Vampire Neonate


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Vampire Neonate

Creature — Vampire

, : Each opponent loses 1 life and you gain 1 life.

Vampire Neonate Discussion

lorenzo712 on Extreme Gain Drain

4 months ago

Panda Thanks for the feedback. I've found that the Vampire Neonate is actually a really useful blocker early on and pairs really well with Ajani's Pridemate and Epicure of Blood . I was thinking about putting in some more removal for control but it slows down the deck a bit much and I wasn't very successful in Arena. I'm also trying to keep the cost of the deck down a bit as well. I did however remove one Elenda, the Dusk Rose , one Danitha Capashen, Paragon and one Twilight Prophet in favor of Nightmare's Thirst and Bishop of Rebirth

SamsWrath on Papa Markov (Budget)

7 months ago

The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.

Here are some low-cmc Vampires to consider:


Mana Rocks:

You can also try throwing in these HUGE buff effects for your Vampires:

Skippyeights on

8 months ago

I have been toying with a similar deck design and like where yours is heading. I have one possible suggestion for you.

Have you considered using Vampire Neonate. It may be worth swapping it in instead of the Tattered Mummy. It's cheaper, a vampire, and has an ability that gets really useful as the game progresses and you start to have unused mana resources. It doesn't produce immediate damage, but is a heck of an early blocker that can build up damage/life over time. It might be more suitable a sideboard, depending on the local competition.

Good luck.

Caerwyn on When is the life lost ...

8 months ago

Fraying Omnipotence checks each player's life total upon resolution of the spell.

For your first example, you are correct. The copy was put on the stack second, so it will resolve first--your life total, at this time, is 20, so you will lose 10 life. When the original resolves second, you will be at 10 life, so will lose 5 life.

After a spell resolves, the active player receives priority. So, after the copy resolves, there will be an opportunity to cast spells and activate instant-speed abilities. So, let's say you activate the ability of Vampire Neonate in between.

After resolution of the copy, you and your opponent are each at 10 life. You will gain 1 life (11 total), they will lose 1 (9 total). Since Fraying Omnipotence rounds up, the end result will be you losing 6 life, leaving you at 5, and your opponent losing 5 life, leaving them at 4.

However, you don't generally want to do this--you want to activate life gain effects after all the copies of Fraying Omnipotence have resolved. To illustrate:

You cast a spell that heals for 4. If you do it before either Fraying Omnipotence resolves, that 4 health will be halved by the first; then halved by the second, meaning your spell only resulted in 1 point of life gain. If you cast it after the copy resolved, that 4 will be halved, resulting in only 2 life gained. If you cast it at the end, you'll gain the full 4 life.

Or, in another word, use the 4 life spell at the beginning: you end with 6 health; in the middle, 7 health; at the end, 9 health.

Same goes for damage/life loss spells--you will want to use them at the end to maximize their effect. If you cause a player to lose 4 life at the beginning, they will end with 4 health (16 to 8 to 4); in the middle 3 health (20 to 10 - 4 to 6 to 3), and at the end 1 health (20 to 10 to 5 - 4).

Kogarashi on When is the life lost ...

8 months ago

The life loss due to Fraying Omnipotence occurs during the spell's resolution. When each copy of the spell resolves, you will do the steps in order, meaning you will lose half your life (rounded up), then discard half the cards in your hand (rounded up), then sacrifice half your creatures (rounded up).

Each copy of the spell is a separate item on the stack. When you cast Fraying Omnipotence and then, say, Reverberate it, the copy will go on the top of the stack and resolve first. You will lose 10 life, due to having 20. Once the copy is completely resolved, you can activate Vampire Neonate in response if you like, before the original Fraying Omnipotence resolves. You'll go to 11 life. When the second Fraying Omnipotence resolves, you'll lose 6 life (half of 11 is 5.5, rounded up to 6). If you don't activate Vampire Neonate, then you'll still be at 10, and will lose half of that (5).

RaccoonGremlin on When is the life lost ...

8 months ago

So, I cast Fraying Omnipotence and something copies it. I have 20 life. Do I lose 10 life when the first instance resolves and 5 when the second resolves or 10 both times? What if I try to gain life with an instant effect like Vampire Neonate in between the copies?

Chatora on Mono-Black Burn

9 months ago

I have briefly run Barrier of Bones in the deck before I got my Tattered Mummys. The card is serviceable, and like you say nearly interchangeable with the Vampire Neonate. What the vampire offers though is two things: 1) It enables Arterial Flows bonus, and 2) it is intended as a repeatable drain effect if you have nothing else to do. The idea is to activate it at the opponents' end step, leaving it available as a blocker the rest of the time.

elvishimpersonator on Mono-Black Burn

9 months ago

you could swap out Vampire Neonate for Barrier of Bones. i think card advantage would be better and more reliable than paying 2 mana and tapping your main blocker. its kind of a steep price for just 1 damage. also, Vicious Rumors is more value for that play

Load more

No data for this card yet.