Cabal Therapy


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Premium Deck Series: Graveborn Uncommon
Judgment Uncommon
Promo Set Uncommon

Combos Browse all

Cabal Therapy


Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

FlashbackSacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Cabal Therapy Discussion

tchau204 on Nom Nom Snackrifice

1 week ago

Sorry to burst your bubble but High Market and Cabal Therapy are not Modern legal. However, your deck is fine for Legacy. Nonetheless, I like the concept.

Theone10 on Manaless Dredge

2 weeks ago

I have a few concerns, so I'll go through listing them.

Concern the first: decking yourself with Balustrade Spy doesn't give you the opportunity to sac Prized Amalgams. PA comes into play at the end of your turn, so you never get a chance to sac them to Dread Return. The rest of your description leads me to believe you think Dread Return is an instant. It is not. If you plan on winning with Balustrade Spy, you need to have a way to win that turn. This isn't hard to do after decking yourself, but I'm making sure you know this.

Concern 2: Laboratory Maniac. Going off the logic in the above concern, a few things have to happen for Laboratory Maniac to win you the game. First, you need to have one of eight cards in your starting hand (already a ~2/5 chance, assuming a starting hand of 8 cards). Second, you need to not use that card for the entire game (I dare you to find me a situation that will come up in a game of legacy where this isn't a bad play). Third, you need to be in a situation where reanimating the other two targets wont win you the game on the spot. You could argue that Laboratory Maniac lets you win next turn, but why take the risk of you opponent top-decking Abrupt Decay when you could just win now with Zealot or Flayer.

Concern C: Golgari Thug is, in every way this deck cares about, better than Shambling Shell. Why are you running a 3-3 split rather than 4-2. There shouldn't be any thought here, you want the largest dredge number. Both feed Ichorid, both are never going to hit the battlefield (in games that you have a reasonable chance of winning) and Thug has a higher dredge count. If we could run more Thugs instead of S. Shell, we would.

Concern no.IV: Less than 4 Cabal Therapies main is a mistake. Cabal Therapy is, if anything, the best card in this deck. You can fight grave-hate. You can deal with counter spells. You can discard dredgers. You can sac that last dude so you can have enough Zombies to cast Dread Return. After your opponent mulligans to 4 in game 2, looking for that one card that does anything to you, you can strip it from their hand, leaving them completely helpless. All because of Cabal Therapy. Run 4.

FIVE GOLDEN CONCERNS: This one ties quite nicely into the previous, you don't really need 4 copies of B. Spy. Most people run 3, I would go even lower. It only does anything as a re-animator target, and unless you're pushing for it, re-animating a game winning thing is plan B (plan A being Ichorid. The other guys too, but Ichorid with Bridge from Below is what pulls it all together). Going down to 3 seems to be the general consensus.

Final Concern: Chancellor of the Annex really needs to be a 4-off, and also would be very good in the main board. If you haven't played against it yet, Deathrite Shaman is a bitch. With it being in a third of all legacy decks at the moment, we really need to come prepared. While it is true that you have Phantasmagorian and Street Wraith, that is only 8 cards (~2/5). Chancellor also has a nice splash effect, helping us with decks that are faster than us (TES, RB Reanimator). Not to mention it's a great reanimation target if you're winning through attacking rather than the combo.

That's all I can really think of now. My own list is here. The description still needs work, as you can probably tell. If you haven't already, go check out the primer for the deck on The Source here. This here is the post that inspired me to get back into the deck, along with showing me a whole new world of only running 12 dredgers, that I had never considered before.

GeminiSpartanX on W: EMA cards H: Cash, ...

4 weeks ago

Hello all! I'm looking to Acquire a few cards from the Eternal Masters set if possible, either by trading or by buying them. Here's what I'm looking for in order of importance to me:

2x Wasteland

1x Entomb

1x Enlightened Tutor

2x Chrome Mox

3x Cabal Therapy

4x Brainstorm

1x Karakas

Please message me if you have any of these, and thanks for looking!

Daedalus19876 on Yahenni, Undying Partisan

4 weeks ago

Nice deck! Couple quick thoughts:

Contamination over (or in addition to) Infernal Darkness

Smallpox/Pox over Slum Reaper.

Cabal Conditioning and Captain's Claws seem weird here.

What's Entomb grabbing? I don't see enough reanimation to reliably support it (outside of Corpse Dance).

No Decree of Pain? I'd normally put it in over Crux of Fate since it's more modal, and you should have no problem with mana when you have Crypt Ghast and Cabal Coffers.

Yahenni's Expertise because, c'mon, flavor (and it's also surprisingly good).

Cabal Therapy to preemptively remove threats? You have enough creatures to flashback without issue.

I also built a Yahenni list, if you want to take a look: The Hungry, Hungry Aetherborn: Yahenni EDH

Cetriel on All Spells, Zero Lands, Turn One Win: BOOM

1 month ago

What I don't understand, why I asked my previous question, is 3 Cabal Therapy's. I have done a lot of research on this sort of deck over the last couple years in order to make Demoralizer. I know my deck is quite a bit different but if you have 3 of the cards that need to be in your graveyard in hand instead why not just mulligan? I mean In certain and likely fairly rare instances you could get those 3 and a 4 card combo as well but is it worth it?

Jaceblue12 on Eccentricity in the Undercity- First Turn Win

1 month ago

Yes, Wurmlover. However, you can sacrifice it to the flashback cost of Cabal Therapy; but I still support the old Angel of Glory's Rise build.

lithium142 on who needs brainstorm?

1 month ago

nobody at my lgs runs sneak and show, so its not something my sideboard will reflect a great deal. However, i'm pretty confident against it. in addition to Reclamation Sage, Golgari Charm can also break Sneak Attack. as far as testing; my game one against it isnt ideal, but it isnt a lost cause either. A small bit of luck goes a long way, and hitting them with good Cabal Therapys can cripple their early game.

after that, liliana is a pain if they Show and Tell something out. she can even hit emrakul. so we have options. the biggest problem is if they Sneak Attack an emrakul, but that's something we can hit proactively to some extent. beyonid that, Griselbrand isnt as effective as you'd expect in the matchup. sneak and show is mostly fluff, and since this deck goes wide, we can usually get past him for a win. In essence, having titania or Grave Titan out are just usually better than them resolving a Griselbrand. Once again, it's a close match, so they can very easily take games from nowhere.

as for lands, nobody i know has the cash to build it properly. Ive seen a variant or two come and go at the shop, but it never sticks cuz its just never very good. I actually considered building dredge with sideboard into the Dark Depths combo just to fill the niche, but we have 2 classic dredge players already, so meh. If it ever comes in with some force, i know how to adjust for it.

anyway, this deck as is, will be what i take to the shop on saturday, so i should have more reliable feedback after the weekend

thanks for the discussion! I've been playing magic for 10 years, but legacy is a new format for me, so it helps tremendously =)

lithium142 on who needs brainstorm?

1 month ago

maddoxmtg a big part of why we can get away with only 2 is Veteran Explorer. and since this deck is far more interested in dropping an early Cabal Therapy anyway, it works out. as for keeping consistent with graveyard manipulation, scavenging ooze accomplishes that, and acts as a much more suitable threat in this shell.

I've tested running different numbers (4 deathrite, 1 scooze, and pulling Dryad Arbor saw decent success), but the numbers i have now just seem to lend more consistent games. In the near future i intend to try just cutting the Dryad Arbor and running 3 deathrites. so we'll see where that takes me.

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