|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Sliver
All Slivers have "(0): If this permanent is in play, flip a coin. If you win the flip, remove this permanent from the game and return it to play under its owner's control at end of turn. If you lose the flip, sacrifice it."
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Frenetic Sliver Discussion
ZeroKotaha on Sliver
3 weeks ago
Brood Sliver I would recommend removing because it is too slow for aggro. Dementia Sliver This card is a little more toward late game and if your aggro it wouldn't be the best include. Frenetic Sliver Can possibly removed if you feel like it, but can be kept in just for some fun. That was just a few things I saw I didn't have much time looking through all the cards.
7 months ago
I've had Sliver Overlord built for a few years. I started out with a budget build (in all except the mana base, because I already had the duals/fetches), so I feel like I can help you out given what I've tried over the past 2-3 years. For reference, my deck is here: Za Warudo! (Sliver Overlord Aggro).
Cryptolith Rite is pretty reasonable in Slivers as you run a fair number of 1 drops. T1 Galerider or first strike Sliver into Rite is a pretty strong opening play, especially considering how many of your lands ETB tapped.
I'd also recommend adding around 4 more lands and possibly Burgeoning. I playtested this deck to get a feel for it, and five tests in a row I wasn't able to play Overlord until turn 6 or later in any of those cases because I continually missed land drops, and with a large number of the lands entering tapped, it slowed the deck down even a turn further. In any event, a lot of your lands ETBing tapped doesn't hurt so badly when you dump out a large number of them early, and Burgeoning would let you untap with 4 lands on your second turn fairly easily. In any case, 32 lands is the same number I run in my Arcum and Breya decks, which have a waaaaaay lower curve and lots more accelerators (like 15-20 ramp cards so I can play things out on turns 2-4)
Potential land inclusions:
Exotic Orchard. Cheap, but very powerful. Unless your meta is full of monocolored decks, this land tends to be reasonable for entering untapped. Similarly, Fellwar Stone is a nice 2 mana rock with the same ability that comes down a turn earlier than most of your other mana rocks. Opal Palace is kind of trashy, maybe try Orchard over it?
Forbidden Orchard is under $5, enters untapped, and all it does is give opponents 1/1 tokens. Typically not that big of an issue, especially in multiplayer.
Slivers that I've found invaluable over the years:
Hibernation Sliver is a real MVP. Paying 2 life to save one of your important creatures is incredible and hardly a cost, at all. I love bouncing Overlord back to hand with a Clone on the stack (because you know they're just going to try and steal your overlord), and it can protect a portion of your board state from exile wipes, and more. During grindy games, it is one of the Slivers I go for quite a lot of the time. I think it would do you more good than Ghostflame Sliver, since you're not even running the All Is Dust that combos with that card.
Frenetic Sliver is also quite good. Use its ability with a board wipe on the stack and it's a 50/50 chance to keep a Sliver you otherwise would not have been afforded the opportunity to keep. I'd run that over Unexpected Results, which has always just seemed like a bad card and a way to waste 4 mana in the game (considering you can tutor any Sliver for 3 mana + its casting cost, guaranteed).
Necrotic Sliver. Not having it is a mistake. Repeatable, instant speed, no-restrictions removal is huge in Commander and lets you bust up combos like none other. Losing a Sliver or two can make the difference between losing and staying in a game. Highly recommended. Popping Bruna with her trigger on the stack is hilarious, for example (or in response to equipping Boots or Greaves).
7 months ago
Just to chime in, I have found Frenetic Sliver to be kind of meh in the past, especially in 5 colors with access to Hibernation Sliver, Ghostway, Eerie Interlude, mass recursion etc. I really wish that if you lost the toss nothing triggered, that sac effect is the only thing keeping it from awesome synergy with Kindred Discovery.
7 months ago
shaistyone, okay. You have a point that in a (mass wipe, spot removal, poor combat/chumping, etc) scenario Frenetic Sliver may be the better choice between that and Darkheart Sliver. However, why would he even bother to include Frenetic Sliver when they already have Pulmonic Sliver in the deck?
As for your recursion suggestions, I agree. Those are good options if you're on a budget.
7 months ago
"People tend to react VERY negatively to any tutor general, and Overlord is one of the scariest. If you go aggro, you at least have a chance of not playing Archenemey." shaistyone, I believe you are talking about a unique weakness inherent to all sliver decks known as Sliver Hate™. Frenetic Sliver is a neat concept, but very unstable. It's in the same camp as Darkheart Sliver where it's only useful against mass removal events. And in my opinion, it's strictly worse than Darkheart. I'd suggest Teufell try and slot in Living End, or Yawgmoth's Will to give them some much needed graveyard recursion. Currently, they're trying to cut down on the number of slivers already in the deck, as opposed to including more.
7 months ago
Here is my take on them: Sliver EDH
I find the aggro route more effective. People tend to react VERY negatively to any tutor general, and Overlord is one of the scariest. If you go aggro, you at least have a chance of not playing Archenemey.
I agree with a lot of the recommendations. I would definitely try to find room for Frenetic Sliver, as it can keep a lot of slivers around if a board wipe happens. And it is just spectacular against Living Death, which I probably see in 50-60% of games. :)
7 months ago
Thanks Odysseus_97 for suggestions!
Faithless Looting doesnt seem to add much to the deck. I might add some draw cards, but probably in form of enchantments rather than spells.
As for CMDR2017 curses, I might try them in the future, at least the blue one. They are fun but Im not really into curses in this deck.
Furnace of Rath was replaced by Dictate due to flash. I like using it as surprise doubler, even when Im not directly involved in damage. Doubling damage also often means that Im losing faster.
Pandemonium isnt really helping me and there is always someone in my local meta that have token deck. Too risky.
Sands of Time - I was considering it. Gonna try it out for sure in the future.
Fatespinner / Meekstone / Price of Glory / Pendrell Mists and any other stax card - I dont want to go this path. While people mostly like chaos, noone likes stax and it will make me targeted I guess. At least I wont use such cards for now.
Confusion in the Ranks it is really asymetrical for token decks. Ends with them having all better creatures.
Riptide Laboratory is expensive but might add it to bounce Arjun when needed.
Mana Breach was included in first version of this deck but it doesnt really do much.
Fevered Visions might be added as additional draw.
Guttersnipe wont really work since I dont go storm way and am not casting many spells. Typicall Arjun deck would surely use it, but its not that deck.
Frenetic Sliver may be not bad but still not worth excluding any other card that there already is in here.
Feel free to comment and ask about help with building Your deck.