Lavabelly Sliver

Lavabelly Sliver

Creature — Sliver

Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lavabelly Sliver Discussion

triproberts12 on Why should someone play boros? ...

1 month ago

And Spiteful Sliver , not Lavabelly Sliver . See "only so many" comment above.

triproberts12 on Why should someone play boros? ...

1 month ago

I think you would like Gerrard, Weatherlight Hero . Due to his ability, you can do some very cool things, if you're fond of wiping the board, but want to be more aggressive about it. He makes cards like Cataclysm , Razia's Purification , and Scourglass a lot of fun. If you were thinking Jor Kadeem, I've had a copy for a long time and have just never seen the potential, but Gerrard makes much better use of cards like Mishra's Bauble , Urza's Bauble , Ichor Wellspring , and Arcum's Astrolabe for insane card value, along with bigger stuff like Memory Jar and the above-mentioned Scourglass . I'm in the process of collecting cards for a Gerrard deck, and the angle I plan on taking him is Spitemare , Boros Reckoner , Lavabelly Sliver , Truefire Captain , Mogg Fanatic Coalhauler Swine , and Creepy Doll with mass damage effects like Star of Extinction and Blasphemous Act . Throw in some redirection cards like Master Warcraft , Gideon's Sacrifice , Nomads en-Kor , Outrider en-Kor , Shaman en-Kor , and Warrior en-Kor , and you can build a deck that really does uniquely Boros things focused on mass destruction and direct damage.

Delta295 on R/W Slivers

2 months ago

Metallic Sliver is not modern legal, I would recommend Sidewinder Sliver in its place. With the amount of evasion you have ( Cloudshredder Sliver , Bonescythe Sliver , and Lavabelly Sliver ), I don't think you need the Bladeback Sliver , even if you were able to empty your hand of instants. if you are looking for somehting with a similar effect, you could use Cautery Sliver . anouther option would be to keep the Bladeback Sliver , and replace the Metallic Sliver with Sentinel Sliver , so you could attack, defend, and tap them for the extra damage at the opponents end step, as opposed to trying to balance all three

Mortlocke on multimedia

3 months ago

Hello again great mentor - I made an update to my Sliver Queen deck, and somehow lost all of the "show" and "hide" buttons in the accordion menu. I have no idea how I made that mistake...and am just facerolling on the keyboard. I'd appreciate any sort of assistance you could provide...but i'm wondering what did I delete? Warning: this is alot of code.

Code Show

Mortlocke on Sliver EDH v1.0

4 months ago

Caerwyn, I have a counter to some of your cut recommendations:

  • Lavabelly Sliver + Sliver Queen + Basal Sliver = Death by Boiled Eggs. Pay to activate the Queen 's ability creating a Sliver Creature Token. That token will have Lavabelly 's ETB effect, allowing you to target a player for 1 point of damage. Sacrifice the token using Basal 's ability generating which will be used for...yes you guessed it - another activation of Sliver Queen 's ability which will result in another activation of Lavabelly 's ability. Repeat the process of creating and sacrificing Sliver creature tokens until all would be egg-touchers are dead. That's a solid 3 card combo that's entirely tutor-able by the commander alone - that's why you should keep the Lavabelly .

  • Syphon Sliver = now, this is entirely dependent on how SHINOBIofFATE wants to build their deck, as this card would be valuable in an aggro focused Sliver deck - combine this with Essence Sliver + Bonescythe Sliver and you get not 1, not 2 but 4 triggers of lifelink per attacking Sliver. (technically, it's 2 triggers of lifelink, and 2 triggers of "Whenever a Sliver deals damage, its controller gains that much life." - if you're thinking "well didn't they errata that?" NO. You are wrong. This is an ability unique to Essence Sliver .) However, if they're going to pursue a Control oriented deck...then yeah, I'd stick with that cut.

  • Training Grounds is an absolutely must keep, if solely for the commander interaction. Saving mana per tutor (or steal when used in conjunction with Amoeboid Changeling ) pays in dividends.

Caerwyn on Sliver EDH v1.0

4 months ago

To start, I disagree with a few of shadow63's cuts.

Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.

Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.

Amoeboid Changeling allows you to take other players' creatures using your commander.

I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.


Here's some other cuts I would recommend:

Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.

Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .

Bring to Light is a bit too much mana for its effect. I do not think you need it.

Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.

Here's a few I would certainty remove:

Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.

Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.

DoWell on The First Sliver

5 months ago

You need Mana Echoes

Sliver Overlord is the better commander.

Consider adding a Morophon, the Boundless

Here are some other good slivers to add:
Cloudshredder Sliver
Manaweft Sliver (running 2 mana slivers is worth it, trust me.)
Lavabelly Sliver
Virulent Sliver

39 creatures is too many imo. Check out my sliver deck for more ideas: Cha cha real smooth

multimedia on You can't make eggs without breaking a few eggs

5 months ago

Hey, I'm confused what's the end game here? How do you win? What creature or creatures are you wanting to cheat into play with Eggs? There's lot of Eggs (Changlings), but what's the point if all the Eggs do are replacing themselves? There's not a combo here that can infinite replace Changlings so without having this affect you play out your whole creature base, but it really doesn't do anything. You could play your entire creature base with one no mana cost sac outlet, but again what is this accomplishing? Even if you use Bombardment or Station as the sac outlet and have Tremors on the battlefield before you start sacing Eggs then this is only going to potentially kill one opponent and do 21 to the other opponents and then you're done.

Some interactions you could add that can actually win you the game with Changelings are:

  • Angel of Glory's Rise + Changeling Titan / Changeling Berserker : can reanimate all Changelings in your graveyard and Championing Rise with Titan/Berseker then this can be a reanimation combo.

  • Reveillark + Karmic Guide + sac outlet: reanimate all 2 or less power Changelings in your graveyard. With this reanimation combo you only need have one 2 or less power Changling in your graveyard to win with a sac outlet that does damage when a creature is saced (Bombardment, Station) or Altar of Dementia for infinite opponent mill. By adding Tremors or Lavabelly Sliver to the Lark + Guide combo can do infinite damage to your opponents using any sac outlet and since Lavabelly is a creature it's easier to have access to.

Good luck with your deck.

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