Devoid (This card has no colour.)
Counter target spell unless its controller pays . You put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." ( represents colourless mana.)
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Abstruse Interference Discussion
2 weeks ago
Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.
4 months ago
These Polymorph/Indomitable Creativity decks seem to be very popular on this site and for good reason, but I've got to think you can find better ways to get tokens out than Abstruse Interference and Spawning Breath. For one, you could try Goblin Assault, it doesn't give you the tokens immediately like Abstruse Interference does, but by the time you would cast Polymorph or creativity on turn 4 you would get your token, and an extra chump blocker every turn after that. I don't know how well Swan Song has been for you but I would suggest Remand to help dig for polymorph and creativity. Once you cast either one its pretty much gg so that extra card in their hand won't matter too much. Another commonly used tactic for Polymorph decks is to use manlands, especially Mutavault because of it's low activation cost (you can also try Blinkmoth Nexus, Faerie Conclave, Ghitu Encampment, Kher Keep or Wandering Fumarole). Finally, adding a third color to this deck could help with protection and more tokens (although it's definitely not necessary). I decided to add green because of Beast Within for protection, and because it has some very good token generators. Here's my version of the deck, take a look if you want some ideas for splashing green and let me know what you think: Temur Creativity. Keep it up, +1!
10 months ago
Darkersun, I probably won't post it here, because I want this to stay as a starting point, but I'll share what I added to mine:
11 months ago
You cannot use Seachrome Coast, Minamo, School at Water's Edge, Prairie Stream, Oboro, Palace in the Clouds, Mystic Gate, Hallowed Fountain, Glacial Fortress, Mystical Tutor, Reshape, Fabricate, Abstruse Interference, Benthic Infiltrator, Blinding Drone, Bruna, the Fading Light, Cultivator Drone, Deepfathom Skulker, and many other creatures.
1 year ago
decks like this aren't supposed to run small creatures that you get from the polymorpher. You need to cut all non-essential cheap creatures and add cards like Abstruse Interference, Acorn Catapult, Akroan Horse, Blade of Selves, and Infinite Reflection. This way you miss all of these cards and go straight to your biggies. And at the same time you also have creatures to sac.
1 year ago
Abstruse Interference, Bone to Ash, Broken Concentration, Calculated Dismissal, Confirm Suspicions, Deny Existence, Dispel, Horribly Awry, Invasive Surgery, Negate, Overwhelming Denial, Psychic Rebuttal, Scatter to the Winds, Spell Shrivel, Void Shatter,
Calculated Dismissal, Rush of Ice, Ruinous Path, Bone Splinters, Press for Answers, Sinister Concoction, To the Slaughter, Cruel Revival, Crush of Tentacles, Disperse, Displacement Wave, Engulf the Shore, Essence Flux, Just the Wind,
Creatures to consider:
Disciple of the Ring, Indulgent Aristocrat, Marang River Skeleton, Sengir Vampire, Silumgar Sorcerer, Carrier Thrall, Fleshbag Marauder, Living Lore, Profaner of the Dead, Sifter of Skulls, Smothering Abomination, Accursed Witch Flip, Dutiful Attendant, Erebos's Titan, Geralf's Masterpiece, Ghoulsteed, Liliana, Heretical Healer Flip,
Other "interesting" Stuff:
1 year ago
Cool ideas here.
Your creature base seems a little spread out, it might do you well to consolidate it towards fueling your win condition. This process entails asking yourself, "Which of my creatures offer utility, threaten the opponent, and help me secure victory?" For example, does the mana provided by creatures like Cultivator Drone and Warden of Geometries allow you to cast more efficient threats sooner, and thus warrant their inclusion? Or are you more often simply using these creatures as attacking and defending bodies?
1 year ago
The real downfall to Westvale Abbey Flip is the value that is lost when you sac but can't get through. (Path to Exile, respond with Ghost Quarter, Vapor Snag, etc...) - You've essentially caused yourself to be 6-for-1'd.
To mitigate that you have to do one (or more) of a few things.
1) Use 'incidental' creatures. - Spells/Abilities which give you creatures as an 'additional' feature, but would likely be played for their main effect. As well, things which produce tokens 'temporarily', but are usually sacrificed/exiled at end of turn. - There aren't a lot of these out there, and the 'main ability' usually isn't worth it on it's own. (Abstruse Interference, Chandra, Flamecaller's +1, etc...)
2) Use Westvale Abbey Flip as a back-up win-con. - Essentially this is where your main win is with swarming with creatures, to the point where you usually/reliably expect to win through a swarm. Westvale Abbey Flip is then just there so you can respond to a board wipe, or use it for it's life link so you don't otherwise die. ( Tokens, Soul-Sisters)
3) Use in conjunction with 'death' triggers. - Using creatures which allow for added damage/life/creatures/board state, etc when they die makes it so that any response an opponent may have still means you got value for sac'ing those creatures. (Blood Artist, Doomed Traveler, Solemn Simulacrum, Persist creatures, etc...)
4) Have a means of ensuring you can get through with and/or protect the demon. - Only Transform when you can be certain that your opponent cannot deal with the creature by having additional mana for a counter spell, or by knowing what is in your opponents hand. (Thoughtseize, Gitaxian Probe, counterspells, give your creatures Hexproof, etc...)
That seems like a lot of ways to make it useable, but it certainly isn't something to be thrown into any deck, and really isn't something to be built around. - It really only seems to work in a few already established decks, like Tokens, and only as a 1-2 of at most.
Of course, this is just my opinion/observations... I hope someone can make a solid deck based around it to prove me wrong.
TL;DR... Yes, you're probably right. Tokens and Should Sisters can probably make use of this, but only as a 1-2 of, and not as a main win-con.