|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Planechase Anthology (PCA)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
Combos Browse all
Vela the Night-Clad
Legendary Creature — Human Wizard
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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Vela the Night-Clad Discussion
9 hours ago
for dimir reanimator, Vela the Night-Clad is a very cool commander (in generally she is pretty awesome). While not adding to reanimation herself, she provides a win condition for both non-token reanimation as well as token themes.
Also has a nice combat ability.
1 month ago
I play Inalla as well and made a lot of these same upgrades. If you really want to have fun with the cloning theme, you could try adding a Flameshadow Conjuring to make 2 clones of every wizard.
Sage of Fables is a solid addition for buffing your creatures and for card advantage.
1 month ago
I feel like this deck is asking for Vela the Night-Clad, to increase you getting that combat damage in. you probably don't need Chromatic Lantern in a two color deck, I feel like Darksteel Ingot is probably better (in a "i'm not a target" kind of way). even without a mill theme loading your opponents graveyards before swinging would probably be a good idea. if you don't want to use mill cards like Traumatize you could use wheel effects like Jace's Archivist or maybe even something as crazy as Forced Fruition.
I Like the theme! hope it works out and my suggestions are not too off. good luck!!
1 month ago
Cut one land maybe as we have lots of rocks, also cut Thought Vessel, Commander's Sphere, Portal Mage, Sigil Tracer, Vela the Night-Clad, Decree of Pain, Crosis's Charm, Polymorphist's Jest, might be the worst of it. Also you have no Mind Over Matter.
2 months ago
The miscreant is the only creature aside from spellstutter that actually WANTS to be bounced.
Ninjas I guess sort of want to be bounced, but not really. They need to be bounced, piggybacked, and then cast for ninjitsu. Which is a fair bit of resources if you are planning on doing this regularly, or with multiple ninjas in a turn. I think its more efficient to keep your Ninjas in play if you can ensure that they can connect on their own for cheap, especially since the original creature deals no damage. I dont think Walker of Secret ways is really worth an include due to this fact, and the fact that it cannot target spellstutter or miscreant.
You need to keep your faerie count up, or else your spellstutters will suck, Id consider replacing the Impostors with Quicklings. The flash is what makes the difference, especially when you are already running a number of reactive cards that you need mana open on opponents turns for.
If you are still wanting to bounce your ninjas in order to piggyback in, Snap is good as it is 'Free', ensuring you will be able to aford to ninjitsu the creature out again on the same turn, or keep threats off your opponents field while still casting threats yourself.
Withdraw is another great card for this. Bounce an opponents creature with the first target, then bounce your own guy because you choose not to pay the 1 mana.
And depending which route you end up going, and how tribal it is, Thalakos Seer may dilute the tribe a bit, but its just so much value with ninjas. Guarantees you can piggyback in, and also gives you a card when bounced or killed. Its a more reliable miscreant basically.
Ive always wanted to run Vela the Night-Clad but I dont have the black for it.
As for your concern about the lack of hard removal in my deck, its meant to play aggro tempo moreso then control. My cmc curve is super low which allows me to play more threats quicker in the early game, and I cant afford to not put pressure on my opponent by holding my mana open for counterspells or instant speed removal. Being able to repeatedly bounce via mistblade shinobi helps keep large ground creatures tied up, and the aforementioned Snap is a big tempo swing early on. The Seer, Shadowrifts, and Deep Hours keep the threats and mana coming a a steady pace as to not run out of steam early.
3 months ago
Not sure why I didn't think of this. I just put together a rough start on a Vela the Night-Clad deck. She could be a potential addition. With her on the field and Gravecrawler in infinite sac mode you can kill everyone at one time.
3 months ago
You should be able to figure out the easy ones off the bat (e.g. Palinchron + Deadeye Navigator + Vela the Night-Clad) however I have found that one of the best ways comes down to goldfishing the deck a bunch. If every turn you try and look for a winning line, you'll come across the more practical ones.
The other part of it is that it comes down to how good your understanding of the game is, as well as your memory. But this can be somewhat helped by going over a combo a few times once you have figured it out.
3 months ago
I'm building an Admiral Beckett Brass deck, and I know that Sun Quan, Lord of Wu Archetype of Imagination and Vela the Night-Clad will work, but compared to cards like Cover of Darkness and Goblin War Drums, the cmc cost is pretty high.