|Commander / EDH||Legal|
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|Future Sight (FUT)||Rare|
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Force of Savagery
Creature — Elemental
Force of Savagery Discussion
2 weeks ago
I appreciate the comment :) .
I like your suggestions about creature protection. Do you have any mostly red ideas for card advantage?
I don't see why it can't splash green for more useful things.
I'd like to keep the Nova Chaser theme but how would you build//rebuild this deck?
This was a casual deck that had some "fun" modern potential.
4 months ago
Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.
Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.
Rancor is a good way to give your general trample that also recurs itself if he dies.
A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.
Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.
If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.
Fireshrieker ...? Kinda self-explanatory.
Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.
Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.
If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.
Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.
4 months ago
Force of Savagery is a really strong card for a kresh deck. 3 mana make kresh get +8/+8
10 months ago
You could count Force of Savagery as well if you broaden your criteria. You can cast it no matter what, but it will only stay if you can increase its toughness.
11 months ago
I might keep Splinterfright, with Nemesis of Mortals, but I'd probably rather play Hooting Mandrills or add a few more keywords and use Soulflayer. Off the top of my head Gladecover Scout and Hired Poisoner plus your already existing creatures with trample could give a pretty scary Soulflayer.
Varolz, the Scar-Striped is great if you are using something like Hunted Horror, Death's Shadow, Force of Savagery or even Yargle, Glutton of Urborg, so might be worth considering. This does mean shaping your deck to try and get Varolz, above all...
In such a creature heavy deck Throne of the God-Pharaoh would also make sense and if you choose to use delirium Traverse the Ulvenwald would be a good way to fetch your finisher. There is a but, graveyard hate is very common in modern, so you need a plan that lets you adapt if your graveyard is exiled, honestly this is where something like Throne is really useful, since you can still cast your creatures.
Hope this helps with your brew.
1 year ago
I really like this idea, but it doesn't look like most infect creatures work with Varolz too well. For Varolz to get max value, you want creatures well above the power curve.
1 year ago
1 year ago
Really like the way you built this deck with high-power low CMC green creatures. Phyrexian Soulgorger and Force of Savagery are other options you could try. Elemental Bond and Garruk's Packleader help you draw cards, and Cream of the Crop improves card selection. Traverse the Outlands ramps a lot when you have Grothama or Mossbridge Troll. Druid's Call, Broodhatch Nantuko, and Saber Ants are great for generating tokens from fighting, which you can then upgrade with Emrakul's Evangel anyway.
Bloodspore Thrinax and Oran-Rief, the Vastwood makes your small creatures not so small. Vigor will help grow your creatures permanently, and the price is much lower with the reprint. Overwhelming Stampede and Pathbreaker Ibex turn Grothama's power into trampling power for all your creatures.
I feel like Conjurer's Closet, Dragon Mask, and Mogg Cannon aren't too mana-efficient, and they only draw cards at the end of your turn so you can't use the cards right away. You could add Reliquary Tower since you're already running other cards with that effect.
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