|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Planechase Anthology (PCA)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
Combos Browse all
Vela the Night-Clad
Legendary Creature — Human Wizard
Other creatures you control have intimidate.
Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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|Have (12)||DHermos , theilluminaire , frederiklw , Raknamadak , fireborne1986 , Justinaut , Forkbeard , sneferie , Vasbear1 , ShishkyBob , KillDatBUG , VoidCaster113|
Vela the Night-Clad Discussion
1 day ago
The miscreant is the only creature aside from spellstutter that actually WANTS to be bounced.
Ninjas I guess sort of want to be bounced, but not really. They need to be bounced, piggybacked, and then cast for ninjitsu. Which is a fair bit of resources if you are planning on doing this regularly, or with multiple ninjas in a turn. I think its more efficient to keep your Ninjas in play if you can ensure that they can connect on their own for cheap, especially since the original creature deals no damage. I dont think Walker of Secret ways is really worth an include due to this fact, and the fact that it cannot target spellstutter or miscreant.
You need to keep your faerie count up, or else your spellstutters will suck, Id consider replacing the Impostors with Quicklings. The flash is what makes the difference, especially when you are already running a number of reactive cards that you need mana open on opponents turns for.
If you are still wanting to bounce your ninjas in order to piggyback in, Snap is good as it is 'Free', ensuring you will be able to aford to ninjitsu the creature out again on the same turn, or keep threats off your opponents field while still casting threats yourself.
Withdraw is another great card for this. Bounce an opponents creature with the first target, then bounce your own guy because you choose not to pay the 1 mana.
And depending which route you end up going, and how tribal it is, Thalakos Seer may dilute the tribe a bit, but its just so much value with ninjas. Guarantees you can piggyback in, and also gives you a card when bounced or killed. Its a more reliable miscreant basically.
Ive always wanted to run Vela the Night-Clad but I dont have the black for it.
As for your concern about the lack of hard removal in my deck, its meant to play aggro tempo moreso then control. My cmc curve is super low which allows me to play more threats quicker in the early game, and I cant afford to not put pressure on my opponent by holding my mana open for counterspells or instant speed removal. Being able to repeatedly bounce via mistblade shinobi helps keep large ground creatures tied up, and the aforementioned Snap is a big tempo swing early on. The Seer, Shadowrifts, and Deep Hours keep the threats and mana coming a a steady pace as to not run out of steam early.
1 week ago
Not sure why I didn't think of this. I just put together a rough start on a Vela the Night-Clad deck. She could be a potential addition. With her on the field and Gravecrawler in infinite sac mode you can kill everyone at one time.
2 weeks ago
You should be able to figure out the easy ones off the bat (e.g. Palinchron + Deadeye Navigator + Vela the Night-Clad) however I have found that one of the best ways comes down to goldfishing the deck a bunch. If every turn you try and look for a winning line, you'll come across the more practical ones.
The other part of it is that it comes down to how good your understanding of the game is, as well as your memory. But this can be somewhat helped by going over a combo a few times once you have figured it out.
3 weeks ago
I'm building an Admiral Beckett Brass deck, and I know that Sun Quan, Lord of Wu Archetype of Imagination and Vela the Night-Clad will work, but compared to cards like Cover of Darkness and Goblin War Drums, the cmc cost is pretty high.
3 weeks ago
This is phenominal. Power to you for this.
A few bits of information:
Nin, the Pain Artist: I believe she's from Mirrodin; as it is the only known plane with four-armed Vedalken.
Vela the Night-Clad: I'm 90% certain she's from Kamigawa. Don't have a source on that, but I remember reading it somewhere. (Something having to do with her ability synergizing with Ninjitsu, which it does)
That's all I have now, but I'm certain there's more in the Unknown category that we do know their plane if origin.
1 month ago
DrukenReaps covered the mana issue pretty well. The other suggestion that I'd make for a deck with this high of a CMC is that you probably want more ramp sources or mana rocks. Commander's Sphere and Dimir Signet are both great here. You might also consider replacing Temple of the False God with a basic. You're really color-intensive and don't have a lot of land ramp, so it's at high risk of not actually doing much good in this deck.
