Energy Tap

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Legends (LEG) Common

Combos Browse all

Energy Tap

Sorcery

Tap target untapped creature you control. If you do, add (X) to your mana pool, where X is that creature's converted mana cost.

Energy Tap Discussion

cowman126 on Uyo, Hash Slinging Slasher

3 months ago

Looks fun. Could use Mystical Teachings for instant speed tutor and consistency. Tolarian Winds and Commit / Memory are good ways to cycle hand. Sphinx-Bone Wand and Tidespout Tyrant are good value pieces. Energy Tap is a great way to utilize the high cmc creatures in the deck. This play style might draw hate so a few stax and control cards could help slow the game to your pace, Dream Tides , Energy Flux , War Tax , Ertai's Meddling , and maybe even Mist of Stagnation if you get enough spells in the yard.

HalbrechtHalbrecht on Suicide Black? I prefer Suicide Blue!

5 months ago

Blue isn't very strong in mana acceleration, sadly. There's the obvious "Use mana rocks" answer, but here's some older cards you might prefer:

High Tide is probably the best, because it produces blue mana.

Apprentice Wizard is a blue mana dork. He'll net you two colorless mana.

Energy Tap might also be of use, though I don't prefer the sorcery speed. It's also colorless mana, though in conjunction with all Islands, that might work for you. However, none of your creatures have a terribly high CMC. The most this will net you is {3}, and it's completely useless with Flying Men . It also goes against the goal of this deck, which is to attack or tap down creatures with Old Man.

Mana Drain is extremely expensive (even its reprint in Iconic Masters is like $50!). But obviously amazing if you can afford it.

Turnabout is an interesting one. It gives you a flexible answer to different situations, and in the late game when you have, say, 7 lands, it'll net you 3 mana.

Of all of those, I'd most recommend High Tide , since it's closest to the "ritual" effect you were wanting and produces blue mana. Turnabout would be my next pick.

xen on

8 months ago

great build! it looks great, i do feel its a bit overblown and that you could have the same consistency, and i feel some of your "response" cards are not really needed. mana drain for example could be replaced with a Misdirection as it works as great counter-counter magic.

also your mana base, cards like Saprazzan Skerry,Sandstone Needle,Svyelunite Temple, and Dwarven Ruins are great accelerators in addition to your standard sol lands.

the affinity artifact creatures also are good fuel. those, jhoira orMetalwork Colossus along side Energy Tap can give lots of mana for one blue. Repeal is good removal and can be one blue to draw two.

some of the $$ costly cards you have in this list are truly great, such as the wheel effects. but i do feel some of the cards are not doing their best work per slot they take up.

im working on a tight budget and so dont have access to the mana rocks or other more costly cards but do check out my list, im always down to see how and why other jhoira pilots use the list they do.

my list: https://tappedout.net/mtg-decks/05-07-18-jhoira-edh/

i have yet to use it, and it probs works better in a more kamikaze Cheerios build like mine but check out Drafna's Restoration

Feyamius on Pauper EDH Deck Compendium

1 year ago

Energy Tap, but that's only a sorcery. Springleaf Drum might be what you're looking for.

Thorbogl on 8 mana for a 1/1?! Why would you run that?

1 year ago

hey there.

maybe Energy Tap to speed up your gameplan?

Heretic's Punishment seems like a nice addition to your high cmc plan.

seems like a fun to pilot deck, perfect fo kitchen table magic!

have an upvote

xoxoxo on Wrexial's Casual Islandwalk/Control Deck

1 year ago

Re-posted w/ correct formatting UGH

Couple suggestions:

Skeleton Ship -- Not great, but playable, and good flavor for your deck, if that's something you care about

Mystic Remora -- Excellent card that fits your theme and helps you maintain card advantage, which is important for control decks. Don't be turned off by the cumulative upkeep, you can get a lot of cards with this in multiplayer.

As far as (budget) blue mana ramp, I run:

Drain Power

Energy Tap

You could also consider Thran Dynamo if you wanna spend a couple bucks.

xoxoxo on Wrexial's Casual Islandwalk/Control Deck

1 year ago

Couple suggestions:

Skeleton Ship -- Not great, but playable, and good flavor for your deck, if that's something you care aboutMystic Remora -- Excellent card that fits your theme and helps you maintain card advantage, which is important for control decks. Don't be turned off by the cumulative upkeep, you can get a lot of cards with this in multiplayer (it's errata'd to "an opponent").

As far as (budget) blue mana ramp, I run:

Drain Power

Energy Tap

You could also consider Thran Dynamo if you wanna spend a couple bucks.

Ruffigan on Pauper EDH Primer

1 year ago

Good call. Too bad he can't run Songs of the Damned. But you could run it Goblins for defense and run Battle Hymn, Brightstone Ritual, Desperate Ritual, Energy Tap, Infernal Plunge, and Pyretic Ritual along with tutors for the Storm cards. Might be better as pure combo, not sure.

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