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This is my casual sliver commander. I've had to build it on a bit of a budget which is why I haven't included Sliver Queen in the list (yet). Also, I don't plan on spending 1000+ on the original duels so the mana base is pretty cheap. Enjoy the deck and leave any comments or suggestions. Thanks!

The idea I had is to try and hit my mana curve on turn five or sooner. I am begining to outfit my deck with all 10 Shock lands and later all 10 Fetches, and cards like Rupture Spire,Cascading Cataracts and Command Tower, a Chromatic Lantern, Darksteel Ingot, and Armillary Sphere hitting the curve has never been a huge issue for me. When you add in the abilities of Manaweft Sliver and Gemhide Sliver mana becomes a whole lot easier and isn't uncommon to cast 2,3, or even 4 slivers a turn. Also Basic lands give us substance especially late game when we need lands to come in untapped.
Sliver Overlord is the clear choice of the four legendary slivers. The only other one I would Consider is the Sliver Queen but I feel that it just isnt as powerful of a commander for the same cost and is better brought out later as a combo piece. The tutor ability of Sliver Overlord gives us a ton flexibility if we can manage to keep it alive for long enough. Its other ability of taking control of target sliver can be useful to regain control of your slivers or can be paired with Amoeboid Changeling to take control of your opponents creatures.
I like to break down the Slivers into different categories. ============================================================================== Power Buff Slivers: These slivers are going to boost our damage and survive-ability, in addition to just making life harder for our opponet in general. These include straight buff slivers: - Muscle Sliver, Sinew Sliver, Predatory Sliver, Might Sliver, and Megantic Sliver. Finally we finish with a Sliver Legion

============================================================================== Mana Slivers: Essential in this and also self explanatory: Manaweft Sliver, Gemhide Sliver ============================================================================== Combat Abilities: This section is for the abilities that can really help or possibly give a win condition. I feel like these pretty much speak for themselves but I would like to point out a couple of things. Syphon Sliver can be a life saver if used in the time so don't necessarily play it if you are worried it might get killed beause it can save you late game. Shifting Sliver can be a complete win condition if used at the right time, dont waste it.Crystalline Sliver gives slivers shroud and not hexproof which means they cant be targeted by your opponets OR YOU so this will cancel out the abilities of Crypt Sliver and the like. Finally while card:Flying Sliver and Galerider Sliver provide the same benifit their mana costs are different. Keep this in mind because being able to tutor for the cheaper one and play it in a pinch can and has saved me and won me games. So in no particular order: - Sentinel Sliver, Shifting Sliver, Striking Sliver, Syphon Sliver, Venom Sliver, Winged Sliver and Galerider Sliver, Horned Sliver, Blur Sliver, card:Bonesythe Sliver, Crystalline Sliver and of course Sliver Hivelord. ============================================================================== Board control and security: This section has the slivers that influence the whole game and less buff the actual slivers. This includes removal, and ways to keep our slivers alive for longer plus other fun stuff. As for removal We first have Constricting Sliver, and Psionic Sliver to deal with key creatures your opponents have out. We also have Harmonic Sliver to deal with all those pesky artifacts and enchantments. Bear in mind the card says when it comes into play destroy, so you don't have an option. This means if you run out of artifacts or enchantments from your opponents you must destroy yours. This can be solved if anyone has a Darksteel Ingot, but it is important to remember. Next we have ways to keep our creatures alive which include Pulmonic Sliver which adds the benefit of flying and Crypt Sliver. Finally we have some fun withQuick Sliver to let you pull a surprise or just keep slivers in hand until right before your turn and Mesmeric Sliver to shuffle away your opponents great cards for their 12th mountain that game. ============================================================================== To conclude, we have the creatures that can be win conditions or are just more utility. To begin card:Amoeboid Changling can combo with Sliver Overlord's ability taking control of opponents creatures or even their commander to swing at them. We then have Brood Sliver to create tokens. We then have Virulent Sliver which gives poison counter for slivers. Even in commander it only takes 10 poison counters to kill an opponent. Finally Homing Sliver gives a ton of flexibility making every sliver in the hand anything we want.

I include mostly removal spells in this deck because of the people I play but this part of the deck is extremely open ended and can be changed to fit your playstyle. Lets start with some utility cards which include an Aphetto Dredging to get back key slivers, both Wild Pair and Unexpected Results to get out some slivers or lands on the cheap. Wild Pair also provides another tutor ability which is always nice.Bring to Light is a perfect card for this deck. With it we can tutor for a key sliver or any other spell that costs potentially up to 5 mana. In addition to this it allows us to get Sliver Hivelord or Sliver Legion onto the board without having to pay for the Sliver Overlord's tutor ability I also added an Eerie Interlude to help avoid boardwipes or to keep people from taking control of my creatures. I also included a Boros Charm to help give some board wipes if I don't have Sliver Hivelord out. Next we have our removal. =========================================================================================== -For pesky hexproof creatures and just to wipe the board we have Fated Retribution and card:Day of judgement. In addition to this I also run a Crackling Doom in case people like to hide behind hexproof or shroud. =========================================================================================== -As for targeted removal we have Erase for any pesky enchantments. For creatures I've included , Terminate and Swords to Plowshares. =========================================================================================== -For Counterspells I run a Counterspell. I then have a Render Silent, and Plasm Capture. Then we have a Mana Leak for when your opponent has just enough mana to re-cast their commander. Finally I include a Stifle mainly because I play my friends deck:Bad Luck Brion deck and it can save me from a sac to win. Still a viable card for most decks.
As artifacts go almost all are for mana as previously discussed. The two that remain are Door of Destinies and Coat of Arms. These can get pretty insane if played at the right time. WORD OF WARNING: Coat of Arms helps the bad guys too. Be careful not to have it out when your opponent gets 8 2/2 wolf tokens out. Believe me I learned that the hard way
This represents the cards I want/need but haven't got yet. =========================================================================================== card:Mana Echos,
Sliver Queen, Cavern of Souls, Armageddon, Training Grounds, Necrotic Sliver, Horned Sliver, Hibernation Sliver, Frenetic Sliver.

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Thanks for looking at my deck. any and all suggestions are appreciated.

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Updates Add

Lots of new spells to add.

First off i finally ponied up the $30 for Sliver Legion so excited to play that.

Next, a bunch of spells-

Counterspells include a Counterspell (finally) and Plasm Capture. Also I added a Stifle to counter a lot of sacrifice abilities.

Removal adds a Radiant Purge, a Swords to Plowshares, and for mass removal with a twist a Dimensional Breach.

For protection from mass removal I include a Boros Charm and an Eerie Interlude.

Finally a great five color deck tutor Bring to Light. I'm anxious to see how this will work.

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Date added 1 year
Last updated 2 weeks
Splash colors WUBRG
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.05
Tokens 1/1 Sliver
Folders possible sliver deck, Decks to Remember, EDH (Tribal), Commander Decks, slivers, Uncategorized
Top rank #63 on 2017-08-08
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