Ire Shaman


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Dragons of Tarkir (DTK) Rare

Combos Browse all


Ire Shaman

Creature — Orc Shaman

Ire Shaman can't be blocked except by two or more creatures.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

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Recent Decks

Ire Shaman Discussion

landofMordor on Mechanics that never really worked

5 months ago

The thing with Improvise is that it's a less broken version of Affinity for Artifacts... so it will always seem worse by comparison, but that doesn't mean it isn't decent by itself. It just has to be built around intentionally. Part of Improvise's problem is that there are only 2-3 good cards with Improvise, so it gets a bad rep.

I've never liked Morph at all, because to me it seems like you're paying 3 extra mana for a puny morph triggered ability. Take Ire Shaman for example -- to get the total effects of the card, I have to pay 3 and then R later. Useful for mana smoothing in Limited, yes, but not something I'd want to spend precious mana doing in Constructed.

Hm, other mechanics I've disliked... pretty much everything except color-matters from the Llorwyn/Shadowmoor block was hot garbage, and same goes for Kamigawa block. In recent memory, I didn't love Bestow, Emerge, etc. Exalted always is annoying to play against, too, since it's one of the few stacking mechanics out there.

HonoraryFugu on Animar

11 months ago

Cloudstone Curio, Snap, Primordial Sage and Glimpse of Nature are great staples for Animar. Fires of Yavimaya and Concordant Crossroads are nice too.

I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.

Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.

Some other decent stuff, do as ya please: Master Biomancer, Solidarity of Heroes, and Vorel of the Hull Clade.

Nelstone on The Lack of Red Aggro in Standard ENDS NOW

2 years ago

Hey, fellow red mages! Thanks for the link to snarlmkiv's article, clayperce. I'll read it through.

I'm open to slotting in Lightning Berserker over Zurgo Bellstriker. I want to empty my hand quick, and doing so with two or more Zurgos triggers the Legendary rule.

I'm on the fence about Abbot of Keral Keep; it's real value is to cast it in turn three to hopefully be able to play the exiled card. With all the one drops, I'd probably hit something. Therefore, the challenge becomes, what to cut? Both Ravenous Bloodseeker and Furyblade Vampire are part of my madness enabling package. Lupine Prototype is the core of the deck. At this point, I'd have to consider dropping some one-drops for the Abbot, which I'm not sure is where the deck wants to go. The same applies to Ire Shaman.

Goblin Glory Chaser is okay, just not have haste makes it something that gets blocked very often.

All this being said, I'll swap Zurgos for Berserkers. This move also strengthens Atarka's Command, as I'm apt to have a wider board.

snarlmkiv on The Lack of Red Aggro in Standard ENDS NOW

2 years ago

Thanks for the shoutout clayperce

I do agree with her feedback. Lightning Berserker is a better drop because you can pump it late game for some heavy bruising. I can't remember how many games I turned with a 6/1 Berserker.

I also suggest Abbot of Keral Keep and Goblin Glory Chasers as these are solid cards for any RDW. Ire Shaman is your budget option for Abbot and has evasion to boot.

machado.leonardo on Standard deck wins

2 years ago

Too expensive for me, at least for now. I did this deck only with cards laying around, trying to be as cost effective as possible. Yet, 2x Sin Prodder and 2x Dance with Devils are actually really good fits, it's possible to remove 2x Ire Shaman to put one of them :D

Yet, I dislike dance with devils CMC

PS: I live on Brazil, so even a 2US$ card is somewhat expensive. Both Chandras I got from puca trade

Chuubii on

2 years ago

You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures

If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.

If you are open to non-allies:

  1. ONE MANA: Town Gossipmonger  Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate

  2. TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman

  3. THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit  Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)

For turn you can add something like Ethereal Guidance or Great Teacher's Decree.


  1. Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
  2. Chaplain's Blessing - even in control decks this is useless
  3. Outnumber - bad because it can't hit the player.
  4. Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
  5. Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
  6. Makindi Patrol - aggro decks want big damage.
  7. Valakut Invoker as an aggro deck, you will never have 8 mana.
  8. Smite the Monstrous - bad removal
  9. Zada, Hedron Grinder - you don't have enough things that target him.

This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.

snarlmkiv on

2 years ago


Impact Tremors is something I'm considering, for both main and side, but I still need a few cards before I could transition to this deck.

Ire Shaman is a very powerful creature card for me because of the menace and the cheap exile theatrics, especially late game when I can megamorph him any time.

Needle Spires to get three more dragon tokens for Descent of the Dragons. It's a cheap trick. As for Pyromancer's Goggles and Descent of the Dragons, yes you could blow them up with Dragon Tempest but this is how it goes:

Supposing you have three dragons in play and 5 tokens. With a Goggled Descent, You target your tokens and you target your opponent's creatures.

a.) Three dragons + 1 dragon token for 4, fire at opponent's creatures (let's say you want to blow up a token'ed Ulamog, the Ceaseless Hunger), then resolve the second token for 4 damage, then another token for 5 damage, and so on. At most you'll get a board wipe and massive face nuke.

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