To expand a little on narrowing the tribes... I don't think you necessarily have to cut down what tribes are in your deck. However, if you aren't running at least 25 creatures of a tribe, tribal support cards like Crucible of Fire and Door of Destinies are simply bad. You frequently have to take a turn off to play them, so if they're not going to do some reasonable work right away, they're probably worse than a basic land. Kindred Dominance is going to hit so much of your own stuff that you're likely better off playing something like Languish, Crux of Fate or Blasphemous Act instead.
Along those lines, given your high average CMC, loading up on more reasonably-cheap board wipes is probably a good idea. If it's going to take you a while to get going, being able to control the board in the early game is really important. If your opponent has a field full of elves, slamming Butcher of Malakir or Stormsurge Kraken without clearing the board first isn't going to save you.
As for a few cards that you might consider cutting:
- You're really not running enough instants/sorceries to support Mizzix of the Izmagnus in the 99. Mizzix is great, but he really needs a dedicated spellslinger deck to shine. Talrand, Sky Summoner suffers from much the same problem.
- Mindscour Dragon, Vela the Night-Clad and Archetype of Imagination all seem marginal to bad here (with their effects either being redundant or not really big enough for their mana cost). You might consider just slotting some of the decent dragons like Hellkite Charger, Kolaghan, the Storm's Fury, Steel Hellkite, Shivan Dragon or Ryusei, the Falling Star.
- Vapor Snag and Dark Betrayal are both pretty bad in EDH. The former represents major card disadvantage in multiplayer. If you're looking for more bounce effects, you might consider Capsize (although I don't think this is really a Capsize deck). Ratchet Bomb is also a little iffy in a format with such a broad range of CMCs on the table. Unless there are a lot of tokens in your meta, it's probably not worth it.
- Cartouche of Knowledge is probably worse than just Ponder.
- Lord of Shatterskull Pass requires you to pump 16 mana in to it and survive to attack before it does anything, almost certainly not worth it.
- Black Market may end up being pretty good due to Marchesa, or not very good since you have a lot of big creatures. I don't think this is immediately a cut, but keep a close eye on how it performs.
- Torment of Hailfire and Torment of Scarabs are also worth keeping an eye on. I feel like you're probably not going to be producing enough mana for Hailfire to do enough work, and Scarabs is limited by only targeting one opponent. They seem like good options to consider cutting in favor of more land.
1 month ago
Thinking about adding:
Archetype of Imagination
Arjun, the Shifting Flame
Augur of Skulls
Beguiler of Wills
Prince of Thralls
Disciple of Bolas
Docent of Perfection Flip
Endrek Sahr, Master Breeder
Fiend of the Shadows
Jace, Vryn's Prodigy
Jalira, Master Polymorphist
Jeleva, Nephalia's Scourge
Jhoira of the Ghitu
Jori En, Ruin Diver
Kaho, Minamo Historian
Lim-Dul the Necromancer
Maga, Traitor to Mortals
Magus of the Abyss
Magus of the Coffers
Magus of the Future
Magus of the Mind
Magus of the Will
Melek, Izzet Paragon
Mizzix of the Izmagnus
Nekusar, the Mindrazer
Oona, Queen of the Fae
Profaner of the Dead
Sage of Fables
Sower of Temptation
Taigam, Sidisi's Hand
Talrand, Sky Summoner
Tibor and Lumia
Vela the Night-Clad
Need help on ideas for sorcery, instants , enchantments and artifacts to add to this deck!!
Also not sure what way to go with this deck
1 month ago
I decided to take out Vela the Night-Clad because this deck doesn't really win by attacking, but I found this really cool combo: With Panharmonicon on the board, (I put in Whir of Invention to help achieve this), I included Venser, Shaper Savant. What you can do is at instant speed, spend 2uu for Venser, (his ETB triggers twice), then because Inalla triggers twice, spend the 2 to create 2 tokens whose abilities also trigger twice. What happens is that 5 of the 6 ETBs bounce 5 of someone's lands, then the 6th to bounce venser back to your hand so you can do this again. By the time they rebuild from those 5 to 10 lands you bounced, you are so far ahead they might as well quit.
Try this and see if it works, It works really well in theory.