Creature — Eldrazi
Devoid (This card has no colour.)
: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. ( represents colourless mana.)
|Have (4)||gildan_bladeborn , DoctorScarf , metalmagic , CompleteWaste|
Printings View all
|Oath of the Gatewatch (OGW)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dimensional Infiltrator Discussion
5 months ago
Commander: Zathmary, Hyper-dimensional Summoner
(imagine a half-human half-eldrazi with an aura of warped space around her [like Dimensional Infiltrator ] and five obsidian chakrams levitating, surrounding her)
Command Points: 7
Mana cost: Three Wastes, Two of any color
Ability +2: Exile two cards from your graveyard.
Ability -4: Enchant: Place this enchantment on a creature: Iterate an activated ability once it resolves such that it resolves twice. This enchantment stays on the creature even after death or exile.
Ability -X: Enchant: When a creature dies, exile that creature. Create a copy of it but have its mana cost -X, and the rest of its mana cost is in Wastes instead of its colors. It may be cast again from exile when exiled through this way by paying all mana costs as though it were already cast by this card, and without paying the ability costs again.
Flavor Text: I may be blessed by Kozilek, but I share no undying fealty to him, for I worship all forms of the Transdimensional.
6 months ago
So far I am making a Dimir-Colorless Eldrazi thought-warping deck.
Thought-warping is just my fanciful term for the mechanic of looking at the other player's hand and exiling cards. I have 14 cards for this.
I need help with the mana curve on my Eldrazi!
What Eldrazi cards should I use or remove?
What are some good Dimir cards I'm missing?
I have 55 cards. Need recommendations for other cards!
SCORE: 5 | 14 COMMENTS | 786 VIEWS
9 months ago
Other considerations: Dimensional Infiltrator (potentially dodges removal), Blight Herder , Ashiok, Nightmare Weaver (I would say over Davriel), Relic of Progenitus (neat "cantrip" for this deck), Eternal Scourge . Depending on how you swing it, may allow you to work in Unclaimed Territory , Sea Gate Wreckage , or other fun stuff.
1 year ago
Yeah but Dimensional Infiltrator has like no power and toughness, so it's pretty useless. I guess it can destroy your opponent's deck, but the opponent will probably have some cards that can return stuff from the grave.
1 year ago
I already have the Kozilek, but I do find that having some low mana creatures (especially since Dimensional Infiltrator has flying) is useful, as most eldrazis are already high CMC to start.
I have been trying to keep low amounts of instants and sorceries, so I probably won’t be adding more counterspells - I have 3 already.
Mind Grind while an understandable suggestion to remove, has proven to be too useful in my playgroup, and I have Ulamog's Reclaimer to recur it. It also pairs well with Oblivion Sower as a guaranteed X lands to steal.
Opinion on taking out Dominator Drone (not really useful outside of a trump blocker) and Pathrazer of Ulamog (super high CMC and rarely even gets a chance to attack if I cast it at all) for both Keening Stone (pairs perfectly with Fleet Swallower ) and Cloudstone Curio ?
1 year ago
1 year ago
drunksementhrowr thanks for checking out the deck!
You've hit on one of the biggest problems of this build, mulligans and gas. Mulligans have actually improved for us since the adoption of the London Mulligan. For those not familiar, you mulligan to 7 every mulligan, and put cards equal to the number of mulligans you took on the bottom. Since we run a layered combo deck with tutor and draw options, taking the best 5 of 7 cards is a lot better for us than taking the top 5 cards.
As far what we want to see and how we mulligan, it requires some playtesting. We run a few different combos with different costs and goals. If we decide to race on an Ad Nauseum, which is our safest bet against an unknown table, our goal is to get 5 mana with 1 specific card in hand. If our goal is to assemble Mill + outlet, we need the 4 mana and 2 cards for cephalid + greaves or orb + alchemist. We generally want to be able to get to 5 mana in artifacts or lands, we want combos or ways to get our combos, and we want pieces to slow the board or protect our combos. So what do we keep? 2-3 lands, 1-2 ramp, 0-2 combo, 0-1 counterspells, 0-2 draw/tutor, 0-1 board interaction. We want land drops to smooth out games against stax pieces like Trinisphere and all the cost enhancer pieces. We want ramp to protect against other stax pieces like Winter Orb or Armageddon by having a diversified mana base that also accelerate us. We want to have a combo piece in hand, and either the matching combo piece or a way to get there, whether through draw or tutor. We can take a 0 combo piece hand if we have a double tutor. A draw engine like Rhystic Study also helps us manage threats with a greater access to counterspells in hand! We also want to see either a counterspell or board removal in hand, we need to be able to stop a win before we can combo out.
Gas is another question altogether. Due to our focus on acquiring combos and the vast amount of combo-only cards we run (that have low quality outside combo interactions) we do run into situations where repeated bad topdecks can wreck an otherwise great game. Due to the nature of our commander, we desperately want creature based combos, but creature based combos in U/B are mostly slow or expensive (in # of cards or mana). We're left with cards that are mostly dead draws outside the combos, which means we AREN'T drawing cards that would have been more applicable in that situation. We run some value pieces, like Aphetto Alchemist and Isochron Scepter which are both highly applicable outside their respective combos, but other parts of our combos are dead draws entirely Laboratory Maniac or have mostly niche applications Pili-Pala for expensive filtering or Dimensional Infiltrator to hate on topdeck tutors.
You'll notice that this deck is optimized for Ad Nauseum. The average cmc is low, with layered combos, because this is primarily an Ad Nauseum deck. With the easy to assemble goal of 5 mana and 1 card, its a fast, attainable in wincon from almost any board state. We have so many layered combos so that we can just draw 1 + 1 tutor with ad nauseum for an easy victory. Its our biggest answer to the gas problem. Our other method of solving the gas problem is having tutorable "bomb" cards that will give us more chances to hit the tutor into ad naus. Windfall and Timetwister are great examples of this. Intuition and Buried Alive similarly can give us enough gas to get to a win. Yawgill is another card that if we topdeck it allows us to gain massive advantage. We also run a handful of scry + mill effects to filter through our deck and build our graveyard for virtual advantage.
Overall though, this deck has needed some attention. My only time on it has been brewing Doomsday variants, so I haven't added in new set stuff and tuned.
Scheming Symmetry has loads of promise as we already run multiple cards to break it, including instant access to a game winning combo by playing + milling with commander.
Narset's Reversal can catch another tutor. Or flip removal. It acts as an outlet for dramatic scepter + copy artifact.
1 year ago
So, yeah, I made a mistake about Dimensional Infiltrator , i tought you said Blight Herder . Dimensional Infiltrator was there to have an early creature that could dealy a strong attacker if i could exile a land and return it to my hand while flashing it. As welll as a flying body, wich the deck ins't full of.
About Nihil Spellbomb , it works the same as relic, but having to pay a instead of to buy a card, which, in my opinion, is not worth it.
About drawing a Leyline, yeah, it sucks, it's kinda like drawing another KCI when you already had one in the field, but the second one could still be sacked while the second leyline cannot. Would there be a valid replacement? I've been thinking about it; to put the nihil insted of the leyline, it might work, afterall its cheaper and can draw me some cards. I might try an interaction where i place 2 leylines and more spellbombs.