Frenetic Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Frenetic Sliver

Creature — Sliver

All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Goyfs-R-Us on Sliver Overlord

1 month ago

DoctorMunchiesPHD Crypt Sliver winds up being more mana efficient in board states without Training Grounds. Love Brood Sliver always have always will. Frenetic Sliver is more a last resort removal protection and more often then not is a blue card to pitch for Force of Will or used to get Dormant Sliver off the board if I need to attack to finish someone. Don't really need mana reduction from Herald's Horn and it winds up not discounting a number of important Slivers in the deck. I'm not the biggest fan of the tutors that put the card on the top of the deck and not in hand, Worldly Tutor was the closest to making the deck among your suggestions but I chose Vampiric Tutor over it, due to the greater versatility and not having to reveal the card.

Romer on Flipping the Odds - A Coin Flip Story

2 years ago

Oh interesting KaptnK. And Frenetic Sliver was printed after Frenetic Efreet so it was likely an intentional change to "fix" Frenetic Efreet by preventing infinite activations. Lame!

KaptnK on Flipping the Odds - A Coin Flip Story

2 years ago

Lots of great ideas in the comments. One thing that doesnt work is Frenetic Sliver as the ability states the creature must be in play for the coin flip to happen, so while you can activate it as many times as you want you can only resolve it until the creature dies. Frenetic Efreet does not have these key words so it work the way described.

lucksterluke16 on Flipping the Odds - A Coin Flip Story

2 years ago

I'm sure you probably looked up every coin flip card already but here are a few I don't see in your list in case you missed them:

  • Karplusan Minotaur - Cumulative upkeep means on each of your upkeeps its one extra flip (so 1 flip on the 1st upkeep, 2 flips on the 2nd, etc) so this can get you a ton of coin flips pretty easily.

  • Scoria Wurm - Not that exciting, but its a cheap threat that you could hopefully keep alive longer with Krark's Thumb

  • Mirror March - This can get out of hand really quickly, and there's basically no downside to losing flips

  • Yusri, Fortune's Flame - Designed to be a commander, but it's a solid card to include in the 99 as well

  • Goblin Traprunner - Tons of easy flips with no downsides

  • Squee's Revenge - Can be a huge card draw

  • Planar Chaos - This one can be a bit annoying and might only be good if you also have Krark's Thumb, but it lets you play more controlling

  • Krark, the Thumbless - Similar to Planar Chaos, use at your own risk

  • Frenetic Efreet and Frenetic Sliver - A single card that lets you flip as many coins as you want (you can activate the ability as many times as you want before you let any of the activations resolve, and then even if he dies you still flip all the coins)

  • Puppet's Verdict - A sweeper that let's you control what to kill if you can manipulate the flip

As for other cards that I think could fit the strategy of the deck, I would focus on ways to multiply your other effects (extra upkeep steps, copying your permanents, doubling your abilities, etc). Here's some ideas:

Other random things:

Egag101 on What's the most you've ever lost on 27 coin flips?

3 years ago

Well yes, but actually no.

The way Frenetic Efreet works is that you can stack a million instances of his ability on top of one another and even if he phases out or dies due to the effect you still flip the coin for each time you activated the ability in response to itself. Frenetic Sliver on the otherr hand was a "fixed" version of this effect, and as a result it is worded "If this creature is in play". This means that while yes you could activate the ability a million times if you wanted, only the first instance would actually do anything because both of the results remove it from play.

Hope that helps clear the distinction up a bit!

gvazdaus on The Queen's Egg

3 years ago

Mortlocke, sorry for the confusion. I meant in my current meta, it seems everyone is packing shroud/hexproof/indestructible so removal has gone to sacrifice effects/exile/and Toxic Deluge. My thought was it makes it less appealing to run Marauder loops or similar effects if all it did was keep creatures off the board until end of turn. The CMC I agree is a little pricey but so is watching a board wiped courtesy of sacrifice effects. Frenetic Sliver is a great answer to Settle the Wreckage but my deck does not pack a lot of graveyard recursion. I appreciate the feedback and miss the Engine as well.

PapLaRiviere on Sliver Combo/Control [Primer]

3 years ago

Thank you, Malsorn

Your suggestion fits precisely the type of discussion I hope to generate when I post a deck - not just for my benefit, but also for anyone else viewing the commentary.

It has been a long time since I gave Frenetic Sliver any thought. Your analysis is absolutely correct. I have added it to my Maybeboard for play testing and I will be listing it in the Deck Strategy section as a viable Hive protection option.

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