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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
1 year ago
I never got around to buying the cards needed for this deck. I was worried it was not good enough and put this project on the back burner in case I changed my mind. Now today, after reviewing the deck, I decided that I did not have enough interaction and that some cards still feel a bit too expensive or slow. These changes should hopefully help rectify those issues.
Previous changes: -1. Aetherspouts - replaced with Noxious Ghoul. I determined that Noxious Ghoul did not have enough impact for its mana cost. Instead I shall be using Counterspell. -2. Eater of Hope - replaced with Corpse Harvester. I determined that Corpse Harvester was too expensive and too slow to make an impact, seeing as it needs to survive an entire turn in order to be used. I really liked it, but my deck needs more interaction. Instead I shall be using Arcane Denial.
Additional precon card swaps: 1. Gravespawn Sovereign - replaced with Negate. 2. Ravenous Rotbelly - replaced with Dispel. 3. Army of the Damned - replaced with Unwind This spell really hurt me to remove as I love it very much. Just too expensive and slow. 4. Dread Summons - replaced with Reality Shift. 5. Curse of the Restless Dead - replaced with Thought Vessel. 6. Swamp - replaced with Reliquary Tower (already owned one, figured, why not?)
1 year ago
Always love to see decks built around my favourite card! This looks like a solid build, and the focus on one-drops should help it build up quite quickly.
Some other suggestions I think you might like to consider:
Vengeful Dead is nasty with the Stairwell, since it triggers on each player's turn, and he counts each player's dying zombies. You can very easily wipe out multiple foes without even attacking if you pair these two together.
Twisted Abomination is a little slow, but he's a two mana way to grab another land while simultaneously putting another body in your graveyard. And if you draw him in the late game, a 5/3 regenerator isn't too shabby!
Noxious Ghoul is a rude one, since he also counts everyone's zombies and will quickly wipe the board of anything that isn't undead. And of course, the more creatures die... the more zombies are showing up!
Gravespawn Sovereign: of course, you don't want your opponent to be getting too many zombies... since your own tokens can't attack on other peoples' turns, you can just tap five of them (after combat) to reanimate one of your foe's dead critters for free. Talk about adding insult to injury.
Sadistic Hypnotist meanwhile, acknowledges that all of your zombie tokens are dying at the end of each turn regardless. You can feed them to Carrion Feeder, of course, or you can also cash them in to empty out your opponent's hand in short order. Not a bad option to have.
1 year ago
For cards I would consider removing, Eternal Skylord gives you a small token and flying, which is useful but not essential.
Eloise, Nephalia Sleuth isn't especially efficient in this deck. It's not a bad card, but this isn't quite the right home for it.
Gravespawn Sovereign is a 6-mana 3/3, which is a very poor deal, and the ability ties up your creatures. If this guy was closer to 6/6 or even 5/5 I'd be happier about it, but its stats are just too underwhelming.
Curse of Unbinding is a cool effect, but it's 7 mana and doesn't directly affect your Zombie goals.
As another card to consider adding, Lich Lord of Unx is another card that can capitalize on large numbers of zombies to fill graveyards and attack from a couple of different angles.
1 year ago
Also, I highly recommend you add Distant Melody. Best draw card in my deck. Sometimes I draw 7+ cards with 4 mana. If you have the money for it Necroduality Is similar to Reflections of Littjara and if you have them both out you'll be cranking out zombies at an incredible rate. If one of those zombies happen to be Gray Merchant of Asphodel You will heal a lot and might just outright win on the spot. (copies of gray will also give 2 devotion I believe) If you need more flying Eternal Skylord has pulled me out of some binds. If you don't mind humans in your deck Archetype of Imagination will also fix any flying needs. At that point it just comes down to preference and what is in your playgroup. Most of the players I go up against have lots of fliers so it is always an issue. Sometimes I want more uses for those decayed zombies and Gravespawn Sovereign gives it to me. With him and four decayed zombies you can pull a creature from any graveyard onto your battlefield once every turn. If you just got board wiped and all you have left are decayed zombies from either Wilhelt or Crowded Crypt Gravespawn can help you bounce back. Just pointing out that these cards exist and what I use them for, but I would highly recommend Distant Melody and Necroduality for your deck. Hope you have fun playing and comment how you do with the deck as you gain experience with it. I play the same commander and would like to know if you find some cards work really well with your deck and if others don't. Good Luck!!
1 year ago
Just another card you might be interested in adding, Gravespawn Sovereign. With all the zombie hordes you'll have going it can be a nasty way to snatch things from your opponents graveyard (or just reanimate your own).
1 year ago
Hey, nice upgrades on a budget so far for the precon.
Opponent mill strategy is an interesting choice/change from the precon. Opponent mill that's not an infinite combo, but done over many turns can be risky in multiplayer Commander because graveyards are a huge resource for so many decks.
The precon has too high of a mana curve with over 20 cards that are 5 CMC or higher. You haven't really changed this, but you have reduced the number of lands to 34 from 40 in the precon. By reducing the number lands, but not reducing the mana curve you risk not being able to cast spells until much later in a game. You're right to reduce the land count and 34 lands is fine, but the rest of your deck also needs to be reduced especially since you've added Bolas's Citadel.
Upgrading to better high CMC cards which you have done with Rise of the Dark Realms and Bolas's Citadel is good, but you really should consider cutting other high CMC cards from the precon to add these such as Gorex, the Tombshell and Gravespawn Sovereign. Gravespawn is also a reanimation effect, but is worse than Rise. Tombshell can be reduced in mana cost, but that has negative interaction with wanting to reanimate Zombies.
Death Tyrant is an example of a budget high CMC card that's an upgrade for another five drop in the precon such as Eternal Skylord. Tyrant has excellent synergy with decayed Zombies because when they attack and are saced at end of combat then you create a 2/2 Zombie for each one. This interaction is also good with sac outlets such as Carrion Feeder to sac all your attacking Zombies in combat to create that many 2/2 Zombies which can then with Wilhelt, sac them to create 2/2 decayed Zombies and repeat the next turn with Tyrant.
Some budget lower CMC cards to consider adding:
- Pyre of Heroes: repeatable sac/tutor/cheat Zombie onto the battlefield.
- Master of Death: repeatable Zombie to sac since can return itself from your graveyard to your hand at your upkeep for 1 life.
- Necromancer's Stockpile: repeatable discard, excellent with Master of Death and good way to get Zombies into your graveyard for reanimation.
- Siege Zombie: combos with at least two other Zombies + Throne of the God-Pharaoh for lots repeatable opponent life loss.
- Apprentice Necromancer: can be repeatable reanimation source with Gisa and Geralf.
- Lazotep Plating
- Arcane Denial
Some cards to consider cutting: Gorex, the Tombshell, Switcheroo, Mass Manipulation, Aetherspouts, Eternal Skylord, Eloise, Nephalia Sleuth, Gravespawn Sovereign, Shadow Kin, Vilis, Broker of Blood, Open the Graves.
Good luck with your deck.
1 year ago
From the new set, I like the following: