Astral Slide

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Promo Set (000) Rare
Onslaught (ONS) Uncommon

Combos Browse all

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

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Astral Slide Discussion

babushkasara on First Zur the enchanter

1 week ago

The only Zur deck I've seen focuses on Astral Slide and cycling, so I don't know if I can offer much advice but I'll try.

First, I know the point is to 'cheat' enchantments into play with Zur, but a couple more lands wouldn't hurt, especially lands that make white. The deck is 2/3 white and under 1/3 of your mana gives you white. I also suggest removing Spirit of the Labyrinth because it looks like it hurts you quite a bit (all the enchantresses, Sram, etc.). Disenchant is useful to go with your targeted creature removal. Also Swords to Plowshares, Path to Exile, Return to Dust, and Cyclonic Rift, all pretty good staples. Lightning Greaves makes it so even you can't target Zur and that's a bad thing. Path of Ancestry doesn't do much for you since you have so few creatures and so few of them share a creature type with Zur.

Phaetion on Cycling Legend

1 month ago

landofMordor: My problem with Muldrotha is that everyone and their mother has a deck with her. The beauty with Astral Slide is that, at the very worst, is an attack deterrent. I'd add Muldrotha if I was going Atraxa colors.

I just had an epiphany after reading that second part. I think this is it:

Cycling abilities you activate cost up to less to activate.

Whenever you discard a card, scry 1.

If I got the stack rules right, you can put the triggers so the scry resolves first, then draw from the cycling ability.

landofMordor on Cycling Legend

1 month ago

I mean, if you're not trying to use Astral Slide, then Muldrotha, the Gravetide synergizes super well with cycling.

As for your custom card, I think your second try is closer. You could shift it a bit to say "whenever you discard a card from your hand, scry 1" to make it more generic, but I don't think you'd need to change anything as is.

Adamaro on Astral Slide

2 months ago

Awesome use of Astral Slide! I've never seen a deck like this before, nicely done.

meatsmith on Cyclorama

2 months ago

ThatGrimGuy: you can use any 5C commander... the commander is pretty irrelevant beyond color.

if you want more functionality, try using Astral Slide in a cycling deck. i don't use it here, because i don't care about the ETBs for the most part.

Rhadamanthus on Half resolved spells/abilities in multiplayer.

4 months ago

For your Living End and Warp World examples: In a strictly technical sense, the spell would stop resolving and any already completed actions would not be reversed. In a practical sense, the remaining players would say "no, that's stupid" and finish resolving the spell before dealing with the results of the player leaving the game (though for Living End they might decide to reverse it instead, depending on the situation). The remaining players likely wouldn't respond positively if the conceding player insisted they play out the technically correct result.

For your Mystifying Maze example: It's exactly the same as the Astral Slide example quoted by Boza, above. Because Maze was controlled by the player who left the game, they also would have controlled the delayed trigger. It doesn't get put onto the stack.

frostrite on zurr blink

5 months ago

xxxavo:

I agree with your assessment that the enchantments and etbs are stronger than the cycling portion of the deck. The issue I was thinking about was that I really, really wanted to build around Astral Slide, and to do so a critical mass of cyclers is necessary. Unfortunately, throughout Magic's history cyclers are okay cards (if slightly over-costed) that have the bonus of pitching for a different card depending on the situation, so I shoehorned in as many as I thought were decent.

Also, I wanted to be able to confidently say to opponents that this is not a maximized Zur list, which is one of the most competitive edh commanders. The intent of the deck is to have accumulate a silly board state that frustrates opponents, but not to the point where they would not want to play with me again.

I want to note one specific card you mention in Search for Azcanta  Flip. It was in my list, but I found the number of cards in the graveyard was never that high in testing. It still could be a good inclusion, but I need to play with the deck in a real life situation.

CrazedPorcupine on Zur, the Silver Slider

5 months ago

You need discard outlet, if you want to really use Drake Haven/Astral Slide/Faith of the Devoted effectively, you need ways to easily enable draw, discard, or cycle, and enable you to save your cards. You can either use Cycling with Abandoned Sarcophagus or you can use Forgotten Creation/Library of Leng to constantly sift your hand, while triggering discard effects. You can then toss in Alhammarret's Archive to help the draw.

Basically, if you want to run Astral Slide, you need to be able to reliably trigger its effects, and that means you need ways to be able to draw/discard/cycle on command. Also, think about Archmage Ascension since then you can tutor for ANYTHING once you've drawn enough.

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