Creature — Elf Druid
Tap: Reveal any number of creature cards with power 5 or greater from your hand. Add (Green) to your mana pool for each card revealed this way.
Printings View all
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sacellum Godspeaker Discussion
1 year ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
2 years ago
what about Sacellum Godspeaker to get a lot of mana?
2 years ago
I don't know...just brainstorming.
2 years ago
This deck is awesome, I always love the big-creature-beatdown theme! I think there's definitely some room for improvement to make it more competitive. In my opinion, the most important adjustments that should be made are 1) Bigger mana rocks 2) More efficient mana dorks 3) Card draw 4) Eliminating cards that have 0 support.
1) I would suggest Thran Dynamo, Basalt Monolith, Grim Monolith and Mana Vault. Weaker mana rocks aren't going to hold up when you're consistently casting 6, 7, 8+cmc spells. This will make the deck a lot faster.
2) The only two mana creatures you have now are Sacellum Godspeaker and Smokebraider. I think you should replace both because Godspeaker makes you reveal your hand and could possibly produce 0 mana, and Smokebraider is only useful for elementals; and there's only a handful of them in the deck. I would suggest cards like Krosan Restorer, Whisperer of the Wilds, Somberwald Sage and maybe even Shaman of Forgotten Ways and Circle of Elders.
4) Parallel Lives, Feed the Clan, Rakka Mar, stuff like that. I would also suggest replacing Concordant Crossroads with either Fervor or Fires of Yavimaya. CC gives haste to all creatures, including opponent's.
I hope this helps! Happy deck building.
2 years ago
Not sure if you are still working on this but going to suggest stuff in case. Most of these will abuse the fact that you are playing high power/toughness creatures.
Mayael's Aria, Mighty Emergence, Sacellum Godspeaker, Spellbreaker Behemoth, Mage Slayer, Xenagos, God of Revels, AEther Rift, Angelic Chorus, Cream of the Crop, Defense of the Heart, Electropotence, Elemental Bond, Lurking Predators, Porphyry Nodes, Proper Burial, Warstorm Surge, Wild Pair
3 years ago
I would think about some of the creatures that you play that cannot be put onto the table with Mayael such us: Fleecemane Lion - not so good in multiplayer, Voice of Resurgence same but better,Trostani, Selesnya's Voice not the perfect fit for the deck, Acidic Slime it's great but you could run Woodfall Primus instead, Phytohydra just not the best deck for it.Some of the creatures have triggers that will no work from Mayael like Angel of the Dire Hour.
Some more haste enablers would also be good like: Hammer of Purphoros etc.
For some add in's I would recommend depending on your budget:
Fierce Empath, Elvish Piper, Congregation at Dawn, Scroll Rack, Xenagos, God of Revels, Some Eldrazi depending on your taste I like It That Betrays, Wild Pair, Sacellum Godspeaker, Worldly Tutor, Gruul Ragebeast, Quicksilver Amulet, and my favorite Warstorm Surge.
3 years ago
I would like to second the notion to remove most of those creatures. They aren't bad but they could be better. That is, except for Void Winnower. That card is actually really good and would help some of your creatures go unblocked potentially. At the very least it prevents opponents from playing certain spells and is a big beefy creature to boot.
Some things I would do differently would be to add more lands (33 is way too low even with ramping. I would run about 36-38 at least.) Sacellum Godspeaker is just terrible as it may or may not give you anything and even if it does, you don't want to tip off your potential to your opponent, so he can be replaced with something else. And you probably don't need both Spellbreaker Behemoth and Gaea's Herald. The former only benefits you but the latter is cheaper so it is hard for me to tell you which to get rid of. Anyways, that is all I can think of right now. It looks fun so I hope you can figure out how to put the finishing touches on a cool deck.