Maybeboard


Self-mill craziness with Sidisi to generate an absurd number of Zombie tokens and smash face.

Alternate shenanigans using Opposition to tap down opponents' permanents (including lands...), or drain effects like The Scarab God to win without combat. Hypothetically the deck could mill someone out, using infinite zombies sacrificed to Altar of Dementia. I've also used infinite zombies with Embalmer's Tools to do the same.

The primary win condition is attacking with a horde of zombies while Filth is in the yard and Urborg, Tomb of Yawgmoth is in play, making them all unblockable.

Infinite self-mill is possible using Mesmeric Orb plus one or more untappers that form a loop. There are several in the deck, and Seedborn Muse can let us untap on everyone else's turn, potentially generating an absurd number of zombies. The Orb also acts as strong disruption, preventing things like top of library tutors at the end of an opponents turn, since the tutored card will just be milled on untap.

The deck features a legitimately absurd amount of mana production thanks to Gaea's Cradle, Cabal Coffers, and a bunch of land untappers. This can be funneled into a couple of big X-cost spells, which of course generate a stupid number of zombies if they resolve. It can also be used with the recently-added Tasigur, the Golden Fang, who does everything we want - his ability mills and then recurs to hand. It doesn't matter that an opponent chooses the returned card.

The Eldrazi titans prevent milling myself out. Occasionally this causes a disruption when I actually wanted something to be in the yard (like Filth), but this also acts as amazing recursion since all of my expended effects can be returned to my library.

I've included a good amount of recursion since I'll be milling creatures constantly into the yard. A board wipe should barely slow me down. I intend to add the recently spoiled Muldrotha from Dominaria as soon as it's released.

The deck focuses on creatures rather than other spells or permanents in the hopes of getting more Sidisi triggers for zombies. Any effect I need is preferentially gotten from a creature rather than any other spell type. This limits selection for board wipes, counters, and other interaction, so the deck plays as an "all in" strategy.

I'm looking for better ways to increase creature count and remove some dead cards. I've been trying to pump all of the crazy mana I can generate into a big "X" costed zombie generator like Empty the Pits, but that really hasn't been working. I could add other zombie generators like Grave Titan, but this seems really winmore and not really what I should ideally be going for. I'm thinking of looking for more creature-based interaction. I already have some counterspell-on-a-stick creatures in the Maybeboard; I'd like to start looking at board wipes on creatures as well.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

87% Casual

Competitive

Revision 16 See all

(5 years ago)

Date added 6 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

55 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.73
Tokens Copy Clone, Emblem Kiora, Master of the Depths, Morph 2/2 C, Octopus 8/8 U, Zombie 2/2 B, Zombie Wizard 1/1 UB
Votes
Ignored suggestions
Shared with
Views