Creature — Sliver
All Slivers have "(0): If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."
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Frenetic Sliver Discussion
1 week ago
Delta-117, thanks for keeping me in the loop regarding spoilers. Arcane Adaptation has my curiosity, but it's synergy (at least to me) seems too niche to be useful in this deck. If this deck incorporated alot of non-slivers, then I could see a potential use for it. Additionally, Vanquisher's Banner also has my curiosity. It reminds me of Coat of Arms. Arcane Adaptation is not a must include, but it is interesting.
But what has my attention is the announcement of a return to Dominaria, the current home to Slivers according to MTG lore. That guarantees we will be getting more of our favorite hive-minded tribe come 2018. If they reveal any Sliver Planeswalker(s) I'll be getting two of each, in foil. Who am I kidding? I'll likely acquire all the slivers from that set in foil as well.
Pypoh, welcome to the hive. Thanks for commenting on the page, and thanks for the compliments. So you're interested in building your own Queen's Egg, hm? Well are you building a paper copy, or on MTGO? If you're building a paper copy, then I'll give you some advice - try your best to get involved with an MTG community, and try and buy cards directly from individuals. Maybe see if you can perhaps help with odd jobs and etc to get a discount on some cards? That helped me out some. Additionally, check out the Hivestone > Other Information > Building this Deck section. It'll give you an idea for how much some of the more expensive lands costs. Try and get your deck for less than what I paid!
In regards to Diffusion Sliver, it used to be in this deck, but the problem was that if someone wanted to remove a sliver, then they could easily pay the extra . Due to the nature of the format...mana is kind of a non-issue in EDH/Commander. So in closing - Diffusion Sliver's ability is moot, because the opponent can easily pay the tax that protects your slivers. As for your other card suggestions:
Virulent Sliver - Having to attack your opponent with 10 individual instances of Poison is difficult, and ultimately kind of pointless. If you're going to hit your opponent 10 times, then they should be dead shortly before then. It's an interesting back up plan though, and I could see a reason for it's inclusion- but definitely not a primary wincon strategy.
Root Sliver - Depends HIGHLY upon your group's meta. If you have a EDH player who is just counter-happy, then Root is definitely a must include. I personally don't encounter too many counter heavy decks, so I'd prefer to rely on Cavern of Souls
Darkheart Sliver - Also was in this deck once, it's a decent creature, and a good response to a boardwipe. The primary use I found for it was an additional sac outlet for Dormant Sliver. I'd consider it's ability a bit too niche to be useful in more than one situation.
Frenetic Sliver - This one was also once apart of the hive. Uhm...it's kind of in the same slot as Darkheart Sliver in that it's primary use was a response to boardwipe events. However, it's ability can be useful when a sliver is going to die...and you have no options for regeneration. Basically when blocking or attacking with a sliver you'd use Frenetic's ability right before it enters the graveyard - you could potentially save the sliver and maintain board presence. Unfortunately it's ability is inherently inconsistent, but interesting nonetheless. I wouldn't include it however, given that there are so many options for regeneration.
Sorry that response got a little long, but yeah. A pleasure hearing from you both.
1 week ago
This deck is awesome, Im using this deck as my main deck. Im really interested. But maybe you would consider some card like:Diffusion Sliver
1 month ago
I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.
First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.
Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.
Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.
Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.
Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.
Horned Sliver is reasonably cost and gives your army trample, which can be very handy.
Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.
For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.
Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.
The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.
Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.
1 month ago
1 month ago
Heya, this deck looks pretty sweet overall. I haven't personally played Slivers in EDH, but I have in Pauper and a little in Modern. I'm pretty sure that Frenetic Sliver would be quite good here. The card looks bad, as it has a chance to sacrifice the creature, but keep in mind you'd only use the ability if a sliver's getting targeted with removal anyway. It basically makes half your opponent's removal spells just completely fizzle. Telekinetic Sliver and Darkheart Sliver are both pretty sweet as well. Maybe consider getting rid of some of the redundant slivers for those?
1 month ago
For example, 2 questions: 1 - If I use the ability of Frenetic Sliver on a sliver token, (and I win the flip) does it come back?
2 - If I have persist or undying on a token that is about to die, does it come back? (assuming thoughness would allow)
3 months ago
Hi there! Saw you liked Slivers, so I thought I'd stop by. Since your Commander is Sliver Legion and not Overlord, Hivelord, or Queen, it might be a good idea to run Frenetic Sliver. If someone board wipes (which is arguably a non-combo Sliver deck's largest weakness), Frenetic Sliver gives you a 50/50 chance to keep any creature you otherwise would not have been able to keep on board otherwise. Overlord can usually just tutor for Hivelord, Queen only really needs enchantments to win, and Hivelord has built-in Wrath resist. I think that Legion, the biggest, baddest, aggro-est one of them would need more ways to get around board wipes than the other Sliver Commanders. Frenetic Sliver can also be brought in with Collected Company, which is nice as well.
Taurean Mauler's slot could probably go to Frenetic Sliver, honestly. Sure, Mauler gets bigger, but with Legion, so does everything else. Is it really going to matter when your opponent is starting down a table of unblockable 10/10s if one of them is a 15/15? I don't imagine so, but that could just be me lol. Brood Sliver is also another alternative to be dropped- I took that one out of my list a long time ago because it was almost always win more and, if my board state wasn't already great, it did very little to help me during removal, counter spell, and sweeper-heavy games.
Shadow Sliver is great, but only good on kill turns. If someone fogs, destroys your Commander during combat (so your damage output is much less than anticipated and the opponent survives), you won't be able to block any creature that doesn't have shadow to stay alive. Horned Sliver gives trample for evasion and is much less risky for the same cost, for whatever that's worth.
There's my $.02 and an upvote from me, too.
3 months ago
Normally, I would agree with you, that Blood Moon would scare the hell out of me with a deck with a land base like this, but between Aether Vial, Manaweft Sliver, and Harmonic Sliver; I find I have very little trouble dealing with/or playing through Blood Moon.
The biggest threat to a tribal deck like this is board wipes. A turn 4 or 5 Damnation can be a difficult thing to recover from, and that is were Frenetic Sliver really shines. I probably won't be able to save all of my slivers with coin flips, but since the alternative was losing them all, I think saving some is better than none. As far as Homing Sliver, that is really a silver bullet card, you use it (or another sliver) to fetch up exactly what you need, when you need it. I have been debating cutting the second Homing Sliver in lieu of Rest in Peace or another graveyard hate strategy.
As for the singleton Gemhide Sliver, in response to Blood Moons and cards like Slaughter Games and its ilk, Gemhide Sliver functions as a backup mana source when they remove all of my Manaweft Slivers. Truthfully, it isn't mandatory to keep it, but I have found it far more useful than not.
Both Sliver Hivelord and Sliver Legion are fantastic cards in their own right, but slow as hell in modern (it isn't called the 4 turn format for nothing). They are powerhouses, and if they resolve or go unchecked, you will likely win, but any player worth their salt, won't let them resolve or stick around long.
As for Affinity and Tron (directed more Affinity than Tron), I find that a mainboarded Harmonic Sliver gets the job done and shuts those decks down pretty easily. I have been considering a Blood Moon for the sideboard actually for the Tron matchups as I find that I have a 60-40 win ratio against them, which I feel could definitely be improved upon. I appreciate the suggestions.
I will playtest our decks against each other and see how they perform. I rarely get the opportunity to play against other Sliver decks, so I am intrigued to see how they match up against each other. I'll follow up with results in the comments of your deck.