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Guul Draz Vampire
Creature — Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Guul Draz Vampire Discussion
6 days ago
i suggest Vicious Conquistador , Guul Draz Vampire as aggro creatures too. if u need another lord, to maybe reduce the Nocturnus slots too there' s Captivating Vampire . Sanctum Seeker could be a nice option too.
2 weeks ago
The most brutal way to build a Markov deck is to abuse his Eminence ability by playing as many low-cmc Vampires as possible. If you couple that with mana rocks and some Ramp you can drop a handful of 1cmc Vampires each turn and get free triggers for even more Vampires from Markov! This will also allow you to cut your lands down to around 30.
Here are some low-cmc Vampires to consider:
- Bold Impaler
- Duskborne Skymarcher
- Falkenrath Gorger
- Guul Draz Assassin
- Guul Draz Vampire
- Indulgent Aristocrat
- Insolent Neonate
- Pulse Tracker
- Quag Vampires
- Shadow Alley Denizen
- Skymarcher Aspirant
- Stromkirk Noble
- Vampire Cutthroat
- Vampire Lacerator
- Vampire Neonate
- Vicious Conquistador
- Viscera Seer
- Dark Ritual
- Cabal Ritual
- Culling the Weak
- Bubbling Muck
- Rite of Flame
- Desperate Ritual
- Pyretic Ritual
- Seething Song
- Infernal Plunge
You can also try throwing in these HUGE buff effects for your Vampires:
6 months ago
I did a hunt around for other potential one drops - though none look as good as the devil or shadow, thought i'd just post em up.
Dragonmaster Outcast - though requires lots of lands so a bit icky
Soldier of the Pantheon - sideboard material?
Mother of Runes - free protection?
Monastery Swiftspear - probably not enough spells to make it worth it
Guul Draz Vampire - possibly only useful once the game is nearing an end anyway
Student of Warfare - a 1-drop that's actually kindof a 3/3 first strike for one more mana
8 months ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
8 months ago
Since you commented on the primer, I figured I'd send you some love and suggestions, so +1 from me.
Here's my two cents.
I don't know what your budget is, but I'll go as cheap as I can suggestion-wise. My first suggestion would be to find a place to put in Gifted Aetherborn, as it has pretty much become the all-star two-drop of mono-black. A playset of them will easily make your deck have a strong presence against aggressive decks. I'd cut Grim Haruspex becuase while I understand the synergy with Rite of Belzenlok, it really doesn't do well in your three drop slot at all.
Cut Rite of Belzenlok and likely Squelching Leeches for either Lashwrithe or Desecration Demon (Maybe even Erebos's Titan) You really do want 4 drops that win you the game the turn after you get them.
Cut Skirsdag High Priest, the fact that you need a total of three creatures on the board for him to work is pretty ridiculous, given how you want to be winning with Gray Merchant of Asphodel as the top of your curve. I'd seek out either a better two-drop or perhaps a 3-drop like Nyxathid to go in it's place.
Guul Draz Vampire wants to be in a more aggressive deck than this one, I'd probably swap this card out for either a two-drop or removal/discard. As it won't hold up well against most of the decks you'd play at an FNM or something.
Duress is the ultimate budget sideboard card for black players to use for noncreature matchups.
I'd increase land count to make hitting 4-5 mana more consistent.
I know you took a look at the primer, but if you want to look at a more budget list that's closer to what you'd be looking for, I have one here:
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- You can comment on my all or put my name in double brackets on here if you want more suggestions.
8 months ago
lagotripha Not a bad idea, especially cutthroat, might cut the earwig for them to make it more aggro.
Faerie Macabre might be better than surgical on some matchup as it offers a nice body.
Shadow Alley Denizen isn't bad but most of my creatures have an evasion ability already is it feels kind of redundant.
Guul Draz Vampire is a bad early game draw and I rather stay away from it.
Inkfathom Infiltrator will be considered instead of oona's prowler. 2 damage is better than 3 reduced to 1.
Thanks for the suggestions! :)