Ire Shaman

Ire Shaman

Creature — Orc Shaman

Ire Shaman can't be blocked except by two or more creatures.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

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Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Dragons of Tarkir (DTK) Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ire Shaman Discussion

jestimusprime on Uncommon Shaman...Ramen?

1 year ago

Thank you for the suggestions ClockworkSwordfish. I did have Rage Forger in the deck until recently. I found he was nice to have later in the game, but I just wasn't getting a lot of good use early on. He should probably go into my sideboard. Ire Shaman seems pretty cool, I will definitely try and work him in. Thanks again!

ClockworkSwordfish on Uncommon Shaman...Ramen?

1 year ago

Have you considered Rage Forger? Seems like he'd work nicely with Shaman of the Great Hunt - as well as Ire Shaman, if you found room for it.

landofMordor on Mechanics that never really worked

2 years ago

The thing with Improvise is that it's a less broken version of Affinity for Artifacts... so it will always seem worse by comparison, but that doesn't mean it isn't decent by itself. It just has to be built around intentionally. Part of Improvise's problem is that there are only 2-3 good cards with Improvise, so it gets a bad rep.

I've never liked Morph at all, because to me it seems like you're paying 3 extra mana for a puny morph triggered ability. Take Ire Shaman for example -- to get the total effects of the card, I have to pay 3 and then R later. Useful for mana smoothing in Limited, yes, but not something I'd want to spend precious mana doing in Constructed.

Hm, other mechanics I've disliked... pretty much everything except color-matters from the Llorwyn/Shadowmoor block was hot garbage, and same goes for Kamigawa block. In recent memory, I didn't love Bestow, Emerge, etc. Exalted always is annoying to play against, too, since it's one of the few stacking mechanics out there.

HonoraryFugu on Animar

2 years ago

Cloudstone Curio, Snap, Primordial Sage and Glimpse of Nature are great staples for Animar. Fires of Yavimaya and Concordant Crossroads are nice too.

I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.

Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.

Some other decent stuff, do as ya please: Master Biomancer, Solidarity of Heroes, and Vorel of the Hull Clade.

Nelstone on The Lack of Red Aggro in Standard ENDS NOW

3 years ago

Hey, fellow red mages! Thanks for the link to snarlmkiv's article, clayperce. I'll read it through.

I'm open to slotting in Lightning Berserker over Zurgo Bellstriker. I want to empty my hand quick, and doing so with two or more Zurgos triggers the Legendary rule.

I'm on the fence about Abbot of Keral Keep; it's real value is to cast it in turn three to hopefully be able to play the exiled card. With all the one drops, I'd probably hit something. Therefore, the challenge becomes, what to cut? Both Ravenous Bloodseeker and Furyblade Vampire are part of my madness enabling package. Lupine Prototype is the core of the deck. At this point, I'd have to consider dropping some one-drops for the Abbot, which I'm not sure is where the deck wants to go. The same applies to Ire Shaman.

Goblin Glory Chaser is okay, just not have haste makes it something that gets blocked very often.

All this being said, I'll swap Zurgos for Berserkers. This move also strengthens Atarka's Command, as I'm apt to have a wider board.

snarlmkiv on The Lack of Red Aggro in Standard ENDS NOW

3 years ago

Thanks for the shoutout clayperce

I do agree with her feedback. Lightning Berserker is a better drop because you can pump it late game for some heavy bruising. I can't remember how many games I turned with a 6/1 Berserker.

I also suggest Abbot of Keral Keep and Goblin Glory Chasers as these are solid cards for any RDW. Ire Shaman is your budget option for Abbot and has evasion to boot.

machado.leonardo on Standard deck wins

3 years ago

Too expensive for me, at least for now. I did this deck only with cards laying around, trying to be as cost effective as possible. Yet, 2x Sin Prodder and 2x Dance with Devils are actually really good fits, it's possible to remove 2x Ire Shaman to put one of them :D

Yet, I dislike dance with devils CMC

PS: I live on Brazil, so even a 2US$ card is somewhat expensive. Both Chandras I got from puca trade

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