|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Common|
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Devoid (This card has no colour.)
Counter target spell unless its controller pays . You put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." ( represents colourless mana.)
Abstruse Interference Discussion
2 months ago
onehitterquiter: Thanks for the suggestions! I've tried each of those lands in previous versions of the deck, and I've found that either I need the blue mana more for counterspells or I need untapped lands. My strategy when playing this deck is often to sit back, do things at instant speed, and wait until everyone is tapped out in the very late game. At that point, I usually have a small creature or something to sacrifice, so Chimeric Coils , Guardian Idol , Chimeric Mass , Mortarpod , Flayer Husk , and Fountain of Ichor wouldn't fit with how I play the deck. I think Abstruse Interference isn't a good fit for a similar reason. The counterspell aspect of it isn't good enough to justify a spot in the deck.
2 months ago
Interesting! You might consider giving these cards a try: Mutavault , Faerie Conclave , Zoetic Cavern , Flayer Husk , Mortarpod , Chimeric Mass , Chronatog Totem , Guardian Idol , Fountain of Ichor , Chimeric Coils , Dance of Many , Callous Dismissal , Mobilized District , Dread Statuary , Springjack Pasture , Abstruse Interference , Lazotep Plating
2 months ago
Some more noncreature spells that get you creatures you can use with the Staff: Abstruse Interference , Efficient Construction , Geist Snatch , Grip of Phyresis , Metallurgic Summonings , Orochi Hatchery , Rise from the Tides , Skywise Teachings , and Thopter Spy Network .
Depending on the decks in your pod, certain suggestions may be better than others.
11 months ago
To elaborate, the color of a spell is not the same thing as a card's color identity.
A spell's color is determined by the colored mana symbols (if any) in its casting cost, as well as any color-defining text in the rules text box such as Ghostfire or Abstruse Interference, and color indicators such as on Kobolds of Kher Keep and Pact of Negation (color indicators also show the color of permanents that don't have a casting cost that defines the color, such as the back side of double-faced cards).
A color identity, on the other hand, as Boza said, is specifically for Commander and is used only for deck construction and a select few cards that care about a commander's color identity such as Command Tower. It has no other MtG-related rules use at this time, and doesn't factor into cards that care about a spell's color.
Similarly to how Dutiful Thrull is a white card with a BW color identity, while Ramos, Dragon Engine has a 5-color identity, it won't trigger any colors-matter cards like Nightsky Mimic because it's actually colorless.
1 year ago
well it depends on how powerful your meta is because if the competition is quite strong i would recommend Counterspell as it a hard counter to anything on 2 or if your meta isn't as strong maybe something like Mana Leak or Essence Scatter to help deal with those creature heavy decks. I've never actually seen Abstruse Interference before although it doesn't counter for much i guess it helps keep the swarm going. I would drop the 2 Jorubai Murk Lurker as although the lifelink is nice i guess 3 mana for a 2/3 without ingest and that doesn't make tokens ins't great. The other thing i would drop is maybe 1 or 2 ulamog's nullifier as it is really asking a lot of you to counter a spell as you need 4 mana 2 cards and 2 cards in your opponents exile for it too work. i guess you get a 2/3 after it resolves but still. also if your getting beaten by aggro deck this is what the sideboard is for. I would recommend you add some Vapor Snags , Propagandas and maybe some Spatial Contortions in your sideboard to help deal with these decks.
1 year ago
@Newlamog789 Thanks for the feedback! :) The only time I've been having a problem with this deck is against decks slightly faster. It's pretty fast itself, and I usually find myself using Rush of Ice to stall larger ground creatures so I can stay alive while I send an endless stream of teeny tiny fliers to peckpeckpeck my way to victory. Other rush decks make enough creatures that I get overwhelmed while I'm trying to overwhelm them. I'd love to add some more protection from that, but I'm nervous adding things that take away from the deck's speed without giving it more of an end-game plan.
What counter spells would you recommend and what would you drop for them? I guess Abstruse Interference may be a nice one since it also gives me another chump blocker/a little mana boost, depending on what I need.
2 years ago
Also, Abstruse Interference is basically a 1/1 with flash that you can use to chump block with plus it's a counterspell.
2 years ago
I can't believe I haven't seen this until now! I've been making a Baral deck (private until done) and I've been looking for some cards to put in it. Can I reccomend Abstruse Interference? It always gives you a 1/1 and if you play it at the right time, (mainly after you've already used a counter and your opponent tries to cast something else) it counters a spell too.
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