Valakut Invoker


Format Legality
Tiny Leaders Legal
Limited Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Valakut Invoker

Creature — Human Shaman

: Valakut Invoker deals 3 damage to target creature or player.

Valakut Invoker Discussion

Caerwyn on Semi-Budget Worldgorger Dragon

9 months ago

I playtested this a couple times, and think Murderous Redcap might be a better option than Valakut Invoker. There were a couple playtests where I wished I had the option of hard-casting the combo piece (or just someone to use as a blocker).

SynergyBuild on New to MTG and could ...

9 months ago

*Valakut Invoker is a better wincon than Shivan Hellkite, so the deck can be mono-black without Gamble!

Lord_Khaine on $30 Budget Worldgorger Reanimator

1 year ago

Pandaka I'll probably stick with Valakut Invoker then, simply for the flexibility. On the upside, 8 mana for 3 damage vs 8 mana for 5 damage won't matter when there's an infinite mana combo. Thanks anyway, though.

Pandaka on $30 Budget Worldgorger Reanimator

1 year ago

Flamewave Invoker could work as well as Valakut Invoker but you would need a mountain.

Gattison on

1 year ago

how does Valakut Invoker get around flagbearers? in that it can bolt them to death and then move on to other targets?

the mana-fixing of Gatecreeper Vine is nice, but with Axebane Guardian looks almost redundant.

why not drop the invoker all together and just put Ulamog's Crusher in the main?

the deck looks decent. =) what about it needs help? is it too slow?

Triton on The Sting All Shall Fear

2 years ago

Needs some Buried Alive shenanigans. I'd recommend adding in the invokers as another mana sink with the combo, Valakut Invoker and Bloodrite Invoker.

I'd recommend swapping out Tormenting Voice and Dismember, as they aren't that impactful. Wheel of Fortune if you can afford it would be good, and Reforge the Soul is a budget alternative.

Hope this helps!

Cagar on Blue & Red pellecontrol

2 years ago

@Lord_KhaineI guess it's my fault for not giving a proper description.It's my first deck, made from a big library of cheap cards and some boosters.It's supposed to be a.. semi-control deck.

Basically, it's:-Some low cost creatures in the early game, letting the enemy do the same-To clear the board from the early game enemy creatures, Seismic Rupture, Pillar of Flame, Skin Invasion  Flip, and if the need be, Valakut Invokers.

-Then start counterspelling from mid onwards to prevent enemy's big creatures -Or if I get Switcheroo or Mind Control, let one big creature in and trade it for my early game low cost creature that hopefully still exists

-Win the endgame by having battlefield advantage thanks to counterspells

TLDR:Play normal early game with low cost creatures with the opponent, then try to destroy the early game stuff for my own advantage and counterspell, and win the game by turning your low costs with Hour of Need, Sphinx of Magosis, Eldrazi Devastator, Sorin, Grim Nemesis stolen enemy creatures.. and so on...

It has worked fairly well against my friends Delirium, lifegain ally, and Timmy/ramp green decks.I've been trying to balance this so that it's equally good against different types of decks, but aggro is still a big problem... I need better straight up damaging spells against that, I think.

But keep in mind that I'm someone who's just getting into the hobby and I have limited cards, but so do my opponents and this has worked extremely well. I haven't noticed any glaring problems, except that I feel like I wouldn't be able to handle proper aggro.

Chuubii on

3 years ago

You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures

If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.

If you are open to non-allies:

  1. ONE MANA: Town Gossipmonger  Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate

  2. TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman

  3. THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit  Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)

For turn you can add something like Ethereal Guidance or Great Teacher's Decree.


  1. Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
  2. Chaplain's Blessing - even in control decks this is useless
  3. Outnumber - bad because it can't hit the player.
  4. Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
  5. Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
  6. Makindi Patrol - aggro decks want big damage.
  7. Valakut Invoker as an aggro deck, you will never have 8 mana.
  8. Smite the Monstrous - bad removal
  9. Zada, Hedron Grinder - you don't have enough things that target him.

This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.

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