Frenetic Sliver

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos Uncommon

Combos Browse all

Frenetic Sliver

Creature — Sliver

All Slivers have "(0): If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."

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Frenetic Sliver Discussion

Raging_Squiggle on Non-"Destory" Boardwipes.

3 weeks ago

Frenetic Sliver and start flipping coins. Plus it at least puts them into the graveyard where they're more easily recurred.

jplvette on Sliver Overlord Commander

3 weeks ago

Have a look at my Sliver Overlord deck if you want. It's pricey but almost solely because of the lands. What's really nice about slivers is that they each come with a unique ability which is better than most other spells you might put in your deck so it's okay to be really creature heavy and light on instants and sorceries. Someone trying to spot remove slivers? Tutor Crystalline Sliver. Afraid of board wipes? Frenetic Sliver is half a solution to that, or Hibernation Sliver could be useful. Because each sliver buffs each other sliver, you don't need many (any) artifacts or enchantments buffing slivers, in my opinion.

What I like doing when I play Slivers is to line up my combo (there are like a hundred ways to do it, with Intruder Alarm or Training Grounds on the field you need very little mana available to combo out), then just play from your hand until someone threatens to win. With Quick Sliver you can combo out at instant speed, so you're never really in too much danger.

I don't think I communicated my thoughts super effectively, but feel free to ask if you have any questions.

LVL_666 on The Queen's Egg

2 months ago

Delta-117, thanks for keeping me in the loop regarding spoilers. Arcane Adaptation has my curiosity, but it's synergy (at least to me) seems too niche to be useful in this deck. If this deck incorporated alot of non-slivers, then I could see a potential use for it. Additionally, Vanquisher's Banner also has my curiosity. It reminds me of Coat of Arms. Arcane Adaptation is not a must include, but it is interesting.

But what has my attention is the announcement of a return to Dominaria, the current home to Slivers according to MTG lore. That guarantees we will be getting more of our favorite hive-minded tribe come 2018. If they reveal any Sliver Planeswalker(s) I'll be getting two of each, in foil. Who am I kidding? I'll likely acquire all the slivers from that set in foil as well.

Pypoh, welcome to the hive. Thanks for commenting on the page, and thanks for the compliments. So you're interested in building your own Queen's Egg, hm? Well are you building a paper copy, or on MTGO? If you're building a paper copy, then I'll give you some advice - try your best to get involved with an MTG community, and try and buy cards directly from individuals. Maybe see if you can perhaps help with odd jobs and etc to get a discount on some cards? That helped me out some. Additionally, check out the Hivestone > Other Information > Building this Deck section. It'll give you an idea for how much some of the more expensive lands costs. Try and get your deck for less than what I paid!

In regards to Diffusion Sliver, it used to be in this deck, but the problem was that if someone wanted to remove a sliver, then they could easily pay the extra . Due to the nature of the format...mana is kind of a non-issue in EDH/Commander. So in closing - Diffusion Sliver's ability is moot, because the opponent can easily pay the tax that protects your slivers. As for your other card suggestions:

  • Virulent Sliver - Having to attack your opponent with 10 individual instances of Poison is difficult, and ultimately kind of pointless. If you're going to hit your opponent 10 times, then they should be dead shortly before then. It's an interesting back up plan though, and I could see a reason for it's inclusion- but definitely not a primary wincon strategy.

  • Root Sliver - Depends HIGHLY upon your group's meta. If you have a EDH player who is just counter-happy, then Root is definitely a must include. I personally don't encounter too many counter heavy decks, so I'd prefer to rely on Cavern of Souls

  • Darkheart Sliver - Also was in this deck once, it's a decent creature, and a good response to a boardwipe. The primary use I found for it was an additional sac outlet for Dormant Sliver. I'd consider it's ability a bit too niche to be useful in more than one situation.

  • Frenetic Sliver - This one was also once apart of the hive. Uhm...it's kind of in the same slot as Darkheart Sliver in that it's primary use was a response to boardwipe events. However, it's ability can be useful when a sliver is going to die...and you have no options for regeneration. Basically when blocking or attacking with a sliver you'd use Frenetic's ability right before it enters the graveyard - you could potentially save the sliver and maintain board presence. Unfortunately it's ability is inherently inconsistent, but interesting nonetheless. I wouldn't include it however, given that there are so many options for regeneration.

Sorry that response got a little long, but yeah. A pleasure hearing from you both.

Pypoh on The Queen's Egg

2 months ago

This deck is awesome, Im using this deck as my main deck. Im really interested. But maybe you would consider some card like:Diffusion Sliver

Virulent Sliver

Root Sliver

Darkheart Sliver

Frenetic Sliver

PookandPie on Sliver Hive EDH

3 months ago

Hey there-

I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.

First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.

Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.

Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.

Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.

Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.

Horned Sliver is reasonably cost and gives your army trample, which can be very handy.

Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.

For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.

Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.

The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.

Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.

Lucky_Dutch on ''It's Ok,They're just slivers''

3 months ago

Whiskerbro Frenetic Sliver sure looks like fun :) Telekinetic Sliver Darkheart Sliver are also great options.. tnx

Whiskerbro on ''It's Ok,They're just slivers''

3 months ago

Heya, this deck looks pretty sweet overall. I haven't personally played Slivers in EDH, but I have in Pauper and a little in Modern. I'm pretty sure that Frenetic Sliver would be quite good here. The card looks bad, as it has a chance to sacrifice the creature, but keep in mind you'd only use the ability if a sliver's getting targeted with removal anyway. It basically makes half your opponent's removal spells just completely fizzle. Telekinetic Sliver and Darkheart Sliver are both pretty sweet as well. Maybe consider getting rid of some of the redundant slivers for those?

Mythwind on Tokens. How do they differ ...

3 months ago

For example, 2 questions: 1 - If I use the ability of Frenetic Sliver on a sliver token, (and I win the flip) does it come back?
2 - If I have persist or undying on a token that is about to die, does it come back? (assuming thoughness would allow)

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