|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
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Devoid (This card has no colour.)
Counter target spell unless its controller pays . You put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." ( represents colourless mana.)
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Abstruse Interference Discussion
2 months ago
well it depends on how powerful your meta is because if the competition is quite strong i would recommend Counterspell as it a hard counter to anything on 2 or if your meta isn't as strong maybe something like Mana Leak or Essence Scatter to help deal with those creature heavy decks. I've never actually seen Abstruse Interference before although it doesn't counter for much i guess it helps keep the swarm going. I would drop the 2 Jorubai Murk Lurker as although the lifelink is nice i guess 3 mana for a 2/3 without ingest and that doesn't make tokens ins't great. The other thing i would drop is maybe 1 or 2 ulamog's nullifier as it is really asking a lot of you to counter a spell as you need 4 mana 2 cards and 2 cards in your opponents exile for it too work. i guess you get a 2/3 after it resolves but still. also if your getting beaten by aggro deck this is what the sideboard is for. I would recommend you add some Vapor Snags , Propagandas and maybe some Spatial Contortions in your sideboard to help deal with these decks.
2 months ago
@Newlamog789 Thanks for the feedback! :) The only time I've been having a problem with this deck is against decks slightly faster. It's pretty fast itself, and I usually find myself using Rush of Ice to stall larger ground creatures so I can stay alive while I send an endless stream of teeny tiny fliers to peckpeckpeck my way to victory. Other rush decks make enough creatures that I get overwhelmed while I'm trying to overwhelm them. I'd love to add some more protection from that, but I'm nervous adding things that take away from the deck's speed without giving it more of an end-game plan.
What counter spells would you recommend and what would you drop for them? I guess Abstruse Interference may be a nice one since it also gives me another chump blocker/a little mana boost, depending on what I need.
5 months ago
Also, Abstruse Interference is basically a 1/1 with flash that you can use to chump block with plus it's a counterspell.
5 months ago
I can't believe I haven't seen this until now! I've been making a Baral deck (private until done) and I've been looking for some cards to put in it. Can I reccomend Abstruse Interference? It always gives you a 1/1 and if you play it at the right time, (mainly after you've already used a counter and your opponent tries to cast something else) it counters a spell too.
7 months ago
Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.
1 year ago
These Polymorph/Indomitable Creativity decks seem to be very popular on this site and for good reason, but I've got to think you can find better ways to get tokens out than Abstruse Interference and Spawning Breath. For one, you could try Goblin Assault, it doesn't give you the tokens immediately like Abstruse Interference does, but by the time you would cast Polymorph or creativity on turn 4 you would get your token, and an extra chump blocker every turn after that. I don't know how well Swan Song has been for you but I would suggest Remand to help dig for polymorph and creativity. Once you cast either one its pretty much gg so that extra card in their hand won't matter too much. Another commonly used tactic for Polymorph decks is to use manlands, especially Mutavault because of it's low activation cost (you can also try Blinkmoth Nexus, Faerie Conclave, Ghitu Encampment, Kher Keep or Wandering Fumarole). Finally, adding a third color to this deck could help with protection and more tokens (although it's definitely not necessary). I decided to add green because of Beast Within for protection, and because it has some very good token generators. Here's my version of the deck, take a look if you want some ideas for splashing green and let me know what you think: Temur Creativity. Keep it up, +1!
1 year ago
Darkersun, I probably won't post it here, because I want this to stay as a starting point, but I'll share what I added to mine:
1 year ago
You cannot use Seachrome Coast, Minamo, School at Water's Edge, Prairie Stream, Oboro, Palace in the Clouds, Mystic Gate, Hallowed Fountain, Glacial Fortress, Mystical Tutor, Reshape, Fabricate, Abstruse Interference, Benthic Infiltrator, Blinding Drone, Bruna, the Fading Light, Cultivator Drone, Deepfathom Skulker, and many other creatures.