|Commander / EDH||Legal|
Printings View all
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Masters Edition III (ME3)||Common|
|Seventh Edition (7ED)||Common|
|Fifth Edition (5ED)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Counter target spell unless its controller pays .
Force Spike Discussion
4 weeks ago
------ Not Viable for DCMD, Extremely slow or just bad to the bone... 20HP mate...
++++++ Gucci 80% - 100% + played cards in Jeskai, Also Auto-includes!
42 Lands GucciBass
12 Obvious DCMD cuts but okay for the slower MTGO1v1Cmdr :
1 month ago
I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.
First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.
That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.
So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .
These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.
Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.
Anyway, I really like this deck, keep working at it!
3 months ago
Whenever a player casts a creature spell, counter it unless they pay .
Some spheres pull in all directions.
I'm super hyped for War of the Spark, so design one of the following(or both on the same card, if you want a challenge!)
What you think the scrapped Skirmish mechanic mentioned by MaRo in would be like, or
A card designed to work with Armies without mentioning Amass or +1/+1 counters.
3 months ago
really nice deck my friend. Seems a tiny bit slow for the format tho.
Remand , Force Spike , Mental Misstep , Spell Snare and/or Memory Lapse are strong counterspells in the format. You should have a try instead of Arcane Denial or Dissipate . If you run Tolaria West only for Pact of Negation maybe have a try on Rishadan Port instead (useful wih 41 lands) or even basic because Blood Moon and Magus of the Moon are some dirty things in the format.
Tempo spells such has Into the Roil or Blink of an Eye could be great too especially instead of expensive spells that could stay forever in your hand early game ( Medomai the Ageless , Time Stop ...). Your way to kill is commander. The rest of your deck should be heavy and early control. Half of the deck kill turn 5 in the format :) that's why I suggest you to lower your curve a bit (especially with the counterspells I listed)
I have a strong list of counterspells on my main deck profile if you're interested (in the deck and maybeboard section) : https://tappedout.net/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/ (thumbs are appreciated :D)
If you want to brew further here is a list of all the most played cards in the format (you can filtered by colors, types and so on)
Some videos of Ojutai's game in the world biggest tournament : https://www.youtube.com/watch?v=E3cOUYlc-g4 https://www.youtube.com/watch?v=imYJCd-XlkE&t=1561s
If you speak french Ojutai deck tech from a well known competitor : https://www.youtube.com/watch?v=p4PvNyaBDi4&t=1028s
Have a nice day :)
3 months ago
@SynergyBuild thanks for your comment!
To adress your bullet points one by one:
Any other reprint would do. This is not tied inherently to introducing a card to Modern.
I think you might have misread my point on this... I actually believe Force Spike is a good candidate for reprint, and StP might be fair game as well (although a little more unlikely imho)
The thing with reprinting Legacy staples to bring their price down is, Modern Horizons is print to demand... they need to save their legacy premiums for limited print run sets.
As for Containment Priest, your point is somewhat valid... but that creature being a human still makes me think it'd be better off in a Standard reprint. But they might just use it in MH anyways.
3 months ago
Let me start off with a couple of premises that I will base my reasoning on. My first assumption is that reprints will require the disability to be reprinted in Standard for whatever reason (or at the very least be rather unlikely to be reprinted). Secondly, they will not reprint any cards that will potentially speed up the format or otherwise increase the overall power level. And last but not least, I think it's likely that they're focusing on extending the format horizontally (no pun intended, but interesting coincidence), supplementing existing T2/T3 decks, rather than printing cards that could potentially push existing decks over the top aka vertical progress of the format.
I do believe that we'll get at least one counterspell, but it will be more in the Force Spike area (we already have Mana Tithe for example). RND is not a fan of "free" spells anymore, and I believe they don't want an extended bluffing component in the format. I heard a lot of voices saying FoW wouldn't have much impact on Modern because there aren't a lot of unfair decks, but by that metric they might as well reprint it in Standard. The actual Counterspell would push Modern in a direction where permission would be unconditional, and that would be vertical progress.
Containment Priest is also one of those cards that would be rather weak in Standard, so why waste a slot on it when it could go in basically every set?
What I do think will happen is that we'll get a couple of themes that will consist in part of existing (keyworded) mechanics which won't be reprinted in Standard, supplemented by new cards with those mechanics. Also tribal support in the same way.
There will be little to no powerhouse card reprints whatsoever. Why? Because people can buy the old cards from the secondary market. Therefore, in order to actually sell the product, the juicy cards on the stronger side will most certainly be new cards, so people must actually open the packs to get them.
Change my mind ;)
5 months ago
Commander / EDH*
1 COMMENT | 26 VIEWS
Before that even...
Now let's get to business...
Recently, I wanted to "Even the Odds" as MTGGoldfish does for some things that are meant to be truly impossibibble (Yes, I spelt it wrong on-purpose for a reason better than yours.) when it comes to Orzhov beating a certain Animar, Soul of Elements , which has full protection over a Syndicate known for their Currency Creation, & Religeous Scorn over Poverty. That said, I'm trying to make said EDH deck for the purpose of beating Animar (Be it "Unfitting" Morph Tribal, Mass Creature casting, & just making Animar stronger each time.); but this story doesn't end here. I actually also want it to be just as capale at beating that as with at least some others. Where do my problems start? The Commander thyself; I just don't know what commander in the Syndicate to use that isn't just another Life-Manipulation, or mass grave manipulation. I don't want to use any creature that one can overuse the amount of all at the same time (I abhorr you Shadowborn Apostle .), I just want a strategy that works.
Here's what & has that you might not know:
Time Magic: - Temporal Extortion (Although only one in this case, it can be reused...)
That said, I'm going to need stuf better than this for the Orzhov Syndicate to conquer Nature, & ruin its army as well. I really would like some suggestions for this. Maybe the cards above are not that good to you, but at least I have something. I believe my Landbase is fine as it is. What do you think should be changed though?
(& why am I acting like a goldfish on a frying pan?!)
5 months ago
Armillary Sphere is great vaule, and ia almost always helpful. Maybe you could add more duals or cycle lands for you manabase? I noticed you wern't using Rhystic Study and Mystic Remora , is there a reason (to slow)? Edicts are a beating, maybe add more creatures. ( Heliod's Pilgrim and Totem-Guide are great always.) I would take out Downpour for either Flood or Rhystic Deluge . Force Spike is probably to soft a counter in PDH, Daze would be better on turn 2, but want's basic Islands. Counterspell may be your best bet. Hope this helps!
P.S. how much GY hate do you run? Relic of Progenitus is always great.
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