Guul Draz Vampire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar (ZEN) Common

Combos Browse all

Guul Draz Vampire

Creature — Vampire Rogue

As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Guul Draz Vampire Discussion

Sorin_Markov_1947 on Sorin to victory (orzhov vampires)

3 months ago

Several of the cards you mentioned I already have, but you've also given me several good suggestions.

Indulgent Aristocrat takes away some of my creatures and mana for (in my opinion) too little benefit. Yes having a +1/+1 counter on each of my creatures is nice, but as I said to Kjartan, this deck doesn't field many vampires at once, and I have several better options for combat than Indulgent Aristocrat .

Vampire Cutthroat is a weak option as well. It can provide some hits later game, but I prefer my 1/2s better.

Lashwrithe is too heavy in mana cost for the gain it gives, but I may have to look into Blade of the Bloodchief .

Guul Draz Vampire is too situational, Shadow Alley Denizen is too low-impact, and Pulse Tracker is out-classed by Vicious Conquistador . Stromkirk Condemned is good, I've added three of him to the decklist.

Gonti's Machinations is a possibility, but it's situational as well. Bump in the Night is too low-impact; it just hits the enemy, it doesn't further my board position.

Several of the spells you mention in the "cheap effective spells" list would make a great sideboard, which I'm afraid I'll have to get to later.

lagotripha on Sorin to victory (orzhov vampires)

3 months ago

I've played a lot of modern vamps. Some of the best options are dirt cheap, so it makes for a great budget list to take to FNM. Most of the time I've been in mono black, but splashing for lietennant is fairly low-cost and low-risk for a great card.

For this list, Vampire of the Dire Moon , Vampire Cutthroat , Indulgent Aristocrat will do an amazing job filling out the one-drop slots. They are the 'best' budget setup I've found- great burn matchup and evasion/great deathtouch trades into bigger threats. They also play nice with Lashwrithe and Blade of the Bloodchief .

If your budget is tight enought that filling out with $1 1 drops seems rough, look at Guul Draz Vampire , Shadow Alley Denizen and Pulse Tracker alongside Stromkirk Condemned , Urge to Feed and direct damage like Gonti's Machinations and Bump in the Night . Playing a lot of 1 mana creatures that get pumped is really good, and evasion like intimidate makes something like mono-red burn but with hand disruption.

Two mana stronger options is Legion Lieutenant and Cordial Vampire (you can run Stromkirk Condemned , Dusk Legion Zealot or Cruel Celebrant ), and three is Vampire Nighthawk and Bloodthirsty Aerialist since you have them and want those slots for budget removal/carddraw. Gifted Aetherborn deserves a mention as it used to be cheap, but dire moon is frankly better and in print.

Next we come to the thing that makes budget mono-black king of the budget lists- cheap, effective spells. Sign in Blood is playable card-draw. Underworld Connections while far, far worse than Phyrexian Arena , and worse than bob still performs admirably. Delirium Skeins & Mind Rake devastates control players. Duress successfully hates out combo players. Standard cards like Mire's Toll & Drill Bit perform miracles. Cards like Flaying Tendrils can play at being one-sided boardwipes, and your sideboard has access to all manner of oddball cards that had too many copies to get expensive for modern- from Shadowfeed to Davriel, Rogue Shadowmage .

Grab some playtest tools and muck about- you will find a great deck within your budget that you can muck about with to perform well in your local meta.

vdoz530 on Aggro Tribe: Mono Black Vampires

5 months ago

Update: I removed one Asylum Visitor after gaining some drawing ability from Dusk Legion Zealot I also removed one Gifted Aetherborn with the thought of I like Vampire Nighthawk more and if I’m only runnin 3 Vamp Nighthawk why would I run 4 Gifted Aeth? So I replaced both the Gifted and Asylum with Guul Draz Vampire I like the use of mana better this way and want to be able to get more vamps out given this is a strictly Agro Mono Black Vamp deck now. Also I’m considering removing Kalastria Highborn again for like the 3rd time. I don’t know why but it seems like I’m not getting my bang for my buck here. Your thoughts are very welcome!

heckproof on

9 months ago

Travis15973 Hey, sweet deck! I’m not super sure how or if I can help, as my brewing history with B/R in Modern is pretty limited to super-grindy midrange decks. That being said, let’s plunge right into it!

I think the main thing to consider with this deck is which way you want it to go. For example, the inclusion of Fireblade Artist and Judith, the Scourge Diva leans in a more Aristocrats-esque direction, while Goblin Guide and Goblin Bushwhacker suggest a more 8-Whack style of play. I would pick one theme and build the entire deck around that, as there are tons of ways to build aggro and so focus is key.

Spike Jester seems really weak for Modern. I’d replace it, just because it’s super outclassed by many of the common two-drops ( Tarmogoyf , Thing in the Ice  Flip)) and dies to literally everything, without any extra incentive as a sac outlet. Likewise, while I personally love the card Guul Draz Vampire , I don’t think it’s particularly good, just because the situations where it will be a measly 1/1 are more than you think, particularly if the opponent manages to stabilize and pick off the rest of your guys.

