Otherworldly Outburst

Otherworldly Outburst

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Browse Alters View at Gatherer

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Set Rarity
Eldritch Moon (EMN) Common

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Otherworldly Outburst occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Red: 0.12%

Otherworldly Outburst Discussion

CrimsonWings3689 on The Swarm

2 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

lagotripha on The Pioneers of Burn

6 months ago

Pioneer 1 drop toolkit

Burn has a few great things carrying over from modern- Eidolon of the Great Revel Abbot of Keral Keep , Bomat Courier , Legion Loyalist

Goblin heavy has tribal lords, tokens etc.

Artifacts-matter has Shrapnel Blast

Akroan Crusader / Foundry Street Denizen is cute with entries like Rile and Collateral Damage and might find a go-wide plan.

Flameblade Adept / Hollow One discard matters with Insolent Neonate / Merchant of the Vale is a thing.

Otherworldly Outburst and Skin Invasion  Flip might see play in a creature-heavy meta. Thud might just be the best burn spell in the format, depending on how removal looks.

Bokamoso on Win fast or die trying

11 months ago

How does Soulshriek work for you? Is it typical to have four or more creatures in the graveyard when you cast it? If not, consider a more reliable option like Brute Force . You could also consider Rush of Adrenaline for this slot; it gives trample, which could be important since five out of your thirteen creatures don't have any type of evasion. Other fun and more versatile options could be Otherworldly Outburst or Blood Frenzy .

Mondo1212 on Feather The Redeemed

1 year ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

HalbrechtHalbrecht on No Blocks

1 year ago

I like decks like this that have themes! I remember trying to make a "steal all your stuff" deck — that was fun. XD


Seismic Stomp alternatives

I have no idea what your meta is like, but a possible card in place of Seismic Stomp would be Destructive Tampering . It's 1 CMC more, but if artifacts become a problem for you, the added flexibility might be worth it. Possible sideboard card?

If you're in a flyer-heavy meta (in which case Stomp isn't very good), some alternatives for Stomp, all at 3 CMC, are: Goblin War Cry (and the creature they choose you can easily deal with), Incite Hysteria if you tend to face more one- to two-color decks, and Ruthless Invasion in an artifact-light meta.

If you want to stick with Seismic Stomp , then consider Falter instead. Same CMC and effect, but it's strictly better as an instant.


Tail Slash alternatives

Fall of the Hammer is 1 CMC less than Tail Slash and Soul's Fire can hit ANY target for the same CMC.

A possible win-con with Zada out would be Chandra's Ignition . You'll kill all your own creatures, too, so it's effectively a boardwipe (though with Otherworldly Outburst it's a one-sided wipe), but who cares when you're Fling ing multiple creatures with power 3 and 4 at your opponents' faces!! Good in multiplayer, if that's your jam. I'd only put in 1-2, since it has 5 CMC.


Other cards for Zada

Rile is amazing for drawing cards! Sure, it'll kill some of your smaller dudes, and the trample doesn't really matter to you. But it basically reads "{R} -- Draw cards equal to the number of creatures you control." For red, that's a good thing, especially to re-fuel in the late game. Maybe 1-2.

Dynacharge and Weapon Surge are easy to Overload if Zada isn't out, but with her out they cost less mana, which can matter quite often. First Strike is less of a big deal if no one can block, so Dynacharge's +2 is better, BUT Surge's overload is cheaper. Possible replacements for Otherworldly Outburst if you find the Overload useful.

Also, imagine casting either of those on the same turn as cards like Fall of the Hammer and Soul's Fire !

JohnnyBoyG on

1 year ago

Let's think about each pair of those cards.

Keldon Marauders+Thud: Here, Thud deals 3 damage at sorcery speed. But you have to wait until the turn after you played the Keldon Marauders, and then play it on exactly that turn in the second main phase. This isn't terrible, but when 3 damage at very limited times is one of your best case scenarios for a card, that's a problem.

Keldon Marauders+Otherworldly Outburst: I don't think this works the way you think it does. Since the trigger to sacrifice Keldon Marauders comes at the beginning of your upkeep, you won't have time to cast Otherworldly Outburst before it dies. (I'm aware that it works if you have Thud as well, I'll get to that below.)

Otherworldly Outburst+Thud: The creature you sacrifice is probably going to be about as big as the 3/2 you get. So it's essentially as if you pay 2 mana for about 3 damage. You could've just played Lightning Strike, and done the same thing with one fewer card.

All three: Ok, 10 damage and a 3/2 for 4 mana isn't too shabby. But how often are you going to draw all three, and have the double red to make it work? If you're playing three suboptimal cards for the sake of a combo, that combo should win you the game.

You do raise a good point about the heavy red requirements on the two goblins. Obviously, more dual lands would help solve this. Otherwise, you can try running Flinthoof Boar, or bringing back Experiment One and Dryad Militant.

eatmygender on

1 year ago

Lemme explain the reasoning behind the choices of Keldon Marauders, Thud, and Otherworldly Outburst. They're mainly set up for a specific combo, but the Keldons here are only what's ideal.

Tap 2: Play Keldons, Deal 1. Tap 1: Keldon Gains +1. Tap 1: Thud sacrifices the Keldon Marauder, triggering his exit ability and triggering Otherworldly, replacing Keldon with a 3/2 and dealing another point of damage on top of the 4 Thud dealt.

I think that the Ghor-Clans could for sure go back in, as I've had minimal luck with Temur Battle Rage, and it's only gotten me a single win against a control player who was Mana starved. I might fit the Wardrivers back in too, but I'm not so keen on the RR cost rather than a 1R cost considering I want to fit

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