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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Damia, Sage of Stone
Legendary Creature — Gorgon Wizard
Deathtouch
Skip your draw step.
At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.
hyalopterouslemur on Rules Committee Gives Up Managing …
1 month ago
I miss the way they did precons. In the original precons, all the psychographs were represented. (Johnny would have a field day with all but the Mardu deck.) Here's how they stacked up:
Kaalia of the Vast Timmy and Spike
Tariel, Reckoner of Souls Timmy
Basandra, Battle Seraph Spike
Riku of Two Reflections Timmy and Johnny
Animar, Soul of Elements Timmy and Spike
Edric, Spymaster of Trest Spike
Ghave, Guru of Spores All three (Johnny likes the "combos with anything" nature of Ghave; Spike likes the sac outlet and the fact that you can use any +1/+1 counter for Ghave's abilities; Timmy likes an army of mushroom people.)
Karador, Ghost Chieftain Spike
Vish Kal, Blood Arbiter Spike
Zedruu the Greathearted *f-etch* Johnny
Ruhan of the Fomori Spike
Nin, the Pain Artist Johnny and Spike
The Mimeoplasm Johnny and Spike
Damia, Sage of Stone Spike
Skullbriar, the Walking Grave Timmy and Spike
Not that it was all Timmy and Johnny; the first precons did include a reprint of Skullclamp after all.
Look at the last precons? All eight of the new legends were designed for Spike. Where's the room for creativity on the part of players?
I admit that some of the changes to EDH have been fine. (I joke that nobody used instants before 2014. Which is somewhat true, people were more concerned with card advantage with their answers than they were with actual, you know, answers.) But I would like some legends to be designed for Johnny or Timmy.
legendofa on How Did Riku Lose Popularity?
10 months ago
The original Commander 2011 commanders were as much defining and refining the color space for enemy trios as they were introducing a new product. The last 10+ years have seen a lot of development, and what was exploratory and experimental then is well-established now. If nothing else, there are simply a lot more options--a deck that might have been headed by Riku of Two Reflections could now be Iluna, Apex of Wishes or Xyris, the Writhing Storm or Surrak Dragonclaw. If you were playing before 2019, you had five options: Riku, Surrak, Animar, Soul of Elements, Maelstrom Wanderer, or Intet, the Dreamer. Now, there are more options, and more specialized options. The four years since then have quadrupled the lost of possible commanders for that color set.
I haven't seen a Ruhan of the Fomori or Damia, Sage of Stone deck for a very long time, but those were popular, too.
rwn1971 on Buttercup: Princess Bride
1 year ago
Personally i just do not like having my opponent drawing extra card. You still got 8 deathtouch creatures plus insects from Hornet Nest and you got Spark Double Majestic Myriarch Nashi, Moon's Legacy Odric, Lunarch Marshal Eater of Virtue Agent's Toolkit . And being a Monarch for that extra draw you do not need when you got Damia, Sage of Stone Staff of Compleation Garruk's Uprising Glissa Sunslayer Jhoira, Weatherlight Captain Kenrith, the Returned King Leinore, Autumn Sovereign Reki, the History of Kamigawa and Shanid, Sleepers' Scourge . But you also have Kaya, Geist Hunter in your maybe board if you really want deathtouch .
8netherwind8 on The Legion of Doom: Foiled Again
1 year ago
MilesHiles - Ah, that Jodah deck is a PRIMER & meant for fun (hence lack of free-counter, fast-mana, etc); you may have missed the Atraxa deck in the "Just For Fun" folder, built when she first came out (a Damia, Sage of Stone deck before that). I understand the confusion. As for T1 ramp, you have 6 for fixing (Diamond, Chrome, Petal, Bird, Hierarch, Halfling & even a Ring/Crypt into Arcane/Fellwar), so I don't see why there's an argument. Getting to a 6cmc "UU" v 4cmc "WU" shouldn't be an issue with pricey landbases & money-rocks (any pseudo-competitive build should, given this price-tag); & Deathrite Shaman is always an option with all the fetches in 4/5 color decks (& even counts towards early Bloom Tender). My Turns Example contains the cards needed for fastest T4, just as your combo explanation does (I too just provided a quicky, but definitely not the only way with this setup, just more optimized card slots).
Big Teferi has his Nagging Thoughts, but I'd much rather Anticipate the interaction around me with UW Teferi, by digging deeper, keeping an amazing "pop", all while having a "+" as the Combo option. As for Tezzeret the Seeker, he has the same "must have Artifacts" clause as Artifice Master, and they both "make" their condition. Tutoring for whatever the situation calls for can be better utility all round (especially with your Art-count, Sensei's Divining Top for dig, Ensnaring Bridge is clutch & Ichormoon Gauntlet can be "GG"); while keeping the infinite option open. Admittedly, The Peregrine Dynamo is situationally better than Rings, and a great way to re-use middle-minuses... lets face it, going straight for Ults doesn't always work out ;) (and you're faced with that "surviving turn cycle" mess you want to avoid). Still, if dodging interaction to go for Ults is your thing, power to you!
