Force of Savagery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Force of Savagery

Creature — Elemental

Trample

EDH 31 / 13
Chef's Kiss feature for Good Soup

seshiro_of_the_orochi on Card creation challenge

10 months ago

Force of Savagery always fascinated me. As well as Sekki, Seasons' Guide. Hm...


Sekki of the Savage Seasons

Legendary Creature - Elder Spirit

Trample, Vigilance, Haste

As long as you control at least three other spirits, Sekki gets +0/+3.

Sekki gets +X/+0, where X is equal to the number of other spirit you control plus the number of spirit cards in your graveyard.

1/0


Make a card called Maleficent Blackbird.

AwesomeJMS5 on Card creation challenge

1 year ago

Oliath, Generous Deal-Maker

Legendary Creature - Giant Noble

Vigilance, ward

At the beginning of each opponent's upkeep, that player chooses one:

  • You and that player each scry 1, then draw a card.

  • You and that player each make a 3/3 green elephant creature token.

  • You and that player each choose another target creature. Oliath deals 1 damage to each creature chosen this way. If both players chose the same creature, Oliath deals 5 damage instead.

5/6


Force of Savagery is an interesting card that I kinda like. Dies immediatly, and needs an anthem effect to keep him around. However, with an anthem, it's at least 8 or 9 power with trample for 3 mana.

So, your challenge: Make a card that makes tokens with 0 toughness. If you want it to have an anthem attached or as part of it, that's up to you.

TheOfficialCreator on Why is WotC Emphasizing Attacking …

1 year ago

What Niko9 says tracks, but I'd also like to bring in another angle.

I've long suspected that WOTC's design principles actually favor blocking over attacking, at least in mana value overall. That is to say, since blocking can't win you the game, as TypicalTimmy said, creatures can be given much higher toughness without boosting the rarity. Hence why Force of Savagery dies upon entering and is still a rare card for 3 mana while Aegis Turtle is largely forgotten by the community, is a common from an underpowered set, and is 1 mana.

Of course, with special abilities on blockers, it's harder to grant leverage to what a blocking creature can do, simply because that shifts the gameplay to the defending player, and those kinds of interactions are, for the most part, something Wizards would like to avoid outside of flash creatures. That isn't to say there aren't those kinds of blocking abilities, say, Steadfast Armasaur or Spike-Tailed Ceratops, but they are rarer for a reason.

Simply put, attacking should always be more highly rewarded than blocking, because it progresses the game, whereas blocking does not. Have you ever noticed that a LOT of indestructible creatures entice you to attack with them? Ulamog, the Infinite Gyre gulps down your opponent's board. Blightsteel Colossus deals massive amounts of poison damage. Avacyn, Angel of Hope has flying and can kick your opponents in the face.

There's reach, and that's about it for blocking abilities that are evergreen. (I'm not even sure if reach is evergreen anymore.)

There used to be regenerate, which is a more defensive mechanic.

But, like I said, blocking only slows down a game. It's a crucial part of the gameplay experience, but it shouldn't be able to dominate.

IHATENAMES on Ballbreakers

1 year ago

I built a naya deck similar to this based around Force of Savagery and ways to keep it alive Sylvan Anthem /reanimation/ and the like. Ball Lightning effects underrated.

A few notes:

Coco only works on your turn not opp endstep based on ball lightning effects end of turn wording.

My version had a elemental tribal subtheme with Nova Chaser attack with the awakener champion it and deal 10 w/trample is dope. Can also help give reach if you cast after combat to champion whatever you would have to sac to thunderkins ability

Commune with the Gods fills grave fast and helps find your awakener

Jaxis, the Troublemaker new card that may be a interesting addition to the deck.

brandonplaysmagic on They're lesbians, timmy

2 years ago

I am SO happy to see other people brewing Halana and Alena. These two are some of my favorite commanders of all time. I’d definitely recommend creatures like Force of Savagery and other creatures with higher power than toughness. Also Staff of Domination with Alena and any creature with power 4+ would allow for infinite mana and card draw. Great deck!

brandonplaysmagic on Alena // Halana (Gruulfriends Forever) [Primer]

2 years ago

seshiro_of_the_orochi Thanks, friend! Much appreciated. The suggestions are awesome and some of them have made their way in and out of the deck. I think I’m at at a point with the deck where I could cycle in and out different creatures to mix things up a bit. I think I may test some of those out.

I’ve seen some deck techs that use Force of Savagery but I just haven’t gotten to ordering it yet. Since the deck low key leans more into Alena, I think you’re right in how good that would function here, so thanks for the reminder!

seshiro_of_the_orochi on Alena // Halana (Gruulfriends Forever) [Primer]

2 years ago

Btw, have you considered Force of Savagery ? It doesn't work with Halana, but it's pretty great with Alena.

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