|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Rare|
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Creature — Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
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Endless One Discussion
2 days ago
Cool burn deck!
Here are a few ideas.
Hope this helps!
Suilla on Card Vomit
3 weeks ago
Wow, thanks for the feedback! I've decided to completely cut Genesis Wave from the deck. I also added and removed a few cards, like getting rid of Not of This World and Eternal Witness, and adding Heroic Intervention, as well as Joraga Treespeaker and Endless One
3 weeks ago
Then, why don't you add Chromatic Sphere and Chromatic Star? It gives you green mana and also lets you draw a card. A cheap alternative could be Prophetic Prism. To make space for theese cards I'd cut Elvish Mystic, Elvish Rejuvenator and Llanowar Elves
1 month ago
Yep looking good, though personally I'd be tempted to drop a single copy of both Titan's Presence and Warping Wail in order to max out on Endless One and the amazing Thought-Knot Seer. Being able to peek at an opponent's hand is amazing whatever you're facing. Plus creatures will always be useful (especially in casual, where your unlikely to face top-tier combo or control strategies), while in a grindy game the other two can end up being dead draws in the mid to late game. But play whatever works for you: I certainly wouldn't enjoy trying to deal with all these threats!
1 month ago
Ok, so I added Tron. For fear of bad rng, I'm thinking of removing Wastes and Waste reliant cards. Matter Reshaper, Kozilek, the Great Distortion, and Warping Wail. I fear not having Matter Reshaper for fear of not having low drops, but also not having that draw effect. The low drop can kind of be ignored in hopes that I draw good mana and have enough for either a weak Endless One, or better yet start throwing down Conduit of Ruin or Oblivion Sower. Warping Wail kind of seems good and bad losing, since I lose a counterspell, but Not of This World covers the majority of my creatures.
1 month ago
Thanks for the suggestions, OZENOZENOZEN (no worries about the card-link)
Disciple of Bolas was in a previous build, but he came out for cards like Dragon Mage and Knollspine Dragon. The problem came from having creatures I just didn’t want to sacrifice. This is also why I removed Sidisi, Undead Visier.
2 months ago
I like this deck alot! It's inspiring. I'm going to put together something like this...
2 months ago
Since you're playing Azusa, you're gonna want more lands to play your threats more quickly. I would go up to at least 44 as a starting point and then add up to (usually no more than) 50 lands.
My first comment doesn't work with spoilers so here it is.
Cuts and Additions
I see you have an eldrazi theme. That being sad, you should only add the important eldrazi to free up slots that will help you achieve your goal.
Desolation Twin - Two big dudes with no trample or ETB
Eldrazi Devastator - Big dude with trample for 8 is not worth it
Sakura-Tribe Elder - Replace with land
Solemn Simulacrum - Replace with land. Sad robot is used in decks with no ramp or card draw like boros. You're green so this isn't necessary
Vorapede - Medium sized dude that comes back, no central to your game plan
While I personally don't like Nature's Spiral, you might as well replace it with Recollect. It costs 1 more but can get you back cards like G-Wave or Tooth and Nail. Huge difference for 1 mana, worth it.
Renegade Map - Replace with land 100%
Beastmaster Ascension - Best in a token build, not your deck
Song of Freyalise - No idea why this is here, you're not a token build
Warriors' Lesson - Weak
Plummet - Limited removal (meta dependent)
Kozilek, Butcher of Truth - Card draw, threat, HIGHLY recommend.
Kozilek, the Great Distortion - Super card draw. You will need colorless mana for him. Given that you're mono green, I would replace some basic forests with some non basic lands for both utility AND so you can run him. Azusa decks NEED card draw and he is one of the best
Conduit of Ruin - Helps you find threats, cost reducer
Emrakul, the Promised End - Big dude, cost reduced, cast trigger/mind control and protection with evasion. HIGHLY recommend.
Fierce Empath - Finds threats or either kozileks for card draw
Multani, Yavimaya's Avatar - Read it, run it. Love it. works well with fetches.
