Will update description, since it is horribly outdated

Introducing the Troll Himself

  • Working to make this a primer deck.

Today is a special day, it's time to celebrate the completion of this deck. Commanding the semi-elf ball, Varolz, the Scar-Striped is designed to pummel your foes into oblivion. It's not your standard voltron deck, as it doesn't rely on any of its equipment as normal voltron decks are accustomed to. The direction of this deck relies heavily on it's primary ability, scavenge. We abuse this unique ability with creatures Death's Shadow , Phyrexian Dreadnought , Hunted Horror which gives this deck quite the power spike.

The way I built this deck is very specific as it is built around 3 different cards Ad Nauseam , Hermit Druid , and Tainted Pact . What this means is that this deck is the converted cost of the deck is very low, and there are no duplicates (including lands). What's the payoff you might ask, you get a 5 mana spell that can draw like 20 cards without losing a significant amount, an instant tutor, and a creature that mills your entire deck to find your scavenge targets for the game winning turn.

  • If a creature is in a graveyard, then you scavenge it without a second though. It makes it easy on your head**

  • Tabs I need to add: mulligan, rating of cards for this deck (on how I see it)

  • Ad Nauseam - the design of having a very low mana curve is beneficial for two reasons, makes the deck consistent and makes this card explosive at the cost of some life. RATING: ****

  • Tainted Pact - using the idea that commander is a singleton format I tried to break this card with playing all singletons. The effect is that it becomes an almost better demonic tutor as it because an instant tutor for (works great with Berserk ). RATING: *

  • Hermit Druid - The basic land count is 1 Forest, and this is deliberate. Since our combo is a bit fragile, if we mill over and they kill our commander, we just killed ourselves. It also replaces the mana used on the activation. You can make it mill over everything, just use one of fetch lands.

  • Phyrexian Dreadnought and Death's Shadow , the core of the combo that brings this deck into the competitive realm.

  • Berserk : does way too much for 1 mana, can even regenerate through the destroy effect.

Fauna Shaman

Prime Targets (on what to search for)

Situational Targets


  • The ditch and search works well with scavenge

  • Can search for answer to anything you need, combo or disruption

  • can use it to regen Varolz, the Scar-Striped

  • After it dies, can scavenge it

Mwonvuli Beast Tracker


Scavenge onto



  • Works around discard effects eg. mind twist

  • Works around tuck effects eg. vendilion clique

  • can use it to regen Varolz, the Scar-Striped

  • After it dies, can scavenge it

Buried Alive

Prime Targets

Less Ideal


  • Searches for your unholy trinity with 1 card
Chord of Calling (realistic targets)



Crop Rotation
Demonic Tutor
  • searches for anything, disruption, combo, mana you name it.
Green Sun's Zenith

On 1CC

On 2CC

On 3CC


Scavenge onto


On 4CC

On 5CC

Jarad's Orders

In Hand

In Graveyard

Best combo on curve after casting Varolz, the Scar-Striped

Survival of the Fittest

Prime Targets (on what to search for)

Situational Targets


Tainted Pact
  • use it as a draw card, to find what you think you need. Else it's a superb way to get Berserk to finish
Vampiric Tutor
  • get anything you need, for example a combo piece or an accelerator for mana
Worldly Tutor

Main targets would be

The army of Dorks

They make enough mana to scavenge themselves, sacrifice them first then use the floating mana to scavenge them to varolz. They also make turn 2 commander possible in this deck. Very important.


My Meta

The reason why this deck is very cutthroat is because the meta I play in is very competitive. The decks that I play against are full grixis control with Thraximundar , reanimator with Tasigur, the Golden Fang (the evil kind that wins with turn 2-4 Jin-Gitaxias, Core Augur , and hopes to lock you out), mono blue counters with Baral, Chief of Compliance , Kaalia of the Vast (no introduction necessary) and token/elf ball with Selvala, Explorer Returned .

As an additional note, my group has banned all fast mana (cheap mana rocks that make more than the converted cost) that don't have significant drawbacks Such as Sol Ring , Ancient Tomb etc. It got so one sided that it wasn't fun at the end of the day, with turn 2 acidic slime or other ridiculous things.

As you can see, not very fun but this after talking with them but this deck takes the number 1 spot IMO.

Play this deck if...

  • You want to beat all those blue players who durtle all the time
  • you like fast, efficient, consistent, combo decks (it's really more of a modern/legacy deck expanded to 100 cards)
  • you want a voltron deck that doesn't revolve around equipment
  • you enjoy feeling powerful with a tempo deck
  • want to break your slow edh meta
  • put pressure on your opponent

Don't play the deck if...

  • you need blue in your edh deck and like saying no
  • you like playing infinite combos
  • you don't like one shot your opponent
  • you like more reactive (control) vs proactive decks (aggro) -you don't like winning by infect




100% Competitive

Date added 5 years
Last updated 2 weeks

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.31
Tokens 3/3 Elephant, 3/3 Centaur
Folders Commander, Decks that are neato, Community Varolz EDH Decks, cool decks
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