If I were to recommend some cards, here are some that could work in an aggressive B/R shell: - Bump in the Night (it’s basically a Lava Spike with flashback) - Bloodsoaked Champion (it’s a recurring threat that works particularly well in an aristocrats build) - Dark Confidant (an excellent source of card advantage, considering that the cmc of your deck is super low) - Fatal Push (gets rid of bigger creatures like Tarmogoyf) - Kolaghan's Command (as a one or two-of, this card seems great just as a zap opponent, get a dude back, or whatever the situation requires)

Also, in terms of sideboard, consider what your bad matchups would be (control, fast combo come to mind). Build your sideboard to counter these decks. Some cards to consider include:

2x Damping Sphere to deal with both Tron and Storm

2x Relic of Progenitus or Tormod's Crypt to deal with graveyard shenanigans

Some number of Dragon's Claw to survive the Burn matchup

And then fill in the rest as you see fit. The meta changes depending on where you are, as the local meta might favor Jund or Jeskai while another might favor Dredge or Tron.

I hope this was of help (and I’m sorry if it wasn’t). Feel free to ask any questions if I wasn’t clear on anything.

mal099 on Death in the Shadows

9 months ago

Wow, thanks for all the work you're putting into improving my deck, really appreciate it!

I haven't really seen those problems you had with Phyresis and Skittering Skirge , which might be due to different playstyles. This deck is made to be completely reckless, to win before the opponent can play removals, and it rewards a similarly reckless playstyle. So you're not supposed to play more than one creature unless there's nothing else to play, so the Skirge's negative ability or the different "life totals" tend to not be an issue. It can sometimes happen, but for Phyresis, I think the tradeoff is worth it, as you can generally win in just two attacks. I somewhat agree on the Skirge though, it is pretty much my least favorite card in the deck. I actually lost my first real game with this deck due to it, since it can be blocked. I like your point about having creatures with a different way of being hard to block, and will be replacing some of them with Highborn Ghoul . I don't like Guul Draz Vampire as it isn't unblockable early on, and Stronghold Confessor is easy to block later. They make more sense in your version of the deck of course, since you use instants and it doesn't hurt as much to switch from one to the other. Could benefit from equipments too, actually.

I considered sorceries/instants, but feel like they just reduce speed too much. Still, a few of them might work? I'm especially partial to Unnatural Endurance which you put in the Maybeboard, as it can additionally be used to save one of my creatures. The question is, is it better than Thrull Retainer ? I think it might be, but it's really close.

Vampire's Bite is also nice, but I think I really want to keep the number of sorceries/instants low. I do think your version of this deck is pretty nice, sacrificing some speed for long term viability, but it would probably benefit from keeping at least 50% of the buffs enchantments. It would also suffer against other very fast decks, so at least some defense would probably be good? Although the sideboard can still deal with that, without much change.

Another thing I'm considering is to put one more Gitaxian Probe in there, and even two Street Wraith . Basically enables me to take out some of the lesser cards, without costing Mana or taking up space in my hand. They cost life, of course... but I guess recklessly using life as a resource for tiny gains is just my playstyle. Might be a bad idea, but it's fun.

HalbrechtHalbrecht on Death in the Shadows

9 months ago

What you said about Endless Scream and Dauthi Mercenary makes sense. Even as I typed that up, I was thinking you might never get to the late game. But sometimes it's hard to tell just by looking at a deck.

After further contemplating the deck, and doing some actual playtests with it, I have a couple further thoughts that might be worth considering:


First, I feel like the inclusion of Infect might be dividing the focus of the deck, if ever so subtly. Several times in playtests, I'd have 2-3 creatures in play but only one with Phyresis, causing them to hit two different "life" totals (effectively). It was further complicated when I had a Rite of Consumption in hand, as it made sense to put the enchantment buffs on the Infect creature, but that also made the Rite pointless.

So I tried focusing more on Infect, to ensure all creatures I controlled would deal Infect damage, but the only other pauper card that grants it is Tainted Strike . Also, sometimes I'd have only one creature but redundant sources of Infect (the only consolation being the +1 poison from Tainted Strike). Ultimately, I just tried cutting Infect entirely and focusing solely on normal damage, which I personally preferred.


Second, have you considered going with instant/sorcery buffs rather than enchantment buffs? Obviously, voltron can be very powerful when it works, but enchantment-based voltron is hurt a lot more by removal. You seemed to imply that you run into a lot of removal when you said "the opponent has probably removed enough creatures that it's almost impossible to get back into the game".

Going with instants and sorceries presents less optimal targets to your opponent, it usually gives you the same power boost for 1 less mana, and adding in a little card draw gives some resilience to the deck. Basically, you sacrifice a turn or two, but you also can keep the steam going a little longer.


I copied your deck and tinkered with it this afternoon, doing both of the above things. Here's what I came up with:



I playtested it quite a bit, as well as your original version. Although it can't get the turn 3 wins yours can, it will consistently win by turn 4-5. I'll keep my version up for a while, in case you want to play around with it a bit on T/O and see how it compares in your eyes.

I removed Rite of Consumption as it no longer worked as well without permanent buffs. In its place I added card draw.

I also never liked Skittering Skirge any time I had it in hand. It was always a disappointing play for me. In its place, I tried several low-mana evasion creatures, like Guul Draz Vampire and Stronghold Confessor . I found that the former "auto-scales" better for both early- and mid-game, whereas the latter is only good on turn 4 if you actually cast it that turn. But they have different types of evasion, which may make a big difference.

Icbrgr on Sorin's Forces

9 months ago

maybe Guul Draz Vampire over Falkenrath Gorger ? the evasion and power boosts might be worth the trade?

Jpinkman on BR vampires

10 months ago

i suggest Vicious Conquistador , Guul Draz Vampire as aggro creatures too. if u need another lord, to maybe reduce the Nocturnus slots too there' s Captivating Vampire . Sanctum Seeker could be a nice option too.

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