Sultai Ascendancy

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

multimedia on Muldrotha Snow: The Frozen Forest

1 month ago

Hey, you're welcome. Good job with the update, thanks for the shoutout.

Thespian's Stage combos with Dark Depths to get Marit Lage. Stage copies Depths to become a copy with no ice counters that's then saced to create Marit Lage. When you copy Depths due to the legendary rule you will have to choose one of them. Choose the Stage copy and put the original Depths into your graveyard. Moritte of the Frost is a budget snow creature who can copy any permanent you control to be snow.

Expanding on self-mill can fuel Muldrotha and get snow lands into your graveyard to reanimate a lot of them at one time with World Shaper. Shaper has to die to trigger it's land effect. Plaguecrafter is great in multiplayer Commander since it makes all your opponents sac a creature, or a Planeswalker or discard a card. It can sac itself making it a nice repeatable effect with Muldrotha.

Self-mill is like draw plus selection with Muldrotha since you fill your graveyard up with permanents to play.

Cemetery Tampering is repeatable self-mill with hideaway 5. When it enters the battlefield you look at the top five cards of your library and choose one of them. This card is then exiled and you may play it for no mana at your upkeep if you have 20 or more cards in your graveyard. Hideaway can be repeatable with Muldrotha if you have a way to destroy Tampering getting it into your graveyard to cast it again.

Seal of Primordium can repeatedly destroy Cemetery Tampering after your upkeep, after you mill, after you play the hideaway card for free. Seal is excellent with Muldrotha having a repeatable effect from an enchantment to remove an artifact or enchantment.

Repeatable protection for Muldrotha, Marit Lage, etc. can be helpful. Muldrotha is going to have a target on it when it enters the battlefield and Kaya's Ghostform can protect from many types of removal. It's one mana to repeatable cast it from your graveyard on your turn to protect Muldrotha.

One of the better ways to protect 20/20 indestructible Marit Lage is giving it hexproof since then exile and bounce opponent removal that targets can't target Marit Lage. Swiftfoot Boots gives equipped creature hexproof as well as haste and that's also powerful with Marit Lage getting to attack the same turn it's created if it's created on your turn. Siren Stormtamer is one mana to cast and one mana to sac to protect a creature or even yourself. Muldrotha makes Stormtamer a repeatable counterspell for creature or yourself protection.

keizerbuns on Delve Recycling

8 months ago

ClockworkSwordfish thanks for the comment!

I thought about using Misthollow Griffin, but the deck was sort of built around Torrent Elemental's tapping ability, and Eternal Scourge was cheaper, so I left Misthollow out.

To answer your question, I don't think I fully thought that one through tbh XD. I guess my thinking was that if the cards are in the graveyard because they either got milled, got discarded from hand, or were cast and then put there from the battlefield, then they could be used as a target for delve/exile effects and still be able to come back and make an impact on the board.

I do really like your suggestion of Necrotic Fumes. I'm not entirely sure how much I like Sultai Ascendancy and Dimir-doppleganger in this deck and I did feel like it could use some removal, so that might be a pretty good substitute for those cards.

Thanks for the feedback and suggestions, I really appreciate it! :D

legendofa on Innistrad: Midnight Hunt. A Good …

1 year ago

It's pre-surveil, but Sultai Ascendancy uses the same wording, too.

Weird theory of the day: The day/night mechanic was foreshadowed as early as 2017, and reinforced in 2020. Note how carefully Old-Fashioned Vampire and Syr Cadian, Knight Owl specifically don't use the words night or day, to preemptively cut off argument about whether they're affected by day/night.

Gratuitous odd wording, or a super secret reveal? I'll let you decide...

master_chalk on Mime and Me

1 year ago

I would add Sultai Ascendancy for great self mill and Dryad of the Ilysian Grove for mana fixing. If you want something to just have fun add Villainous Wealth.

multimedia on Tainted soil

2 years ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Milkspy on Mill-Me-O-Plasm [PRIMER-ish]

3 years ago

Ragnarok2100 Thank you for your comment! I used to play Hermit Druid in this deck and I am considering to put him back in, I took him out because he didn't deliver any value on the turn I put him into play. But I will probably put him back in. Likewise I'm really considering Sylvan Library , but I am not sure if I am playing enough shuffle effect cards, especially fetch lands. And paying 4 life seems a bit rough in a deck that doesn't win really early in the game. Furthermore. I took out Sultai Ascendancy , for Mesmeric Orb , which is a way faster engine.

But again thanks for the recommendations!

Ragnarok2100 on Mill-Me-O-Plasm [PRIMER-ish]

3 years ago

Looks like a tight list! I'm surprised you aren't running Hermit Druid with so few basics, it really gets my Mimeo deck going. The only other card you might want to consider is Sultai Ascendancy , it's usually a better Sylvan Library in decks like this. Again, super sweet list!

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