|Commander / EDH||Legal|
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Creature — Human Wizard
Tap: Untap target artifact or creature.
Morph (Blue) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
Aphetto Alchemist Discussion
3 weeks ago
3 weeks ago
You might consider trying these out: Vedalken Mastermind (infinite mana and Teferi replays if you can generate 8+ mana with 3 rocks), Isochron Scepter , Merchant Scroll , Fabricate , Sculpting Steel , Copy Artifact , Codex Shredder (recur any card in blue? yes please!), Trophy Mage (grabs Rings), Trinket Mage , Muddle the Mixture , Drift of Phantasms (decent blocker or grabs Rings), Deepglow Skate , Everflowing Chalice , Aphetto Alchemist , Sensei's Divining Top (extra good with untap effects: put draw ability on stack, respond by untapping and activating draw ability again)
2 months ago
Hey, nice version. I'm also brewing with Kadena.
Echo Tracer when it turns face up can bounce itself back to your hand. This is good with Kadena since can then cast Tracer for free to draw. When Tracer has flash then you can do this trick during your opponents' turns. Add Seedborn Muse and this Tracer interaction can draw four cards over the course of a cycle of players turns.
Paradoxical Outcome is a instant trick to bounce morphs to draw cards getting to then cast the morphs again. You can also bounce manifests to your hand to then cast those cards. Aphetto Alchemist is a morph who's good for one reason it can untap an artifact meaning it can untap Scroll of Fate , a mana rock or Strionic Resonator , that's good for a two drop. Wonder can be a win condition with morphs/manifests giving them flying. It has to be in your graveyard, but that's not difficult.
Good luck with your deck.
2 months ago
Dig deeper into the Sultai Morph precon decklist and you can find lot of reason to buy it. The manabase alone may be one of the better manabases for a three color Commander precon. Eleven nonbasic lands ETB untapped which is by precon standards an improvement from past precon manabases.
Why are the Signet lands ( Darkwater Catacombs ) being printed as rare lands? These lands don't actually make mana without having another land/one mana first, this is not an ability that's rare. These should be uncommon since they're much worse than Filter lands ( Sunken Ruins ) which are also rare lands.
Land value in the precon (in order):
- Ash Barrens
- Command Tower
- Sunken Hollow
- Bojuka Bog
- Reliquary Tower
- Thespian's Stage
- Exotic Orchard
- Llanowar Wastes
- Yavimaya Coast
I'm happy to see Ash Barrens reprinted because it's land that should be in every Commander precon. There's 17 two drops which is an improvement for precon deck building. Kadena, Slinking Sorcerer , Scroll of Fate and Kadena's Silencer look like good cards for morph. Silencer will however not hold at $10 of value it will decrease a lot. I don't know enough about the 13 other new cards to evaluate their value in the precon.
Valuable reprints in the Sultai deck (in order):
- Seedborn Muse
- Tempt with Discovery
- Thran Dynamo
- Sol Ring
- Strionic Resonator
- Hooded Hydra
- Sakura-Tribe Elder
- Reality Shift
- Grim Haruspex
Some notable exclusions for a morph theme:
- Dream Chisel : going to spike.
- Ixidor, Reality Sculptor : going to spike especially because of Scroll of Fate .
- Voidmage Prodigy : going to spike.
- Riptide Entrancer : going to spike.
- Birchlore Rangers : never been reprinted.
- Aphetto Alchemist : never been reprinted.
- Whisperwood Elemental
- Primordial Mist
- Zoetic Cavern
- Sultai Emissary
2 months ago
drunksementhrowr thanks for checking out the deck!
You've hit on one of the biggest problems of this build, mulligans and gas. Mulligans have actually improved for us since the adoption of the London Mulligan. For those not familiar, you mulligan to 7 every mulligan, and put cards equal to the number of mulligans you took on the bottom. Since we run a layered combo deck with tutor and draw options, taking the best 5 of 7 cards is a lot better for us than taking the top 5 cards.