There may be answers though, especially when playing at this power level (Stax, free-counters, expensive ramp, infinites, etc; at least its NOT another Stax/Thoracle build =) #LoveTheCreativity). Props to JtMS and the versatile Walkers, so valued in multiple formats for a "swiss army" approach instead of juicy/bait Ults. We do have a diverse playgroup here in the Seattle area; sorry that you had a rough time with these suggestions (all I was getting at), maybe give them another chance sometime! Best of luck
Yesterday on lathiel, the bounteous dawn and …
2 years ago
Possibly worth noting that, among cards with intervening if clauses that have variable effects based on the state of that trigger, Lathiel is a little bit of an outlier with regards to not gaining more benefit from responding to its trigger.
That is, when Damia, Sage of Stone triggers at the beginning of your upkeep because you have fewer than seven cards in hand, you can dump your hand and then draw more cards from its ability. And at the beginning of your upkeep when your Ana Sanctuary triggers because you control only a blue permanent, you can respond by making another permanent you control black, in order to get a bigger pump.
Lathiel doesn't do this, not because it doesn't check its condition again as the ability goes to resolve, but because you need to declare the targets and distribution of counters for its ability as that ability is put on the stack, and you don't get a chance to change that when the ability checks again if you've gained life.
rambunctiousOrator on Zombies ... Ya Herd Me!
2 years ago
The option I'd choose is Damia, Sage of Stone, your deck only really lacks card draw, I'd go with this!
Here are other options:
- Sidisi, Brood Tyrant seems fine, but again your deck doesn't lack the ability to create zombie tokens, so this seems unnecessary
- Morophon, the Boundless might be cute
- Sedris, the Traitor King if you're willing to drop green
Good luck!
enpc on Consultation Tasigur (Spicy-ish)
3 years ago
Scytec: I glossed over the fact that you weren't running Isochron Scepter + Dramatic Reversal. I saw the deck the other day and was going off my memory of it (since I remember the Pili-Pala combo) however jumbled my memory up of it and then glossed over it today - you'll have to excuse me for that.
In that case, it puts even more stress on the deck as you don't have any redundancy on the comob pieces and are now splitting ramp between mana rocks/dorks (which are generally more efficient ramp pieces) and lands which you need to combo.
If you're going to go down the lands route, unfortunately the best card for it is Palinchron, which isn't exactly budget. Great Whale is much cheaper, but still quite costly. Personally I used to use Peregrine Drake, Palinchron, Deadeye Navigator, Eternal Witness and Ghostly Flicker in my Damia, Sage of Stone deck, however would use Tooth and Nail to play it.
The benefit of Tasigur here is that you can also use cards like Neoform and Eldritch Evolution to turn tasigur into the mana untappers. And Evoltion is great since it can really fetch any of the creature parts.
Either way, I would persoanlly make the call to lean more towards land based combos or rock/dork based combos, but not to split your resources down the middle. You can techincally get some overlap if you went Peregrine Drake + Deadeye Navigator and Isochron Scepter + Dramatic Reversal by adding in Eternal Witness since she can work with navigator and reversal to form a loop. But for me it's about getting that overlap without spending too many card slots.
enpc on The Pragmatist's Pet
3 years ago
For a very long time, I ran Damia, Sage of Stone as my primary commander and even resisted switching to Tasigur, the Golden Fang . With the release of Thrasios, Triton Hero and Tymna the Weaver there was enough incentive to change over, but it was still a hard choice.
As for the examples you've given though, I still feel like there's a bit of a disconnect between your existing commanders and the new example commanders. Sure, Zacama, Primal Calamity is naya an interacts with lands, but it's still a very different deck than Hazezon Tamar .
Just like how using Chainer, Dementia Master is about being able to abuse reanimation (which may or may not be abusing discard ETB effects). So while the deck may have a heavy discard theme (which on quick inspection looks like it does) however a lot of the card choices in the deck would still look different with someone like Tegrid, God of Fright leading it.
I also think that there are two distinct questions here:
1) When do players feel it's the right time to replace cards in the 99, and;
2) When do players feel it's the right time to replace their commander
I feel like question 2 is a lot more difficult of a question, as geenrall you're not just swapping a pet card in/out - you're effectively restructuring the deck at this point (even if you are keeping the theme the same).
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