Abstruse Interference


Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Oath of the Gatewatch Common

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Abstruse Interference


Devoid (This card has no colour.)

Counter target spell unless its controller pays . You put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." ( represents colourless mana.)

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0.01 TIX $0.02 Foil


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Abstruse Interference Discussion

byxorna on Jhoira Eldrazi Funhouse

2 weeks ago

Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.

Spawning Breath seems cuttable. Swerve is interesting, but curious how useful this is compared to straight countermagic. If you want to go this route, look at Fork, Reverberate, and Wild Ricochet.

Suggestions to add: Treasure Cruise Vandalblast Smelt Shattering Spree

Suggestions to cut: Abstruse Interference Adverse Conditions Demolish Detonate Bash to Bits

Fun things to think about: Conjurer's Closet, Archaeomancer and Pull from the Deep for spell recursion

skoobysnackz on Jankrakul, the Combo's torn

4 months ago

These Polymorph/Indomitable Creativity decks seem to be very popular on this site and for good reason, but I've got to think you can find better ways to get tokens out than Abstruse Interference and Spawning Breath. For one, you could try Goblin Assault, it doesn't give you the tokens immediately like Abstruse Interference does, but by the time you would cast Polymorph or creativity on turn 4 you would get your token, and an extra chump blocker every turn after that. I don't know how well Swan Song has been for you but I would suggest Remand to help dig for polymorph and creativity. Once you cast either one its pretty much gg so that extra card in their hand won't matter too much. Another commonly used tactic for Polymorph decks is to use manlands, especially Mutavault because of it's low activation cost (you can also try Blinkmoth Nexus, Faerie Conclave, Ghitu Encampment, Kher Keep or Wandering Fumarole). Finally, adding a third color to this deck could help with protection and more tokens (although it's definitely not necessary). I decided to add green because of Beast Within for protection, and because it has some very good token generators. Here's my version of the deck, take a look if you want some ideas for splashing green and let me know what you think: Temur Creativity. Keep it up, +1!

The_Dragonmaster on Street Magic <Full Revamp>

1 year ago

decks like this aren't supposed to run small creatures that you get from the polymorpher. You need to cut all non-essential cheap creatures and add cards like Abstruse Interference, Acorn Catapult, Akroan Horse, Blade of Selves, and Infinite Reflection. This way you miss all of these cards and go straight to your biggies. And at the same time you also have creatures to sac.

ExtraSleep on

1 year ago

Cool ideas here.

Your creature base seems a little spread out, it might do you well to consolidate it towards fueling your win condition. This process entails asking yourself, "Which of my creatures offer utility, threaten the opponent, and help me secure victory?" For example, does the mana provided by creatures like Cultivator Drone and Warden of Geometries allow you to cast more efficient threats sooner, and thus warrant their inclusion? Or are you more often simply using these creatures as attacking and defending bodies?

I recommend Corrupted Crossroads for mana fixing and Spell Shrivel over Abstruse Interference for a counter spell.

Also, Transgress the Mind or Duress in your sideboard will help with matchups against control. If your opponent's counter spells are ruining your strategy, pull 'em right out of their hand.

Rayenous on Modern Westvale Tokens

1 year ago

The real downfall to Westvale Abbey  Flip is the value that is lost when you sac but can't get through. (Path to Exile, respond with Ghost Quarter, Vapor Snag, etc...) - You've essentially caused yourself to be 6-for-1'd.

To mitigate that you have to do one (or more) of a few things.

1) Use 'incidental' creatures. - Spells/Abilities which give you creatures as an 'additional' feature, but would likely be played for their main effect. As well, things which produce tokens 'temporarily', but are usually sacrificed/exiled at end of turn. - There aren't a lot of these out there, and the 'main ability' usually isn't worth it on it's own. (Abstruse Interference, Chandra, Flamecaller's +1, etc...)

2) Use Westvale Abbey  Flip as a back-up win-con. - Essentially this is where your main win is with swarming with creatures, to the point where you usually/reliably expect to win through a swarm. Westvale Abbey  Flip is then just there so you can respond to a board wipe, or use it for it's life link so you don't otherwise die. ( Tokens, Soul-Sisters)

3) Use in conjunction with 'death' triggers. - Using creatures which allow for added damage/life/creatures/board state, etc when they die makes it so that any response an opponent may have still means you got value for sac'ing those creatures. (Blood Artist, Doomed Traveler, Solemn Simulacrum, Persist creatures, etc...)

4) Have a means of ensuring you can get through with and/or protect the demon. - Only Transform when you can be certain that your opponent cannot deal with the creature by having additional mana for a counter spell, or by knowing what is in your opponents hand. (Thoughtseize, Gitaxian Probe, counterspells, give your creatures Hexproof, etc...)

That seems like a lot of ways to make it useable, but it certainly isn't something to be thrown into any deck, and really isn't something to be built around. - It really only seems to work in a few already established decks, like Tokens, and only as a 1-2 of at most.

Of course, this is just my opinion/observations... I hope someone can make a solid deck based around it to prove me wrong.

TL;DR... Yes, you're probably right. Tokens and Should Sisters can probably make use of this, but only as a 1-2 of, and not as a main win-con.

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