Call the Scions

Call the Scions

Sorcery

Devoid (This card has no color.)

Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Gain ."

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Set Rarity
Mystery Booster (MYS1) Common
Battle for Zendikar (BFZ) Common

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Pauper EDH Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Pauper Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Call the Scions Discussion

Lanzo493 on Eldrazi Deck Thing

3 weeks ago

Eye of Ugin is super powerful given the cost reduction and repeatable tutor effect it offers you. Mystic Forge will let you gain some card advantage by casting eldrazi from your topdecks. You've got most of the strong budget eldrazi, but in case you missed it, Pathrazer of Ulamog is another one you can add. All Is Dust is almost completely a one sided boardwipe. It's perfect for your deck. Return of the Wildspeaker can offer you a ton of draw with basically any eldrazi you've got in play. Tempt with Discovery can get you lots of sol lands like Eldrazi Temple, Shrine of the Forsaken Gods, and Eye of Ugin all in one go. With how big your eldrazi are, and also with how many cards you have that use colorless mana, I would suggest efficient mana rocks like Worn Powerstone and Thran Dynamo. They'll accelerate you nicely. Some cards that go nicely with Jodah are Blatant Thievery, Clone Legion, and Sunbird's Invocation. I'm certain they'll do well here, too.

I'll make some suggestions for card you could remove, too. Darksteel Forge doesn't do too much for you since it won't help your eldrazi. Eldrazi Monument is actually a bad card for your deck since you don't have enough cards that makes lots of tokens, you'll end up sacrificing your bigger eldrazi which wouldn't feel very good. Elixir of Immortality really doesn't do anything for your deck. Call the Scions is pretty underwhelming and isn't much of a commander card. Skittering Invasion really doesn't do much compared to other 7 cmc spells you could run. Conflux isn't really capable of tutoring anything all that powerful for you, and Enlightened Tutor really doesn't have any worthwhile targets either. I see you have a bit of an exile and process theme with cards like Ulamog's Nullifier but I would personally change it and just go with as many backbreaking eldrazis and other spells you can. With Jodah as your commander, you can run all kinds of nasty plays.

CrimsonWings3689 on The Swarm

6 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

Kazierts on Blind Eternities Summoning

8 months ago

I'm happy that I could help you someway or another.

At the cost at maybe sound annoying, I have one last suggestion. Growth Spasm should provide a better ramp than Call the Scions since it gives a "permanent" in the form of a land.

Skoodly on Eldrazi Annihilation (NEEDS HELP)

1 year ago

Pitiless Plunderer would double your eldrazi spawn sac triggers on Mazirek as opposed to a flat increase like Call the Scions or Essence Feed

hydrothermia on My messy deck

2 years ago

Welcome to Tapped Out!

I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.

Arashin War Beast, Ghastly Conscription and Wildcall can be cut here, you really aren't relying on Morph cards for this.

You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.

This is just a start, more things need to be done, but I can put only so much on each comment.

dino_beast on My messy deck

2 years ago

Hi, while you do have some very powerful cards in this deck, you seem to have a very high mana curve for modern, as most games will be over before you reach many of your threats. Also, Ugin works well with colourless creatures, and so if possible, I would look to turn this into more of an Eldrazi Tron build, to make use of this. While you probably don't have access to cards such as Ulamog, the Ceaseless Hunger, the Breaker of Armies and Eldrazi Devastator will fill this role well enough. Past that, I would suggest some smaller Eldrazi, and if you go B/G, you could play some cards like Call the Scions for early game board presence and ramp, and some black kill spells such as Doom Blade, and Fatal Push if you can get your hands on some. Hope this helps, and good luck with the deck!

MindAblaze on Eldrazi Demons?

2 years ago

Tbh I feel like Modern is too fast for a strategy like this, however if you enjoy it you can play whatever you want. Modern is known as a turn four format because the game is essentially decided by that point. I would suggest more of a mono black control list for Grave Pact to have a chance though. Alternatively big Eldrazi ramp is a thing, with lands like Urza's Tower doing heavy work.

The Grave Pact Scions/Spawn strategy works well in edh, where you have a bit more time to durdle around casting spells that don’t immediately effect the board on their own. I use it in my Prossh deck, and I’ve seen it used in Meren as well. Even Call the Scions becomes really useful.

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