|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Uncommon|
Combos Browse all
Grip of Desolation
Devoid (This card has no color.)
Exile target creature and target land.
Grip of Desolation Discussion
7 months ago
PhotogenicParasympathetic thank you for the comment! I've had a lot of fun with the list up until recently now that my playgroup has become more competitive. I've been thinking about adopting more storm and reanimation lines to accommodate for the recent increase in competitive level. Lately I've been playing a lot of Tasigur Control however.
Fated Return has pulled off some stupid shenanigans. Since it's instant you can kill someone's Vorinclex for example and then follow it up by paying seven mana to reanimate it and make it indestructible under your control. Mana intensive yes, but in more casual metas I've been able to pull off that sort of jank. Toshiro is a good enabler to essentially flash it back right after a kill spell too. Not for all metas, but for the one I played this deck in at the time the slot was warranted.
I've been wanting to slot in Grip of Desolation for some time. I've just struggled to figure out what kill spells are worth cutting because I can't seem to figure out what's been too subpar to justify putting on the chopping block. I get anxiety just thinking about revisions.
Thrilling Encore was thrown in here when I saw it spoiled. I have a copy, but I haven't actually gotten a chance to test it unfortunately. I thought it might be decent to bring in if I were to adopt more reanimation lines, but I'm not sure how to reconstruct the deck in a modular way that incorporates such ideas.
My collection has expanded tremendously since I created this deck, so I have more mono black staples like Yawgmoth's Will , Vampiric Tutor , and Demonic Tutor . I'd like to make this list more competitive but I'm not sure where to start. Some degeneracy with Isochron Scepter , Paradox Engine , and Aetherflux Reservoir seems decent. I feel like with enough mana and Toshi triggers I might be able to storm off with him alone but I'm not entirely sure how viable that would end up being. Every time I've tried, his ability just feels too limited to bring to the competitive level. He's such a cool commander though, and I wish I could improve him more. I just don't have much of a reason to throw more money at him at the moment. It's honestly a shame too. I love him with all my heart, but my playgroup doesn't allow him to do what he wants to do anymore.
7 months ago
Hi user: DiverDown!
First off, thanks a bunch for the mention in your description! I'm glad you found my primer helpful, and I'm glad you enjoyed a Toshiro build as well! I'm sorry to hear you've retired it for the moment, although I can certainly understand that - while a lot of fun, Toshiro is not highly competitive by any means.
Quick question: How did you find Fated Return to work for you? I've not yet tested it because it seems so mana expensive but... that's also a really powerful effect. Did you find it useful/worth the cost, or did it tend to sit in hand unused more often?
Also, if/when you do revitalize the deck: I've tried out a few cards in your maybeboard since I first wrote the primer, and Grip of Desolation has been phenomenal. Getting to remove opposing problem lands is reward enough, but having it also act as devoid removal to get around things like Iona and Akroma has been excellent. Thrilling Encore ... less so. I never felt like a large enough group of creatures was dying at the same time due to my own kill spells, and since the card costs 5 mana, I was frequently having to kill fewer creatures than I wanted to in order to fire it off. I could also wait for an opponent to board wipe, but that was less reliable to happen. I tested it, but ended up cutting it after it underperformed.
8 months ago
Just Oblivion Strike , Scour from Existence , Grip of Desolation , Wasteland Strangler (if small), make them sacrifice it, board wipe, mass bounce/exile, counter over and over with an effect like Deathgrip , Nevermore , Preacher , Gideon's Intervention , etc.
11 months ago
It's okay. I'm not in a hurry ^̮^
This seems pretty cool and very control-y. I have a couple suggestions: Price of Fame; Vona's Hunger; Succumb to Temptation; Detection Tower; Grim Return; Primal Amulet Flip ( cast more copies of your instants! And sorceries.) ; Wretched Confluence; Tragic Slip; Thrilling Encore; Malicious Affliction; Hero's Downfall; Crypt Ghast; Revel in Riches; Fated Return; Harvester of Souls; Demon of Dark Schemes; Sepulchral Primordial; Sangromancer; Kothophed, Soul Hoarder; Archfiend of Depravity; Chainer, Dementia Master; Massacre Wurm; Avatar of Woe; Noxious Gearhulk; Puppeteer Clique; Sheoldred, Whispering One; Ogre Slumlord; Kokusho, the Evening Star; Grip of Desolation; Stunning Reversal; Tainted Strike
Let me know if you can use these suggestions
1 year ago
Love it! Was looking for a nice Liliana's Contract deck and I just found it! Needs more Hexproof cards though, you CAN NOT play her without being able to counter the next spell... Enemy will just take one of their control spells and kill her.
Urza's Incubator is really good but too expensive for my taste :(
Searching for Ob Nixilis, Unshackled then playing him for 13 damage is pretty broken haha
Dark Tutelage you can't play this unless you want to kill yourself
Corrupt is really really bad for it's cost
And then remove Unhallowed Pact / Unmake the Graves / Twilight's Call / Omen Machine / Hythonia the Cruel / Grip of Desolation // Druidic Satchel / Price of Knowledge because they either don't fit in the deck or are just weak / too slow
1 year ago
It's budget, alright. Let's start with some suggestions then!
Nekusar, the Mindrazer is a good pinger and makes you draw more. It does makes your opponents draw more, though... but can shut down many decks that can draw a lot.
Fevered Visions still makes you draw more, and pings your opponents for having a lot of cards in hand.
Witch Hunt is janky.
As far as removal goes, you do need some. Budget implies some of these :
As you WILL lose life too, you can try to mitigate with Pristine Talisman - it's ramp AND lifegain!
I'd personnaly replace all the creatures which are only mana rocks with legs such as Iron Myr to actual mana rocks with effects, like Mind Stone and Unstable Obelisk. Bonus points to use them with Daretti for repeatable effects!
Hope that helps!
2 years ago
A couple clarifications: Titania's Song turns all noncreature artifacts into creatures, not just the ones on the opposing team. Also, if you exile a creature with Grip of Desolation, it will not go to the graveyard, so Necroskitter won't trigger. It wasn't 100% clear if you were talking about one scenario or two, so I wanted to make that point clear.
2 years ago
Yes and yes.
Necroskitter's ability triggers when a creature an opponent controls with a -1/-1 counter on it dies. As above, Titania's Song is turning all noncreature artifacts into creatures. If one of those creatures dies under your opponent's control, Necroskitter's ability will trigger. Because the ability returns the card to the battlefield under your control without checking its type (the type only matters to determine whether the ability triggers), you can return noncreature cards to the battlefield as long as they were creatures when they died.
No data for this card yet.