Vengeful Pharaoh

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Vengeful Pharaoh

Creature — Zombie

Deathtouch

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

saturn999 on Double amputee

3 months ago

I agree with the above comment on Vengeful Pharaoh. Yea it’s a cool card but the CMC is prohibitive if stuck in hand and 4 of seems a bit much. Also Bloodghast would fit in this deck nicely. It may not be the biggest body but we can pretty reliably get it back with our landfall triggers and steady chip away at opponent’s life.

Jellyfisch42 on

8 months ago

Looks like a promising deck but I think it runs too many lands. Fynn, the Fangbearer is budget freindly at least when i checked it last. Titanic growth seems pretty useless in a deathtouch tribal and just spamming a lot of small creatures seems better than actually saving creatures. Also what is vespa asp doing in the deck. Foulmire Knight is nice card draw. Vengeful Pharaoh is good deterrent for attack. Probably better than in this situation and slightly cheaper just under $5. Ram Through acts as a murder in a deathtouch tribal. I do like the drain apsect though, it really works with blightfang and a budget Vraska seems like an auto include in any Golgari (I do love a good Vraska planeswalker.)

wallisface on Double amputee

8 months ago

I don’t think you have enough cards that profit from an empty hand - i.e at the moment you have no reasonable reason to cast One with Nothing if you do draw it. I think you need more creatures that profit from having an empty hand, or profit from being in the graveyard.

I also think Vengeful Pharaoh is a huge mistake. 5 mana makes it super-hard to cast, and once its in the grave its super likely to end up forcing you to draw it (i.e it’s going to ruin your draw step).

king-saproling on IN PROGRESS: Rachel's NO ATTACK !

10 months ago

You might like these: Vengeful Pharaoh, Approach of the Second Sun, Royal Assassin, Intrepid Hero, Vizkopa Guildmage, Maddening Imp (this one is really cool here; if you use the Imp's ability while you have a Ghostly Prison or similar effect on board, your opponent has to spend mana to allow their creatures to attack. if they don't, they lose the creatures), Wall of Souls, Souls of the Faultless

king-saproling on

10 months ago

Mimic Vat has interesting synergy with Konrad. Upon a creature dying, you can put the creature into the vat and pop the previously-imprinted one out, getting you 3 Konrad triggers per death instead of just one.

You might like these too: Vengeful Pharaoh, Nim Devourer, Pawn of Ulamog, Hell's Caretaker

Strangelove on Carth, Knight of Farron Keep

10 months ago

+1!

Above are all great suggestions! (expensive tho)

I would run 38 lands and 10-12 ramp that are all cmc 2 to see turn 3 Carth most of the time.

The enchantments feel odd to me. I'd cut them.

-1 Cunning Rhetoric -1 Pestilence -1 Sandwurm Convergence -1 The Eldest Reborn

-1 Vivien's Grizzly... too mana intensive -1 Vengeful Pharaoh... if you're not milling this, its not worth

Cut some boardwipes. Think about how often you want to cast them in a game. I'd run 4.

For planeswalkers I like to run each one that makes a token or reanimates a creature.

I'm a fan of +1 Elephant Grass.

And more draw! Stuff like Syphon Mind, Read the Bones, Night's Whisper, maybe even Ancient Craving, Harmonize, etc.

Oakhame Adversary and Ohran Viper are decent rattlesnakes.

NAT0 on Dead Tide MK1.5

1 year ago

couple of thoughts to possibly help with efficiency: Entomb , Gravebreaker Lamia , Final Parting , Burning-Rune Demon . i can see Filth and Vengeful Pharaoh being useful but not sure if they need to included.

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