Cabal Therapy

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Judgment (JUD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Cabal Therapy

Sorcery

Name a nonland card. Target player reveals his or her hand and discards all cards with that name.

Flashback—Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

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Cabal Therapy Discussion

ToolmasterOfBrainerd on Pyroblast vs Red Elemental Blast

1 week ago

Oh wait, I bet the advantage to splitting is to beat Cabal Therapy. I think I'll start with 1 of each.

If I were playing young pyromancer, then pyroblast would be better, but as such I think 1 of each will be better.

enpc on World Breaker Hulk

3 weeks ago

You've got basic lines like Intuition into Reanimate, Necromancy and Protean Hulk (works really well if you have Cabal Therapy already) however you can do stuff like Snapcaster Mage, Reanimate, Muldrotha, the Gravetide and then go from there (given a burst of mana). You either cast Muldrotha, getting back snapcater who re-intuitions or you get back either reanimte (for Muldrotha) or snapcaster, getting reanimate. Or your can throw Dread Return in the mix given enough dorks. As mentioned, it may be a bit too slow for your deck however it gives you some options. Just a thought if you wanted to explore that route.

As far as burst speed goes though, I think your deck is getting to the limit of its ability simply becasue there aren't any better cards.

titanreaver on Blood Artist Sacrifice Deck (Turn 1 Win)

1 month ago

I think the concept is really fun. I do think that you could go with the Git probes and such and add in some things like Cabal Therapy as a method to protect your combo. I don't think the Blood Pet, Doomsday, or Cremate are quite necessary, and if you want more card draw to find things Infernal Contract or Sign in Blood, could help you get there and Diabolic Intent is a decent tutor you could use to find what ever piece is missing to finish the combo.

fatereaver on Cavallo

2 months ago

If this is a Modern deck, it's got a few illegal cards, namely the 3 original duals, and the Carrion Feeder in the main board isn't legal either. Neither is Blistering Firecat and Cabal Therapy.

Might be best to replace the Carrion Feeder with Viscera Seer if you want a free sac outlet, and it also digs for combo pieces!

chadsansing on Griselbrand + Death's Shadow = (Strange) Combo

2 months ago

What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:

Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:

  • Play a swamp.
  • Play a 0-drop creature.
  • Play a dark ritual.
  • Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
  • Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.

You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.

What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.

Potential/recommended spells:

I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.

LeaPlath on It's too late to lose the hate

2 months ago

Yeah, this deck is filled with bad cards, cards that do nothing, cards best suited to other formats, and cards that are too expensive for what they are.

Grixis in legacy has access to some of the most powerful cards in existance. Brainstorm, Preordain, Ponder, Force of Will, Counterspell, Lightning Bolt, Thoughtseize, Cabal Therapy, Fatal Push etc. Why play Lightning Strike or Lava Spike when you can play Lightning Bolt for example.

For a start, you are way low on lands. In Legacy, you can sort of skimp a bit on lands, but then you are very reliant on fetchlands, Brainstorm and Ponder effects, and a fair bit of luck in order to curve out, and generally you keep your curve maxed out at 4, with Deathrite Shaman as a mana dork to keep things flowing together.

This deck, however, wants to cast 6 drops and 7 drops with only 18 lands and 1 mana rock. That is going to screw you over more often than not as you are unable to curve out or play things when they would be impactful. Hostage Taker might be a great tempo play on turn 4, but on turn 6-7 it can just be outclassed.

You also have a lot of "do nothing" cards that don't help you win the game or stabilize on their own. Curse of Bloodletting is a great example, as it is a 5 mana enchantment that will basically take up your entire turn and...does nothing unless you are already winning, or draw one of your 3 burn spells.

So, some ideas you might like.

You could turn this into a Grixis EDH deck, with one of the grixis legendaries as your commander (based off what I'm seeing so far I would lean Thraximundar), and I can suggest things from there.

You go Grixis Hard Control in Legacy, which can be quite expensive, but also quite interesting as there are a lot of interesting and unusual ways Grixis can take control of the board which are great for casual/FNM legacy but may not be top-tier viable.

You can go lower to the ground more tempoy, with powerful low mana cards and cheap threats aiming to get in quick and control the board.

You do some sort of Grixis spells deck, which plays a sort of combo-control deck best suited for casual.

beanqueen on Mardu pyromancer

3 months ago

decks like this make me wish Cabal Therapy were printed for modern, would be perfect for this deck

Lord_Khaine on Play your entire collection on turn 1 (ALL SPELLS)

3 months ago

@HashMasta

Removal/Protection is quite the dilemma for this deck. Cabal Therapy is currently the only piece as it can be used from the hand or graveyard, but I agree that Pact of Negation will help tremendously. Question is, where would you recommend placing it?

I think an argument can also be made for Chancellor of the Annex as well.

I've seen some versions of Oops, All Spells run 4x Pact of Negation and 4x Chancellor of the Annex in place of Gitaxian Probe and Street Wraith.

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