Force of Savagery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Force of Savagery

Creature — Elemental

Trample

Force of Savagery Discussion

Digg_ on Swing-n-fling_

2 weeks ago

I appreciate the comment :) .

I like your suggestions about creature protection. Do you have any mostly red ideas for card advantage?

The deck used to splash green but for sillier things like Force of Savagery + Incandescent Soulstoke , Liege of the Tangle

I don't see why it can't splash green for more useful things.

I'd like to keep the Nova Chaser theme but how would you build//rebuild this deck?

This was a casual deck that had some "fun" modern potential.

SideBae on No Victory Without Sacrifice

4 months ago

Phyrexian Dreadnought is about $30-odd dollars these days, but it'd be kinda busted here. It's like Force of Savagery , but +12/+12.

If you run self-recurring creatures like Bloodghast or Bloodsoaked Champion with sac-outlets like Carrion Feeder and Viscera Seer , you get self-recurring ways to pump Kresh the Bloodbraided .

City of Brass , Mana Confluence and Reflecting Pool are good ETB-untapped lands you may want to consider including.

Dorks are the main advantage of playing green. Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Orcish Lumberjack , Birds of Paradise and Bloom Tender are all worth at least strongly considering. If your meta is blue-heavy, Carpet of Flowers is a great card.

Innocent Blood is a good symmetrical sac-spell. Grave Pact or Dictate of Erebos are also worth considering.

Running Natural Order with Craterhoof Behemoth is a good win condition if the commander-damage plan doesn't work out -- it's especially good if you spam out the aforementioned dorks. Triumph of the Hordes is a similar green finisher.

Rancor is a good way to give your general trample that also recurs itself if he dies.

A reanimator package with Animate Dead , Necromancy , Dance of the Dead , Reanimate , Buried Alive , Entomb , and targets like Sire Of Insanity or Grave Titan can end the game real fast without your general needing to come down at all.

The Grove of the Burnwillows + Punishing Fire combo is a lot of fun in EDH, at least as far as I've had experience with it.

Card draw/selection is at a premium in EDH. Faithless Looting , Painful Truths , Night's Whisper and Read the Bones are all worth considering. Phyrexian Arena and Twilight Prophet are both really powerful cards. Commune with Lava is another great source of card advantage.

If you craft your mana-base carefully, you could likely run Blood Moon or Magus of the Moon shenanigans. Omen of Fire is GREAT if your meta is control-heavy, and is (for some god-forsaken reason) an instant. Boil and Choke are also good.

Casualties of War and Windgrace's Judgment are great multi-for-ones in EDH.

Fireshrieker ...? Kinda self-explanatory.

For cuts:

  • I don't think Butcher of Malakir is very good. Seven mana is a lot to pay for a creature that does not protect itself, and Grave Pact is likely a LOT better.

  • Chromatic Lantern is a card I've always thought is overrated in EDH. Just running a one-drop dork like Birds of Paradise is likely a lot better, mainly because coming down turn one is way better than coming down turn three.

  • Death's Presence is a card I suspect is not as good as it seems; it strikes me as a 'Win More' type card. It costs a lot to get down, and you're probably better off investing the mana and card in getting your general fatter in the usual fashion. Of course, play testing is fully capable of proving me wrong.

  • Essence Harvest strikes me as having too little effect. Running just one Fling -type effect is likely good enough.

  • Grave Betrayal is likely not as good as reanimation cards like Animate Dead or Reanimate , mainly because Grave Betrayal is way more mana-intensive.

  • If you put in the dorks I suggested, you likely don't need thirty-four lands. Cutting one or two is probably OK.

  • I think running either Swiftfoot Boots or Lightning Greaves is good enough; both may be overkill. Lightning Greaves is likely better, as it is free to equip.

  • Garna, the Bloodflame doesn't seem powerful enough. Another point to watch during playtesting.

m_to_the_three on No Victory Without Sacrifice

4 months ago

Force of Savagery is a really strong card for a kresh deck. 3 mana make kresh get +8/+8

seshiro_of_the_orochi on Creatures with conditional casting

10 months ago

You could count Force of Savagery as well if you broaden your criteria. You can cast it no matter what, but it will only stay if you can increase its toughness.

Darth_Savage on Golgari self mill

11 months ago

I might keep Splinterfright, with Nemesis of Mortals, but I'd probably rather play Hooting Mandrills or add a few more keywords and use Soulflayer. Off the top of my head Gladecover Scout and Hired Poisoner plus your already existing creatures with trample could give a pretty scary Soulflayer.

Varolz, the Scar-Striped is great if you are using something like Hunted Horror, Death's Shadow, Force of Savagery or even Yargle, Glutton of Urborg, so might be worth considering. This does mean shaping your deck to try and get Varolz, above all...

In such a creature heavy deck Throne of the God-Pharaoh would also make sense and if you choose to use delirium Traverse the Ulvenwald would be a good way to fetch your finisher. There is a but, graveyard hate is very common in modern, so you need a plan that lets you adapt if your graveyard is exiled, honestly this is where something like Throne is really useful, since you can still cast your creatures.

Hope this helps with your brew.

electromancer on Varolz, a Scavenging Infection

1 year ago

I really like this idea, but it doesn't look like most infect creatures work with Varolz too well. For Varolz to get max value, you want creatures well above the power curve.

Just my opinion but here are the infect creatures I'd definitely keep/add:
Putrefax
Viridian Corrupter
Phyrexian Hydra
Phyrexian Crusader
Phyrexian Vatmother (add)
Skithiryx, the Blight Dragon (add)

A lot of your other infect creatures are probably just going to draw more attention than they're worth. Also check out Force of Savagery and Sheltering Ancient for cheap +1/+1 counters.

Clyde_Bankston on Auto-sac creatures?

1 year ago

Are there any other good creatures like Ball Lightning, Force of Savagery, etc. I just asking because I'd like to put more creatures like them into my Kresh the Bloodbraided deck. Thanks

elgosu1337 on You wanna fight? I'm just wurming up

1 year ago

Really like the way you built this deck with high-power low CMC green creatures. Phyrexian Soulgorger and Force of Savagery are other options you could try. Elemental Bond and Garruk's Packleader help you draw cards, and Cream of the Crop improves card selection. Traverse the Outlands ramps a lot when you have Grothama or Mossbridge Troll. Druid's Call, Broodhatch Nantuko, and Saber Ants are great for generating tokens from fighting, which you can then upgrade with Emrakul's Evangel anyway.

Bloodspore Thrinax and Oran-Rief, the Vastwood makes your small creatures not so small. Vigor will help grow your creatures permanently, and the price is much lower with the reprint. Overwhelming Stampede and Pathbreaker Ibex turn Grothama's power into trampling power for all your creatures.

I feel like Conjurer's Closet, Dragon Mask, and Mogg Cannon aren't too mana-efficient, and they only draw cards at the end of your turn so you can't use the cards right away. You could add Reliquary Tower since you're already running other cards with that effect.

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