Ire Shaman


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Rare

Combos Browse all

Ire Shaman

Creature — Orc Shaman

Ire Shaman can't be blocked except by two or more creatures.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Price & Acquistion Set Price Alerts



Ire Shaman Discussion

HonoraryFugu on Animar

4 months ago

Cloudstone Curio, Snap, Primordial Sage and Glimpse of Nature are great staples for Animar. Fires of Yavimaya and Concordant Crossroads are nice too.

I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.

Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.

Some other decent stuff, do as ya please: Master Biomancer, Solidarity of Heroes, and Vorel of the Hull Clade.

Nelstone on The Lack of Red Aggro in Standard ENDS NOW

1 year ago

Hey, fellow red mages! Thanks for the link to snarlmkiv's article, clayperce. I'll read it through.

I'm open to slotting in Lightning Berserker over Zurgo Bellstriker. I want to empty my hand quick, and doing so with two or more Zurgos triggers the Legendary rule.

I'm on the fence about Abbot of Keral Keep; it's real value is to cast it in turn three to hopefully be able to play the exiled card. With all the one drops, I'd probably hit something. Therefore, the challenge becomes, what to cut? Both Ravenous Bloodseeker and Furyblade Vampire are part of my madness enabling package. Lupine Prototype is the core of the deck. At this point, I'd have to consider dropping some one-drops for the Abbot, which I'm not sure is where the deck wants to go. The same applies to Ire Shaman.

Goblin Glory Chaser is okay, just not have haste makes it something that gets blocked very often.

All this being said, I'll swap Zurgos for Berserkers. This move also strengthens Atarka's Command, as I'm apt to have a wider board.

snarlmkiv on The Lack of Red Aggro in Standard ENDS NOW

1 year ago

Thanks for the shoutout clayperce

I do agree with her feedback. Lightning Berserker is a better drop because you can pump it late game for some heavy bruising. I can't remember how many games I turned with a 6/1 Berserker.

I also suggest Abbot of Keral Keep and Goblin Glory Chasers as these are solid cards for any RDW. Ire Shaman is your budget option for Abbot and has evasion to boot.

machado.leonardo on Standard deck wins

1 year ago

Too expensive for me, at least for now. I did this deck only with cards laying around, trying to be as cost effective as possible. Yet, 2x Sin Prodder and 2x Dance with Devils are actually really good fits, it's possible to remove 2x Ire Shaman to put one of them :D

Yet, I dislike dance with devils CMC

PS: I live on Brazil, so even a 2US$ card is somewhat expensive. Both Chandras I got from puca trade

Chuubii on

1 year ago

You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures

If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.

If you are open to non-allies:

  1. ONE MANA: Town Gossipmonger  Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate

  2. TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman

  3. THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit  Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)

For turn you can add something like Ethereal Guidance or Great Teacher's Decree.


  1. Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
  2. Chaplain's Blessing - even in control decks this is useless
  3. Outnumber - bad because it can't hit the player.
  4. Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
  5. Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
  6. Makindi Patrol - aggro decks want big damage.
  7. Valakut Invoker as an aggro deck, you will never have 8 mana.
  8. Smite the Monstrous - bad removal
  9. Zada, Hedron Grinder - you don't have enough things that target him.

This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.

snarlmkiv on

1 year ago


Impact Tremors is something I'm considering, for both main and side, but I still need a few cards before I could transition to this deck.

Ire Shaman is a very powerful creature card for me because of the menace and the cheap exile theatrics, especially late game when I can megamorph him any time.

Needle Spires to get three more dragon tokens for Descent of the Dragons. It's a cheap trick. As for Pyromancer's Goggles and Descent of the Dragons, yes you could blow them up with Dragon Tempest but this is how it goes:

Supposing you have three dragons in play and 5 tokens. With a Goggled Descent, You target your tokens and you target your opponent's creatures.

a.) Three dragons + 1 dragon token for 4, fire at opponent's creatures (let's say you want to blow up a token'ed Ulamog, the Ceaseless Hunger), then resolve the second token for 4 damage, then another token for 5 damage, and so on. At most you'll get a board wipe and massive face nuke.

Hobbez9186 on

1 year ago

I'm almost offended that you have Descent of the Dragons, Dragon Fodder, Hangarback Walker, Pia and Kiran Nalaar, Chandra, Flamecaller, and Dragon Tempest but aren't running Impact Tremors :) It's just too good. You can even +1 Chandra for the free elementals and then pop them with Descent for two more Dragons which would cause 4 total Tremors, plus that much more damage from Tempest. It just reduces the amount of things you need to do to kill someone in one shot. I'm pretty sure if you have just one Tremors, one Tempest, Chandra, and just one other creature you can kill them on turn 5 by dropping the elementals, upgrade everything to dragons, and just attack with all 3 of them. Even better if you can drop a Dragon Fodder first. Vessel of Volatility makes that an obtainable setup.

Dragonlord's Servant also comes to mind to reduce costs. I like it better than Ire Shaman unless you've had good experience with it you could put it somewhere else. A 1/3 body isn't a bad thing to have on the board either to slow down cheap attackers.

I love Goblin Glory Chaser, but I think Lightning Berserker is a better fit since you can dash and pump him for quick damage. It also works great if you do run Impact Tremors.

The last card that comes to mind for a deck like this is Stormrider Rig. The extra +1/+1 with free equip is sweet, especially since you will have plenty of things to put it on that will have Haste.

These are just the idea's I've had for mono-red dragons that I've never put to use. I have several decks that dance around this list, but I think it can work extremely well. However, the card that makes the least sense up there is Draconic Roar. With only 6 actual Dragon creature cards, I'm not sure Roar is the most efficient card to run.

Oh, and you have 6 copies of Ravaging Blaze up there ;)

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