As far what we want to see and how we mulligan, it requires some playtesting. We run a few different combos with different costs and goals. If we decide to race on an Ad Nauseum, which is our safest bet against an unknown table, our goal is to get 5 mana with 1 specific card in hand. If our goal is to assemble Mill + outlet, we need the 4 mana and 2 cards for cephalid + greaves or orb + alchemist. We generally want to be able to get to 5 mana in artifacts or lands, we want combos or ways to get our combos, and we want pieces to slow the board or protect our combos. So what do we keep? 2-3 lands, 1-2 ramp, 0-2 combo, 0-1 counterspells, 0-2 draw/tutor, 0-1 board interaction. We want land drops to smooth out games against stax pieces like Trinisphere and all the cost enhancer pieces. We want ramp to protect against other stax pieces like Winter Orb or Armageddon by having a diversified mana base that also accelerate us. We want to have a combo piece in hand, and either the matching combo piece or a way to get there, whether through draw or tutor. We can take a 0 combo piece hand if we have a double tutor. A draw engine like Rhystic Study also helps us manage threats with a greater access to counterspells in hand! We also want to see either a counterspell or board removal in hand, we need to be able to stop a win before we can combo out.
Gas is another question altogether. Due to our focus on acquiring combos and the vast amount of combo-only cards we run (that have low quality outside combo interactions) we do run into situations where repeated bad topdecks can wreck an otherwise great game. Due to the nature of our commander, we desperately want creature based combos, but creature based combos in U/B are mostly slow or expensive (in # of cards or mana). We're left with cards that are mostly dead draws outside the combos, which means we AREN'T drawing cards that would have been more applicable in that situation. We run some value pieces, like Aphetto Alchemist and Isochron Scepter which are both highly applicable outside their respective combos, but other parts of our combos are dead draws entirely Laboratory Maniac or have mostly niche applications Pili-Pala for expensive filtering or Dimensional Infiltrator to hate on topdeck tutors.
You'll notice that this deck is optimized for Ad Nauseum. The average cmc is low, with layered combos, because this is primarily an Ad Nauseum deck. With the easy to assemble goal of 5 mana and 1 card, its a fast, attainable in wincon from almost any board state. We have so many layered combos so that we can just draw 1 + 1 tutor with ad nauseum for an easy victory. Its our biggest answer to the gas problem. Our other method of solving the gas problem is having tutorable "bomb" cards that will give us more chances to hit the tutor into ad naus. Windfall and Timetwister are great examples of this. Intuition and Buried Alive similarly can give us enough gas to get to a win. Yawgill is another card that if we topdeck it allows us to gain massive advantage. We also run a handful of scry + mill effects to filter through our deck and build our graveyard for virtual advantage.
Overall though, this deck has needed some attention. My only time on it has been brewing Doomsday variants, so I haven't added in new set stuff and tuned.
Scheming Symmetry has loads of promise as we already run multiple cards to break it, including instant access to a game winning combo by playing + milling with commander.
Narset's Reversal can catch another tutor. Or flip removal. It acts as an outlet for dramatic scepter + copy artifact.
2 months ago
Rare/mythic morph cards or cards that care about face down cards especially if from older sets. They are all good prices right now and most will spike if a morph Commander is revealed.
- Voidmage Prodigy
- Dream Chisel
- Aphetto Runecaster
- Ixidor, Reality Sculptor
- Riptide Entrancer
- Deathmist Raptor
- Whisperwood Elemental
- Aphetto Alchemist
- Vesuvan Shapeshifter
2 months ago
Congrats on your first EDH deck! Here're my suggestions. Feel free to ignore them if you want.
Training Grounds makes Memnarch into : Steal target permanent. I don't know if it'd be great, but it's certainly worth testing out. It's similar to your Heartstone . Power Artifact is similar, though I think slightly worse and far more expensive.
