Nahiri's Resolve

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Nahiri's Resolve

Enchantment

Creatures you control get +1/+0 and have haste.

At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

Crow_Umbra on Musashi's Mosh Pit [Primer]

2 months ago

Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:

  • I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.

  • I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.

  • Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.

  • Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.

  • Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.

  • I played Gloin briefly in my old Prosper, Tome-Boundfoil deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.

Thank you again for the suggestions.

Craeter on Musashi's Mosh Pit [Primer]

2 months ago

Hey thanks for putting in all the work researching and optimizing this deck, I used it as a basis for an Isshin deck of my own. Here's a few things I uncovered: Sword of the Animist benefits from Isshin's double activations, which is pretty insane mana ramp. Kaya the Inexorable can protect Isshin from exile, I'm also using it with Nahiri's Resolve to force 1/1 token flyers each turn. Anafenza, Kin-Tree Spirit also benefits from Nahiri's, although granted it wouldn't be as useful here. Etali, Primal Storm double activation is insane with Isshin. Also went for some legendary shenanigans: Gimli of the Glittering Caves (also benefits from Nahiri's) Gloin, Dwarf Emissary, Mangara, the Diplomat, Mirror of Galadriel, Relic of Legends, and some other minor tweaks. There's 25 legendary creatures in my version, so the Mirror and Relic will definitely get some value.

I know that's way too much to consider to add here, just wanted to add my 2 cents and thank you for doing the legwork.

Craeter on Carry The Blade In My Service For Eternity

2 months ago

Nice I like the big legendary theme. A couple of ideas: 1 you can change all your basic lands to Snow lands for Search for Glory. 2 if you've got room to cut something, maybe Nahiri's Resolve. It's also redundancy for giving all creatures Haste. There's a few ETB creatures that can benefit, along with Kaya the Inexorable. I'm looking to make an Isshin, Two Heavens as One deck, so I may have some more ideas afterwards. I also like Requisition Raid for flexible artifact and enchant removal

Nunu312 on Mice with knives

3 months ago

I think the first thing to do is lose Teleportation Circle and Nahiri's Resolve. You don't actually have any enter battlefield effects that could use them, so the only thing they can do is de-equip your artifacts, which happens when they leave the battlefield. Offspring wouldn't work with it as that happens during casting.

Also Hammer of Purphoros seems like an expensive way to get haste, and I don't know when you would want a 3/3 golem from it. Similarly Ring of Thune looks cheap and good, but realistically wont have the time to put that many counters on things (it's more suited to a +1 counter/proliferate deck). Sword of the Squeak Is in a bit of the same boat, you only have about 5 1/1 creatures... so it goes best if you are generating tokens that make it work.

There are a few staples of equipment/aura decks that you're missing, Siguarda's Aid being the big one. Quite a few of them are creatures like Reyav, Master Smith, but we're trying to stick with the mouse theme so stuff like Brass Squire can help things work and looks significantly more mousy.

Another one is the Sword of series, the big one being Sword of Feast and Famine but I feel like you've already gone through them (be sure to remember that protection from red/white will remove your own enchantments). A moderate staple is also Shadowspear just because it lets you pierce hexproof and indestructible when you need to, on top of just being good and cheap equipment. The world of equipment is very wide.

I'm not seeing a huge amount of card draw, which means you will often be sitting there playing your one card per turn and losing agency in the game because of it. Puresteel Paladin (sadly not a mouse) is one of the big equipment draw cards, but I've found 10 sources of card draw to be good, meaning you should have at least one by turn 3 (even if you don't play it until later). I'm also fond of effects like Collector's Vault and Cathartic Reunion, which may be card neutral, but are reasonably cheap and let you play the right cards instead of just the cards you have.

KongMing on Myr Myr on the wall

1 year ago

Herald of Secret Streams and Akroma's Memorial should be added to your Wincon category. I also think you need maybe 1 or 2 more ways to give your field evasion to get the win when you can.

In that vein, I think you need more ways to exploit a big field in a single turn with Haste, which also makes your dorks go faster. You have access to Red, but only a couple ways to give Urtet Haste (and both are colorless to boot). Maybe a couple from this list will help: Samut, Tyrant Smasher, Alibou, Ancient Witness, Concordant Crossroads/Mass Hysteria, Hammer of Purphoros/Rhythm of the Wild, Nahiri's Resolve, Uncivil Unrest, and Winged Hive Tyrant.

(By the way, if you want to split it up into categories on TappedOut, do like this:)

# Category 1 Name
1x Card 1 Name (XYZ)
1x Card 2 Name (XYZ)

Great start, I'll keep thinking of more potential adds (Unwinding Clock?)

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