Lyzolda, the Blood Witch

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Rare

Combos Browse all

Lyzolda, the Blood Witch

Legendary Creature — Human Cleric

(2), Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to target creature or player if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

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Lyzolda, the Blood Witch Discussion

sonnet666 on [List - Multiplayer] EDH Generals by Tier

2 months ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

dlamars on Lyzolda combo help

3 months ago

Hi, I'm trying to brew a deck around Lyzolda, the Blood Witch. It's going to be largely board wipes, ramp and big spells I never get to play like Repay in Kind etc. I chose Lyzolda, the Blood Witch mainly because she sacs herself for 2 damage and a card I know there has to be a combo for that to finish the game up. So far I'm thinking artifact ramp, Paradox Engine and Rakdos, Lord of Riots but I was wondering if anyone has any other ways to abuse her I haven't thought of, maybe something with skirk familiar? Anyways any help is appreciated, thanks!

thegigibeast on The Everflowing Wound

3 months ago

sonnet666

Sorry for the double post, but something just flashed in my mind... Do you think a similar list with Grenzo, Dungeon Warden as the commander could work? I mean, it would certainly not be as glass canon as your list currently is, probably not as fast either, but I think it could still compete...

This idea came when I was wondering which commander to pick instead of the Scorpion God. Grenzo still is a good mana sink, because with infinite mana, we could go on and put our entire deck in the yard. Sure, it would be weak to grave hate, but I will not stop brewing only because of this because a lot of decks in the format are weak to grave hate and can still compete.

I think running Grenzo as the commander would lead to some pretty interesting options. The commander would not be as dead as it is with Lyzolda, the Blood Witch. We could cast our commander early on to get value out of activated ability, even if it is simply filling the graveyrad (the ability reminds me of how Thrasios, Triton Hero can be used when we are not comboing off).

Early game, we simply draw, filter and interact (being in B/R is a good place to be for those things), and we can also ramp using some artifact mana (fast rocks, talisman...). Grenzo is helpful at that point. Mid game, I would say this is where we try to combo off, with the Worldgorger Dragon infinite mana combo. This would put our entire deck in the graveyard, allowing us to have all of our creatures and Dread Return, allowing for some reanimation shenanigans and why not a Necrotic Ooze + Kiki-Jiki, Mirror Breaker sort of combo (not sure yet on the combo finish).

The thing is, imagine we get the combo locked, by some exile or anything... Let's say with your current decklist, Worldgorger Dragon gets exiled... What will you do? That is where Grenzo, Dungeon Warden comes in. He can not simply fill your graveyard to prepare combo, he can also give some value by reanimating creatures to disrupt opponents, such as Magus of the Moon, Sire Of Insanity... (depending on the X vaule, that is). Also, since we are already running a reanimation package, it would be easier to fall back on this strategy even with bigger creatures...

I would like to know what you think about this before conbtinuing to brew, because I would really like for Grenzo to be able to compete a little outside of Doomsday!

Daedalus19876 on Scorpion god combo (CEDH)

3 months ago

I mean, if you have infinite mana due to Worldgorger combo, just play Lyzolda, the Blood Witch. This deck seems to be weakened by its choice of commander, and you can't get infinite draw off of him.

DiabolicEsper on Scorpion god combo (CEDH)

3 months ago

Thanks for the suggestions, I agree with what you said for having too many combos in one deck. I'll redo some parts of the deck now (surprised how Lyzolda, the Blood Witch was in tier 4 XD).

sonnet666 on [List - Multiplayer] EDH Generals by Tier

3 months ago

We are allowed to talk about the leaked cards, even the Ixalan ones, just no pictures, no links, and no copy/pasting card text.

The HOU cards can be linked to as normal since they're put out by Wizards and not leaks.

Lilbrudder, It's the biggest leak there's been in while, and apparently yeahGO doesn't want Wizards getting mad at this site the way they did with MTGSalvation years ago.

On another note, while I was just commenting on DiabolicEsper's deck, it occurred to me that Lyzolda, the Blood Witch makes an even better infinite mana commander in Black/Red, since you can sac her to herself to draw your deck and do infinite damage with no extra set up.

What do you guys think, should we bump her out of Tier 4?

sonnet666 on Scorpion god combo (CEDH)

3 months ago

Your curve is a little high, and you're overthinking your win conditions.

Think about it this way:

Infinite mana + Walking Ballista = Win

Infinite mana + Your commander + A creature you can kill repeatedly = Draw your deck

If you draw your deck, then you're always going to run into Walking Ballista and you're always going to win. (Altar of Dementia would kill the table at this point too.)

So really, all you need to have a guaranteed win is infinite mana, plus any ONE of the following: Reassembling Skeleton, Tenacious Dead, Relentless Dead, Bloodsoaked Champion, or ANY undying creature.

Geralf's Messenger isn't even necessary for this combo to work. (The 3 black actually makes it a bit more unwieldy than a Pyreheart Wolf or Butcher Ghoul would be.)

That also means that all of the following are win-more and overkill: Mike-and-Trike, Kiki-Zealous, Redcap, Blood Artist, Purphoros, Impact Tremors, Goblin Sledder, Nim Deathmantle, Viscera Seer, Phyrexian Delver, Metallic Mimic, and Doomsday (you don't have support for this).

Cutting all that would lower your curve significantly (making Ad Nauseam work better) and allow you to include more tutors, better draw factor (Dark Confidant), and have back up combos that actually contribute to and synergize with your main strategy.

NarejED once made a great observation about how people think that the more combos they fit in their cEDH deck, the better it is, when really all they're doing is scattering their deck's gameplan, and making sure their combos don't have enough support to be reliable.

That's kind of what you're doing here. You have Worldgorger, an infinite mana combo, Mike/Trike, a counter / damage combo, Kiki/Zealous, a token / combat combo, and then Doomsday with no Doomsday cards. Those couldn't be farther from supporting each other.

Without a doubt you should go with Worldgorger, seeing as it plays so well with your commander, but if you do include a backup combo, it's probably best to go with something else that makes infinite mana, because that really seems to be the heart of this deck, or at least something that takes advantage of Scorpion Bro's counter effect. (My recommendation: just keep Mikaeus and take out Triskelion. Mike + Walking Ballista + sac outlet works just as well, and then everything has a use by itself.)

(Sidenote: It just occurred to me that this infinite mana plan runs super similarly to Lyzolda, the Blood Witch, except she doesn't even need an extra creature to kill. Maybe we should move her up...)

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