Otherworldly Outburst

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Common

Combos Browse all

Tokens

Otherworldly Outburst

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Otherworldly Outburst Discussion

Mondo1212 on Feather The Redeemed

1 month ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

HalbrechtHalbrecht on No Blocks

4 months ago

I like decks like this that have themes! I remember trying to make a "steal all your stuff" deck — that was fun. XD


Seismic Stomp alternatives

I have no idea what your meta is like, but a possible card in place of Seismic Stomp would be Destructive Tampering . It's 1 CMC more, but if artifacts become a problem for you, the added flexibility might be worth it. Possible sideboard card?

If you're in a flyer-heavy meta (in which case Stomp isn't very good), some alternatives for Stomp, all at 3 CMC, are: Goblin War Cry (and the creature they choose you can easily deal with), Incite Hysteria if you tend to face more one- to two-color decks, and Ruthless Invasion in an artifact-light meta.

If you want to stick with Seismic Stomp , then consider Falter instead. Same CMC and effect, but it's strictly better as an instant.


Tail Slash alternatives

Fall of the Hammer is 1 CMC less than Tail Slash and Soul's Fire can hit ANY target for the same CMC.

A possible win-con with Zada out would be Chandra's Ignition . You'll kill all your own creatures, too, so it's effectively a boardwipe (though with Otherworldly Outburst it's a one-sided wipe), but who cares when you're Fling ing multiple creatures with power 3 and 4 at your opponents' faces!! Good in multiplayer, if that's your jam. I'd only put in 1-2, since it has 5 CMC.


Other cards for Zada

Rile is amazing for drawing cards! Sure, it'll kill some of your smaller dudes, and the trample doesn't really matter to you. But it basically reads "{R} -- Draw cards equal to the number of creatures you control." For red, that's a good thing, especially to re-fuel in the late game. Maybe 1-2.

Dynacharge and Weapon Surge are easy to Overload if Zada isn't out, but with her out they cost less mana, which can matter quite often. First Strike is less of a big deal if no one can block, so Dynacharge's +2 is better, BUT Surge's overload is cheaper. Possible replacements for Otherworldly Outburst if you find the Overload useful.

Also, imagine casting either of those on the same turn as cards like Fall of the Hammer and Soul's Fire !

JohnnyBoyG on

8 months ago

Let's think about each pair of those cards.

Keldon Marauders+Thud: Here, Thud deals 3 damage at sorcery speed. But you have to wait until the turn after you played the Keldon Marauders, and then play it on exactly that turn in the second main phase. This isn't terrible, but when 3 damage at very limited times is one of your best case scenarios for a card, that's a problem.

Keldon Marauders+Otherworldly Outburst: I don't think this works the way you think it does. Since the trigger to sacrifice Keldon Marauders comes at the beginning of your upkeep, you won't have time to cast Otherworldly Outburst before it dies. (I'm aware that it works if you have Thud as well, I'll get to that below.)

Otherworldly Outburst+Thud: The creature you sacrifice is probably going to be about as big as the 3/2 you get. So it's essentially as if you pay 2 mana for about 3 damage. You could've just played Lightning Strike, and done the same thing with one fewer card.

All three: Ok, 10 damage and a 3/2 for 4 mana isn't too shabby. But how often are you going to draw all three, and have the double red to make it work? If you're playing three suboptimal cards for the sake of a combo, that combo should win you the game.

You do raise a good point about the heavy red requirements on the two goblins. Obviously, more dual lands would help solve this. Otherwise, you can try running Flinthoof Boar, or bringing back Experiment One and Dryad Militant.

eatmygender on

8 months ago

Lemme explain the reasoning behind the choices of Keldon Marauders, Thud, and Otherworldly Outburst. They're mainly set up for a specific combo, but the Keldons here are only what's ideal.

Tap 2: Play Keldons, Deal 1. Tap 1: Keldon Gains +1. Tap 1: Thud sacrifices the Keldon Marauder, triggering his exit ability and triggering Otherworldly, replacing Keldon with a 3/2 and dealing another point of damage on top of the 4 Thud dealt.

I think that the Ghor-Clans could for sure go back in, as I've had minimal luck with Temur Battle Rage, and it's only gotten me a single win against a control player who was Mana starved. I might fit the Wardrivers back in too, but I'm not so keen on the RR cost rather than a 1R cost considering I want to fit

JohnnyBoyG on

8 months ago

I feel like most of your most recent changes actually weakened the deck. Let's go over them:

Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.

Keldon Marauders: Meh. Not a terrible choice, but I don't think it justifies cutting Goblin Bushwhacker/Goblin Wardriver.

Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.

Roast: I think this one is fine. Just keep in mind that not being able to go face/hit flyers is a notable downside of Lightning Strike. Really depends on your local meta.

Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.

Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.

Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.

Gattison on Help building a Bloodbriar deck

10 months ago

My first instinct is to suggest messing around with Brian + Impact Tremors (and Furious Assault?) + Hissing Iguanar, maybe?

I've passed over that card when building around Brian before. Mainly because it seems too narrow. You only get one thing out of the card, another, single sac-fodder-body. Synergy is the name of the game here, and the "value" you get out of Otherworldly Outburst is that it is a big creature. A 3/2 for a single mana. However, now you must ask how you can get that to synergize with Brian?

Maybe instead of Impact Tremors, you could try a token-swarm, then Bioshift Brian's counters onto an unblocked attacker?

Didn't mean to wall-o-text you again, but Otherworldly Outburst and Impact Tremors are also pet cards of mine. =P

Daarkest on Help building a Bloodbriar deck

10 months ago

While searching for Graf Rats and Midnight Scavengers for a friend, I stumbled upon Otherworldly Outburst. Thoughts?

Miss_Ingno on Eldrazi Horror Picture Show $33 (STND R/G Aggro)

1 year ago

This is truly one of the most fun decks I've played in a while.

I took out Spirit of the Hunt for Otherworldly Outburst.

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Otherworldly Outburst occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Red: 0.12%