinite Mana using your combo and then replicate the Stream as many times as you need to to mill them out then pass turn.
Lastly for now, You should run Neurok Stealthsuit. It keeps your CMDR from getting roasted and can be attached at instant speed. Making for fun shenanigans when someone tries to blow your League up. Just attach in response and hopefully they don't have a followup spell. I would cut Ur-Golem's Eye and add the Stealth suit.
I would change the creature base up a bit too. There are way better crits out there that you should look into.
1 month ago
0rc thank you for commenting and replying on the deck. so in consideration to your Mass Polymorph and Synthetic Destiny lines of play and why i don't run them in this deck. #1 is BUDGET. the fact we don't have access to the mox's, crypts, vaults, petals and other costly fast mana we need to be blistering fast at getting the combo pieces together consistently, we are confined into shifting to a slower, grindier gameplan, relying on our control magic to draw longer games. we do not win turn 3 with this deck, but neither do our opponents. #2 is the extreme cost to cast these cards (again lack of solid ramp) means we don't typically get those cast off till later in the game and with the amount of cards we draw through recur able permanent based spells, possibility of these cards whiffing does exist. i have honestly thought about Dizzy Spell and Drift of Phantasms the dizzy spell main mode by itself is very rarely relevant so i have not included it, both cards are certainly slot-table via pilots choice. FOR THE REST OF THE SUGGESTION,many are decent options Delay especially solid i may look for a copy and then try to determine where a slot may exist. things to remeber 4 mana counters are BAD. overwhelming denial may seem to be a great card, but we are not using our counterspells for protection 99% of the time, in those instances likely we will not get to pay the surge cost for the card, as well we shy away from double blue pips in our 2 and 3 mana spells as much as possible to be able to get the mana reduction benefits from Baral, Chief of Compliance, Jace's Sanctum Helm of Awakening these cards can make so much impact on our deck allowing us to play spells like Snap Unwind and actually be mana positive. lol TCG low has me almost 5 bucks under, and i can't change the title now because the links i have posted would no longer work,. :D cheers
1 month ago
First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).
Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.
It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.
This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.
Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)
I’m going to borrow some from you. Thanks.
1 month ago
1 month ago
Since you rely so much on the Amulet, I think you need a way to at least increase your odds of getting it every game, as well as always play 4 copies of the artifact itself. Dizzy Spell can tutor for it, Fabricate too. Also I would put some answer spells in here, like Spell Pierce, Vapor Snag, Fatal Push, Go for the Throat, Spell Snare, Stern Dismissal, Remand or Echoing Truth because your creatures are frail and the opponent won't be standing idle waiting for you to complete your board
Liliana's Reaver might also be useful here
2 months ago
A couple things I got to thinking about while looking at your deck.
Are the tron lands worth it? With only Dimir Guildmage to make consistent use of the mana, are you taking an unnecessary color screw risk? I know you previously had Expedition Map before it was banned, but it looks really difficult to assemble tron now. Well that and that the tron lands don't let you cast your cantrips without a star.
Have you considered Trinket Mage? It would allow you to run less artifact lands and open the possibility of tutoring up a copy of Vault of Whispers to cast Disciple of the Vault with. The random life point or 2 you might get off disicple doesn't seem worth the extra hate you might see losing mulitple artifact lands. I know you have 8 stars to mana fix with but it couldn't hurt. Plus Trinket Mage could tutor up your Nihil Spellbomb in the side. Side plus, it could act as a deck reset for your brainstorms.
You have Crypt Rats in the sb. With only being able to spend black mana on it's ability, are you really going to be able to accomplish much with it. Targeted removal seems like it would be better to handle problematic creatures you might see.
Again, just my thoughts...hope they help or give you things to consider.