Cabal Therapy

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Premium Deck Series: Graveborn Uncommon
Judgment Uncommon
Promo Set Uncommon

Combos Browse all

Cabal Therapy

Sorcery

Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

FlashbackSacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Cabal Therapy Discussion

sylvannos on They actually did it (Top ...

12 hours ago

Ehhhh I kinda wish Sensei's Divining Top stayed in the format, but the ban isn't really surprising. It's kinda the same feeling I had when Birthing Pod was banned in Modern. I like the card and wish there was another way, but I completely understand why the ban. This is especially considering the shitty slow play used to go 1-0-1 every round.

My main concern is Miracles was basically the last truly competitive control deck left in the format. Legacy has really shifted to having a large saturation of midrange. I dunno, we'll see if something else steps in. U/W Control has basically been a thing before Counterbalance was even printed. It's probably the oldest archetype in the format (going all the way back to Weissman's "The Deck").

On another note, I'm really surprised Gitaxian Probe got restricted in Vintage. Gush was a long time coming because of how well Monastery Mentor was positioned in the format. Gush has repeatedly been problematic every time it gets unrestricted. Hopefully, we see more variety between Thirst for Knowledge, Gifts Ungiven, and other blue draw engines. Gush really pushed those out of the format to where everyone has been playing UWxcontrol-midrangegoodstuff.dec because of how much value you get out of it.

But Gitaxian Probe? I guess they're really trying to nerf the shit out of Monastery Mentor and Delver of Secrets  Flip. I'm not really sure that's necessary considering how diverse the format is. Swedish Nationals just ended with 5 compeltely different archetypes in the top 8. The 3 decks that were the same were Monastery Mentor lists, and only 2 of them shared colors.

For those unfamiliar with what the difference is, Esper Mentor gives you Cabal Therapy (double prowess triggers for daaaaaaaaaaaaays!), along with the option of playing Demonic Tutor and Yawgmoth's Will. This means Esper allows for more combo finishes where you make a bunch of tokens and get tons of prowess triggers.

Jeskai, on the other hand, gives you far more control options. The main cards are Dack Fayden (who steals Tinker targets) and Pyroblast (which stops Time Walk and Ancestral Recall, while also blowing up Jace, the Mind Sculptor).

I'm not sure what restricting Gitaxian Probe accomplishes, despite the DCI's reasoning. Gush is the main culprit in Mentor, besides Monastery Mentor itself. I feel like this just hurts Delver and Noble Fish strategies. If they're so concerned over Monastery Mentor, I don't see why they don't just restrict the damn thing.

entheogeneral on Pre-Mirrodin MonoB Discard

3 weeks ago

I have a suggestion (besides the Liliana's Caress: you should use Geth's Verdict instead of Diabolic Edict. It's up to you. Also, Cabal Therapy is great but better with creatures. Maybe even Shrieking Affliction would be worth it. Despise, Thoughtseize, and Appetite for Brains are all great in Modern. Consider these, my man.

TheVectornaut on Damien Dhark

1 month ago

If the brunt of your creatures have deathtouch, fight spells can actually serve as cheap removal. Prey Upon, Ulvenwald Tracker, Setessan Tactics, etc. The larger deathtouch creatures can also synergize with lures like Bloodscent, Revenge of the Hunted, and Roar of Challenge.

If you're trying to play from the grave, return to battlefield is usually gonna trump return to hand. Reanimate, Exhume, and Animate Dead are some classic options. Vigor Mortis and Recurring Nightmare are fine, given a slow enough meta, but I think Soul Stair Expedition is on the weak side. It may be worth begging the question: is reanimation even worth it right now? Bringing back small creatures is pretty underwhelming, even if they have deathtouch. Cards like Ophiomancer, Hornet Nest, and Ogre Slumlord further reduce this need by keeping DT creatures on the board. It might be worth finding some other targets to reanimate, even if they don't have the titular ability. Grave Titan and Hornet Queen are some of the bigger deathtouch creatures I know of. For other options, Griselbrand and Sheoldred, Whispering One are bombs I've faced in reanimator. Of course, if you go in on the strategy, running enablers like Cabal Therapy and Entomb may justify running win conditions from the whole color pie.

Colgate on UW Spirits for FNM with ...

1 month ago

Seems like your meta doesn't play Force of Will so I would suggest some fast combo deck. For example storm.

Rituals 18
4 Rite of Flame
3 Seething Song
4 Dark Ritual
3Cabal Ritual
4 Helm of Awakening

Cantrips 16
4 Gitaxian Probe
4 Manamorphose
4 Chromatic Sphere
4 Chromatic Star

Payoff 8
4 Dark Petition
1 Ad Nauseam
1 Tendrils of Agony
1 Past in Flames
1 Empty the Warrens

Lands 18
4 Blackcleave Cliffs
4 Gemstone Mine
6 Swamp
4 Mountain

Side 15
4 Engineered Plague
4 Mindbreak Trap
4 Chancellor of the Annex
3 Cabal Therapy

This might fit your budget, check it out from MCM. It's combo rather than control or midrange. Making midrange or control deck takes little more time to brew and I might post it later. One more question; are storm decks mainly ANT or TES in your meta?

tchau204 on Nom Nom Snackrifice

2 months ago

Sorry to burst your bubble but High Market and Cabal Therapy are not Modern legal. However, your deck is fine for Legacy. Nonetheless, I like the concept.

Theone10 on

2 months ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

GeminiSpartanX on W: EMA cards H: Cash, ...

2 months ago

Hello all! I'm looking to Acquire a few cards from the Eternal Masters set if possible, either by trading or by buying them. Here's what I'm looking for in order of importance to me:

2x Wasteland

1x Entomb

1x Enlightened Tutor

2x Chrome Mox

3x Cabal Therapy

4x Brainstorm

1x Karakas

Please message me if you have any of these, and thanks for looking!

Daedalus19876 on Yahenni, Undying Partisan

2 months ago

Nice deck! Couple quick thoughts:

Contamination over (or in addition to) Infernal Darkness

Smallpox/Pox over Slum Reaper.

Cabal Conditioning and Captain's Claws seem weird here.

What's Entomb grabbing? I don't see enough reanimation to reliably support it (outside of Corpse Dance).

No Decree of Pain? I'd normally put it in over Crux of Fate since it's more modal, and you should have no problem with mana when you have Crypt Ghast and Cabal Coffers.

Yahenni's Expertise because, c'mon, flavor (and it's also surprisingly good).

Cabal Therapy to preemptively remove threats? You have enough creatures to flashback without issue.

I also built a Yahenni list, if you want to take a look: The Hungry, Hungry Aetherborn: Yahenni EDH

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