Force Spike


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Seventh Edition (7ED) Common
Fifth Edition (5ED) Common
Legends (LEG) Common
Promo Set (000) Rare

Combos Browse all

Force Spike


Counter target spell unless its controller pays .

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Recent Decks

Force Spike Discussion

HelixSnapHelix on Leovold, Emissary of Trest Duel Commander

2 months ago

I've used Force Spike in I think every deck for duel commander I've made, and I've never been disappointed. It's not as strong after turn 4, but for some reason it always finds its way to be useful. People tend to tap out late game and it can be back breaking in a heavy stack war. Recoil makes so much tempo for me, I love it. I've never played against a Purphoros deck, so I'd have to really think on that kind of deck to come up with a solid game plan. I play against a lot of g/w/x deck varients, taxes, and control decks, so mine are more geared towards those. If I had a more aggro meta, or if I knew I'd be going to a large event where I had to guess the meta was based off of tournament results, I'd probably take my Ruhan deck.

ValStarwind on Leovold, Emissary of Trest Duel Commander

2 months ago

How is Force Spike for you? I've been thinking about adding it in my Leovold deck but I'm always worried it will just be a dead draw after turn 4 or so. Also how strong is Recoil? Purphoros, God of the Forge has become a thing locally and I wanted to add more cards to keep him at bay.

drunktank on Intet loves free stuff!!

3 months ago

I know this is basically a necrobump, but I saw this deck on the main page and had to check it out because I love Temur colors for EDH. I'm struggling to see where you're wanting to go with this deck. It seems all over the place. You have cards like Archaeomancer, Melek, Izzet Paragon, Wee Dragonauts, and others, but you only have 11 Instants and 2 Sorceries, of which the instants are just counter magic. Also Dispel, Force Spike, Turn Aside and Outwit are a little too situational for my tastes. If you need to be that heavy into countermagic for your meta, I would recommend Voidslime, Dissolve, Spell Crumple, or Scatter to the Winds. Those should all be pretty inexpensive. It also couldn't hurt to consider replacing some of your creature ramp with Rampant Growth, Kodama's Reach, and Cultivate. You should also absolutely pull two basic lands for Terramorphic Expanse and Evolving Wilds if you haven't already.

Gattison on USS Deathstar (NCC-1701-FU)

3 months ago

ajd777: That's actually a really good idea! Thanks!

I may have some Narcolepsy, but I am pretty I do not have any Force Spike. I'll check though, and see what I can come up with. =)

ajd777 on USS Deathstar (NCC-1701-FU)

3 months ago

I'd say get ride of white and use Narcolepsy instead of humble and Force Spike instead of mana tithe. Makes your mana base way easier.

Pieguy396 on Familiar's Ruse : Why Isn't ...

5 months ago

This Reddit thread has a lot of good answers. Mainly, it's the fact that you can't expect to always be able to cast it. If it was something along the lines of Silumgar's Scorn (i.e. Force Spike if you don't bounce a creature, Counterspell if you do), I would like it a lot more.

Beezy on Just One-Drop is all It Takes

5 months ago

I'm not the biggest fan of Force Spike since it loses most of its effectiveness after turn 3 or 4. I at least have Pongify, Rapid Hybridization, Lightning Bolt, Stifle, Blustersquall, Vapor Snag, Spite of Mogis, Grim Lavamancer, and Brittle Effigy to interact with creatures. Opt was a later cut just because I needed more cards with a real impact. Some cards I was considering were Meekstone and Grafdigger's Cage due to how well they can hate out opponents, but I'm not sure what to cut.

Voxzorz on U/R Tempo

5 months ago

To cut: Arcane Denial, Chaos Warp, Smelt, Baral, Dualcaster, Electromancer, Guttersnipe, Niblis, Firedancer, Talrand, Anger, Blasphemous Act, Merchant Scroll, Past in Flames, Pyroclasm, Ruination, Panoptic Mirror, Sensei's

To add: Time Walk, Goblin Guide, Abbot of Keral Keep, Monastery Swiftspear, Miscalculation, Dack Fayden, Gush, Force Spike, Censor, etc...

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