|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
Call the Scions
Devoid (This card has no color.)
Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool.
Call the Scions Discussion
5 months ago
6 months ago
Welcome to Tapped Out!
I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.
You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.
This is just a start, more things need to be done, but I can put only so much on each comment.
6 months ago
Hi, while you do have some very powerful cards in this deck, you seem to have a very high mana curve for modern, as most games will be over before you reach many of your threats. Also, Ugin works well with colourless creatures, and so if possible, I would look to turn this into more of an Eldrazi Tron build, to make use of this. While you probably don't have access to cards such as Ulamog, the Ceaseless Hunger, the Breaker of Armies and Eldrazi Devastator will fill this role well enough. Past that, I would suggest some smaller Eldrazi, and if you go B/G, you could play some cards like Call the Scions for early game board presence and ramp, and some black kill spells such as Doom Blade, and Fatal Push if you can get your hands on some. Hope this helps, and good luck with the deck!
6 months ago
Tbh I feel like Modern is too fast for a strategy like this, however if you enjoy it you can play whatever you want. Modern is known as a turn four format because the game is essentially decided by that point. I would suggest more of a mono black control list for Grave Pact to have a chance though. Alternatively big Eldrazi ramp is a thing, with lands like Urza's Tower doing heavy work.
The Grave Pact Scions/Spawn strategy works well in edh, where you have a bit more time to durdle around casting spells that don’t immediately effect the board on their own. I use it in my Prossh deck, and I’ve seen it used in Meren as well. Even Call the Scions becomes really useful.
7 months ago
Nothing quite like spice with a price limit hah.
Hm, Kozilek's Predator doesn't seem to do much for you here. It's too expensive to be effective ramp and too small to be an effective beater. I'd say you're better off swapping those out for another beater that pairs well with unblockable. Sagu Mauler has the advantage of having hexproof so he can't be picked off as easily, and Hunted Troll has the advantage of being absolutely massive for the mana cost. You could also swap out some of the Yasova Dragonclaws for some of these.
Similarly, Augury Owl is too small to be a beater and doesn't ramp you at all. I'd say you're better off playing either some removal or more unblockable enablers in its place. Personally I'd swap them out for another two Aqueous Form, but you could also try Distortion Strike, Vapor Snag, or Disperse. The former two help your gameplan, the latter two help you stay alive to pull your gameplan off.
Smiliarly again, Call the Scions is too expensive to be an effective ramp spell, and the dorks are too small to make effective beaters. I say you're better off swapping them out for two more Llanowar Elves as a much more effective ramp spell. If you're afraid of sweepers or just prefer traditional ramp, you could opt instead for the OG Rampant Growth or even Harrow if you're feeling extra spicy (notice that harrow puts the lands into play untapped- you basically pay one mana to ramp on that turn!)
Civilized Scholar Flip is... well, it's something. I'm not trying to tell you what to do or anything, but why play this? I suppose it does help filter through your deck and does make a scary beater if you can make it unblockable, but it dies to literally everything. Electrolyze, blocked by a lingering souls token, pyroclasm, even night of souls betrayal. I'd say if you're going to play something with one toughness it would be better off being a mana dork. Alternatively you could swap this for another unblockable spell or some removal.
Hour of Need doesn't play into your main strategy pretty much at all but I do think the concept of turning a few mana dorks into 4/4 fliers is hilarious. I assume you really like this card, leave it in if it's fun. It could be replaced with something else to make the deck more competitive but sometimes you just have to stick to your memes.
That's all I can think of while sticking close to the $10 budget. If your budget goes up let me know, I've got a few more ideas
9 months ago
Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.
Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.
10 months ago
no actually i'm right on the mana thing. you said turn 2. that means 2 lands. so you'd use 1 of them to cast Call the Scions (if Eye of Ugin could reduce its cost). you have 1 land remaining. plus 2 tokens. 3 mana. cmon now.
10 months ago
Eye of Ugin does not reduce the cost of Call the Scions, because it is not an eldrazi spell. and even if it did, it would not give you 4 effective mana, but 3 remaining. the remaining land plus the 2 tokens.
No data for this card yet.