Force of Savagery
Creature — Elemental
Printings View all
|Future Sight (FUT)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Force of Savagery Discussion
1 month ago
aholder7, I see where you are coming from with this concern. I am running the Force of Savagery simply because I want to see if I can make it work, one of the big reasons I am running Lightning Greaves is to protect our Incandescent Soulstoke to and avoid 2 for ones but it may not always be easy to have all the pieces to the puzzle so I'm running cards like Icon of Ancestry and Flamekin Harbinger to fall back on... even with all of this being said there is a 100% chance that once I play around with the deck I will see that It needs changes... Some of these changes may include cards like Lightning Skelemental , Spark Trooper or maybe Rhythm of the Wild . Thank you for the good suggestions! :)
1 month ago
I’m a little nervous on the Force of Savagery . They only work if you have an anthem out which you have 6 total in the deck from my count. And 4 of those are. Features that can be removed with all the most common removal which opens you up to some devastating 2 for 1s. If you just want high power and trample you can go with any Ball Lightning variant. Perhaps Lightning Skelemental or Spark Trooper . There is also the option of a threat that comes back such as your Thunderblust which could find a friend in Phytotitan .
2 months ago
I appreciate the comment :) .
I like your suggestions about creature protection. Do you have any mostly red ideas for card advantage?
I don't see why it can't splash green for more useful things.
I'd like to keep the Nova Chaser theme but how would you build//rebuild this deck?
This was a casual deck that had some "fun" modern potential.
6 months ago
Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.
Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.
Rancor is a good way to give your general trample that also recurs itself if he dies.
A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.
Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.
If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.
Fireshrieker ...? Kinda self-explanatory.
Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.
Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.
If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.
Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.
6 months ago
Force of Savagery is a really strong card for a kresh deck. 3 mana make kresh get +8/+8
1 year ago
You could count Force of Savagery as well if you broaden your criteria. You can cast it no matter what, but it will only stay if you can increase its toughness.
1 year ago
I might keep Splinterfright, with Nemesis of Mortals, but I'd probably rather play Hooting Mandrills or add a few more keywords and use Soulflayer. Off the top of my head Gladecover Scout and Hired Poisoner plus your already existing creatures with trample could give a pretty scary Soulflayer.
Varolz, the Scar-Striped is great if you are using something like Hunted Horror, Death's Shadow, Force of Savagery or even Yargle, Glutton of Urborg, so might be worth considering. This does mean shaping your deck to try and get Varolz, above all...
In such a creature heavy deck Throne of the God-Pharaoh would also make sense and if you choose to use delirium Traverse the Ulvenwald would be a good way to fetch your finisher. There is a but, graveyard hate is very common in modern, so you need a plan that lets you adapt if your graveyard is exiled, honestly this is where something like Throne is really useful, since you can still cast your creatures.
Hope this helps with your brew.
1 year ago
I really like this idea, but it doesn't look like most infect creatures work with Varolz too well. For Varolz to get max value, you want creatures well above the power curve.