Vela the Night-Clad

Vela the Night-Clad

Legendary Creature — Human Wizard

Intimidate.

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.

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Have (3) Forkbeard , metalmagic , PTsmitty
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Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare
Planechase Anthology (PCA) Mythic Rare
Commander's Arsenal (CMA) Mythic Rare
Planechase 2012 Edition (PC2) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Vela the Night-Clad occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Vela the Night-Clad Discussion

enpc on Resolvespell

3 months ago

NinjaReaper90: I would totally flash in a Vela the Night-Clad in response to a Worldfire ...

Since you're looking at a card which causes something to happen in the middle of another effect, I would recommend having a bit of a look at Panglacial Wurm which might help smooth out some wording. though I would be careful about cards which manipulate the stack other than just removing cards from it (which are your counterspells).

Alternatively, your spell could give the target card hexproof (or a hexproof like effect) and make it uncounterable while it's on the stack. I mean Lightning Storm is an instant with an activated ability and counters on in after all.

This isn't guaranteed uncounterable, since both Mindbreak Trap and Time Stop are cards, however it would be pretty darn close.

squadcarxmar on Things that like things being ...

4 months ago

I don't think many things benefit from other things being specifically exile often. There is the wording "whenever X leaves play" instead of "dies," "destroyed," or "put into the graveyard."

Things I can think of with this are Twilight Drover , Extractor Demon , Arcane Artisan , Vela the Night-Clad , Varchild, Betrayer of Kjeldor and a few more.

Mostly, they seem to not care where they end up but rather that they are no longer present on the battlefield. There are more leave play effects but they are more or less Oblivion Ring effects and whatnot or things like Varchild and Arcane Artisan where it just catches all things in case you were to lose that creature in another manner.

I can't help but feel Purgatory should be mentioned despite not being what you're really asking for.

griffstick on Morophon, the Boundless Humans

6 months ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count


Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards


More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens


Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens


Splinter Twin + Midnight Guard = infinite 1/1 tokens


Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens


Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors


Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana


Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile


More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

multimedia on Mnaminatu

8 months ago

Hey, nice version, but I think there's too many five drops, six drops and seven drops here. 16 five drops are making the avg. CMC of your deck higher than 4.

4.2 avg. CMC is too high especially when playing a three drop Commander. You can narrow down the five drops and keep the best ones: Mulldrifter, Peregrine Drake, Liliana Vess, Devastation Tide, Oath of Teferi and cut the rest. The same can be done for the six drops keep: Duplicant, Terminus, cut the rest. The seven and higher drops keep: Razaketh, the Foulblooded and that's it.

Vela the Night-Clad is a six drop, but if you combine her with Felidar Guardian and Aminatu then it's a combo to make all your opponents lose all life since both Aminatu and Guardian are continually leaving the battlefield which triggers Vela infinite times. Consider including both Vela and Guardian as your main win condition with Aminatu?

Consider cutting many of the high CMC cards for lower mana cost cards that interact with Aminatu or give you good value for the mana cost? Budget cards $3 or less each to consider adding:

Budget land $3 or less each upgrades to consider:

bobpuluchi on Mirko Vosk EDH 2018

8 months ago

I saw this deck on the MTGMuddstah youtube channel and I think it's super neat. Just curious though, would you consider running Vela the Night-Clad as the commander? It seems like she'd better help support the theme of dealing combat damage to players.

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