|Commander / EDH||Legal|
Printings View all
Combos Browse all
Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
Price & Acquistion Set Price Alerts
Otherworldly Outburst Discussion
1 day ago
Thinking about your most recent comments about this deck running out of steam around turn 5. What do you think about Zada, Hedron Grinder? Seeing the 4 CMC I know is a turn off for this deck, but think about the possibilities, Brute Strength, Built to Smash, and Otherworldly Outburst become devastating. Choose it for Renegade Tactics or Expedite for absolute silly card draw for 1! Could be worth some testing to see if it could save this deck from the late game lull.
1 week ago
2 weeks ago
Wow! I love super-low drop aggro, and I think it's really cool that you're trying this out in standard! I have a lot of thoughts so just bear with me for a bit, but I think this deck could be a lot better. I am going to suggest some 2 drops but you can ignore them if you are thematically against the idea.
Prophetic Prism doesn't seem to really do anything in this deck other than draw you a card, and there are plenty of better cantrips in the format, although I would not suggest running them cantrips just to run cantrips.
Borrowed Malevolence and Borrowed Hotility both seem kind of weak compared to some other options you could consider.
Indulgent Aristocrat and Animation Module are both too narrow in your current build; you have to sacrifice creatures to the aristocrat to even get counters in play and they only go on the few vampires in the deck.
Bone Picker rewards you for playing aggressively, you can swing your whole field into a big creature, lose one of your guys and immediately replace it with a better one.
If you want a strong top end, introducing some 2-drop creatures can really help out the deck. Lupine Prototype hits like a freight train for 2 mana, and emptying your hand should be a breeze in this deck. Asylum Visitor is going to make it really hard to lose steam in this deck, letting you draw an extra card every turn is something this deck could really benefit from; that 3/1 body is just the cherry on top.
Standard decks in the current meta can stabilize very quickly, Magmatic Chasm can get your creatures through those stabilized fields to finish them off quickly.
Harsh Scrutiny can be used to eliminate problematic threats a turn before your opponent casts them. Another way to deal with problematic creatures is Pacification Array, either to stop them from attack, or stop them from blocking.
2 months ago
Otherworldly Outburst looks like fun! i don't know that I would add it because I'm not sure it does enough to justify a spot but i'll test it out and see. thanks for the suggestion!
2 months ago
nice! did you consider Otherworldly Outburst? it is just R, makes flinged creatures bigger and leaves a 3/2 to defend/fling. Also check my other counters deck. Its bit different but its also built around killing your own creatures ;)
2 months ago
I agree with KingJamesD that you should cut Chandra to bring down your mana curve, and I agree that Consuming Fevor is a GREAT card.
I also kinda like Otherworldly Outburst if you are using either FLing, or Insolent Neonate... or even just because your creature got blocked and you'd like a 3/2 for 1 mana. This can easily happen on your 2-3 turns when a 3/2 is VERY relevant.
For more information on that check out my current Mono-red Budget Goofy Combo Deck, I've taken it to FNM, it did pretty well actually for being valued at $17
Good luck man! +1 from me!
2 months ago
3 months ago
Riclamin_Silentread, it's not meant to be a deck that goes midrange. The essence of this deck is speed. With that said, by turn 5 or 6 I have activated Lupine Prototype and/or Aethersphere Harvester and have some bigger creatures to utilize. Hanweir Garrison adds some solid offense. Additionally, Otherworldly Outburst and Skin Invasion Flip also help provide additional, larger creatures. Last, Shock is part of the deck.
In my experience, most people see mono-red and think it has to somehow be a burn deck because that what mono-red is thought to be. You're not necessarily saying that, and I get that, but I haven't had problems winning without Fiery Temper. There's not a discard mechanism, so it really isn't Lightning Bolt in this deck. With only 18 mana, that card can be a bit of a pain to get stuck in my hand if I have Lupine Prototype on the field and stuck with a card in hand. I'd rather be casting creatures to overwhelm the field.
If this deck goes to turn 9 or more, it will lose. If the game isn't over on turn 6 or so, there's significant danger of losing. I regularly win on or before turn 6, including defeats of mardu vehicles (good mathup, difficult deck, but beatable with this deck), B/G constrictor and/or energy (though that one is harder), and copy cat (the easiest to beat in this list).