Ramunap Excavator - You should run some fetches (cheap ones or expensive ones) to help ensure and fuel land drops, thin out deck and provide recursion for utilty lands.
Tireless Tracker - Provides card draw, gets big, works well with fetches (I mentioned fetches many times, they are probably important. RUN THEM!)
Ulamog, the Ceaseless Hunger - Removal wincon. Green doesn't have much permanent removal so ulamog helps.
Ulamog, the Infinite Gyre - See above
Woodland Bellower - Utility in finding whatever you need. Ramunap Excavator for recursion, e-wit for general recursion, courser of kruphix for ramp, reclamation sage (if you chose to add it) for artifact/enchantment removal, fierce emmpath to find eldrazi bombs, etc.... Depends on if you have enough targets (note: NON-legendary)
World Breaker - Works with your eldrazi idea, can recur itself, removal all in 1.
Yavimaya Elder - Dont need to run it but it helps with card draw and ramp, up to you.
Greater Good - Remember, card draw is azusa's biggest issue. This card basically makes it no issue. Also is a nice sac outlet against exile and steal effects. RUN THIS!!
Song of the Dryads - You need permanent removal in green, this is great to use on their commander (particularly on red or black generals who have difficulty removing enchantments). Also see Beast Within if you prefer instant speed interaction and actually destroying something. Up to you, but I like song of dryads more (it also a permanent to go with g-wave)
Survival of the Fittest - Creature tutors are HUGE. Helps you find bombs or key utility (see ramanup excavtor). Lastly, protects against graveyard exile effects by tossing a create, getting an eldrazi like Kozilek or Ulamog that shuffles your grave back in.
Sylvan Library - Like sensei's but you can pay the life to draw more cards. I can't tell you how many times this has helped me. TOP DECK MANIPULATION with FETCHES = GOOD TIMES/SMOOTHER DRAWS!!! RUN THIS!
Garruk, Primal Hunter - Card draw, can make tokens and ult is relevant. Although I just minus him right away (can use Soul's Magesty instead, but it isnt a permanent for g-wave).
Rishkar's Expertise - Card draw AND casts a 5 cmc or less spell for free. Run it either instead of or in addition to the above (usually in addition to).
Nissa, Vital Force - +1 is ok, -3 is relevant, and just read the ult. Protect it for one turn and you'e golden
Boundless Realms - The ramp is strong with this one
Rude Awakening > Sylvan Awakening. Yes they arent indestructible, but it's utility in becoming a wincon late game or ramp mid game is great. Also works well with mana doublers like Zendikar resurgent or Mana reflection.
Horn of Greed - BEST CARD IN YOUR DECK. You will get WAY more value than your opponents.
Crucible of Worlds - To work with fetches!! ADD THIS (and the ramanup excavtor)
Thaumatic Compass - Helps ensure land drops, turns into a better maze of ith. Should consider but not necessary
Momentous Fall - Very useful but not necessary. Helps prevent exile/steal effects. Can also use in response to removal (creature dies anyways but you get insane benefit).
Here are some fetches, these are your primary ones to acquire
Terminal Moraine - Nice but not neccesary if you run above
Warped Landscape - Same as above
Cavern of Souls - Anti blue (meta dependent)
Eldrazi Temple - Fuel eldrazi
Eye of Ugin - Tutors AND fuels eldrazi. SUPER Important card. ADD THIS! Helps you find the eldrazi you need for card draw, removal and to win.
Nykthos, Shrine to Nyx - Ramp
Reliquary Tower - No max hand size
Sanctum of Ugin - Find other eldrazi
Thawing Glaciers - Ensures land drops! ADD THIS! I underestimated it at first too but it's pulled some weight
Yavimaya Hollow - Regen
You can add land destruction like strip mine if you want but idk how your playgroup is. There are other utility lands too but I feel like this is enough for now
When/if you accept/like some of these ideas, I would like to present you with cards for finding the important utility lands (like eye, which in turn can find your creatures needed to win, ensures consistency!)
If you have any questions, want more feedback or cuts, let me know!