If you have access to it, Mana Vault is a great card. It is especially powerful if combined with something like Aphetto Alchemist or your Voltaic Key . Basalt Monolith and Manifold Key are two other cards to consider in this vein.
Mana rocks like Sky Diamond , Coldsteel Heart or the soon-to-come-out Arcane Signet are good includes to generate blue mana. Fellwar Stone is a similar rock that generally will produce blue, as blue is the most common color in EDH (and the rest of magic).
Running Vintage Xerox cantrips can be very helpful; this means replacing some lands with low cost draw spells. Running cards like Ponder and Preordain in addition to your Brainstorm will allow you to run thirty-two-ish lands. Impulse , Sleight of Hand and even Serum Visions and Gitaxian Probe are good also, though these aren't AS good as Ponder , Preordain and Brainstorm . Using a Xerox design like this means that you can find lands if you need them, or use the draw spells to avoid getting flooded when you don't.
Pairing Memnarch with Karn, the Great Creator allows you to use your general's first ability to turn off opposing lands. While EDH does not typically have a sideboard, so Karn, the Great Creator 's second ability is usually irrelevant, the one-sided Null Rod effect is probably enough reason to include him.
Regarding your lands, Ancient Tomb is at a relatively low price nowadays; I suggest picking one up if you can. I don't think Darksteel Citadel is as good as a basic Island , if only because it gets shut off by opposing Null Rod s, Karn, the Great Creator s, Blood Moon s and Back to basics and does not produce mana. Same with Seat of the Synod , though this one DOES make mana. I get these lands are meant to build metalcraft; see suggestion 15. Inventors' Fair is worth considering because of its tutor effect.
Vedalken Archmage is a good way to build card-advantage.
Dispel and Flusterstorm are two good counterspells to consider adding, although the second one isn't super cheap. Cryptic Command is also a pretty penny, but as a cantrip-ing usually-counterspell, it is an excellent card. Spell Pierce and Spell Snare are worth considering as well.
Tezzeret the Seeker ? He's a great 'walker for any artifact deck, and in the non-foil form he's about $20.
If your meta is filled with combo decks (I know mine is), Arcane Laboratory can put a stop to that. Overburden is a good way to slow down elf-decks and other aggro strategies, and Lodestone Golem is just plain good. Back to Basics is awesome in mono-blue decks. Note that some of these stax pieces may disrupt your Isochron Scepter / Dramatic Reversal win.
Mindlock Orb ? If you choose not to follow Suggestion 9, this thing does work.
Unless you're running a bunch of 0-cost artifact rocks, I don't think Stoic Rebuttal is good enough. Metalcraft is really good if you can get it online turn one or two with the help of Mox Opal or Mox Diamond , but if you can't get it online early, you're better off running something like Exclude or Mana Leak . Because the good 0-mana artifacts are about as much money as a half-used kidney, I don't think it's worth pursuing the metalcraft theme.
I think changing your Island s to Snow-Covered Island s and running Extraplanar Lens is probably better than Caged Sun . It's cheaper mana-wise, which means it can help you ramp out your general faster. (Once you have six mana for Caged Sun , you can almost cast your general anyways.) That being said, I've never been in love with Extraplanar Lens either, and I think just running other mana rocks like Thought Vessel is probably the best rout there.
Consider Sower of Temptation , Treachery or Control Magic . I had a lot of fun with those when I played mono-blue, as they can steal the game right away from an opponent. Similarly, if you have access to Academy Ruins and Mind Slaver , you can end up being two players instead of one.
Alright man, that's all I got for now. I'm sure after I go to bed I'll think of more suggestions, so if you need more help let me know. Good luck and have fun and stuff!
2 months ago
If you're running Aphetto Alchemist and want to get a Paradox Engine -esque effect, you could try to include Illusionist's Bracers . It will give you infinite artifact untaps of your mana rocks. Also consider maybe swapping out one of your lands for Prismatic Vista , since it's a great fetch card that can help fix any of your mana needs.
Aphetto Alchemist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%