|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Uncommon|
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Creature — Sliver
Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life."
Lavabelly Sliver Discussion
1 month ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
1 month ago
Out: Lavabelly Sliver
1 month ago
Recently more edh videos on Youtube have emerged regarding The First Sliver , however they have not come very close to a victory. Infact, most games I've watched see the deck being the first to be killed. I don't believe that will happen in the case of this deck, being much faster. The decks on Youtube play much more non-creature spells and low cmc non-slivers which end the cascade chain. I personally enjoy my more sliver-centric, pseudo-power build.
In my opinion, if you want to play The First Sliver you might as well be abusing the cascade ability, otherwise other sliver commanders, such as Sliver Overlord or even Morophon, the Boundless are much better. We're not playing The First Sliver to go slow. I've had wins in my semi-competitive meta with this deck, purely because of the sheer overwhelming nature of the deck.
In saying this, I am currently experimenting with these cards:
- Maelstrom Nexus (see comment #8)
- Living End (see comment #8)
- Wheel of Fate (to cascade into for free and refill the hand)
- Memorial to Folly (recursion that won't be accidentally hit)
- Mortuary Mire (recursion that won't be accidentally hit)
- Strip Mine (to stop Maze of Ith effects)
- Diffusion Sliver (see guide)
- Mirari's Wake (see guide)
- Blasphemous Act + Spiteful Sliver Combo (see guide)
- and tutors or potentially more ways to stack the top of our library for consistent cascades (e.g. Sensei's Divining Top , Sylvan Library and Scroll Rack )
- as well as ramp/rocks to ensure consistency as well as enough mana in the late game
Some weaker slivers I MIGHT get rid of:
- Mesmeric Sliver (although it can screw with an opponents deck, it doesn't do much for the board or the opponents hand; in a pinch it can be not so good)
- Lavabelly Sliver (with Purphoros, God of the Forge it can do wonders. Without, one damage and one life per sliver is quite lack lustre, especially when you already have lords to pump +1/1, equaling to one damage PER TURN)
- Shapesharer (3 mana is actually quite expensive to activate an ability in this deck. And the ability of Shapesharer only lasts until your next turn. Very few situations have I found its copy ability to be useful in the deck, at best copying a small pump ability. Even when copying the opponents creatures, I have found very few relevant ones. Perhaps the right situations haven't come up yet, so I'm still placing hopes on this card)
Due to the amount of cards I need to move around and test (as you can see above), the next update might be in a while. I want to do a big update soon, providing as accurate information as possible on how these cards do. Hopefully, if you're interested, you can test with me and provide suggestions!
1 month ago
6/22 Update: Adding some Modern Horizon Slivers and Synergies
1 month ago
Hey Daevied, thanks for the compliment and i'm honored that you would use my deck as a basis for your own. I can't wait to see how your preferences and style will guide you toward your ideal vision of the Hive.
What would be the cards in the list that could be exchanged depending on my meta? - Daevied
Tough question. As for the cards that I would recommend are meta-flexible, well...i'll give a few ideas I guess.
- Quick Sliver - Quick is meant to give you additional flexibility when you are playing at a table with alot of interaction. A player with an itch tap finger can be extremely annoying...especially when they see you in the lead, and leave up some of their mana before your turn begins. If you don't have that problem, then you could slot this one out. OR, if you have more than one annoying player you could slot this in for Root Sliver .
- Sliver Overlord - If you have a meta that is cEDH - only, then well...this Sliver as a commander simply won't be able to compete in first place on a consistent basis. My deck as it is built can hang with some of those decks, but it was never intended to run ahead of the pack in that kind of meta. If you want to make a truly "Sliver themed" cEDH deck, then you need to pilot The First Sliver + Food Chain or maybe Sliver Queen Combo.
- Lands - The most expensive part of this deck are the lands. Honestly, you don't need to have Original Duals and Fetches to have a consistent manabase. If you have a slightly more relaxed meta, you could opt for the Mirage Fetchlands. As for duals, you could snatch up the recently reprinted Shocklands. Utility lands like Gaea's Cradle can be swapped out basics (trust me, it's good to have them - especially when someone in your meta decides to run Blood Moon in a 5 color deck...jerk)
Btw, you can combo Hibernation Sliver , Lavabelly Sliver , and Morophon, the Boundless with any lifelink sliver .p - Daevied
I saw a different use for Lavabelly Sliver in the form of Sliver Queen + Lavabelly Sliver + Basal Sliver - Infinite ETBs = Infinite "Drain for 1" effects. Morophon 's aesthetic just didn't vibe with me, and I won't include it in any of my builds - but I do see the combo potential. Honestly, First Sliver's Chosen caught my eye, and i've been curious as to what I could do with it. Any thoughts? Oh, and thanks for commenting on my page, and thanks again for the compliments. Good luck in your build!
Chitinous Approval Ensues
2 months ago
Hi, i recently found your deck and i find it amazing the work you have put into it, am going to use it as a proyect for my next slivers deck. What would be the cards in the list that could be exchanged depending on my meta?
2 months ago
There are a few things I'd change if using The First Sliver over Overlord- I likely wouldn't be running Intruder Alarm or Paradox Engine without Overlord since his ability to ensure I have Gemhide is what makes those valuable. Depending on how many mana dorks you run overall, though, you could keep Engine.
Sacrifice outlets would be less necessary in the event of clones- so Slivers like Cautery, Darkheart, etc., would be less valuable, but you have newer cards like Lavabelly Sliver or Unsettled Mariner that you could run in their stead if you like. Homing Sliver to get Hibernation Sliver will be huge, though, so I'd recommend both of those pretty strongly.
Just run tons of ramp (I do 36 lands and 16 ramp in mine), 'cause getting TFS ASAP is likely what will cause the deck to explode turn after turn. More methods of drawing cards will be useful too as that'll give you a lot of gas to keep chain-casting Slivers repeatedly.
2 months ago
No worries, tribal decks can be confusing at times! I've played Merfolk, Humans, Spirits, Slivers, and more, so I get it. To answer your questions:
1) Creatures like Diffusion Sliver , Leeching Sliver , and Lavabelly Sliver stack depending on how many you have. To be more technical, each additional copy would trigger its own instance. For example, if you had two Diffusion Sliver s, your opponent would decided whether or not to pay the 2 mana for the first one, but they would still have to pay 2 more mana for the second one if they wanted their spell or ability to resolve. Likewise, if you had two Leeching Sliver s or Lavabelly Sliver s, each copy would trigger separately, so the first copy would do one damage, and then the second copy would do its one damage.
2) Crystalline Sliver only affects Slivers on the battlefield. Unless its text specifically mentions cards in the graveyard, like Silent Gravestone or Grafdigger's Cage , it won't give Slivers in the graveyard shroud. Dregscape Sliver will still work.
3) I usually board in Harmonic Sliver in matchups where I expect the opponent to almost always have artifacts or enchantments present, like Affinity, Hardened Scales, or Red Prison. I rarely side Aether Vial out if I'm on the play, but if I'm on the draw, it usually gets replaced, as Vial is significantly worse on the draw. However, in matchups like the above, I prefer having Harmonic Sliver even if it means occasionally having to nuke my own Vial, as taking care of Arcbound Ravager , Hardened Scales , or things like Ensnaring Bridge or Chalice of the Void is well worth it.
Hope that helps!
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