Force Spike


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Seventh Edition (7ED) Common
Fifth Edition (5ED) Common
Legends (LEG) Common
Promo Set (000) Rare

Combos Browse all

Force Spike


Counter target spell unless its controller pays .

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Recent Decks

Force Spike Discussion

SamSepiol on Baral's Blue Grinder

1 week ago

As a mono blue player myself (haven't updated my deck in a while here to be honest) I cannot keep myself from recommending some cheap draw like Brainstorm, Ponder, Preordain,Opt, Serum Visions, Gitaxian Probe. Some really good and cheap counterspells are Remand, Memory Lapse, Sage's Dousing (as your commander is a Wizard), Mana Leak, Force Spike, Exclude, Dismiss; just to name a few. Solemn Simulacrum is a bomb in every Commander deck, and Frost Titan is a great finisher. I would cut Walking Ballista.

I could probably write more bit this is what i could come up with right now. Hope to be helpful!

eyes2sky on Salt Mine Prison Escape

3 weeks ago

Swiggitywiggity Awesome! I am so psyched you took this list for a spin...sounds like you had fun with it...It can def throw people off for sure...they didn't see this coming! I don't have any Slow Motion but I did make some changes per your suggestions and experience with this list. Did you go up against any burn decks and if so, how did you do? (did you use any sideboard?). Also, was Spell Pierce of any help? I am considering swapping it out for either Force Spike or Disrupt. Thanks again for the support and suggestions!

Xica on [Community Discussion]: Modern Chat

1 month ago

Its not an issue of being/not being good with Snapcaster Mage, its an issue with not being able to win before the opponent gets more mana. Or have as much answers later, when the opponent get to that mana.

If we are talking about tempo/aggro control decks, targeted discard is miles ahead of Force Spike.

TrueTribal on [Community Discussion]: Modern Chat

2 months ago

Hello, just wondering you guys’ opinion on something my friend and I were arguing about.

Would Force Spike be too good for modern?

Iamme10000 on Card creation challenge

2 months ago

heading textAzorius Spellbomb


, sacrifice Azorius Spellbomb: Counter target spell unless it's controller pays .

, sacrifice Azorius Spellbomb: Draw a card.


Mix of Force Spike and Mana Tithe. Feels very Azorius.

Let's keep this going, a spellbomb for every guild.

HelixSnapHelix on Leovold, Emissary of Trest Duel Commander

5 months ago

I've used Force Spike in I think every deck for duel commander I've made, and I've never been disappointed. It's not as strong after turn 4, but for some reason it always finds its way to be useful. People tend to tap out late game and it can be back breaking in a heavy stack war. Recoil makes so much tempo for me, I love it. I've never played against a Purphoros deck, so I'd have to really think on that kind of deck to come up with a solid game plan. I play against a lot of g/w/x deck varients, taxes, and control decks, so mine are more geared towards those. If I had a more aggro meta, or if I knew I'd be going to a large event where I had to guess the meta was based off of tournament results, I'd probably take my Ruhan deck.

ValStarwind on Leovold, Emissary of Trest Duel Commander

5 months ago

How is Force Spike for you? I've been thinking about adding it in my Leovold deck but I'm always worried it will just be a dead draw after turn 4 or so. Also how strong is Recoil? Purphoros, God of the Forge has become a thing locally and I wanted to add more cards to keep him at bay.

drunktank on Intet loves free stuff!!

6 months ago

I know this is basically a necrobump, but I saw this deck on the main page and had to check it out because I love Temur colors for EDH. I'm struggling to see where you're wanting to go with this deck. It seems all over the place. You have cards like Archaeomancer, Melek, Izzet Paragon, Wee Dragonauts, and others, but you only have 11 Instants and 2 Sorceries, of which the instants are just counter magic. Also Dispel, Force Spike, Turn Aside and Outwit are a little too situational for my tastes. If you need to be that heavy into countermagic for your meta, I would recommend Voidslime, Dissolve, Spell Crumple, or Scatter to the Winds. Those should all be pretty inexpensive. It also couldn't hurt to consider replacing some of your creature ramp with Rampant Growth, Kodama's Reach, and Cultivate. You should also absolutely pull two basic lands for Terramorphic Expanse and Evolving Wilds if you haven't already.

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