Astral Slide

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Uncommon
Onslaught (ONS) Uncommon
Promo Set (000) Rare

Combos Browse all

Astral Slide

Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

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Astral Slide Discussion

Rhadamanthus on Half resolved spells/abilities in multiplayer.

3 weeks ago

For your Living End and Warp World examples: In a strictly technical sense, the spell would stop resolving and any already completed actions would not be reversed. In a practical sense, the remaining players would say "no, that's stupid" and finish resolving the spell before dealing with the results of the player leaving the game (though for Living End they might decide to reverse it instead, depending on the situation). The remaining players likely wouldn't respond positively if the conceding player insisted they play out the technically correct result.

For your Mystifying Maze example: It's exactly the same as the Astral Slide example quoted by Boza, above. Because Maze was controlled by the player who left the game, they also would have controlled the delayed trigger. It doesn't get put onto the stack.

frostrite on zurr blink

1 month ago

xxxavo:

I agree with your assessment that the enchantments and etbs are stronger than the cycling portion of the deck. The issue I was thinking about was that I really, really wanted to build around Astral Slide, and to do so a critical mass of cyclers is necessary. Unfortunately, throughout Magic's history cyclers are okay cards (if slightly over-costed) that have the bonus of pitching for a different card depending on the situation, so I shoehorned in as many as I thought were decent.

Also, I wanted to be able to confidently say to opponents that this is not a maximized Zur list, which is one of the most competitive edh commanders. The intent of the deck is to have accumulate a silly board state that frustrates opponents, but not to the point where they would not want to play with me again.

I want to note one specific card you mention in Search for Azcanta  Flip. It was in my list, but I found the number of cards in the graveyard was never that high in testing. It still could be a good inclusion, but I need to play with the deck in a real life situation.

CrazedPorcupine on Zur, the Silver Slider

1 month ago

You need discard outlet, if you want to really use Drake Haven/Astral Slide/Faith of the Devoted effectively, you need ways to easily enable draw, discard, or cycle, and enable you to save your cards. You can either use Cycling with Abandoned Sarcophagus or you can use Forgotten Creation/Library of Leng to constantly sift your hand, while triggering discard effects. You can then toss in Alhammarret's Archive to help the draw.

Basically, if you want to run Astral Slide, you need to be able to reliably trigger its effects, and that means you need ways to be able to draw/discard/cycle on command. Also, think about Archmage Ascension since then you can tutor for ANYTHING once you've drawn enough.

Erich_Zann on See You, Space Cowboy...

2 months ago

I have a few questions for you, n0bunga. First, how does this deck perform against the current midrange meta decks? Is it too slow, does it lose a lot to counter spells? Why don't you run Daze? You can replace Censor with it. Also, the Astral Slide seems cool and all, but relying on drawing lands that cycle seems kind of gimmicky to me. Why not use Eldrazi Displacer in its place and play lands like Ancient Tomb and City of Traitors in order to make paying the easier to pay? Sure, it's more expensive mana wise than a 1cmc cycling land, but I feel as though Eldrazi Displacer can put in better work in my humble opinion. Since you're also playing cards with high cmc Chalice of the Void and Trinisphere could also put in some work to help stall the match out until you start popping your opponents field. I don't know your deck as well as you do clearly, but I'm just offering my 2 cents about your deck. It does look cool though and loving the music and title of the deck. +1 goes to you, sir!

MindAblaze on Zur, the Cycling Enchanter

3 months ago

So if Im looking at this deck correctly, your goal is to tutor up Astral Slide and then beatstick with Zur when they cant block because their guys are getting flickered to ensure Zur keeps getting in?

wonderboyrox on Slide

4 months ago

+1 from me. Solid deck. A little cringe-worthy when you see that 98% of the price comes from the land base, but.. to be expected when playing competitive, I suppose.

Either way, I love the protection you can give your own Priest with Astral Slide. Looks like good fun.

SufferFromEDHD on Zur the cyclist

6 months ago

+1 I appreciate your original Zur deck. Very solid list. One suggestion and I believe it's desperately needed: Containment Priest. Alongside Astral Slide it's vicious.

I built a Naya cycling list RGW Marath RiftSlide cycling & morph and would appreciate the perspective of another cycler enthusiast.

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